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author | cedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-06-14 15:06:06 +0200 |
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committer | cedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-06-14 15:06:06 +0200 |
commit | 92c59963f82f81aa3202657e7fdbb2592924ede3 (patch) | |
tree | b7eb2474528a4998fa102e3ec9119b908cee08b4 /source/BlockID.cpp | |
parent | Added HOOK_WEATHER_CHANGE. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/BlockID.cpp | 650 |
1 files changed, 325 insertions, 325 deletions
diff --git a/source/BlockID.cpp b/source/BlockID.cpp index 7588fee77..269bc2f3c 100644 --- a/source/BlockID.cpp +++ b/source/BlockID.cpp @@ -1,325 +1,325 @@ -
-// BlockID.cpp
-
-// Implements the helper functions for converting Block ID string to int etc.
-
-#include "Globals.h"
-#include "BlockID.h"
-#include "../iniFile/iniFile.h"
-#include "cItem.h"
-
-
-
-
-
-NIBBLETYPE g_BlockLightValue[256];
-NIBBLETYPE g_BlockSpreadLightFalloff[256];
-bool g_BlockTransparent[256];
-bool g_BlockOneHitDig[256];
-bool g_BlockPistonBreakable[256];
-bool g_BlockIsSnowable[256];
-
-
-
-
-
-class cBlockIDMap
-{
-public:
- cBlockIDMap(void) : m_Ini("items.ini")
- {
- m_Ini.ReadFile();
- }
-
- int Resolve(const AString & a_ItemName)
- {
- return m_Ini.GetValueI("Items", a_ItemName, -1);
- }
-
- AString ResolveString(const AString & a_ItemName)
- {
- return m_Ini.GetValue("Items", a_ItemName, "");
- }
-
-protected:
- cIniFile m_Ini;
-} ;
-
-
-
-
-
-static cBlockIDMap gsBlockIDMap;
-
-
-
-
-
-int BlockStringToType(const AString & a_BlockTypeString)
-{
- int res = atoi(a_BlockTypeString.c_str());
- if ((res != 0) || (a_BlockTypeString.compare("0") == 0))
- {
- // It was a valid number, return that
- return res;
- }
-
- return gsBlockIDMap.Resolve(TrimString(a_BlockTypeString));
-}
-
-
-
-
-bool StringToItem(const AString & a_ItemTypeString, cItem & a_Item)
-{
- AString Resolved = TrimString(gsBlockIDMap.ResolveString(TrimString(a_ItemTypeString)));
- AString txt = (!Resolved.empty()) ? Resolved : a_ItemTypeString;
- AStringVector Split = StringSplit(txt, ":");
- if (Split.size() == 1)
- {
- Split = StringSplit(txt, "^");
- }
- if (Split.empty())
- {
- return false;
- }
- a_Item.m_ItemID = (ENUM_ITEM_ID)atoi(Split[0].c_str());
- if ((a_Item.m_ItemID == 0) && (Split[0] != "0"))
- {
- // Parsing the number failed
- return false;
- }
- if (Split.size() > 1)
- {
- a_Item.m_ItemHealth = atoi(Split[1].c_str());
- if ((a_Item.m_ItemHealth == 0) && (Split[1] != "0"))
- {
- // Parsing the number failed
- return false;
- }
- }
- return true;
-}
-
-
-
-
-
-EMCSBiome StringToBiome(const AString & a_BiomeString)
-{
- // If it is a number, return it:
- int res = atoi(a_BiomeString.c_str());
- if ((res != 0) || (a_BiomeString.compare("0") == 0))
- {
- // It was a valid number
- return (EMCSBiome)res;
- }
-
- // Convert using the built-in map:
- static struct {
- EMCSBiome m_Biome;
- const char * m_String;
- } BiomeMap[] =
- {
- {biOcean, "Ocean"} ,
- {biPlains, "Plains"},
- {biDesert, "Desert"},
- {biExtremeHills, "ExtremeHills"},
- {biForest, "Forest"},
- {biTaiga, "Taiga"},
- {biSwampland, "Swampland"},
- {biRiver, "River"},
- {biHell, "Hell"},
- {biHell, "Nether"},
- {biSky, "Sky"},
- {biFrozenOcean, "FrozenOcean"},
- {biFrozenRiver, "FrozenRiver"},
- {biIcePlains, "IcePlains"},
- {biIcePlains, "Tundra"},
- {biIceMountains, "IceMountains"},
- {biMushroomIsland, "MushroomIsland"},
- {biMushroomShore, "MushroomShore"},
- {biBeach, "Beach"},
- {biDesertHills, "DesertHills"},
- {biForestHills, "ForestHills"},
- {biTaigaHills, "TaigaHills"},
- {biExtremeHillsEdge, "ExtremeHillsEdge"},
- {biJungle, "Jungle"},
- {biJungleHills, "JungleHills"},
- } ;
-
- for (int i = 0; i < ARRAYCOUNT(BiomeMap); i++)
- {
- if (NoCaseCompare(BiomeMap[i].m_String, a_BiomeString) == 0)
- {
- return BiomeMap[i].m_Biome;
- }
- } // for i - BiomeMap[]
- return (EMCSBiome)-1;
-}
-
-
-
-
-
-// This is actually just some code that needs to run at program startup, so it is wrapped into a global var's constructor:
-class cBlockPropertiesInitializer
-{
-public:
- cBlockPropertiesInitializer(void)
- {
- memset( g_BlockLightValue, 0x00, sizeof( g_BlockLightValue ) );
- memset( g_BlockSpreadLightFalloff, 0x0f, sizeof( g_BlockSpreadLightFalloff ) ); // 0x0f means total falloff
- memset( g_BlockTransparent, 0x00, sizeof( g_BlockTransparent ) );
- memset( g_BlockOneHitDig, 0x00, sizeof( g_BlockOneHitDig ) );
- memset( g_BlockPistonBreakable, 0x00, sizeof( g_BlockPistonBreakable ) );
- memset( g_BlockIsSnowable, 0xff, sizeof( g_BlockIsSnowable)); // Set all blocks' snowable to true
-
- // Emissive blocks
- g_BlockLightValue[E_BLOCK_FIRE] = 15;
- g_BlockLightValue[E_BLOCK_GLOWSTONE] = 15;
- g_BlockLightValue[E_BLOCK_JACK_O_LANTERN] = 15;
- g_BlockLightValue[E_BLOCK_LAVA] = 15;
- g_BlockLightValue[E_BLOCK_STATIONARY_LAVA] = 15;
- g_BlockLightValue[E_BLOCK_END_PORTAL] = 15;
- g_BlockLightValue[E_BLOCK_REDSTONE_LAMP_ON] = 15;
- g_BlockLightValue[E_BLOCK_TORCH] = 14;
- g_BlockLightValue[E_BLOCK_BURNING_FURNACE] = 13;
- g_BlockLightValue[E_BLOCK_NETHER_PORTAL] = 11;
- g_BlockLightValue[E_BLOCK_REDSTONE_ORE_GLOWING] = 9;
- g_BlockLightValue[E_BLOCK_REDSTONE_REPEATER_ON] = 9;
- g_BlockLightValue[E_BLOCK_REDSTONE_TORCH_ON] = 7;
- g_BlockLightValue[E_BLOCK_BREWING_STAND] = 1;
- g_BlockLightValue[E_BLOCK_BROWN_MUSHROOM] = 1;
- g_BlockLightValue[E_BLOCK_DRAGON_EGG] = 1;
-
- // Spread blocks
- g_BlockSpreadLightFalloff[E_BLOCK_AIR] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_CHEST] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_CROPS] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_FIRE] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_GLASS] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_GLOWSTONE] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_LEAVES] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_SIGN_POST] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_TORCH] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_VINES] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_WALLSIGN] = 1;
- // Light in water and lava dissapears faster:
- g_BlockSpreadLightFalloff[E_BLOCK_LAVA] = 2;
- g_BlockSpreadLightFalloff[E_BLOCK_STATIONARY_LAVA] = 2;
- g_BlockSpreadLightFalloff[E_BLOCK_STATIONARY_WATER] = 2;
- g_BlockSpreadLightFalloff[E_BLOCK_WATER] = 2;
-
- // Transparent blocks
- g_BlockTransparent[E_BLOCK_AIR] = true;
- g_BlockTransparent[E_BLOCK_BROWN_MUSHROOM] = true;
- g_BlockTransparent[E_BLOCK_CHEST] = true;
- g_BlockTransparent[E_BLOCK_CROPS] = true;
- g_BlockTransparent[E_BLOCK_FIRE] = true;
- g_BlockTransparent[E_BLOCK_GLASS] = true;
- g_BlockTransparent[E_BLOCK_ICE] = true;
- g_BlockTransparent[E_BLOCK_RED_MUSHROOM] = true;
- g_BlockTransparent[E_BLOCK_RED_ROSE] = true;
- g_BlockTransparent[E_BLOCK_SIGN_POST] = true;
- g_BlockTransparent[E_BLOCK_SNOW] = true;
- g_BlockTransparent[E_BLOCK_TALL_GRASS] = true;
- g_BlockTransparent[E_BLOCK_TORCH] = true;
- g_BlockTransparent[E_BLOCK_VINES] = true;
- g_BlockTransparent[E_BLOCK_WALLSIGN] = true;
- g_BlockTransparent[E_BLOCK_YELLOW_FLOWER] = true;
-
- // TODO: Any other transparent blocks?
-
- // One hit break blocks
- g_BlockOneHitDig[E_BLOCK_BROWN_MUSHROOM] = true;
- g_BlockOneHitDig[E_BLOCK_CROPS] = true;
- g_BlockOneHitDig[E_BLOCK_FIRE] = true;
- g_BlockOneHitDig[E_BLOCK_LOCKED_CHEST] = true;
- g_BlockOneHitDig[E_BLOCK_REDSTONE_REPEATER_OFF] = true;
- g_BlockOneHitDig[E_BLOCK_REDSTONE_REPEATER_ON] = true;
- g_BlockOneHitDig[E_BLOCK_REDSTONE_TORCH_OFF] = true;
- g_BlockOneHitDig[E_BLOCK_REDSTONE_TORCH_ON] = true;
- g_BlockOneHitDig[E_BLOCK_REDSTONE_WIRE] = true;
- g_BlockOneHitDig[E_BLOCK_REDSTONE_WIRE] = true;
- g_BlockOneHitDig[E_BLOCK_RED_MUSHROOM] = true;
- g_BlockOneHitDig[E_BLOCK_RED_ROSE] = true;
- g_BlockOneHitDig[E_BLOCK_REEDS] = true;
- g_BlockOneHitDig[E_BLOCK_SAPLING] = true;
- g_BlockOneHitDig[E_BLOCK_TNT] = true;
- g_BlockOneHitDig[E_BLOCK_TALL_GRASS] = true;
- g_BlockOneHitDig[E_BLOCK_TORCH] = true;
- g_BlockOneHitDig[E_BLOCK_YELLOW_FLOWER] = true;
-
- // Blocks that breaks when pushed by piston
- g_BlockPistonBreakable[E_BLOCK_AIR] = true;
- g_BlockPistonBreakable[E_BLOCK_BED] = true;
- g_BlockPistonBreakable[E_BLOCK_BROWN_MUSHROOM] = true;
- g_BlockPistonBreakable[E_BLOCK_COBWEB] = true;
- g_BlockPistonBreakable[E_BLOCK_CROPS] = true;
- g_BlockPistonBreakable[E_BLOCK_DEAD_BUSH] = true;
- g_BlockPistonBreakable[E_BLOCK_FIRE] = true;
- g_BlockPistonBreakable[E_BLOCK_IRON_DOOR] = true;
- g_BlockPistonBreakable[E_BLOCK_JACK_O_LANTERN] = true;
- g_BlockPistonBreakable[E_BLOCK_LADDER] = true;
- g_BlockPistonBreakable[E_BLOCK_LAVA] = false;
- g_BlockPistonBreakable[E_BLOCK_LEVER] = true;
- g_BlockPistonBreakable[E_BLOCK_MELON] = true;
- g_BlockPistonBreakable[E_BLOCK_MELON_STEM] = true;
- g_BlockPistonBreakable[E_BLOCK_PUMPKIN] = true;
- g_BlockPistonBreakable[E_BLOCK_PUMPKIN_STEM] = true;
- g_BlockPistonBreakable[E_BLOCK_REDSTONE_TORCH_OFF] = true;
- g_BlockPistonBreakable[E_BLOCK_REDSTONE_TORCH_ON] = true;
- g_BlockPistonBreakable[E_BLOCK_REDSTONE_WIRE] = true;
- g_BlockPistonBreakable[E_BLOCK_RED_MUSHROOM] = true;
- g_BlockPistonBreakable[E_BLOCK_RED_ROSE] = true;
- g_BlockPistonBreakable[E_BLOCK_REEDS] = true;
- g_BlockPistonBreakable[E_BLOCK_SNOW] = true;
- g_BlockPistonBreakable[E_BLOCK_STATIONARY_LAVA] = false;
- g_BlockPistonBreakable[E_BLOCK_STATIONARY_WATER] = false; //This gave pistons the ability to drop water :D
- g_BlockPistonBreakable[E_BLOCK_STONE_BUTTON] = true;
- g_BlockPistonBreakable[E_BLOCK_STONE_PRESSURE_PLATE] = true;
- g_BlockPistonBreakable[E_BLOCK_TALL_GRASS] = true;
- g_BlockPistonBreakable[E_BLOCK_TORCH] = true;
- g_BlockPistonBreakable[E_BLOCK_VINES] = true;
- g_BlockPistonBreakable[E_BLOCK_WATER] = false;
- g_BlockPistonBreakable[E_BLOCK_WOODEN_DOOR] = true;
- g_BlockPistonBreakable[E_BLOCK_WOODEN_PRESSURE_PLATE] = true;
- g_BlockPistonBreakable[E_BLOCK_YELLOW_FLOWER] = true;
-
- // Blocks that can be snowed over:
- g_BlockIsSnowable[E_BLOCK_BROWN_MUSHROOM] = false;
- g_BlockIsSnowable[E_BLOCK_CACTUS] = false;
- g_BlockIsSnowable[E_BLOCK_CHEST] = false;
- g_BlockIsSnowable[E_BLOCK_CROPS] = false;
- g_BlockIsSnowable[E_BLOCK_FIRE] = false;
- g_BlockIsSnowable[E_BLOCK_FIRE] = false;
- g_BlockIsSnowable[E_BLOCK_GLASS] = false;
- g_BlockIsSnowable[E_BLOCK_ICE] = false;
- g_BlockIsSnowable[E_BLOCK_LAVA] = false;
- g_BlockIsSnowable[E_BLOCK_LOCKED_CHEST] = false;
- g_BlockIsSnowable[E_BLOCK_REDSTONE_REPEATER_OFF] = false;
- g_BlockIsSnowable[E_BLOCK_REDSTONE_REPEATER_ON] = false;
- g_BlockIsSnowable[E_BLOCK_REDSTONE_TORCH_OFF] = false;
- g_BlockIsSnowable[E_BLOCK_REDSTONE_TORCH_ON] = false;
- g_BlockIsSnowable[E_BLOCK_REDSTONE_WIRE] = false;
- g_BlockIsSnowable[E_BLOCK_RED_MUSHROOM] = false;
- g_BlockIsSnowable[E_BLOCK_RED_ROSE] = false;
- g_BlockIsSnowable[E_BLOCK_REEDS] = false;
- g_BlockIsSnowable[E_BLOCK_SAPLING] = false;
- g_BlockIsSnowable[E_BLOCK_SIGN_POST] = false;
- g_BlockIsSnowable[E_BLOCK_SNOW] = false;
- g_BlockIsSnowable[E_BLOCK_STATIONARY_LAVA] = false;
- g_BlockIsSnowable[E_BLOCK_STATIONARY_WATER] = false;
- g_BlockIsSnowable[E_BLOCK_TALL_GRASS] = false;
- g_BlockIsSnowable[E_BLOCK_TNT] = false;
- g_BlockIsSnowable[E_BLOCK_TORCH] = false;
- g_BlockIsSnowable[E_BLOCK_WALLSIGN] = false;
- g_BlockIsSnowable[E_BLOCK_WATER] = false;
- g_BlockIsSnowable[E_BLOCK_YELLOW_FLOWER] = false;
- }
-} BlockPropertiesInitializer;
-
-
-
-
+ +// BlockID.cpp + +// Implements the helper functions for converting Block ID string to int etc. + +#include "Globals.h" +#include "BlockID.h" +#include "../iniFile/iniFile.h" +#include "cItem.h" + + + + + +NIBBLETYPE g_BlockLightValue[256]; +NIBBLETYPE g_BlockSpreadLightFalloff[256]; +bool g_BlockTransparent[256]; +bool g_BlockOneHitDig[256]; +bool g_BlockPistonBreakable[256]; +bool g_BlockIsSnowable[256]; + + + + + +class cBlockIDMap +{ +public: + cBlockIDMap(void) : m_Ini("items.ini") + { + m_Ini.ReadFile(); + } + + int Resolve(const AString & a_ItemName) + { + return m_Ini.GetValueI("Items", a_ItemName, -1); + } + + AString ResolveString(const AString & a_ItemName) + { + return m_Ini.GetValue("Items", a_ItemName, ""); + } + +protected: + cIniFile m_Ini; +} ; + + + + + +static cBlockIDMap gsBlockIDMap; + + + + + +int BlockStringToType(const AString & a_BlockTypeString) +{ + int res = atoi(a_BlockTypeString.c_str()); + if ((res != 0) || (a_BlockTypeString.compare("0") == 0)) + { + // It was a valid number, return that + return res; + } + + return gsBlockIDMap.Resolve(TrimString(a_BlockTypeString)); +} + + + + +bool StringToItem(const AString & a_ItemTypeString, cItem & a_Item) +{ + AString Resolved = TrimString(gsBlockIDMap.ResolveString(TrimString(a_ItemTypeString))); + AString txt = (!Resolved.empty()) ? Resolved : a_ItemTypeString; + AStringVector Split = StringSplit(txt, ":"); + if (Split.size() == 1) + { + Split = StringSplit(txt, "^"); + } + if (Split.empty()) + { + return false; + } + a_Item.m_ItemID = (ENUM_ITEM_ID)atoi(Split[0].c_str()); + if ((a_Item.m_ItemID == 0) && (Split[0] != "0")) + { + // Parsing the number failed + return false; + } + if (Split.size() > 1) + { + a_Item.m_ItemHealth = atoi(Split[1].c_str()); + if ((a_Item.m_ItemHealth == 0) && (Split[1] != "0")) + { + // Parsing the number failed + return false; + } + } + return true; +} + + + + + +EMCSBiome StringToBiome(const AString & a_BiomeString) +{ + // If it is a number, return it: + int res = atoi(a_BiomeString.c_str()); + if ((res != 0) || (a_BiomeString.compare("0") == 0)) + { + // It was a valid number + return (EMCSBiome)res; + } + + // Convert using the built-in map: + static struct { + EMCSBiome m_Biome; + const char * m_String; + } BiomeMap[] = + { + {biOcean, "Ocean"} , + {biPlains, "Plains"}, + {biDesert, "Desert"}, + {biExtremeHills, "ExtremeHills"}, + {biForest, "Forest"}, + {biTaiga, "Taiga"}, + {biSwampland, "Swampland"}, + {biRiver, "River"}, + {biHell, "Hell"}, + {biHell, "Nether"}, + {biSky, "Sky"}, + {biFrozenOcean, "FrozenOcean"}, + {biFrozenRiver, "FrozenRiver"}, + {biIcePlains, "IcePlains"}, + {biIcePlains, "Tundra"}, + {biIceMountains, "IceMountains"}, + {biMushroomIsland, "MushroomIsland"}, + {biMushroomShore, "MushroomShore"}, + {biBeach, "Beach"}, + {biDesertHills, "DesertHills"}, + {biForestHills, "ForestHills"}, + {biTaigaHills, "TaigaHills"}, + {biExtremeHillsEdge, "ExtremeHillsEdge"}, + {biJungle, "Jungle"}, + {biJungleHills, "JungleHills"}, + } ; + + for (int i = 0; i < ARRAYCOUNT(BiomeMap); i++) + { + if (NoCaseCompare(BiomeMap[i].m_String, a_BiomeString) == 0) + { + return BiomeMap[i].m_Biome; + } + } // for i - BiomeMap[] + return (EMCSBiome)-1; +} + + + + + +// This is actually just some code that needs to run at program startup, so it is wrapped into a global var's constructor: +class cBlockPropertiesInitializer +{ +public: + cBlockPropertiesInitializer(void) + { + memset( g_BlockLightValue, 0x00, sizeof( g_BlockLightValue ) ); + memset( g_BlockSpreadLightFalloff, 0x0f, sizeof( g_BlockSpreadLightFalloff ) ); // 0x0f means total falloff + memset( g_BlockTransparent, 0x00, sizeof( g_BlockTransparent ) ); + memset( g_BlockOneHitDig, 0x00, sizeof( g_BlockOneHitDig ) ); + memset( g_BlockPistonBreakable, 0x00, sizeof( g_BlockPistonBreakable ) ); + memset( g_BlockIsSnowable, 0xff, sizeof( g_BlockIsSnowable)); // Set all blocks' snowable to true + + // Emissive blocks + g_BlockLightValue[E_BLOCK_FIRE] = 15; + g_BlockLightValue[E_BLOCK_GLOWSTONE] = 15; + g_BlockLightValue[E_BLOCK_JACK_O_LANTERN] = 15; + g_BlockLightValue[E_BLOCK_LAVA] = 15; + g_BlockLightValue[E_BLOCK_STATIONARY_LAVA] = 15; + g_BlockLightValue[E_BLOCK_END_PORTAL] = 15; + g_BlockLightValue[E_BLOCK_REDSTONE_LAMP_ON] = 15; + g_BlockLightValue[E_BLOCK_TORCH] = 14; + g_BlockLightValue[E_BLOCK_BURNING_FURNACE] = 13; + g_BlockLightValue[E_BLOCK_NETHER_PORTAL] = 11; + g_BlockLightValue[E_BLOCK_REDSTONE_ORE_GLOWING] = 9; + g_BlockLightValue[E_BLOCK_REDSTONE_REPEATER_ON] = 9; + g_BlockLightValue[E_BLOCK_REDSTONE_TORCH_ON] = 7; + g_BlockLightValue[E_BLOCK_BREWING_STAND] = 1; + g_BlockLightValue[E_BLOCK_BROWN_MUSHROOM] = 1; + g_BlockLightValue[E_BLOCK_DRAGON_EGG] = 1; + + // Spread blocks + g_BlockSpreadLightFalloff[E_BLOCK_AIR] = 1; + g_BlockSpreadLightFalloff[E_BLOCK_CHEST] = 1; + g_BlockSpreadLightFalloff[E_BLOCK_CROPS] = 1; + g_BlockSpreadLightFalloff[E_BLOCK_FIRE] = 1; + g_BlockSpreadLightFalloff[E_BLOCK_GLASS] = 1; + g_BlockSpreadLightFalloff[E_BLOCK_GLOWSTONE] = 1; + g_BlockSpreadLightFalloff[E_BLOCK_LEAVES] = 1; + g_BlockSpreadLightFalloff[E_BLOCK_SIGN_POST] = 1; + g_BlockSpreadLightFalloff[E_BLOCK_TORCH] = 1; + g_BlockSpreadLightFalloff[E_BLOCK_VINES] = 1; + g_BlockSpreadLightFalloff[E_BLOCK_WALLSIGN] = 1; + // Light in water and lava dissapears faster: + g_BlockSpreadLightFalloff[E_BLOCK_LAVA] = 2; + g_BlockSpreadLightFalloff[E_BLOCK_STATIONARY_LAVA] = 2; + g_BlockSpreadLightFalloff[E_BLOCK_STATIONARY_WATER] = 2; + g_BlockSpreadLightFalloff[E_BLOCK_WATER] = 2; + + // Transparent blocks + g_BlockTransparent[E_BLOCK_AIR] = true; + g_BlockTransparent[E_BLOCK_BROWN_MUSHROOM] = true; + g_BlockTransparent[E_BLOCK_CHEST] = true; + g_BlockTransparent[E_BLOCK_CROPS] = true; + g_BlockTransparent[E_BLOCK_FIRE] = true; + g_BlockTransparent[E_BLOCK_GLASS] = true; + g_BlockTransparent[E_BLOCK_ICE] = true; + g_BlockTransparent[E_BLOCK_RED_MUSHROOM] = true; + g_BlockTransparent[E_BLOCK_RED_ROSE] = true; + g_BlockTransparent[E_BLOCK_SIGN_POST] = true; + g_BlockTransparent[E_BLOCK_SNOW] = true; + g_BlockTransparent[E_BLOCK_TALL_GRASS] = true; + g_BlockTransparent[E_BLOCK_TORCH] = true; + g_BlockTransparent[E_BLOCK_VINES] = true; + g_BlockTransparent[E_BLOCK_WALLSIGN] = true; + g_BlockTransparent[E_BLOCK_YELLOW_FLOWER] = true; + + // TODO: Any other transparent blocks? + + // One hit break blocks + g_BlockOneHitDig[E_BLOCK_BROWN_MUSHROOM] = true; + g_BlockOneHitDig[E_BLOCK_CROPS] = true; + g_BlockOneHitDig[E_BLOCK_FIRE] = true; + g_BlockOneHitDig[E_BLOCK_LOCKED_CHEST] = true; + g_BlockOneHitDig[E_BLOCK_REDSTONE_REPEATER_OFF] = true; + g_BlockOneHitDig[E_BLOCK_REDSTONE_REPEATER_ON] = true; + g_BlockOneHitDig[E_BLOCK_REDSTONE_TORCH_OFF] = true; + g_BlockOneHitDig[E_BLOCK_REDSTONE_TORCH_ON] = true; + g_BlockOneHitDig[E_BLOCK_REDSTONE_WIRE] = true; + g_BlockOneHitDig[E_BLOCK_REDSTONE_WIRE] = true; + g_BlockOneHitDig[E_BLOCK_RED_MUSHROOM] = true; + g_BlockOneHitDig[E_BLOCK_RED_ROSE] = true; + g_BlockOneHitDig[E_BLOCK_REEDS] = true; + g_BlockOneHitDig[E_BLOCK_SAPLING] = true; + g_BlockOneHitDig[E_BLOCK_TNT] = true; + g_BlockOneHitDig[E_BLOCK_TALL_GRASS] = true; + g_BlockOneHitDig[E_BLOCK_TORCH] = true; + g_BlockOneHitDig[E_BLOCK_YELLOW_FLOWER] = true; + + // Blocks that breaks when pushed by piston + g_BlockPistonBreakable[E_BLOCK_AIR] = true; + g_BlockPistonBreakable[E_BLOCK_BED] = true; + g_BlockPistonBreakable[E_BLOCK_BROWN_MUSHROOM] = true; + g_BlockPistonBreakable[E_BLOCK_COBWEB] = true; + g_BlockPistonBreakable[E_BLOCK_CROPS] = true; + g_BlockPistonBreakable[E_BLOCK_DEAD_BUSH] = true; + g_BlockPistonBreakable[E_BLOCK_FIRE] = true; + g_BlockPistonBreakable[E_BLOCK_IRON_DOOR] = true; + g_BlockPistonBreakable[E_BLOCK_JACK_O_LANTERN] = true; + g_BlockPistonBreakable[E_BLOCK_LADDER] = true; + g_BlockPistonBreakable[E_BLOCK_LAVA] = false; + g_BlockPistonBreakable[E_BLOCK_LEVER] = true; + g_BlockPistonBreakable[E_BLOCK_MELON] = true; + g_BlockPistonBreakable[E_BLOCK_MELON_STEM] = true; + g_BlockPistonBreakable[E_BLOCK_PUMPKIN] = true; + g_BlockPistonBreakable[E_BLOCK_PUMPKIN_STEM] = true; + g_BlockPistonBreakable[E_BLOCK_REDSTONE_TORCH_OFF] = true; + g_BlockPistonBreakable[E_BLOCK_REDSTONE_TORCH_ON] = true; + g_BlockPistonBreakable[E_BLOCK_REDSTONE_WIRE] = true; + g_BlockPistonBreakable[E_BLOCK_RED_MUSHROOM] = true; + g_BlockPistonBreakable[E_BLOCK_RED_ROSE] = true; + g_BlockPistonBreakable[E_BLOCK_REEDS] = true; + g_BlockPistonBreakable[E_BLOCK_SNOW] = true; + g_BlockPistonBreakable[E_BLOCK_STATIONARY_LAVA] = false; + g_BlockPistonBreakable[E_BLOCK_STATIONARY_WATER] = false; //This gave pistons the ability to drop water :D + g_BlockPistonBreakable[E_BLOCK_STONE_BUTTON] = true; + g_BlockPistonBreakable[E_BLOCK_STONE_PRESSURE_PLATE] = true; + g_BlockPistonBreakable[E_BLOCK_TALL_GRASS] = true; + g_BlockPistonBreakable[E_BLOCK_TORCH] = true; + g_BlockPistonBreakable[E_BLOCK_VINES] = true; + g_BlockPistonBreakable[E_BLOCK_WATER] = false; + g_BlockPistonBreakable[E_BLOCK_WOODEN_DOOR] = true; + g_BlockPistonBreakable[E_BLOCK_WOODEN_PRESSURE_PLATE] = true; + g_BlockPistonBreakable[E_BLOCK_YELLOW_FLOWER] = true; + + // Blocks that can be snowed over: + g_BlockIsSnowable[E_BLOCK_BROWN_MUSHROOM] = false; + g_BlockIsSnowable[E_BLOCK_CACTUS] = false; + g_BlockIsSnowable[E_BLOCK_CHEST] = false; + g_BlockIsSnowable[E_BLOCK_CROPS] = false; + g_BlockIsSnowable[E_BLOCK_FIRE] = false; + g_BlockIsSnowable[E_BLOCK_FIRE] = false; + g_BlockIsSnowable[E_BLOCK_GLASS] = false; + g_BlockIsSnowable[E_BLOCK_ICE] = false; + g_BlockIsSnowable[E_BLOCK_LAVA] = false; + g_BlockIsSnowable[E_BLOCK_LOCKED_CHEST] = false; + g_BlockIsSnowable[E_BLOCK_REDSTONE_REPEATER_OFF] = false; + g_BlockIsSnowable[E_BLOCK_REDSTONE_REPEATER_ON] = false; + g_BlockIsSnowable[E_BLOCK_REDSTONE_TORCH_OFF] = false; + g_BlockIsSnowable[E_BLOCK_REDSTONE_TORCH_ON] = false; + g_BlockIsSnowable[E_BLOCK_REDSTONE_WIRE] = false; + g_BlockIsSnowable[E_BLOCK_RED_MUSHROOM] = false; + g_BlockIsSnowable[E_BLOCK_RED_ROSE] = false; + g_BlockIsSnowable[E_BLOCK_REEDS] = false; + g_BlockIsSnowable[E_BLOCK_SAPLING] = false; + g_BlockIsSnowable[E_BLOCK_SIGN_POST] = false; + g_BlockIsSnowable[E_BLOCK_SNOW] = false; + g_BlockIsSnowable[E_BLOCK_STATIONARY_LAVA] = false; + g_BlockIsSnowable[E_BLOCK_STATIONARY_WATER] = false; + g_BlockIsSnowable[E_BLOCK_TALL_GRASS] = false; + g_BlockIsSnowable[E_BLOCK_TNT] = false; + g_BlockIsSnowable[E_BLOCK_TORCH] = false; + g_BlockIsSnowable[E_BLOCK_WALLSIGN] = false; + g_BlockIsSnowable[E_BLOCK_WATER] = false; + g_BlockIsSnowable[E_BLOCK_YELLOW_FLOWER] = false; + } +} BlockPropertiesInitializer; + + + + |