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author | madmaxoft <github@xoft.cz> | 2013-11-13 11:08:51 +0100 |
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committer | madmaxoft <github@xoft.cz> | 2013-11-13 11:08:51 +0100 |
commit | 293051eca89351181f11443e1785617ab58459c8 (patch) | |
tree | 50c637b3c2ac3f1848610623156ce96be1b91be5 /source/BlockEntities | |
parent | cWindow: Fixed item dupe glitch with painting (#278) (diff) | |
parent | Bundled fixes [SEE DESC] (diff) | |
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Diffstat (limited to 'source/BlockEntities')
-rw-r--r-- | source/BlockEntities/DropSpenserEntity.cpp | 2 | ||||
-rw-r--r-- | source/BlockEntities/JukeboxEntity.cpp | 6 |
2 files changed, 4 insertions, 4 deletions
diff --git a/source/BlockEntities/DropSpenserEntity.cpp b/source/BlockEntities/DropSpenserEntity.cpp index 25def9999..823ed598f 100644 --- a/source/BlockEntities/DropSpenserEntity.cpp +++ b/source/BlockEntities/DropSpenserEntity.cpp @@ -96,7 +96,7 @@ void cDropSpenserEntity::DropSpense(cChunk & a_Chunk) case E_META_DROPSPENSER_FACING_ZM: SmokeDir = 1; break; case E_META_DROPSPENSER_FACING_ZP: SmokeDir = 7; break; } - m_World->BroadcastSoundParticleEffect(2000, m_PosX * 8, m_PosY * 8, m_PosZ * 8, SmokeDir); + m_World->BroadcastSoundParticleEffect(2000, m_PosX, m_PosY, m_PosZ, SmokeDir); m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.0f); // Update the UI window, if open: diff --git a/source/BlockEntities/JukeboxEntity.cpp b/source/BlockEntities/JukeboxEntity.cpp index ec6d13282..1288719f6 100644 --- a/source/BlockEntities/JukeboxEntity.cpp +++ b/source/BlockEntities/JukeboxEntity.cpp @@ -57,7 +57,7 @@ void cJukeboxEntity::UsedBy(cPlayer * a_Player) void cJukeboxEntity::PlayRecord( void ) { - m_World->BroadcastSoundParticleEffect(1005, m_PosX * 8, m_PosY * 8, m_PosZ * 8, m_Record); + m_World->BroadcastSoundParticleEffect(1005, m_PosX, m_PosY, m_PosZ, m_Record); } @@ -68,8 +68,8 @@ void cJukeboxEntity::EjectRecord( void ) { cItems Drops; Drops.push_back(cItem(m_Record, 1, 0)); - m_World->SpawnItemPickups(Drops, m_PosX, m_PosY+1, m_PosZ); - m_World->BroadcastSoundParticleEffect(1005, m_PosX * 8, m_PosY * 8, m_PosZ * 8, 0); + m_World->SpawnItemPickups(Drops, m_PosX + 0.5, m_PosY + 1, m_PosZ + 0.5, 8); + m_World->BroadcastSoundParticleEffect(1005, m_PosX, m_PosY, m_PosZ, 0); } |