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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-06-16 22:24:07 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-06-16 22:24:07 +0200 |
commit | 97eda34a9437abe732cf6b60711828bbe4f0cb2e (patch) | |
tree | f06f2a5bb2ad7efd0d09d9cba0b2f8fe586a53e0 /source/BlockEntities/FurnaceEntity.h | |
parent | Core: fixed a warning message when using the /item command (diff) | |
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Diffstat (limited to 'source/BlockEntities/FurnaceEntity.h')
-rw-r--r-- | source/BlockEntities/FurnaceEntity.h | 128 |
1 files changed, 104 insertions, 24 deletions
diff --git a/source/BlockEntities/FurnaceEntity.h b/source/BlockEntities/FurnaceEntity.h index 0606497b2..037ed75db 100644 --- a/source/BlockEntities/FurnaceEntity.h +++ b/source/BlockEntities/FurnaceEntity.h @@ -1,9 +1,9 @@ #pragma once -#include "BlockEntity.h" +#include "BlockEntityWithItems.h" #include "../UI/WindowOwner.h" -#include "../Item.h" +#include "../FurnaceRecipe.h" @@ -21,14 +21,33 @@ class cServer; -class cFurnaceEntity : - public cBlockEntity, - public cBlockEntityWindowOwner +class cFurnaceEntity : // tolua_export + public cBlockEntityWindowOwner, + // tolua_begin + public cBlockEntityWithItems { + typedef cBlockEntityWithItems super; + public: - cFurnaceEntity(int a_X, int a_Y, int a_Z, cWorld * a_World); + enum + { + fsInput = 0, // Input slot number + fsFuel = 1, // Fuel slot number + fsOutput = 2, // Output slot number + + ContentsWidth = 3, + ContentsHeight = 1, + }; + + /// Constructor used while generating a chunk; sets m_World to NULL + cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ); + + // tolua_end + + /// Constructor used for normal operation + cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); + virtual ~cFurnaceEntity(); - virtual void Destroy(); static const char * GetClassStatic() { return "cFurnaceEntity"; } @@ -40,36 +59,97 @@ public: virtual bool Tick(float a_Dt, cChunk & a_Chunk) override; virtual void UsedBy(cPlayer * a_Player) override; - bool StartCooking(void); - /// Restarts cooking. Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active. Returns true if cooking. bool ContinueCooking(void); void ResetCookTimer(); - const cItem * GetSlot(int i) const { return &(m_Items[i]); } + // tolua_begin + + /// Returns the item in the input slot + const cItem & GetInputSlot(void) const { return GetSlot(fsInput); } + + /// Returns the item in the fuel slot + const cItem & GetFuelSlot(void) const { return GetSlot(fsFuel); } + + /// Returns the item in the output slot + const cItem & GetOutputSlot(void) const { return GetSlot(fsOutput); } + + /// Sets the item in the input slot + void SetInputSlot(const cItem & a_Item) { SetSlot(fsInput, a_Item); } + + /// Sets the item in the fuel slot + void SetFuelSlot(const cItem & a_Item) { SetSlot(fsFuel, a_Item); } + + /// Sets the item in the output slot + void SetOutputSlot(const cItem & a_Item) { SetSlot(fsOutput, a_Item); } + + /// Returns the time that the current item has been cooking, in ticks + int GetTimeCooked(void) const {return m_TimeCooked; } + + /// Returns the time until the current item finishes cooking, in ticks + int GetCookTimeLeft(void) const { return m_NeedCookTime - m_TimeCooked; } - void SetSlot(int a_Slot, const cItem & a_Item); + /// Returns the time until the current fuel is depleted, in ticks + int GetFuelBurnTimeLeft(void) const {return m_FuelBurnTime - m_TimeBurned; } - float GetTimeCooked(void) const {return m_TimeCooked; } - float GetTimeToBurn(void) const {return m_BurnTime - m_TimeBurned; } + /// Returns true if there's time left before the current fuel is depleted + bool HasFuelTimeLeft(void) const { return (GetFuelBurnTimeLeft() > 0); } - void SetBurnTimes(float a_BurnTime, float a_TimeBurned) {m_BurnTime = a_BurnTime; m_TimeBurned = 0; } - void SetCookTimes(float a_CookTime, float a_TimeCooked) {m_CookTime = a_CookTime; m_TimeCooked = a_TimeCooked; } + // tolua_end -private: + void SetBurnTimes(int a_FuelBurnTime, int a_TimeBurned) {m_FuelBurnTime = a_FuelBurnTime; m_TimeBurned = 0; } + void SetCookTimes(int a_NeedCookTime, int a_TimeCooked) {m_NeedCookTime = a_NeedCookTime; m_TimeCooked = a_TimeCooked; } + +protected: - cItem * m_Items; - cItem * m_CookingItem; + /// The recipe for the current input slot + const cFurnaceRecipe::Recipe * m_CurrentRecipe; + + /// The item that is being smelted + cItem m_LastInput; + + bool m_IsCooking; ///< Set to true if the furnace is cooking an item + + // All timers are in ticks + int m_NeedCookTime; ///< Amount of time needed to fully cook current item + int m_TimeCooked; ///< Amount of time that the current item has been cooking + int m_FuelBurnTime; ///< Amount of time that the current fuel can burn (in total); zero if no fuel burning + int m_TimeBurned; ///< Amount of time that the current fuel has been burning - // All timers are in 1 ms - float m_CookTime; // Amount of time needed to fully cook current item - float m_TimeCooked; // Amount of time that the current item has been cooking - float m_BurnTime; // Amount of time that the current fuel can burn (in total); zero if no fuel burning - float m_TimeBurned; // Amount of time that the current fuel has been burning + int m_LastProgressFuel; ///< Last value sent as the progress for the fuel + int m_LastProgressCook; ///< Last value sent as the progress for the cooking void BroadcastProgress(int a_ProgressbarID, short a_Value); -}; + + /// One item finished cooking + void FinishOne(cChunk & a_Chunk); + + /// Starts burning a new fuel, if possible + void BurnNewFuel(void); + + /// Updates the recipe, based on the current input + void UpdateInput(void); + + /// Called when the fuel slot changes or when the fuel is spent, burns another piece of fuel if appropriate + void UpdateFuel(void); + + /// Called when the output slot changes + void UpdateOutput(void); + + /// Updates the m_IsCooking, based on the input slot, output slot and m_FuelBurnTime / m_TimeBurned + void UpdateIsCooking(void); + + /// Returns true if the input can be cooked into output and the item counts allow for another cooking operation + bool CanCookInputToOutput(void) const; + + /// Broadcasts progressbar updates, if needed + void UpdateProgressBars(void); + + // cItemGrid::cListener overrides: + virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) override; + +} ; // tolua_export |