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authorSamuel Barney <samjbarney@gmail.com>2013-10-29 19:43:41 +0100
committerSamuel Barney <samjbarney@gmail.com>2013-10-29 19:43:41 +0100
commite94307c29242e9d7e663c774840568a2b73fd400 (patch)
treea4372da37ee02b0e3912ff73defa3a79e45faa71 /source/Chunk.h
parentUpdate to allow the light map to remain the same, but allow alteration of sky light values based on time. (diff)
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-rw-r--r--source/Chunk.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/Chunk.h b/source/Chunk.h
index 8648bdd24..63a8f75cd 100644
--- a/source/Chunk.h
+++ b/source/Chunk.h
@@ -329,7 +329,7 @@ public:
/// Same as QueueTickBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s in such a case), ignores unsuccessful attempts
void UnboundedQueueTickBlock(int a_RelX, int a_RelY, int a_RelZ);
- // Light alterations based on time
+ /// Light alterations based on time
NIBBLETYPE GetTimeAlteredLight(NIBBLETYPE a_Skylight) const;