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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-10-03 10:52:11 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-10-03 10:52:11 +0200 |
commit | ea2ed2c918bddf773bb8d10298016f4e5309d0b2 (patch) | |
tree | 129848747361501cbc2e330e1a33b7f8089f51b2 /source/Chunk.cpp | |
parent | sTick: Updated the plugin to work with current code (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Chunk.cpp | 32 |
1 files changed, 1 insertions, 31 deletions
diff --git a/source/Chunk.cpp b/source/Chunk.cpp index ec0ad01e0..01a6640e2 100644 --- a/source/Chunk.cpp +++ b/source/Chunk.cpp @@ -482,22 +482,7 @@ void cChunk::TickBlocks(MTRand & a_TickRandom) BLOCKTYPE ID = m_BlockTypes[Index]; switch( ID ) { - case E_BLOCK_CROPS: - { - NIBBLETYPE Meta = GetMeta(Index); - if (Meta < 7) - { - FastSetBlock(m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_CROPS, ++Meta); - } - break; - } - - case E_BLOCK_PUMPKIN_STEM: - case E_BLOCK_MELON_STEM: TickMelonPumpkin(m_BlockTickX, m_BlockTickY, m_BlockTickZ, Index, ID, a_TickRandom); break; - case E_BLOCK_FARMLAND: TickFarmland (m_BlockTickX, m_BlockTickY, m_BlockTickZ); break; - case E_BLOCK_SUGARCANE: GrowSugarcane (m_BlockTickX, m_BlockTickY, m_BlockTickZ, 1); break; - case E_BLOCK_CACTUS: GrowCactus (m_BlockTickX, m_BlockTickY, m_BlockTickZ, 1); break; - + case E_BLOCK_FARMLAND: TickFarmland (m_BlockTickX, m_BlockTickY, m_BlockTickZ); break; default: { @@ -514,21 +499,6 @@ void cChunk::TickBlocks(MTRand & a_TickRandom) -void cChunk::TickMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, int a_BlockIdx, BLOCKTYPE a_BlockType, MTRand & a_TickRandom) -{ - NIBBLETYPE Meta = GetMeta(a_BlockIdx); - if (Meta < 7) - { - FastSetBlock(m_BlockTickX, m_BlockTickY, m_BlockTickZ, a_BlockType, ++Meta); - return; - } - GrowMelonPumpkin(a_RelX, a_RelY, a_RelZ, a_BlockType, a_TickRandom); -} - - - - - void cChunk::TickFarmland(int a_RelX, int a_RelY, int a_RelZ) { // TODO: Rain hydrates blocks, too. Check world weather, don't search for water if raining. |