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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2013-09-13 00:57:02 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2013-09-13 00:57:02 +0200
commit22b8f3a2e0d46b36658fd46fc3e14af85b9dfe45 (patch)
treece3313ef732b7e0c6e15d9ee0982432a4fd845f6 /source/Entities/Entity.cpp
parentFixed water speed issues (diff)
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Diffstat (limited to '')
-rw-r--r--source/Entities/Entity.cpp49
1 files changed, 35 insertions, 14 deletions
diff --git a/source/Entities/Entity.cpp b/source/Entities/Entity.cpp
index 2443b1810..d884fe51c 100644
--- a/source/Entities/Entity.cpp
+++ b/source/Entities/Entity.cpp
@@ -12,6 +12,7 @@
#include "../Simulator/FluidSimulator.h"
#include "../PluginManager.h"
#include "../Tracer.h"
+#include "Minecart.h"
@@ -553,6 +554,11 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
{
fallspeed = m_Gravity * a_Dt / 3; // Fall 3x slower in water.
}
+ else if ((IsBlockRail(BlockBelow)) && (IsMinecart())) // Rails aren't solid, except for Minecarts
+ {
+ fallspeed = 0;
+ m_bOnGround = true;
+ }
else if (BlockIn == E_BLOCK_COBWEB)
{
NextSpeed.y *= 0.05; // Reduce overall falling speed
@@ -567,25 +573,40 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
}
else
{
- if (
- (BlockBelow != E_BLOCK_RAIL) &&
- (BlockBelow != E_BLOCK_DETECTOR_RAIL) &&
- (BlockBelow != E_BLOCK_POWERED_RAIL) &&
- (BlockBelow != E_BLOCK_ACTIVATOR_RAIL)
- )
+ if (IsMinecart())
{
- // Friction
- if (NextSpeed.SqrLength() > 0.0004f)
+ if (!IsBlockRail(BlockBelow))
{
- NextSpeed.x *= 0.7f / (1 + a_Dt);
- if (fabs(NextSpeed.x) < 0.05)
+ // Friction if minecart is off track, otherwise, Minecart.cpp handles this
+ if (NextSpeed.SqrLength() > 0.0004f)
{
- NextSpeed.x = 0;
+ NextSpeed.x *= 0.7f / (1 + a_Dt);
+ if (fabs(NextSpeed.x) < 0.05)
+ {
+ NextSpeed.x = 0;
+ }
+ NextSpeed.z *= 0.7f / (1 + a_Dt);
+ if (fabs(NextSpeed.z) < 0.05)
+ {
+ NextSpeed.z = 0;
+ }
}
- NextSpeed.z *= 0.7f / (1 + a_Dt);
- if (fabs(NextSpeed.z) < 0.05)
+ }
+ else
+ {
+ // Friction
+ if (NextSpeed.SqrLength() > 0.0004f)
{
- NextSpeed.z = 0;
+ NextSpeed.x *= 0.7f / (1 + a_Dt);
+ if (fabs(NextSpeed.x) < 0.05)
+ {
+ NextSpeed.x = 0;
+ }
+ NextSpeed.z *= 0.7f / (1 + a_Dt);
+ if (fabs(NextSpeed.z) < 0.05)
+ {
+ NextSpeed.z = 0;
+ }
}
}
}