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authorSamuel Barney <samjbarney@gmail.com>2013-10-24 01:41:24 +0200
committerSamuel Barney <samjbarney@gmail.com>2013-10-24 01:41:24 +0200
commitf558f3c6d29931090378f75f7ea0ba84e81fead0 (patch)
tree94ad48ce91f5f4151b9c9bf4be0cc2f8239fe523 /source/Chunk.h
parentBats only spawn where there is no sunlight, and the light level is below 5 (diff)
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-rw-r--r--source/Chunk.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/Chunk.h b/source/Chunk.h
index 303e7b6a9..2fa4a7a67 100644
--- a/source/Chunk.h
+++ b/source/Chunk.h
@@ -317,8 +317,6 @@ public:
/// Same as QueueTickBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s in such a case), ignores unsuccessful attempts
void UnboundedQueueTickBlock(int a_RelX, int a_RelY, int a_RelZ);
- NIBBLETYPE UnboundedRelGetBlockLight(int a_RelX, int a_RelY, int a_RelZ);
- NIBBLETYPE UnboundedRelGetSkyLight(int a_RelX, int a_RelY, int a_RelZ);
// Simulator data:
cFireSimulatorChunkData & GetFireSimulatorData (void) { return m_FireSimulatorData; }