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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-03-03 20:05:11 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-03-03 20:05:11 +0100
commit01b24d73eab6b0e708063d82f01ea9bb9296550c (patch)
tree6646ddda7a137b8960484b9fa2614683545e756a /source/ChunkMap.h
parentSimulators are woken up upon chunk load (diff)
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Diffstat (limited to 'source/ChunkMap.h')
-rw-r--r--source/ChunkMap.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/ChunkMap.h b/source/ChunkMap.h
index 86cbf35a2..1ddd7d637 100644
--- a/source/ChunkMap.h
+++ b/source/ChunkMap.h
@@ -45,6 +45,8 @@ public:
cChunkMap(cWorld* a_World );
~cChunkMap();
+ void BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle);
+
/// Broadcasts an a_Player's animation to all clients in the chunk where a_Player is
void BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude = NULL);