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authorbearbin <bearbin@gmail.com>2013-07-29 14:55:26 +0200
committerbearbin <bearbin@gmail.com>2013-07-29 14:55:26 +0200
commitfb1044c4e55c726753d094b66756a1cb3bc60ee8 (patch)
treec61e56725da7dff0154d566722651e2c39c9d6c6 /Tools/AnvilStats/Utils.cpp
parentWebAdmin: Removed the duplicate memory usage querying (diff)
parentChanged everyting to Unix line endings. (diff)
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Diffstat (limited to 'Tools/AnvilStats/Utils.cpp')
-rw-r--r--Tools/AnvilStats/Utils.cpp582
1 files changed, 291 insertions, 291 deletions
diff --git a/Tools/AnvilStats/Utils.cpp b/Tools/AnvilStats/Utils.cpp
index be1f067c0..baa87bd69 100644
--- a/Tools/AnvilStats/Utils.cpp
+++ b/Tools/AnvilStats/Utils.cpp
@@ -1,291 +1,291 @@
-
-// Utils.cpp
-
-// Implements utility functions
-
-#include "Globals.h"
-#include "Utils.h"
-
-
-
-
-
-struct
-{
- eEntityType Type;
- const char * String;
-} g_EntityTypes[] =
-{
- {entBat, "Bat"},
- {entBlaze, "Blaze"},
- {entCaveSpider, "CaveSpider"},
- {entChicken, "Chicken"},
- {entCow, "Cow"},
- {entCreeper, "Creeper"},
- {entEnderDragon, "EnderDragon"},
- {entEnderman, "Enderman"},
- {entGhast, "Ghast"},
- {entGiant, "Giant"},
- {entLavaSlime, "LavaSlime"},
- {entMushroomCow, "MushroomCow"},
- {entOzelot, "Ozelot"},
- {entPig, "Pig"},
- {entPigZombie, "PigZombie"},
- {entSheep, "Sheep"},
- {entSilverfish, "Slverfish"},
- {entSkeleton, "Skeleton"},
- {entSlime, "Slime"},
- {entSnowMan, "SnowMan"},
- {entSpider, "Spider"},
- {entSquid, "Squid"},
- {entVillager, "Villager"},
- {entVillagerGolem, "VillagerGolem"},
- {entWitch, "Witch"},
- {entWitherBoss, "WitherBoss"},
- {entWolf, "Wolf"},
- {entZombie, "Zombie"},
- {entUnknown, "Unknown"},
-} ;
-
-
-
-
-
-const char * GetBiomeString(unsigned char a_Biome)
-{
- static const char * BiomeNames[] = // Biome names, as equivalent to their index
- {
- "Ocean",
- "Plains",
- "Desert",
- "Extreme Hills",
- "Forest",
- "Taiga",
- "Swampland",
- "River",
- "Hell",
- "Sky",
- "Frozen Ocean",
- "Frozen River",
- "Ice Plains",
- "Ice Mountains",
- "Mushroom Island",
- "Mushroom Island Shore",
- "Beach",
- "Desert Hills",
- "Forest Hills",
- "Taiga Hills",
- "Extreme Hills Edge",
- "Jungle",
- "Jungle Hills",
- } ;
- return (a_Biome < ARRAYCOUNT(BiomeNames)) ? BiomeNames[a_Biome] : "";
-}
-
-
-
-
-
-const char * GetBlockTypeString(unsigned char a_BlockType)
-{
- static const char * BlockTypeNames[] = // Block type names, as equivalent to their index
- {
- "air",
- "stone",
- "grass",
- "dirt",
- "cobblestone",
- "planks",
- "sapling",
- "bedrock",
- "water",
- "stillwater",
- "lava",
- "stilllava",
- "sand",
- "gravel",
- "goldore",
- "ironore",
- "coalore",
- "log",
- "leaves",
- "sponge",
- "glass",
- "lapisore",
- "lapisblock",
- "dispenser",
- "sandstone",
- "noteblock",
- "bedblock",
- "poweredrail",
- "detectorrail",
- "stickypiston",
- "cobweb",
- "tallgrass",
- "deadbush",
- "piston",
- "pistonhead",
- "wool",
- "pistonmovedblock",
- "flower",
- "rose",
- "brownmushroom",
- "redmushroom",
- "goldblock",
- "ironblock",
- "doubleslab",
- "slab",
- "brickblock",
- "tnt",
- "bookcase",
- "mossycobblestone",
- "obsidian",
- "torch",
- "fire",
- "mobspawner",
- "woodstairs",
- "chest",
- "redstonedust",
- "diamondore",
- "diamondblock",
- "workbench",
- "crops",
- "soil",
- "furnace",
- "litfurnace",
- "signblock",
- "wooddoorblock",
- "ladder",
- "tracks",
- "cobblestonestairs",
- "wallsign",
- "lever",
- "stoneplate",
- "irondoorblock",
- "woodplate",
- "redstoneore",
- "redstoneorealt",
- "redstonetorchoff",
- "redstonetorchon",
- "button",
- "snow",
- "ice",
- "snowblock",
- "cactus",
- "clayblock",
- "reedblock",
- "jukebox",
- "fence",
- "pumpkin",
- "netherrack",
- "soulsand",
- "glowstone",
- "portal",
- "jack-o-lantern",
- "cakeblock",
- "repeateroff",
- "repeateron",
- "lockedchest",
- "trapdoor",
- "silverfishblock",
- "stonebricks",
- "hugebrownmushroom",
- "hugeredmushroom",
- "ironbars",
- "glasspane",
- "melon",
- "pumpkinstem",
- "melonstem",
- "vines",
- "fencegate",
- "brickstairs",
- "stonebrickstairs",
- "mycelium",
- "lilypad",
- "netherbrick",
- "netherbrickfence",
- "netherbrickstairs",
- "netherwartblock",
- "enchantmenttable",
- "brewingstandblock",
- "cauldronblock",
- "endportal",
- "endportalframe",
- "endstone",
- "dragonegg",
- "redstonelampoff",
- "redstonelampon",
- "woodendoubleslab",
- "woodenslab",
- "cocoapod",
- "sandstonestairs", /* 128 */
- "Emerald Ore",
- "Ender Chest",
- "Tripwire Hook",
- "Tripwire",
- "Block of Emerald",
- "Spruce Wood Stairs",
- "Birch Wood Stairs",
- "Jungle Wood Stairs",
- "Command Block",
- "Beacon",
- "Cobblestone Wall",
- "Flower Pot",
- "Carrots",
- "Potatoes",
- "Wooden Button",
- "Head",
- } ;
-
- return (a_BlockType < ARRAYCOUNT(BlockTypeNames)) ? BlockTypeNames[a_BlockType] : "";
-}
-
-
-
-
-
-eEntityType GetEntityType(const AString & a_EntityTypeString)
-{
- for (int i = 0; i < ARRAYCOUNT(g_EntityTypes); i++)
- {
- if (a_EntityTypeString == g_EntityTypes[i].String)
- {
- return g_EntityTypes[i].Type;
- }
- }
- return entUnknown;
-}
-
-
-
-
-
-extern const char * GetEntityTypeString(eEntityType a_EntityType)
-{
- return g_EntityTypes[a_EntityType].String;
-}
-
-
-
-
-
-int GetNumCores(void)
-{
- // Get number of cores by querying the system process affinity mask (Windows-specific)
- DWORD Affinity, ProcAffinity;
- GetProcessAffinityMask(GetCurrentProcess(), &ProcAffinity, &Affinity);
- int NumCores = 0;
- while (Affinity > 0)
- {
- if ((Affinity & 1) == 1)
- {
- ++NumCores;
- }
- Affinity >>= 1;
- } // while (Affinity > 0)
- return NumCores;
-}
-
-
-
-
+
+// Utils.cpp
+
+// Implements utility functions
+
+#include "Globals.h"
+#include "Utils.h"
+
+
+
+
+
+struct
+{
+ eEntityType Type;
+ const char * String;
+} g_EntityTypes[] =
+{
+ {entBat, "Bat"},
+ {entBlaze, "Blaze"},
+ {entCaveSpider, "CaveSpider"},
+ {entChicken, "Chicken"},
+ {entCow, "Cow"},
+ {entCreeper, "Creeper"},
+ {entEnderDragon, "EnderDragon"},
+ {entEnderman, "Enderman"},
+ {entGhast, "Ghast"},
+ {entGiant, "Giant"},
+ {entLavaSlime, "LavaSlime"},
+ {entMushroomCow, "MushroomCow"},
+ {entOzelot, "Ozelot"},
+ {entPig, "Pig"},
+ {entPigZombie, "PigZombie"},
+ {entSheep, "Sheep"},
+ {entSilverfish, "Slverfish"},
+ {entSkeleton, "Skeleton"},
+ {entSlime, "Slime"},
+ {entSnowMan, "SnowMan"},
+ {entSpider, "Spider"},
+ {entSquid, "Squid"},
+ {entVillager, "Villager"},
+ {entVillagerGolem, "VillagerGolem"},
+ {entWitch, "Witch"},
+ {entWitherBoss, "WitherBoss"},
+ {entWolf, "Wolf"},
+ {entZombie, "Zombie"},
+ {entUnknown, "Unknown"},
+} ;
+
+
+
+
+
+const char * GetBiomeString(unsigned char a_Biome)
+{
+ static const char * BiomeNames[] = // Biome names, as equivalent to their index
+ {
+ "Ocean",
+ "Plains",
+ "Desert",
+ "Extreme Hills",
+ "Forest",
+ "Taiga",
+ "Swampland",
+ "River",
+ "Hell",
+ "Sky",
+ "Frozen Ocean",
+ "Frozen River",
+ "Ice Plains",
+ "Ice Mountains",
+ "Mushroom Island",
+ "Mushroom Island Shore",
+ "Beach",
+ "Desert Hills",
+ "Forest Hills",
+ "Taiga Hills",
+ "Extreme Hills Edge",
+ "Jungle",
+ "Jungle Hills",
+ } ;
+ return (a_Biome < ARRAYCOUNT(BiomeNames)) ? BiomeNames[a_Biome] : "";
+}
+
+
+
+
+
+const char * GetBlockTypeString(unsigned char a_BlockType)
+{
+ static const char * BlockTypeNames[] = // Block type names, as equivalent to their index
+ {
+ "air",
+ "stone",
+ "grass",
+ "dirt",
+ "cobblestone",
+ "planks",
+ "sapling",
+ "bedrock",
+ "water",
+ "stillwater",
+ "lava",
+ "stilllava",
+ "sand",
+ "gravel",
+ "goldore",
+ "ironore",
+ "coalore",
+ "log",
+ "leaves",
+ "sponge",
+ "glass",
+ "lapisore",
+ "lapisblock",
+ "dispenser",
+ "sandstone",
+ "noteblock",
+ "bedblock",
+ "poweredrail",
+ "detectorrail",
+ "stickypiston",
+ "cobweb",
+ "tallgrass",
+ "deadbush",
+ "piston",
+ "pistonhead",
+ "wool",
+ "pistonmovedblock",
+ "flower",
+ "rose",
+ "brownmushroom",
+ "redmushroom",
+ "goldblock",
+ "ironblock",
+ "doubleslab",
+ "slab",
+ "brickblock",
+ "tnt",
+ "bookcase",
+ "mossycobblestone",
+ "obsidian",
+ "torch",
+ "fire",
+ "mobspawner",
+ "woodstairs",
+ "chest",
+ "redstonedust",
+ "diamondore",
+ "diamondblock",
+ "workbench",
+ "crops",
+ "soil",
+ "furnace",
+ "litfurnace",
+ "signblock",
+ "wooddoorblock",
+ "ladder",
+ "tracks",
+ "cobblestonestairs",
+ "wallsign",
+ "lever",
+ "stoneplate",
+ "irondoorblock",
+ "woodplate",
+ "redstoneore",
+ "redstoneorealt",
+ "redstonetorchoff",
+ "redstonetorchon",
+ "button",
+ "snow",
+ "ice",
+ "snowblock",
+ "cactus",
+ "clayblock",
+ "reedblock",
+ "jukebox",
+ "fence",
+ "pumpkin",
+ "netherrack",
+ "soulsand",
+ "glowstone",
+ "portal",
+ "jack-o-lantern",
+ "cakeblock",
+ "repeateroff",
+ "repeateron",
+ "lockedchest",
+ "trapdoor",
+ "silverfishblock",
+ "stonebricks",
+ "hugebrownmushroom",
+ "hugeredmushroom",
+ "ironbars",
+ "glasspane",
+ "melon",
+ "pumpkinstem",
+ "melonstem",
+ "vines",
+ "fencegate",
+ "brickstairs",
+ "stonebrickstairs",
+ "mycelium",
+ "lilypad",
+ "netherbrick",
+ "netherbrickfence",
+ "netherbrickstairs",
+ "netherwartblock",
+ "enchantmenttable",
+ "brewingstandblock",
+ "cauldronblock",
+ "endportal",
+ "endportalframe",
+ "endstone",
+ "dragonegg",
+ "redstonelampoff",
+ "redstonelampon",
+ "woodendoubleslab",
+ "woodenslab",
+ "cocoapod",
+ "sandstonestairs", /* 128 */
+ "Emerald Ore",
+ "Ender Chest",
+ "Tripwire Hook",
+ "Tripwire",
+ "Block of Emerald",
+ "Spruce Wood Stairs",
+ "Birch Wood Stairs",
+ "Jungle Wood Stairs",
+ "Command Block",
+ "Beacon",
+ "Cobblestone Wall",
+ "Flower Pot",
+ "Carrots",
+ "Potatoes",
+ "Wooden Button",
+ "Head",
+ } ;
+
+ return (a_BlockType < ARRAYCOUNT(BlockTypeNames)) ? BlockTypeNames[a_BlockType] : "";
+}
+
+
+
+
+
+eEntityType GetEntityType(const AString & a_EntityTypeString)
+{
+ for (int i = 0; i < ARRAYCOUNT(g_EntityTypes); i++)
+ {
+ if (a_EntityTypeString == g_EntityTypes[i].String)
+ {
+ return g_EntityTypes[i].Type;
+ }
+ }
+ return entUnknown;
+}
+
+
+
+
+
+extern const char * GetEntityTypeString(eEntityType a_EntityType)
+{
+ return g_EntityTypes[a_EntityType].String;
+}
+
+
+
+
+
+int GetNumCores(void)
+{
+ // Get number of cores by querying the system process affinity mask (Windows-specific)
+ DWORD Affinity, ProcAffinity;
+ GetProcessAffinityMask(GetCurrentProcess(), &ProcAffinity, &Affinity);
+ int NumCores = 0;
+ while (Affinity > 0)
+ {
+ if ((Affinity & 1) == 1)
+ {
+ ++NumCores;
+ }
+ Affinity >>= 1;
+ } // while (Affinity > 0)
+ return NumCores;
+}
+
+
+
+