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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-10-21 09:46:28 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-10-21 09:46:28 +0200 |
commit | 3f9e876d70851ed0333a3fdc57d883f040e92d8b (patch) | |
tree | 789155746561aed3b04818ed4221f40fa42e77fd /source/ClientHandle.h | |
parent | Double chests are now working, and with sound. (FS #69) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/ClientHandle.h | 83 |
1 files changed, 42 insertions, 41 deletions
diff --git a/source/ClientHandle.h b/source/ClientHandle.h index 85c5cecb9..c3b8ec731 100644 --- a/source/ClientHandle.h +++ b/source/ClientHandle.h @@ -78,47 +78,48 @@ public: bool IsPlaying(void) const {return (m_State == csPlaying); } - void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType); - void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes); - void SendChat (const AString & a_Message); - void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer); - void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player); - void SendDestroyEntity (const cEntity & a_Entity); - void SendDisconnect (const AString & a_Reason); - void SendEntHeadLook (const cEntity & a_Entity); - void SendEntLook (const cEntity & a_Entity); - void SendEntRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ); - void SendEntRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ); - void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item); - void SendEntityStatus (const cEntity & a_Entity, char a_Status); - void SendGameMode (eGameMode a_GameMode); - void SendHealth (void); - void SendInventoryProgress(char a_WindowID, short a_Progressbar, short a_Value); - void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item); - void SendMetadata (const cPawn & a_Entity); - void SendPickupSpawn (const cPickup & a_Pickup); - void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation); - void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline); - void SendPlayerMoveLook (void); - void SendPlayerPosition (void); - void SendPlayerSpawn (const cPlayer & a_Player); - void SendRespawn (void); - void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch); // a_Src coords are Block * 8 - void SendBlockBreakAnim (int a_entityID, int a_blockX, int a_blockY, int a_blockZ, char a_stage); - void SendSpawnMob (const cMonster & a_Mob); - void SendTeleportEntity (const cEntity & a_Entity); - void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ); - void SendTimeUpdate (Int64 a_WorldTime); - void SendUnloadChunk (int a_ChunkX, int a_ChunkZ); - void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4); - void SendWeather (eWeather a_Weather); - void SendWholeInventory (const cInventory & a_Inventory); - void SendWholeInventory (const cWindow & a_Window); - void SendWindowClose (char a_WindowID); - void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots); - void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ); - void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ); + void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType); + void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); + void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes); + void SendChat (const AString & a_Message); + void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer); + void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player); + void SendDestroyEntity (const cEntity & a_Entity); + void SendDisconnect (const AString & a_Reason); + void SendEntHeadLook (const cEntity & a_Entity); + void SendEntLook (const cEntity & a_Entity); + void SendEntRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ); + void SendEntRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ); + void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item); + void SendEntityStatus (const cEntity & a_Entity, char a_Status); + void SendGameMode (eGameMode a_GameMode); + void SendHealth (void); + void SendInventoryProgress (char a_WindowID, short a_Progressbar, short a_Value); + void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item); + void SendMetadata (const cPawn & a_Entity); + void SendPickupSpawn (const cPickup & a_Pickup); + void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation); + void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline); + void SendPlayerMoveLook (void); + void SendPlayerPosition (void); + void SendPlayerSpawn (const cPlayer & a_Player); + void SendRespawn (void); + void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch); // a_Src coords are Block * 8 + void SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data); + void SendBlockBreakAnim (int a_entityID, int a_blockX, int a_blockY, int a_blockZ, char a_stage); + void SendSpawnMob (const cMonster & a_Mob); + void SendTeleportEntity (const cEntity & a_Entity); + void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ); + void SendTimeUpdate (Int64 a_WorldTime); + void SendUnloadChunk (int a_ChunkX, int a_ChunkZ); + void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4); + void SendWeather (eWeather a_Weather); + void SendWholeInventory (const cInventory & a_Inventory); + void SendWholeInventory (const cWindow & a_Window); + void SendWindowClose (char a_WindowID); + void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots); + void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ); + void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ); const AString & GetUsername(void) const; //tolua_export void SetUsername( const AString & a_Username ); //tolua_export |