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authormadmaxoft <github@xoft.cz>2013-11-13 11:08:51 +0100
committermadmaxoft <github@xoft.cz>2013-11-13 11:08:51 +0100
commit293051eca89351181f11443e1785617ab58459c8 (patch)
tree50c637b3c2ac3f1848610623156ce96be1b91be5 /source/BlockEntities
parentcWindow: Fixed item dupe glitch with painting (#278) (diff)
parentBundled fixes [SEE DESC] (diff)
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Diffstat (limited to 'source/BlockEntities')
-rw-r--r--source/BlockEntities/DropSpenserEntity.cpp2
-rw-r--r--source/BlockEntities/JukeboxEntity.cpp6
2 files changed, 4 insertions, 4 deletions
diff --git a/source/BlockEntities/DropSpenserEntity.cpp b/source/BlockEntities/DropSpenserEntity.cpp
index 25def9999..823ed598f 100644
--- a/source/BlockEntities/DropSpenserEntity.cpp
+++ b/source/BlockEntities/DropSpenserEntity.cpp
@@ -96,7 +96,7 @@ void cDropSpenserEntity::DropSpense(cChunk & a_Chunk)
case E_META_DROPSPENSER_FACING_ZM: SmokeDir = 1; break;
case E_META_DROPSPENSER_FACING_ZP: SmokeDir = 7; break;
}
- m_World->BroadcastSoundParticleEffect(2000, m_PosX * 8, m_PosY * 8, m_PosZ * 8, SmokeDir);
+ m_World->BroadcastSoundParticleEffect(2000, m_PosX, m_PosY, m_PosZ, SmokeDir);
m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.0f);
// Update the UI window, if open:
diff --git a/source/BlockEntities/JukeboxEntity.cpp b/source/BlockEntities/JukeboxEntity.cpp
index ec6d13282..1288719f6 100644
--- a/source/BlockEntities/JukeboxEntity.cpp
+++ b/source/BlockEntities/JukeboxEntity.cpp
@@ -57,7 +57,7 @@ void cJukeboxEntity::UsedBy(cPlayer * a_Player)
void cJukeboxEntity::PlayRecord( void )
{
- m_World->BroadcastSoundParticleEffect(1005, m_PosX * 8, m_PosY * 8, m_PosZ * 8, m_Record);
+ m_World->BroadcastSoundParticleEffect(1005, m_PosX, m_PosY, m_PosZ, m_Record);
}
@@ -68,8 +68,8 @@ void cJukeboxEntity::EjectRecord( void )
{
cItems Drops;
Drops.push_back(cItem(m_Record, 1, 0));
- m_World->SpawnItemPickups(Drops, m_PosX, m_PosY+1, m_PosZ);
- m_World->BroadcastSoundParticleEffect(1005, m_PosX * 8, m_PosY * 8, m_PosZ * 8, 0);
+ m_World->SpawnItemPickups(Drops, m_PosX + 0.5, m_PosY + 1, m_PosZ + 0.5, 8);
+ m_World->BroadcastSoundParticleEffect(1005, m_PosX, m_PosY, m_PosZ, 0);
}