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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-03-03 20:05:11 +0100 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-03-03 20:05:11 +0100 |
commit | 01b24d73eab6b0e708063d82f01ea9bb9296550c (patch) | |
tree | 6646ddda7a137b8960484b9fa2614683545e756a /source/ChunkMap.cpp | |
parent | Simulators are woken up upon chunk load (diff) | |
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Diffstat (limited to 'source/ChunkMap.cpp')
-rw-r--r-- | source/ChunkMap.cpp | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/source/ChunkMap.cpp b/source/ChunkMap.cpp index 824c7cbfe..00f40f093 100644 --- a/source/ChunkMap.cpp +++ b/source/ChunkMap.cpp @@ -274,6 +274,21 @@ cChunk * cChunkMap::FindChunk(int a_ChunkX, int a_ChunkZ) +void cChunkMap::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkY(), a_Entity.GetChunkZ()); + if (Chunk == NULL) + { + return; + } + // It's perfectly legal to broadcast packets even to invalid chunks! + Chunk->BroadcastAttachEntity(a_Entity, a_Vehicle); +} + + + + void cChunkMap::BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSLayers); |