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author | madmaxoft <github@xoft.cz> | 2013-09-07 18:12:22 +0200 |
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committer | madmaxoft <github@xoft.cz> | 2013-09-07 18:12:22 +0200 |
commit | 3b1c83acf8a0592f3c09a6bd530f8b695272b1ab (patch) | |
tree | f95b5f62aec5fb41cc8d1d1d1bed5f1e8e135ac3 /source/ChunkMap.cpp | |
parent | Arrows have proper yaw and pitch when shot, and stop when they hit a block. (diff) | |
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Diffstat (limited to 'source/ChunkMap.cpp')
-rw-r--r-- | source/ChunkMap.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/ChunkMap.cpp b/source/ChunkMap.cpp index a15f3aed1..3c098fdfe 100644 --- a/source/ChunkMap.cpp +++ b/source/ChunkMap.cpp @@ -1562,7 +1562,7 @@ bool cChunkMap::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback -void cChunkMap::DoExplosiontAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, cVector3iArray & a_BlocksAffected) +void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, cVector3iArray & a_BlocksAffected) { // Don't explode if outside of Y range (prevents the following test running into unallocated memory): if ((a_BlockY < 0) || (a_BlockY > cChunkDef::Height - 1)) |