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authorfaketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-12-27 00:23:05 +0100
committerfaketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-12-27 00:23:05 +0100
commit0d8ecbeca1a93acab395326db3e90f444c8bbc18 (patch)
tree529ef281ab20829534f272157edede9d7cb087d4 /VC2010/MCServer.vcxproj
parentPlayers can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld() (diff)
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Diffstat (limited to 'VC2010/MCServer.vcxproj')
-rw-r--r--VC2010/MCServer.vcxproj2
1 files changed, 2 insertions, 0 deletions
diff --git a/VC2010/MCServer.vcxproj b/VC2010/MCServer.vcxproj
index abaa6a623..3854a376f 100644
--- a/VC2010/MCServer.vcxproj
+++ b/VC2010/MCServer.vcxproj
@@ -282,6 +282,7 @@
<ClCompile Include="..\source\cWindow.cpp" />
<ClCompile Include="..\source\cWolf.cpp" />
<ClCompile Include="..\source\cWorldGenerator.cpp" />
+ <ClCompile Include="..\source\cWorldGenerator_Test.cpp" />
<ClCompile Include="..\source\cZombie.cpp" />
<ClCompile Include="..\source\cZombiepigman.cpp" />
<ClCompile Include="..\Source\ManualBindings.cpp" />
@@ -433,6 +434,7 @@
<ClInclude Include="..\source\cWindowOwner.h" />
<ClInclude Include="..\source\cWolf.h" />
<ClInclude Include="..\source\cWorldGenerator.h" />
+ <ClInclude Include="..\source\cWorldGenerator_Test.h" />
<ClInclude Include="..\source\cZombie.h" />
<ClInclude Include="..\source\cZombiepigman.h" />
<ClInclude Include="..\source\Endianness.h" />