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authorfaketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-09-30 21:07:03 +0200
committerfaketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-09-30 21:07:03 +0200
commit673fdcd768dfe3d8a66a3b9fded420c7bfa7ee73 (patch)
treeec844ab5987d9a660c6cab4d19927011657cb4d0 /source/Blocks/BlockHandler.cpp
parentAdded falling block entities. Sand and gravel now properly fall down (diff)
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Diffstat (limited to 'source/Blocks/BlockHandler.cpp')
-rw-r--r--source/Blocks/BlockHandler.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/Blocks/BlockHandler.cpp b/source/Blocks/BlockHandler.cpp
index e6b384a23..419b20de0 100644
--- a/source/Blocks/BlockHandler.cpp
+++ b/source/Blocks/BlockHandler.cpp
@@ -146,6 +146,9 @@ cBlockHandler *cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockID)
case E_BLOCK_STONE_BRICK_STAIRS:
case E_BLOCK_NETHER_BRICK_STAIRS:
case E_BLOCK_WOODEN_STAIRS:
+ case E_BLOCK_SPRUCE_WOOD_STAIRS:
+ case E_BLOCK_BIRCH_WOOD_STAIRS:
+ case E_BLOCK_JUNGLE_WOOD_STAIRS:
return new cBlockStairsHandler(a_BlockID);
case E_BLOCK_SIGN_POST:
case E_BLOCK_WALLSIGN: