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authorMattes D <github@xoft.cz>2016-07-06 12:39:56 +0200
committerMattes D <github@xoft.cz>2016-07-18 22:11:40 +0200
commitf8e1df2476074a86e4dc25204c2250a6111245de (patch)
tree863ea680019654b87a86b98f26854d90ad53826e /Server/Plugins/APIDump/Classes/BlockEntities.lua
parentVector3: Removed useless NormalizeCopy overload from LuaAPI. (diff)
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Diffstat (limited to 'Server/Plugins/APIDump/Classes/BlockEntities.lua')
-rw-r--r--Server/Plugins/APIDump/Classes/BlockEntities.lua110
1 files changed, 71 insertions, 39 deletions
diff --git a/Server/Plugins/APIDump/Classes/BlockEntities.lua b/Server/Plugins/APIDump/Classes/BlockEntities.lua
index f3e53351b..4e19e03c0 100644
--- a/Server/Plugins/APIDump/Classes/BlockEntities.lua
+++ b/Server/Plugins/APIDump/Classes/BlockEntities.lua
@@ -13,6 +13,7 @@ return
GetBlockType = { Params = "", Return = "BLOCKTYPE", Notes = "Returns the blocktype which is represented by this blockentity. This is the primary means of type-identification" },
GetChunkX = { Params = "", Return = "number", Notes = "Returns the chunk X-coord of the block entity's chunk" },
GetChunkZ = { Params = "", Return = "number", Notes = "Returns the chunk Z-coord of the block entity's chunk" },
+ GetPos = { Params = "", Return = "{{Vector3i}}", Notes = "Returns the name of the parent class, or empty string if no parent class." },
GetPosX = { Params = "", Return = "number", Notes = "Returns the block X-coord of the block entity's block" },
GetPosY = { Params = "", Return = "number", Notes = "Returns the block Y-coord of the block entity's block" },
GetPosZ = { Params = "", Return = "number", Notes = "Returns the block Z-coord of the block entity's block" },
@@ -36,16 +37,16 @@ return
Functions =
{
- GetContents = { Params = "", Return = "{{cItemGrid|cItemGrid}}", Notes = "Returns the cItemGrid object representing the items stored within this block entity" },
+ GetContents = { Params = "", Return = "{{cItemGrid}}", Notes = "Returns the cItemGrid object representing the items stored within this block entity" },
GetSlot =
{
- { Params = "SlotNum", Return = "{{cItem|cItem}}", Notes = "Returns the cItem for the specified slot number. Returns nil for invalid slot numbers" },
- { Params = "X, Y", Return = "{{cItem|cItem}}", Notes = "Returns the cItem for the specified slot coords. Returns nil for invalid slot coords" },
+ { Params = "SlotNum", Return = "{{cItem}}", Notes = "Returns the cItem for the specified slot number. Returns nil for invalid slot numbers" },
+ { Params = "X, Y", Return = "{{cItem}}", Notes = "Returns the cItem for the specified slot coords. Returns nil for invalid slot coords" },
},
SetSlot =
{
- { Params = "SlotNum, {{cItem|cItem}}", Return = "", Notes = "Sets the cItem for the specified slot number. Ignored if invalid slot number" },
- { Params = "X, Y, {{cItem|cItem}}", Return = "", Notes = "Sets the cItem for the specified slot coords. Ignored if invalid slot coords" },
+ { Params = "SlotNum, {{cItem}}", Return = "", Notes = "Sets the cItem for the specified slot number. Ignored if invalid slot number" },
+ { Params = "X, Y, {{cItem}}", Return = "", Notes = "Sets the cItem for the specified slot coords. Ignored if invalid slot coords" },
},
},
},
@@ -53,7 +54,7 @@ return
cBeaconEntity =
{
Desc = [[
- A beacon entity is a {{cBlockEntityWithItems|cBlockEntityWithItems}} descendant that represents a beacon
+ A beacon entity is a {{cBlockEntityWithItems}} descendant that represents a beacon
in the world.
]],
@@ -61,18 +62,18 @@ return
Functions =
{
- IsActive = { Params = "", Return = "bool", Notes = "Is the beacon active?" },
- GetBeaconLevel = { Params = "", Return = "number", Notes = "Returns the beacon level. (0 - 4)" },
- GetPrimaryEffect = { Params = "", Return = "EffectType", Notes = "Returns the primary effect." },
- GetSecondaryEffect = { Params = "", Return = "EffectType", Notes = "Returns the secondary effect." },
- SetPrimaryEffect = { Params = "EffectType", Return = "bool", Notes = "Select the primary effect. Returns false when the effect is invalid." },
- SetSecondaryEffect = { Params = "EffectType", Return = "bool", Notes = "Select the secondary effect. Returns false when the effect is invalid." },
CalculatePyramidLevel = { Params = "", Return = "number", Notes = "Calculate the amount of layers the pyramid below the beacon has." },
+ GetBeaconLevel = { Params = "", Return = "number", Notes = "Returns the beacon level. (0 - 4)" },
+ GetPrimaryEffect = { Params = "", Return = "{{cEntityEffect#eType|EffectType}}", Notes = "Returns the primary effect." },
+ GetSecondaryEffect = { Params = "", Return = "{{cEntityEffect#eType|EffectType}}", Notes = "Returns the secondary effect." },
+ GiveEffects = { Params = "", Return = "", Notes = "Give the near-players the effects." },
+ IsActive = { Params = "", Return = "bool", Notes = "Is the beacon active?" },
IsBeaconBlocked = { Params = "", Return = "bool", Notes = "Is the beacon blocked by non-transparent blocks that are higher than the beacon?" },
+ IsMineralBlock = { Params = "BLOCKTYPE", Return = "bool", IsStatic = true, Notes = "Returns true if the block is a diamond block, a golden block, an iron block or an emerald block." },
+ IsValidEffect = { Params = "{{cEntityEffect#eType|EffectType}}, BeaconLevel", Return = "boolean", IsStatic = true, Notes = "Returns true if the effect can be used." },
+ SetPrimaryEffect = { Params = "{{cEntityEffect#eType|EffectType}}", Return = "bool", Notes = "Select the primary effect. Returns false when the effect is invalid." },
+ SetSecondaryEffect = { Params = "{{cEntityEffect#eType|EffectType}}", Return = "bool", Notes = "Select the secondary effect. Returns false when the effect is invalid." },
UpdateBeacon = { Params = "", Return = "", Notes = "Update the beacon." },
- GiveEffects = { Params = "", Return = "", Notes = "Give the near-players the effects." },
- IsMineralBlock = { Params = "BLOCKTYPE", Return = "bool", Notes = "Returns true if the block is a diamond block, a golden block, an iron block or an emerald block." },
- IsValidEffect = { Params = "EffectType", Return = "bool", Notes = "Returns true if the effect can be used." },
},
},
@@ -87,15 +88,15 @@ return
{
GetBrewingTimeLeft = { Params = "", Return = "number", Notes = "Returns the time until the current items finishes brewing, in ticks" },
GetTimeBrewed = { Params = "", Return = "number", Notes = "Returns the time that the current items has been brewing, in ticks" },
- GetLeftBottleSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the left bottle slot" },
- GetMiddleBottleSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the middle bottle slot" },
- GetRightBottleSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the right bottle slot" },
- GetIndgredientSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the ingredient slot" },
- GetResultItem = { Params = "number", Return = "{{cItem|cItem}}", Notes = "Returns the expected result item for the given slot number." },
- SetLeftBottleSlot = { Params = "{{cItem|cItem}}", Return = "", Notes = "Sets the item in the left bottle slot" },
- SetMiddleBottleSlot = { Params = "{{cItem|cItem}}", Return = "", Notes = "Sets the item in the middle bottle slot" },
- SetRightBottleSlot = { Params = "{{cItem|cItem}}", Return = "", Notes = "Sets the item in the right bottle slot" },
- SetIngredientSlot = { Params = "{{cItem|cItem}}", Return = "", Notes = "Sets the item in the ingredient bottle slot" },
+ GetLeftBottleSlot = { Params = "", Return = "{{cItem}}", Notes = "Returns the item in the left bottle slot" },
+ GetMiddleBottleSlot = { Params = "", Return = "{{cItem}}", Notes = "Returns the item in the middle bottle slot" },
+ GetRightBottleSlot = { Params = "", Return = "{{cItem}}", Notes = "Returns the item in the right bottle slot" },
+ GetIndgredientSlot = { Params = "", Return = "{{cItem}}", Notes = "Returns the item in the ingredient slot" },
+ GetResultItem = { Params = "number", Return = "{{cItem}}", Notes = "Returns the expected result item for the given slot number." },
+ SetLeftBottleSlot = { Params = "{{cItem|LeftSlot}}", Return = "", Notes = "Sets the item in the left bottle slot" },
+ SetMiddleBottleSlot = { Params = "{{cItem|MiddleSlot}}", Return = "", Notes = "Sets the item in the middle bottle slot" },
+ SetRightBottleSlot = { Params = "{{cItem|RightSlot}}", Return = "", Notes = "Sets the item in the right bottle slot" },
+ SetIngredientSlot = { Params = "{{cItem|Ingredient}}", Return = "", Notes = "Sets the item in the ingredient bottle slot" },
},
Constants =
{
@@ -154,16 +155,36 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
]],
},
}, -- AdditionalInfo
- },
+ }, -- cChestEntity
+
+
+ cCommandBlockEntity =
+ {
+ Inherits = "cBlockEntity",
+ Functions =
+ {
+ Activate = { Params = "", Return = "", Notes = "Sets the command block to execute a command in the next tick" },
+ GetCommand = { Params = "", Return = "string", Notes = "Retrieves stored command" },
+ GetLastOutput = { Params = "", Return = "string", Notes = "Retrieves the last line of output generated by the command block" },
+ GetResult = { Params = "", Return = "number", Notes = "Retrieves the result (signal strength) of the last operation" },
+ SetCommand = { Params = "Cmd", Return = "string", Notes = "Sets the command" },
+ },
+ }, -- cCommandBlockEntity
+
cDispenserEntity =
{
Desc = [[
This class represents a dispenser block entity in the world. Most of this block entity's
- functionality is implemented in the {{cDropSpenserEntity|cDropSpenserEntity}} class that represents
- the behavior common with a {{cDropperEntity|dropper}} entity.
+ functionality is implemented in the {{cDropSpenserEntity}} class that represents
+ the behavior common with the {{cDropperEntity|dropper}} block entity.
]],
Inherits = "cDropSpenserEntity",
+ Functions =
+ {
+ GetShootVector = { Params = "BlockMeta", Return = "{{Vector3d}}", IsStatic = true, Notes = "Returns a unit vector in the cardinal direction of where the dispenser with the specified meta would be facing." },
+ SpawnProjectileFromDispenser = { Params = "BlockX, BlockY, BlockZ, {{cProjectileEntity#eKind|Kind}}, Speed, {{cItem|Item}}", Return = "number", Notes = "Spawns a projectile of the given kind in front of the dispenser with the specified speed. Returns the UniqueID of the spawned projectile, or {{cEntity#INVALID_ID|cEntity.INVALID_ID}} on failure." },
+ },
},
cDropperEntity =
@@ -178,6 +199,7 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
Inherits = "cDropSpenserEntity",
}, -- cDropperEntity
+
cDropSpenserEntity =
{
Desc = [[
@@ -197,6 +219,7 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
Inherits = "cBlockEntityWithItems";
}, -- cDropSpenserEntity
+
cFurnaceEntity =
{
Desc = [[
@@ -236,6 +259,7 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
Inherits = "cBlockEntityWithItems"
}, -- cFurnaceEntity
+
cHopperEntity =
{
Desc = [[
@@ -254,6 +278,7 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
Inherits = "cBlockEntityWithItems",
}, -- cHopperEntity
+
cJukeboxEntity =
{
Desc = [[
@@ -272,6 +297,7 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
},
}, -- cJukeboxEntity
+
cMobHeadEntity =
{
Desc = [[
@@ -280,18 +306,23 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
Inherits = "cBlockEntity",
Functions =
{
- SetType = { Params = "eMobHeadType", Return = "", Notes = "Set the type of the mob head" },
- SetRotation = { Params = "eMobHeadRotation", Return = "", Notes = "Sets the rotation of the mob head" },
- SetOwner = { Params = "cPlayer", Return = "", Notes = "Set the {{cPlayer|player}} for mob heads with player type" },
- GetType = { Params = "", Return = "eMobHeadType", Notes = "Returns the type of the mob head" },
- GetRotation = { Params = "", Return = "eMobHeadRotation", Notes = "Returns the rotation of the mob head" },
GetOwnerName = { Params = "", Return = "string", Notes = "Returns the player name of the mob head" },
- GetOwnerUUID = { Params = "", Return = "string", Notes = "Returns the player UUID of the mob head" },
GetOwnerTexture = { Params = "", Return = "string", Notes = "Returns the player texture of the mob head" },
GetOwnerTextureSignature = { Params = "", Return = "string", Notes = "Returns the signature of the player texture of the mob head" },
+ GetOwnerUUID = { Params = "", Return = "string", Notes = "Returns the player UUID of the mob head" },
+ GetRotation = { Params = "", Return = "eMobHeadRotation", Notes = "Returns the rotation of the mob head" },
+ GetType = { Params = "", Return = "eMobHeadType", Notes = "Returns the type of the mob head" },
+ SetOwner =
+ {
+ { Params = "cPlayer", Return = "", Notes = "Set the {{cPlayer|player}} for mob heads with player type" },
+ { Params = "OwnerUUID, OwnerName, OwnerTexture, OwnerTextureSignature", Return = "", Notes = "Sets the player components for the mob heads with player type" },
+ },
+ SetRotation = { Params = "eMobHeadRotation", Return = "", Notes = "Sets the rotation of the mob head" },
+ SetType = { Params = "eMobHeadType", Return = "", Notes = "Set the type of the mob head" },
},
}, -- cMobHeadEntity
+
cMobSpawnerEntity =
{
Desc = [[
@@ -300,18 +331,19 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
Inherits = "cBlockEntity",
Functions =
{
- UpdateActiveState = { Params = "", Return = "", Notes = "Upate the active flag from the mob spawner. This function will called every 5 seconds from the Tick() function." },
- ResetTimer = { Params = "", Return = "", Notes = "Sets the spawn delay to a new random value." },
- SpawnEntity = { Params = "", Return = "", Notes = "Spawns the entity. This function automaticly change the spawn delay!" },
GetEntity = { Params = "", Return = "{{Globals#MobType|MobType}}", Notes = "Returns the entity type that will be spawn by this mob spawner." },
- SetEntity = { Params = "{{Globals#MobType|MobType}}", Return = "", Notes = "Sets the entity type who will be spawn by this mob spawner." },
+ GetNearbyMonsterNum = { Params = "EntityType", Return = "number", Notes = "Returns the amount of this monster type in a 8-block radius (Y: 4-block radius)." },
+ GetNearbyPlayersNum = { Params = "", Return = "number", Notes = "Returns the amount of the nearby players in a 16-block radius." },
GetSpawnDelay = { Params = "", Return = "number", Notes = "Returns the spawn delay. This is the tick delay that is needed to spawn new monsters." },
+ ResetTimer = { Params = "", Return = "", Notes = "Sets the spawn delay to a new random value." },
+ SetEntity = { Params = "{{Globals#MobType|MobType}}", Return = "", Notes = "Sets the entity type who will be spawn by this mob spawner." },
SetSpawnDelay = { Params = "number", Return = "", Notes = "Sets the spawn delay." },
- GetNearbyPlayersNum = { Params = "", Return = "number", Notes = "Returns the amount of the nearby players in a 16-block radius." },
- GetNearbyMonsterNum = { Params = "", Return = "number", Notes = "Returns the amount of this monster type in a 8-block radius (Y: 4-block radius)." },
+ SpawnEntity = { Params = "", Return = "", Notes = "Spawns the entity. This function automaticly change the spawn delay!" },
+ UpdateActiveState = { Params = "", Return = "", Notes = "Upate the active flag from the mob spawner. This function will called every 5 seconds from the Tick() function." },
},
}, -- cMobSpawnerEntity
+
cNoteEntity =
{
Desc = [[