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authormadmaxoft <github@xoft.cz>2013-09-07 18:12:22 +0200
committermadmaxoft <github@xoft.cz>2013-09-07 18:12:22 +0200
commit3b1c83acf8a0592f3c09a6bd530f8b695272b1ab (patch)
treef95b5f62aec5fb41cc8d1d1d1bed5f1e8e135ac3 /source/ChunkMap.h
parentArrows have proper yaw and pitch when shot, and stop when they hit a block. (diff)
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Diffstat (limited to 'source/ChunkMap.h')
-rw-r--r--source/ChunkMap.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/ChunkMap.h b/source/ChunkMap.h
index b0af0d779..fcb164f7b 100644
--- a/source/ChunkMap.h
+++ b/source/ChunkMap.h
@@ -184,7 +184,7 @@ public:
bool ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & a_Callback); // Lua-accessible
/// Destroys and returns a list of blocks destroyed in the explosion at the specified coordinates
- void DoExplosiontAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, cVector3iArray & a_BlockAffected);
+ void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, cVector3iArray & a_BlockAffected);
/// Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found and callback returned false.
bool DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback); // Lua-accessible