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authorMattes D <github@xoft.cz>2020-04-17 11:36:37 +0200
committerGitHub <noreply@github.com>2020-04-17 11:36:37 +0200
commit26ac146f41091dc070d8075f5fc9de25b5a22578 (patch)
tree5be089162a23ad2f2822be7b5d5d7cebbb958406 /Server
parentImplement glowing redstone ore (diff)
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Diffstat (limited to 'Server')
-rw-r--r--Server/Plugins/APIDump/Classes/World.lua13
-rw-r--r--Server/Plugins/Debuggers/Debuggers.lua2
2 files changed, 13 insertions, 2 deletions
diff --git a/Server/Plugins/APIDump/Classes/World.lua b/Server/Plugins/APIDump/Classes/World.lua
index fffb8fa73..338935a7b 100644
--- a/Server/Plugins/APIDump/Classes/World.lua
+++ b/Server/Plugins/APIDump/Classes/World.lua
@@ -3032,7 +3032,18 @@ function OnAllChunksAvailable()</pre> All return values from the callbacks are i
Type = "number",
},
},
- Notes = "Sets the blockticking to start at the specified block in the next tick.",
+ Notes = "DEPRECATED, use SetNextBlockToTick() instead.",
+ },
+ SetNextBlockToTick =
+ {
+ Params =
+ {
+ {
+ Name = "BlockPos",
+ Type = "Vector3i",
+ },
+ },
+ Notes = "Requests that the specified block be ticked at the start of the next world tick. Only one block per chunk can be queued this way; a second call to the same chunk overwrites the previous call.",
},
SetSavingEnabled =
{
diff --git a/Server/Plugins/Debuggers/Debuggers.lua b/Server/Plugins/Debuggers/Debuggers.lua
index 657599b84..5f04d12ee 100644
--- a/Server/Plugins/Debuggers/Debuggers.lua
+++ b/Server/Plugins/Debuggers/Debuggers.lua
@@ -580,7 +580,7 @@ function OnPlayerUsingItem(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, C
if (HeldItemType == E_ITEM_STICK) then
-- Magic sTick of ticking: set the pointed block for ticking at the next tick
Player:SendMessage(cChatColor.LightGray .. "Setting next block tick to {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}")
- Player:GetWorld():SetNextBlockTick(BlockX, BlockY, BlockZ);
+ Player:GetWorld():SetNextBlockToTick(Vector3i(BlockX, BlockY, BlockZ));
return true
elseif (HeldItemType == E_ITEM_BLAZE_ROD) then
return OnUsingBlazeRod(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ);