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authorfaketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-10-18 23:54:56 +0200
committerfaketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-10-18 23:54:56 +0200
commit2a197705ac8785e01a48fa1ac5893d3bb876fd0a (patch)
treed0168a1accaab2240dbf8f16880300a27baa7daf /source/ClientHandle.h
parentFixed a few bugs in fluid placement - fluid into other fluid, fluid into washable blocks. (diff)
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Diffstat (limited to 'source/ClientHandle.h')
-rw-r--r--source/ClientHandle.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/ClientHandle.h b/source/ClientHandle.h
index 5469a5ca5..85c5cecb9 100644
--- a/source/ClientHandle.h
+++ b/source/ClientHandle.h
@@ -121,6 +121,7 @@ public:
void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ);
const AString & GetUsername(void) const; //tolua_export
+ void SetUsername( const AString & a_Username ); //tolua_export
inline short GetPing() const { return m_Ping; } //tolua_export