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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-09-13 00:57:02 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-09-13 00:57:02 +0200 |
commit | 22b8f3a2e0d46b36658fd46fc3e14af85b9dfe45 (patch) | |
tree | ce3313ef732b7e0c6e15d9ee0982432a4fd845f6 /source/Entities/Entity.cpp | |
parent | Fixed water speed issues (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Entities/Entity.cpp | 49 |
1 files changed, 35 insertions, 14 deletions
diff --git a/source/Entities/Entity.cpp b/source/Entities/Entity.cpp index 2443b1810..d884fe51c 100644 --- a/source/Entities/Entity.cpp +++ b/source/Entities/Entity.cpp @@ -12,6 +12,7 @@ #include "../Simulator/FluidSimulator.h" #include "../PluginManager.h" #include "../Tracer.h" +#include "Minecart.h" @@ -553,6 +554,11 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) { fallspeed = m_Gravity * a_Dt / 3; // Fall 3x slower in water. } + else if ((IsBlockRail(BlockBelow)) && (IsMinecart())) // Rails aren't solid, except for Minecarts + { + fallspeed = 0; + m_bOnGround = true; + } else if (BlockIn == E_BLOCK_COBWEB) { NextSpeed.y *= 0.05; // Reduce overall falling speed @@ -567,25 +573,40 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) } else { - if ( - (BlockBelow != E_BLOCK_RAIL) && - (BlockBelow != E_BLOCK_DETECTOR_RAIL) && - (BlockBelow != E_BLOCK_POWERED_RAIL) && - (BlockBelow != E_BLOCK_ACTIVATOR_RAIL) - ) + if (IsMinecart()) { - // Friction - if (NextSpeed.SqrLength() > 0.0004f) + if (!IsBlockRail(BlockBelow)) { - NextSpeed.x *= 0.7f / (1 + a_Dt); - if (fabs(NextSpeed.x) < 0.05) + // Friction if minecart is off track, otherwise, Minecart.cpp handles this + if (NextSpeed.SqrLength() > 0.0004f) { - NextSpeed.x = 0; + NextSpeed.x *= 0.7f / (1 + a_Dt); + if (fabs(NextSpeed.x) < 0.05) + { + NextSpeed.x = 0; + } + NextSpeed.z *= 0.7f / (1 + a_Dt); + if (fabs(NextSpeed.z) < 0.05) + { + NextSpeed.z = 0; + } } - NextSpeed.z *= 0.7f / (1 + a_Dt); - if (fabs(NextSpeed.z) < 0.05) + } + else + { + // Friction + if (NextSpeed.SqrLength() > 0.0004f) { - NextSpeed.z = 0; + NextSpeed.x *= 0.7f / (1 + a_Dt); + if (fabs(NextSpeed.x) < 0.05) + { + NextSpeed.x = 0; + } + NextSpeed.z *= 0.7f / (1 + a_Dt); + if (fabs(NextSpeed.z) < 0.05) + { + NextSpeed.z = 0; + } } } } |