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authorluksor111@gmail.com <luksor111@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-10-23 20:13:37 +0200
committerluksor111@gmail.com <luksor111@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-10-23 20:13:37 +0200
commit1e452425469e4a0cbf61fce698eb3ad89fb80a77 (patch)
treef38c53dd0f72971c1c829034250e38284831eb1e /source/Blocks/BlockLadder.h
parentYou can now see particles and hear sounds when other players are destroying blocks. (diff)
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Diffstat (limited to '')
-rw-r--r--source/Blocks/BlockLadder.h41
1 files changed, 39 insertions, 2 deletions
diff --git a/source/Blocks/BlockLadder.h b/source/Blocks/BlockLadder.h
index 92826b721..0b53c4aaf 100644
--- a/source/Blocks/BlockLadder.h
+++ b/source/Blocks/BlockLadder.h
@@ -21,15 +21,52 @@ public:
virtual void PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
{
+ if (!LadderCanBePlacedAt(a_World, a_BlockX, a_BlockY, a_BlockZ, a_Dir))
+ {
+ a_Dir = FindSuitableDirection(a_World, a_BlockX, a_BlockY, a_BlockZ);
+
+ if (a_Dir == BLOCK_FACE_BOTTOM)
+ {
+ return;
+ }
+ }
+
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, cLadder::DirectionToMetaData(a_Dir));
OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
}
+ /// Finds a suitable Direction for the Ladder. Returns BLOCK_FACE_BOTTOM on failure
+ static char FindSuitableDirection(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
+ {
+ for (int i = 2; i <= 5; i++)
+ {
+ if (LadderCanBePlacedAt(a_World, a_BlockX, a_BlockY, a_BlockZ, i))
+ {
+ return i;
+ }
+ }
+ return BLOCK_FACE_BOTTOM;
+ }
+
- virtual bool CanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
+ static bool LadderCanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir)
{
+ if (a_Dir == BLOCK_FACE_BOTTOM || a_Dir == BLOCK_FACE_TOP )
+ {
+ return false;
+ }
+
AddDirection( a_BlockX, a_BlockY, a_BlockZ, a_Dir, true );
- return a_World->GetBlock( a_BlockX, a_BlockY, a_BlockZ ) != E_BLOCK_AIR;
+
+ return g_BlockIsSolid[a_World->GetBlock( a_BlockX, a_BlockY, a_BlockZ)];
+ }
+
+
+ virtual bool CanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
+ {
+ if (LadderCanBePlacedAt(a_World, a_BlockX, a_BlockY, a_BlockZ, a_Dir))
+ return true;
+ return FindSuitableDirection(a_World, a_BlockX, a_BlockY, a_BlockZ) != BLOCK_FACE_BOTTOM;
}