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authorAlexander Harkness <bearbin@gmail.com>2013-11-24 15:19:41 +0100
committerAlexander Harkness <bearbin@gmail.com>2013-11-24 15:19:41 +0100
commit675b4aa878f16291ce33fced48a2bc7425f635ae (patch)
tree409914df27a98f65adf866da669429c4de141b6f /source/Blocks/BlockDoor.h
parentLineBlockTracer: Using the coord-based block faces. (diff)
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Diffstat (limited to 'source/Blocks/BlockDoor.h')
-rw-r--r--source/Blocks/BlockDoor.h175
1 files changed, 0 insertions, 175 deletions
diff --git a/source/Blocks/BlockDoor.h b/source/Blocks/BlockDoor.h
deleted file mode 100644
index 03a79d47d..000000000
--- a/source/Blocks/BlockDoor.h
+++ /dev/null
@@ -1,175 +0,0 @@
-
-#pragma once
-
-#include "BlockHandler.h"
-#include "../World.h"
-#include "../Entities/Player.h"
-
-
-
-
-
-class cBlockDoorHandler :
- public cBlockHandler
-{
-public:
- cBlockDoorHandler(BLOCKTYPE a_BlockType);
-
- virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override;
- virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
- virtual const char * GetStepSound(void) override;
-
-
- virtual bool GetPlacementBlockTypeMeta(
- cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) override
- {
- // If clicking a bottom face, place the door one block lower:
- if (a_BlockFace == BLOCK_FACE_BOTTOM)
- {
- a_BlockY--;
- }
-
- if (
- !CanReplaceBlock(a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ)) ||
- !CanReplaceBlock(a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ))
- )
- {
- return false;
- }
-
- a_BlockType = m_BlockType;
- a_BlockMeta = PlayerYawToMetaData(a_Player->GetRotation());
- return true;
- }
-
-
- virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
- {
- a_Pickups.push_back(cItem((m_BlockType == E_BLOCK_WOODEN_DOOR) ? E_ITEM_WOODEN_DOOR : E_ITEM_IRON_DOOR, 1, 0));
- }
-
-
- virtual void OnPlacedByPlayer(
- cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
- BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
- ) override;
-
-
- virtual bool IsUseable(void) override
- {
- return true;
- }
-
-
- virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
- {
- return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR));
- }
-
-
- bool CanReplaceBlock(BLOCKTYPE a_BlockType)
- {
- switch (a_BlockType)
- {
- case E_BLOCK_AIR:
- case E_BLOCK_TALL_GRASS:
- case E_BLOCK_WATER:
- case E_BLOCK_STATIONARY_WATER:
- case E_BLOCK_LAVA:
- case E_BLOCK_STATIONARY_LAVA:
- case E_BLOCK_SNOW:
- case E_BLOCK_FIRE:
- {
- return true;
- }
- }
- return false;
- }
-
-
- /// Converts the player's yaw to placed door's blockmeta
- inline static NIBBLETYPE PlayerYawToMetaData(double a_Yaw)
- {
- ASSERT((a_Yaw >= -180) && (a_Yaw < 180));
-
- a_Yaw += 90 + 45;
- if (a_Yaw > 360)
- {
- a_Yaw -= 360;
- }
- if ((a_Yaw >= 0) && (a_Yaw < 90))
- {
- return 0x0;
- }
- else if ((a_Yaw >= 180) && (a_Yaw < 270))
- {
- return 0x2;
- }
- else if ((a_Yaw >= 90) && (a_Yaw < 180))
- {
- return 0x1;
- }
- else
- {
- return 0x3;
- }
- }
-
-
- /// Returns true if the specified blocktype is any kind of door
- inline static bool IsDoor(BLOCKTYPE a_Block)
- {
- return (a_Block == E_BLOCK_WOODEN_DOOR) || (a_Block == E_BLOCK_IRON_DOOR);
- }
-
-
- /// Returns the metadata for the opposite door state (open vs closed)
- static NIBBLETYPE ChangeStateMetaData(NIBBLETYPE a_MetaData)
- {
- return a_MetaData ^ 4;
- }
-
-
- /// Changes the door at the specified coords from open to close or vice versa
- static void ChangeDoor(cWorld * a_World, int a_X, int a_Y, int a_Z)
- {
- NIBBLETYPE OldMetaData = a_World->GetBlockMeta(a_X, a_Y, a_Z);
-
- a_World->SetBlockMeta(a_X, a_Y, a_Z, ChangeStateMetaData(OldMetaData));
-
- if (OldMetaData & 8)
- {
- // Current block is top of the door
- BLOCKTYPE BottomBlock = a_World->GetBlock(a_X, a_Y - 1, a_Z);
- NIBBLETYPE BottomMeta = a_World->GetBlockMeta(a_X, a_Y - 1, a_Z);
-
- if (IsDoor(BottomBlock) && !(BottomMeta & 8))
- {
- a_World->SetBlockMeta(a_X, a_Y - 1, a_Z, ChangeStateMetaData(BottomMeta));
- }
- }
- else
- {
- // Current block is bottom of the door
- BLOCKTYPE TopBlock = a_World->GetBlock(a_X, a_Y + 1, a_Z);
- NIBBLETYPE TopMeta = a_World->GetBlockMeta(a_X, a_Y + 1, a_Z);
-
- if (IsDoor(TopBlock) && (TopMeta & 8))
- {
- a_World->SetBlockMeta(a_X, a_Y + 1, a_Z, ChangeStateMetaData(TopMeta));
- }
- }
- }
-
-
-} ;
-
-
-
-