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author | Alexander Harkness <bearbin@gmail.com> | 2013-07-29 13:13:03 +0200 |
---|---|---|
committer | Alexander Harkness <bearbin@gmail.com> | 2013-07-29 13:13:03 +0200 |
commit | 53e22b11857fed62e2313d6d84d90f88ed412ffb (patch) | |
tree | c61e56725da7dff0154d566722651e2c39c9d6c6 /Tools/AnvilStats/HeightMap.cpp | |
parent | WebAdmin: Removed the duplicate memory usage querying (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | Tools/AnvilStats/HeightMap.cpp | 530 |
1 files changed, 265 insertions, 265 deletions
diff --git a/Tools/AnvilStats/HeightMap.cpp b/Tools/AnvilStats/HeightMap.cpp index 9f52c2109..662ddf493 100644 --- a/Tools/AnvilStats/HeightMap.cpp +++ b/Tools/AnvilStats/HeightMap.cpp @@ -1,265 +1,265 @@ -
-// HeightMap.cpp
-
-// Implements the cHeightMap class representing a cCallback descendant that draws a B&W map of heights for the world
-
-#include "Globals.h"
-#include "HeightMap.h"
-
-
-
-
-static const unsigned char g_BMPHeader[] =
-{
- 0x42, 0x4D, 0x36, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00,
- 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xfe, 0xff, 0xff, 0x01, 0x00, 0x20, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x13, 0x0B, 0x00, 0x00, 0x13, 0x0B, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
-} ;
-
-
-
-
-
-cHeightMap::cHeightMap(void) :
- m_CurrentRegionX(0),
- m_CurrentRegionZ(0),
- m_IsCurrentRegionValid(false)
-{
-}
-
-
-
-
-
-void cHeightMap::Finish(void)
-{
- if (m_IsCurrentRegionValid)
- {
- StartNewRegion(0, 0);
- }
-}
-
-
-
-
-
-bool cHeightMap::OnNewChunk(int a_ChunkX, int a_ChunkZ)
-{
- int RegionX = (a_ChunkX < 0) ? (a_ChunkX - 31) / 32 : a_ChunkX / 32;
- int RegionZ = (a_ChunkZ < 0) ? (a_ChunkZ - 31) / 32 : a_ChunkZ / 32;
- if ((RegionX != m_CurrentRegionX) || (RegionZ != m_CurrentRegionZ))
- {
- if (m_IsCurrentRegionValid)
- {
- StartNewRegion(RegionX, RegionZ);
- }
- m_CurrentRegionX = RegionX;
- m_CurrentRegionZ = RegionZ;
- }
- m_IsCurrentRegionValid = true;
- m_CurrentChunkX = a_ChunkX;
- m_CurrentChunkZ = a_ChunkZ;
- m_CurrentChunkOffX = m_CurrentChunkX - m_CurrentRegionX * 32;
- m_CurrentChunkOffZ = m_CurrentChunkZ - m_CurrentRegionZ * 32;
- memset(m_BlockTypes, 0, sizeof(m_BlockTypes));
- return false;
-}
-
-
-
-
-
-bool cHeightMap::OnHeightMap(const int * a_HeightMapBE)
-{
- ASSERT(m_CurrentChunkOffX >= 0);
- ASSERT(m_CurrentChunkOffX < 32);
- ASSERT(m_CurrentChunkOffZ >= 0);
- ASSERT(m_CurrentChunkOffZ < 32);
- int * BaseHeight = m_Height + m_CurrentChunkOffZ * 16 * 512 + m_CurrentChunkOffX * 16;
- for (int z = 0; z < 16; z++)
- {
- int * Row = BaseHeight + z * 512;
- for (int x = 0; x < 16; x++)
- {
- Row[x] = ntohl(a_HeightMapBE[z * 16 + x]);
- }
- } // for z
- return false; // Still want blockdata to remove trees from the heightmap
-}
-
-
-
-
-
-bool cHeightMap::OnSection(
- unsigned char a_Y,
- const BLOCKTYPE * a_BlockTypes,
- const NIBBLETYPE * a_BlockAdditional,
- const NIBBLETYPE * a_BlockMeta,
- const NIBBLETYPE * a_BlockLight,
- const NIBBLETYPE * a_BlockSkyLight
-)
-{
- // Copy the section data into the appropriate place in the internal buffer
- memcpy(m_BlockTypes + a_Y * 16 * 16 * 16, a_BlockTypes, 16 * 16 * 16);
- return false;
-}
-
-
-
-
-
-bool cHeightMap::OnSectionsFinished(void)
-{
- // Remove trees from the heightmap:
- for (int z = 0; z < 16; z++)
- {
- for (int x = 0; x < 16; x++)
- {
- for (int y = m_Height[512 * (16 * m_CurrentChunkOffZ + z) + 16 * m_CurrentChunkOffX + x]; y >= 0; y--)
- {
- if (IsGround(m_BlockTypes[256 * y + 16 * z + x]))
- {
- m_Height[512 * (16 * m_CurrentChunkOffZ + z) + 16 * m_CurrentChunkOffX + x] = y;
- break; // for y
- }
- } // for y
- } // for x
- } // for z
- return true;
-}
-
-
-
-
-
-void cHeightMap::StartNewRegion(int a_RegionX, int a_RegionZ)
-{
- AString FileName;
- Printf(FileName, "Height.%d.%d.bmp", m_CurrentRegionX, m_CurrentRegionZ);
- cFile f;
- if (!f.Open(FileName, cFile::fmWrite))
- {
- LOG("Cannot open file \"%s\" for writing the height map. Data for this region lost.", FileName.c_str());
- }
- else
- {
- f.Write(g_BMPHeader, sizeof(g_BMPHeader));
- for (int z = 0; z < 512; z++)
- {
- int RowData[512];
- int * HeightRow = m_Height + z * 512;
- for (int x = 0; x < 512; x++)
- {
- RowData[x] = std::max(std::min(HeightRow[x], 255), 0) * 0x010101;
- }
- f.Write(RowData, sizeof(RowData));
- } // for z
- }
-
- memset(m_Height, 0, sizeof(m_Height));
- m_CurrentRegionX = a_RegionX;
- m_CurrentRegionZ = a_RegionZ;
-}
-
-
-
-
-
-bool cHeightMap::IsGround(BLOCKTYPE a_BlockType)
-{
- // Name all blocks that are NOT ground, return false for them:
- switch (a_BlockType)
- {
- case E_BLOCK_AIR:
- case E_BLOCK_BED:
- case E_BLOCK_BREWING_STAND:
- case E_BLOCK_BROWN_MUSHROOM:
- case E_BLOCK_CACTUS:
- case E_BLOCK_CAKE:
- case E_BLOCK_CARROTS:
- case E_BLOCK_CAULDRON:
- case E_BLOCK_CHEST:
- case E_BLOCK_COBBLESTONE_WALL:
- case E_BLOCK_COBWEB:
- case E_BLOCK_COCOA_POD:
- case E_BLOCK_CROPS:
- case E_BLOCK_DEAD_BUSH:
- case E_BLOCK_DETECTOR_RAIL:
- case E_BLOCK_DIRT:
- case E_BLOCK_DRAGON_EGG:
- case E_BLOCK_END_PORTAL:
- case E_BLOCK_ENDER_CHEST:
- case E_BLOCK_FENCE:
- case E_BLOCK_FENCE_GATE:
- case E_BLOCK_FIRE:
- case E_BLOCK_FLOWER_POT:
- case E_BLOCK_HEAD:
- case E_BLOCK_IRON_BARS:
- case E_BLOCK_LADDER:
- case E_BLOCK_LAVA:
- case E_BLOCK_LEAVES:
- case E_BLOCK_LEVER:
- case E_BLOCK_LILY_PAD:
- case E_BLOCK_LOG: // NOTE: This block is actually solid, but we don't want it because it's the thing that trees are made of, and we're getting rid of trees
- case E_BLOCK_MELON:
- case E_BLOCK_MELON_STEM:
- case E_BLOCK_NETHER_BRICK_FENCE:
- case E_BLOCK_NETHER_PORTAL:
- case E_BLOCK_POWERED_RAIL:
- case E_BLOCK_PUMPKIN:
- case E_BLOCK_PUMPKIN_STEM:
- case E_BLOCK_RAIL:
- case E_BLOCK_RED_ROSE:
- case E_BLOCK_RED_MUSHROOM:
- case E_BLOCK_REDSTONE_REPEATER_OFF:
- case E_BLOCK_REDSTONE_REPEATER_ON:
- case E_BLOCK_REDSTONE_TORCH_OFF:
- case E_BLOCK_REDSTONE_TORCH_ON:
- case E_BLOCK_REDSTONE_WIRE:
- case E_BLOCK_REEDS:
- case E_BLOCK_SAPLING:
- case E_BLOCK_SIGN_POST:
- case E_BLOCK_SNOW:
- case E_BLOCK_STATIONARY_LAVA:
- case E_BLOCK_STATIONARY_WATER:
- case E_BLOCK_STONE_BUTTON:
- case E_BLOCK_STONE_PRESSURE_PLATE:
- case E_BLOCK_TALL_GRASS:
- case E_BLOCK_TORCH:
- case E_BLOCK_TRIPWIRE:
- case E_BLOCK_TRIPWIRE_HOOK:
- case E_BLOCK_VINES:
- case E_BLOCK_WALLSIGN:
- case E_BLOCK_WATER:
- case E_BLOCK_WOODEN_BUTTON:
- case E_BLOCK_WOODEN_PRESSURE_PLATE:
- case E_BLOCK_YELLOW_FLOWER:
- {
- return false;
- }
- }
- return true;
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cHeightMapFactory:
-
-cHeightMapFactory::~cHeightMapFactory()
-{
- // Force all threads to save their last regions:
- for (cCallbacks::iterator itr = m_Callbacks.begin(), end = m_Callbacks.end(); itr != end; ++itr)
- {
- ((cHeightMap *)(*itr))->Finish();
- }
- // TODO: Join all the files into one giant image file
-}
-
-
-
-
+ +// HeightMap.cpp + +// Implements the cHeightMap class representing a cCallback descendant that draws a B&W map of heights for the world + +#include "Globals.h" +#include "HeightMap.h" + + + + +static const unsigned char g_BMPHeader[] = +{ + 0x42, 0x4D, 0x36, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, + 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xfe, 0xff, 0xff, 0x01, 0x00, 0x20, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x13, 0x0B, 0x00, 0x00, 0x13, 0x0B, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 +} ; + + + + + +cHeightMap::cHeightMap(void) : + m_CurrentRegionX(0), + m_CurrentRegionZ(0), + m_IsCurrentRegionValid(false) +{ +} + + + + + +void cHeightMap::Finish(void) +{ + if (m_IsCurrentRegionValid) + { + StartNewRegion(0, 0); + } +} + + + + + +bool cHeightMap::OnNewChunk(int a_ChunkX, int a_ChunkZ) +{ + int RegionX = (a_ChunkX < 0) ? (a_ChunkX - 31) / 32 : a_ChunkX / 32; + int RegionZ = (a_ChunkZ < 0) ? (a_ChunkZ - 31) / 32 : a_ChunkZ / 32; + if ((RegionX != m_CurrentRegionX) || (RegionZ != m_CurrentRegionZ)) + { + if (m_IsCurrentRegionValid) + { + StartNewRegion(RegionX, RegionZ); + } + m_CurrentRegionX = RegionX; + m_CurrentRegionZ = RegionZ; + } + m_IsCurrentRegionValid = true; + m_CurrentChunkX = a_ChunkX; + m_CurrentChunkZ = a_ChunkZ; + m_CurrentChunkOffX = m_CurrentChunkX - m_CurrentRegionX * 32; + m_CurrentChunkOffZ = m_CurrentChunkZ - m_CurrentRegionZ * 32; + memset(m_BlockTypes, 0, sizeof(m_BlockTypes)); + return false; +} + + + + + +bool cHeightMap::OnHeightMap(const int * a_HeightMapBE) +{ + ASSERT(m_CurrentChunkOffX >= 0); + ASSERT(m_CurrentChunkOffX < 32); + ASSERT(m_CurrentChunkOffZ >= 0); + ASSERT(m_CurrentChunkOffZ < 32); + int * BaseHeight = m_Height + m_CurrentChunkOffZ * 16 * 512 + m_CurrentChunkOffX * 16; + for (int z = 0; z < 16; z++) + { + int * Row = BaseHeight + z * 512; + for (int x = 0; x < 16; x++) + { + Row[x] = ntohl(a_HeightMapBE[z * 16 + x]); + } + } // for z + return false; // Still want blockdata to remove trees from the heightmap +} + + + + + +bool cHeightMap::OnSection( + unsigned char a_Y, + const BLOCKTYPE * a_BlockTypes, + const NIBBLETYPE * a_BlockAdditional, + const NIBBLETYPE * a_BlockMeta, + const NIBBLETYPE * a_BlockLight, + const NIBBLETYPE * a_BlockSkyLight +) +{ + // Copy the section data into the appropriate place in the internal buffer + memcpy(m_BlockTypes + a_Y * 16 * 16 * 16, a_BlockTypes, 16 * 16 * 16); + return false; +} + + + + + +bool cHeightMap::OnSectionsFinished(void) +{ + // Remove trees from the heightmap: + for (int z = 0; z < 16; z++) + { + for (int x = 0; x < 16; x++) + { + for (int y = m_Height[512 * (16 * m_CurrentChunkOffZ + z) + 16 * m_CurrentChunkOffX + x]; y >= 0; y--) + { + if (IsGround(m_BlockTypes[256 * y + 16 * z + x])) + { + m_Height[512 * (16 * m_CurrentChunkOffZ + z) + 16 * m_CurrentChunkOffX + x] = y; + break; // for y + } + } // for y + } // for x + } // for z + return true; +} + + + + + +void cHeightMap::StartNewRegion(int a_RegionX, int a_RegionZ) +{ + AString FileName; + Printf(FileName, "Height.%d.%d.bmp", m_CurrentRegionX, m_CurrentRegionZ); + cFile f; + if (!f.Open(FileName, cFile::fmWrite)) + { + LOG("Cannot open file \"%s\" for writing the height map. Data for this region lost.", FileName.c_str()); + } + else + { + f.Write(g_BMPHeader, sizeof(g_BMPHeader)); + for (int z = 0; z < 512; z++) + { + int RowData[512]; + int * HeightRow = m_Height + z * 512; + for (int x = 0; x < 512; x++) + { + RowData[x] = std::max(std::min(HeightRow[x], 255), 0) * 0x010101; + } + f.Write(RowData, sizeof(RowData)); + } // for z + } + + memset(m_Height, 0, sizeof(m_Height)); + m_CurrentRegionX = a_RegionX; + m_CurrentRegionZ = a_RegionZ; +} + + + + + +bool cHeightMap::IsGround(BLOCKTYPE a_BlockType) +{ + // Name all blocks that are NOT ground, return false for them: + switch (a_BlockType) + { + case E_BLOCK_AIR: + case E_BLOCK_BED: + case E_BLOCK_BREWING_STAND: + case E_BLOCK_BROWN_MUSHROOM: + case E_BLOCK_CACTUS: + case E_BLOCK_CAKE: + case E_BLOCK_CARROTS: + case E_BLOCK_CAULDRON: + case E_BLOCK_CHEST: + case E_BLOCK_COBBLESTONE_WALL: + case E_BLOCK_COBWEB: + case E_BLOCK_COCOA_POD: + case E_BLOCK_CROPS: + case E_BLOCK_DEAD_BUSH: + case E_BLOCK_DETECTOR_RAIL: + case E_BLOCK_DIRT: + case E_BLOCK_DRAGON_EGG: + case E_BLOCK_END_PORTAL: + case E_BLOCK_ENDER_CHEST: + case E_BLOCK_FENCE: + case E_BLOCK_FENCE_GATE: + case E_BLOCK_FIRE: + case E_BLOCK_FLOWER_POT: + case E_BLOCK_HEAD: + case E_BLOCK_IRON_BARS: + case E_BLOCK_LADDER: + case E_BLOCK_LAVA: + case E_BLOCK_LEAVES: + case E_BLOCK_LEVER: + case E_BLOCK_LILY_PAD: + case E_BLOCK_LOG: // NOTE: This block is actually solid, but we don't want it because it's the thing that trees are made of, and we're getting rid of trees + case E_BLOCK_MELON: + case E_BLOCK_MELON_STEM: + case E_BLOCK_NETHER_BRICK_FENCE: + case E_BLOCK_NETHER_PORTAL: + case E_BLOCK_POWERED_RAIL: + case E_BLOCK_PUMPKIN: + case E_BLOCK_PUMPKIN_STEM: + case E_BLOCK_RAIL: + case E_BLOCK_RED_ROSE: + case E_BLOCK_RED_MUSHROOM: + case E_BLOCK_REDSTONE_REPEATER_OFF: + case E_BLOCK_REDSTONE_REPEATER_ON: + case E_BLOCK_REDSTONE_TORCH_OFF: + case E_BLOCK_REDSTONE_TORCH_ON: + case E_BLOCK_REDSTONE_WIRE: + case E_BLOCK_REEDS: + case E_BLOCK_SAPLING: + case E_BLOCK_SIGN_POST: + case E_BLOCK_SNOW: + case E_BLOCK_STATIONARY_LAVA: + case E_BLOCK_STATIONARY_WATER: + case E_BLOCK_STONE_BUTTON: + case E_BLOCK_STONE_PRESSURE_PLATE: + case E_BLOCK_TALL_GRASS: + case E_BLOCK_TORCH: + case E_BLOCK_TRIPWIRE: + case E_BLOCK_TRIPWIRE_HOOK: + case E_BLOCK_VINES: + case E_BLOCK_WALLSIGN: + case E_BLOCK_WATER: + case E_BLOCK_WOODEN_BUTTON: + case E_BLOCK_WOODEN_PRESSURE_PLATE: + case E_BLOCK_YELLOW_FLOWER: + { + return false; + } + } + return true; +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cHeightMapFactory: + +cHeightMapFactory::~cHeightMapFactory() +{ + // Force all threads to save their last regions: + for (cCallbacks::iterator itr = m_Callbacks.begin(), end = m_Callbacks.end(); itr != end; ++itr) + { + ((cHeightMap *)(*itr))->Finish(); + } + // TODO: Join all the files into one giant image file +} + + + + |