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author | Alexander Harkness <me@bearbin.net> | 2015-12-19 15:30:32 +0100 |
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committer | Alexander Harkness <me@bearbin.net> | 2015-12-19 15:30:32 +0100 |
commit | 8b851d504875906afe3b40dd87f642fd7d5a93f1 (patch) | |
tree | bdc9006f78ba8ae91e26213130d07e67124b044f /docs | |
parent | Merge pull request #2774 from cuberite/worktycho-patch-1 (diff) | |
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-rw-r--r-- | docs/Generator.html | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/Generator.html b/docs/Generator.html index 90a92c553..85ebb91ca 100644 --- a/docs/Generator.html +++ b/docs/Generator.html @@ -141,7 +141,7 @@ generates a grid of alternating biomes.</p> <h3>Voronoi diagram</h3> <p>Those two generators were more of a technicality, we need to make something more interesting if we're going for a natural look. The Voronoi generator is the first step towards such a change. Recall that a -<a href="http://en.wikipedia.org/wiki/Voronoi_diagram">Voronoi diagram</a> is a construct that creates a +<a href="https://en.wikipedia.org/wiki/Voronoi_diagram">Voronoi diagram</a> is a construct that creates a set of areas where each point in an area is closer to the appropriate seed of the area than the seeds of any other area:</p> <img src="img/voronoi.png" /> |