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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-05-28 21:12:47 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-05-28 21:12:47 +0200 |
commit | 9be27992e211631cb4e72619c78c5c23397b2a9c (patch) | |
tree | d981f1123709c10db9cf3432ccbb793285226f2e /source/BlockEntities/FurnaceEntity.h | |
parent | Block entities now receive the cChunk param in their Tick() function (diff) | |
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Diffstat (limited to 'source/BlockEntities/FurnaceEntity.h')
-rw-r--r-- | source/BlockEntities/FurnaceEntity.h | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/source/BlockEntities/FurnaceEntity.h b/source/BlockEntities/FurnaceEntity.h new file mode 100644 index 000000000..0606497b2 --- /dev/null +++ b/source/BlockEntities/FurnaceEntity.h @@ -0,0 +1,76 @@ + +#pragma once + +#include "BlockEntity.h" +#include "../UI/WindowOwner.h" +#include "../Item.h" + + + + + +namespace Json +{ + class Value; +} + +class cClientHandle; +class cServer; + + + + + +class cFurnaceEntity : + public cBlockEntity, + public cBlockEntityWindowOwner +{ +public: + cFurnaceEntity(int a_X, int a_Y, int a_Z, cWorld * a_World); + virtual ~cFurnaceEntity(); + virtual void Destroy(); + + static const char * GetClassStatic() { return "cFurnaceEntity"; } + + bool LoadFromJson(const Json::Value & a_Value); + + // cBlockEntity overrides: + virtual void SaveToJson(Json::Value & a_Value) override; + virtual void SendTo(cClientHandle & a_Client) override; + virtual bool Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void UsedBy(cPlayer * a_Player) override; + + bool StartCooking(void); + + /// Restarts cooking. Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active. Returns true if cooking. + bool ContinueCooking(void); + + void ResetCookTimer(); + + const cItem * GetSlot(int i) const { return &(m_Items[i]); } + + void SetSlot(int a_Slot, const cItem & a_Item); + + float GetTimeCooked(void) const {return m_TimeCooked; } + float GetTimeToBurn(void) const {return m_BurnTime - m_TimeBurned; } + + void SetBurnTimes(float a_BurnTime, float a_TimeBurned) {m_BurnTime = a_BurnTime; m_TimeBurned = 0; } + void SetCookTimes(float a_CookTime, float a_TimeCooked) {m_CookTime = a_CookTime; m_TimeCooked = a_TimeCooked; } + +private: + + cItem * m_Items; + cItem * m_CookingItem; + + // All timers are in 1 ms + float m_CookTime; // Amount of time needed to fully cook current item + float m_TimeCooked; // Amount of time that the current item has been cooking + float m_BurnTime; // Amount of time that the current fuel can burn (in total); zero if no fuel burning + float m_TimeBurned; // Amount of time that the current fuel has been burning + + void BroadcastProgress(int a_ProgressbarID, short a_Value); +}; + + + + |