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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-10-21 23:15:57 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-10-21 23:15:57 +0200
commitba8a5184c8a9b7acfb145fe657ebe18541197a00 (patch)
treeed92993c59673cc4adfb37c19761a59b3de282b0 /source/Chunk.h
parentcFinishGenPreSimulator sets correct fluid type (stationary in the middle, flowing on chunk borders / holes next to water. (diff)
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Diffstat (limited to '')
-rw-r--r--source/Chunk.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/Chunk.h b/source/Chunk.h
index 4bc99b8d2..e21868123 100644
--- a/source/Chunk.h
+++ b/source/Chunk.h
@@ -290,8 +290,9 @@ private:
void CheckBlocks(void);
void TickBlocks (MTRand & a_TickRandom);
- void TickGrass (int a_RelX, int a_RelY, int a_RelZ, MTRand & a_TickRandom);
- void TickFarmland(int a_RelX, int a_RelY, int a_RelZ);
+
+ /// Adds snow to the top of snowy biomes and hydrates farmland / fills cauldrons in rainy biomes
+ void ApplyWeatherToTop(MTRand & a_TickRandom);
/// Grows sugarcane by the specified number of blocks, but no more than 3 blocks high (used by both bonemeal and ticking)
void GrowSugarcane (int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks);