diff options
author | Alexander Harkness <bearbin@gmail.com> | 2013-11-24 15:19:41 +0100 |
---|---|---|
committer | Alexander Harkness <bearbin@gmail.com> | 2013-11-24 15:19:41 +0100 |
commit | 675b4aa878f16291ce33fced48a2bc7425f635ae (patch) | |
tree | 409914df27a98f65adf866da669429c4de141b6f /source/Blocks/BlockDoor.h | |
parent | LineBlockTracer: Using the coord-based block faces. (diff) | |
download | cuberite-675b4aa878f16291ce33fced48a2bc7425f635ae.tar cuberite-675b4aa878f16291ce33fced48a2bc7425f635ae.tar.gz cuberite-675b4aa878f16291ce33fced48a2bc7425f635ae.tar.bz2 cuberite-675b4aa878f16291ce33fced48a2bc7425f635ae.tar.lz cuberite-675b4aa878f16291ce33fced48a2bc7425f635ae.tar.xz cuberite-675b4aa878f16291ce33fced48a2bc7425f635ae.tar.zst cuberite-675b4aa878f16291ce33fced48a2bc7425f635ae.zip |
Diffstat (limited to 'source/Blocks/BlockDoor.h')
-rw-r--r-- | source/Blocks/BlockDoor.h | 175 |
1 files changed, 0 insertions, 175 deletions
diff --git a/source/Blocks/BlockDoor.h b/source/Blocks/BlockDoor.h deleted file mode 100644 index 03a79d47d..000000000 --- a/source/Blocks/BlockDoor.h +++ /dev/null @@ -1,175 +0,0 @@ - -#pragma once - -#include "BlockHandler.h" -#include "../World.h" -#include "../Entities/Player.h" - - - - - -class cBlockDoorHandler : - public cBlockHandler -{ -public: - cBlockDoorHandler(BLOCKTYPE a_BlockType); - - virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override; - virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; - virtual const char * GetStepSound(void) override; - - - virtual bool GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ) override - { - // If clicking a bottom face, place the door one block lower: - if (a_BlockFace == BLOCK_FACE_BOTTOM) - { - a_BlockY--; - } - - if ( - !CanReplaceBlock(a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ)) || - !CanReplaceBlock(a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ)) - ) - { - return false; - } - - a_BlockType = m_BlockType; - a_BlockMeta = PlayerYawToMetaData(a_Player->GetRotation()); - return true; - } - - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override - { - a_Pickups.push_back(cItem((m_BlockType == E_BLOCK_WOODEN_DOOR) ? E_ITEM_WOODEN_DOOR : E_ITEM_IRON_DOOR, 1, 0)); - } - - - virtual void OnPlacedByPlayer( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta - ) override; - - - virtual bool IsUseable(void) override - { - return true; - } - - - virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override - { - return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR)); - } - - - bool CanReplaceBlock(BLOCKTYPE a_BlockType) - { - switch (a_BlockType) - { - case E_BLOCK_AIR: - case E_BLOCK_TALL_GRASS: - case E_BLOCK_WATER: - case E_BLOCK_STATIONARY_WATER: - case E_BLOCK_LAVA: - case E_BLOCK_STATIONARY_LAVA: - case E_BLOCK_SNOW: - case E_BLOCK_FIRE: - { - return true; - } - } - return false; - } - - - /// Converts the player's yaw to placed door's blockmeta - inline static NIBBLETYPE PlayerYawToMetaData(double a_Yaw) - { - ASSERT((a_Yaw >= -180) && (a_Yaw < 180)); - - a_Yaw += 90 + 45; - if (a_Yaw > 360) - { - a_Yaw -= 360; - } - if ((a_Yaw >= 0) && (a_Yaw < 90)) - { - return 0x0; - } - else if ((a_Yaw >= 180) && (a_Yaw < 270)) - { - return 0x2; - } - else if ((a_Yaw >= 90) && (a_Yaw < 180)) - { - return 0x1; - } - else - { - return 0x3; - } - } - - - /// Returns true if the specified blocktype is any kind of door - inline static bool IsDoor(BLOCKTYPE a_Block) - { - return (a_Block == E_BLOCK_WOODEN_DOOR) || (a_Block == E_BLOCK_IRON_DOOR); - } - - - /// Returns the metadata for the opposite door state (open vs closed) - static NIBBLETYPE ChangeStateMetaData(NIBBLETYPE a_MetaData) - { - return a_MetaData ^ 4; - } - - - /// Changes the door at the specified coords from open to close or vice versa - static void ChangeDoor(cWorld * a_World, int a_X, int a_Y, int a_Z) - { - NIBBLETYPE OldMetaData = a_World->GetBlockMeta(a_X, a_Y, a_Z); - - a_World->SetBlockMeta(a_X, a_Y, a_Z, ChangeStateMetaData(OldMetaData)); - - if (OldMetaData & 8) - { - // Current block is top of the door - BLOCKTYPE BottomBlock = a_World->GetBlock(a_X, a_Y - 1, a_Z); - NIBBLETYPE BottomMeta = a_World->GetBlockMeta(a_X, a_Y - 1, a_Z); - - if (IsDoor(BottomBlock) && !(BottomMeta & 8)) - { - a_World->SetBlockMeta(a_X, a_Y - 1, a_Z, ChangeStateMetaData(BottomMeta)); - } - } - else - { - // Current block is bottom of the door - BLOCKTYPE TopBlock = a_World->GetBlock(a_X, a_Y + 1, a_Z); - NIBBLETYPE TopMeta = a_World->GetBlockMeta(a_X, a_Y + 1, a_Z); - - if (IsDoor(TopBlock) && (TopMeta & 8)) - { - a_World->SetBlockMeta(a_X, a_Y + 1, a_Z, ChangeStateMetaData(TopMeta)); - } - } - } - - -} ; - - - - |