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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-12-16 06:52:45 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-12-16 06:52:45 +0100
commitb1777fa867fdd14b1a4b00774a5f7675130ecb97 (patch)
tree86d4976c55684f5234bb52bf7912ff4f9d22291e /source/Blocks/BlockLever.cpp
parentFixed fall damage again (diff)
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Diffstat (limited to '')
-rw-r--r--source/Blocks/BlockLever.cpp67
1 files changed, 67 insertions, 0 deletions
diff --git a/source/Blocks/BlockLever.cpp b/source/Blocks/BlockLever.cpp
new file mode 100644
index 000000000..925a5bdcd
--- /dev/null
+++ b/source/Blocks/BlockLever.cpp
@@ -0,0 +1,67 @@
+
+#include "Globals.h"
+#include "BlockLever.h"
+#include "../Item.h"
+#include "../World.h"
+#include "../Player.h"
+#include "../Simulator/RedstoneSimulator.h"
+
+
+
+
+
+cBlockLeverHandler::cBlockLeverHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+{
+}
+
+
+
+
+
+void cBlockLeverHandler::OnPlaced(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ, int a_Dir)
+{
+ // Noting needed yet
+}
+
+
+
+
+
+void cBlockLeverHandler::OnDestroyed(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ // Nothing needed yet
+}
+
+
+
+
+
+void cBlockLeverHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ //Flip the ON bit on/off. Using XOR bitwise operation to turn it on/off.
+ a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08) & 0x0f));
+}
+
+
+
+
+
+void cBlockLeverHandler::OnDigging(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ OnUse(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ);
+}
+
+
+
+
+
+void cBlockLeverHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir)
+{
+ a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, cRedstoneSimulator::LeverDirectionToMetaData(a_Dir));
+ OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
+}
+
+
+
+