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author | mgueydan <gueydan.mathieuÃ@gmail.com> | 2013-09-22 14:29:33 +0200 |
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committer | mgueydan <gueydan.mathieuÃ@gmail.com> | 2013-09-22 14:29:33 +0200 |
commit | ac4cb65b8d8443c6bb7835934f4b74dc2bdb820d (patch) | |
tree | 6f869625bd6a4509e37231194d777fc4e9df7d5e /source/Defines.h | |
parent | Inside cMonster::getMobFamily() : replacing Polymorphism by Map, in order to remove redundancy (diff) | |
parent | Merged branch 'Projectiles'. (diff) | |
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Diffstat (limited to 'source/Defines.h')
-rw-r--r-- | source/Defines.h | 29 |
1 files changed, 18 insertions, 11 deletions
diff --git a/source/Defines.h b/source/Defines.h index 6bc1a18f6..6dd81137e 100644 --- a/source/Defines.h +++ b/source/Defines.h @@ -43,16 +43,24 @@ extern bool g_BlockIsSolid[256]; -/// Block face constants, used in PlayerDigging and PlayerBlockPlacement packets -enum +/// Block face constants, used in PlayerDigging and PlayerBlockPlacement packets and bbox collision calc +enum eBlockFace { - BLOCK_FACE_NONE = -1, // Interacting with no block face - swinging the item in the air - BLOCK_FACE_BOTTOM = 0, // Interacting with the bottom face of the block (YM) - BLOCK_FACE_TOP = 1, // Interacting with the top face of the block (YP) - BLOCK_FACE_NORTH = 2, // Interacting with the northern face of the block (ZP) - BLOCK_FACE_SOUTH = 3, // Interacting with the southern face of the block (ZM) - BLOCK_FACE_WEST = 4, // Interacting with the western face of the block (XP) - BLOCK_FACE_EAST = 5, // Interacting with the eastern face of the block (XM) + BLOCK_FACE_NONE = -1, // Interacting with no block face - swinging the item in the air + BLOCK_FACE_XM = 5, // Interacting with the X- face of the block + BLOCK_FACE_XP = 4, // Interacting with the X+ face of the block + BLOCK_FACE_YM = 0, // Interacting with the Y- face of the block + BLOCK_FACE_YP = 1, // Interacting with the Y+ face of the block + BLOCK_FACE_ZM = 3, // Interacting with the Z- face of the block + BLOCK_FACE_ZP = 2, // Interacting with the Z+ face of the block + + // Synonyms using the (deprecated) world directions: + BLOCK_FACE_BOTTOM = BLOCK_FACE_YM, // Interacting with the bottom face of the block + BLOCK_FACE_TOP = BLOCK_FACE_YP, // Interacting with the top face of the block + BLOCK_FACE_NORTH = BLOCK_FACE_ZP, // Interacting with the northern face of the block + BLOCK_FACE_SOUTH = BLOCK_FACE_ZM, // Interacting with the southern face of the block + BLOCK_FACE_WEST = BLOCK_FACE_XP, // Interacting with the western face of the block + BLOCK_FACE_EAST = BLOCK_FACE_XM, // Interacting with the eastern face of the block } ; @@ -345,8 +353,7 @@ inline void AddFaceDirection(int & a_BlockX, unsigned char & a_BlockY, int & a_B -#include <math.h> -#define PI 3.14159265358979323846264338327950288419716939937510582097494459072381640628620899862803482534211706798f +#define PI 3.14159265358979323846264338327950288419716939937510582097494459072381640628620899862803482534211706798f inline void EulerToVector(double a_Pan, double a_Pitch, double & a_X, double & a_Y, double & a_Z) { |