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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-03-14 22:56:01 +0100 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-03-14 22:56:01 +0100 |
commit | 6f883cba2d9e5089c50be3a377f4308ed3541908 (patch) | |
tree | bfbc2d78f824f9a6b2e5fc99817abd637de2f5ef /source/Chunk.h | |
parent | Removed the Classic fluid simulator, it was too unstable (2nd attempt) (diff) | |
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Diffstat (limited to 'source/Chunk.h')
-rw-r--r-- | source/Chunk.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/Chunk.h b/source/Chunk.h index 629e3a6b9..ee80a0be8 100644 --- a/source/Chunk.h +++ b/source/Chunk.h @@ -287,7 +287,7 @@ private: cCriticalSection m_CSBlockLists; std::deque< unsigned int > m_ToTickBlocks; - std::vector< unsigned int > m_PendingSendBlocks; + sSetBlockVector m_PendingSendBlocks; ///< Blocks that have changed and need to be sent to all clients // A critical section is not needed, because all chunk access is protected by its parent ChunkMap's csLayers cClientHandleList m_LoadedByClient; |