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author | Samuel Barney <samjbarney@gmail.com> | 2014-08-20 16:42:58 +0200 |
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committer | Samuel Barney <samjbarney@gmail.com> | 2014-08-20 16:42:58 +0200 |
commit | 54cb27f8197f6e8c441644ea0182feda6ae78a09 (patch) | |
tree | 33a63ee8db20c142d2cccd4b8ace3d4ff65fa88e /MCServer | |
parent | Added new component files. Updated the CMakeLists files (diff) | |
parent | Merge pull request #1335 from mc-server/CodeFixes (diff) | |
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Diffstat (limited to 'MCServer')
-rw-r--r-- | MCServer/Plugins/APIDump/APIDesc.lua | 49 | ||||
-rw-r--r-- | MCServer/Plugins/APIDump/Classes/BlockEntities.lua | 26 | ||||
-rw-r--r-- | MCServer/Plugins/APIDump/Hooks/OnEntityAddEffect.lua | 33 | ||||
-rw-r--r-- | MCServer/Plugins/APIDump/Hooks/OnPlayerMoving.lua | 4 | ||||
-rw-r--r-- | MCServer/Plugins/APIDump/Hooks/OnPlayerUsedBlock.lua | 2 | ||||
m--------- | MCServer/Plugins/Core | 0 | ||||
-rw-r--r-- | MCServer/Plugins/Debuggers/Debuggers.lua | 121 | ||||
-rw-r--r-- | MCServer/Plugins/DiamondMover/DiamondMover.lua | 8 | ||||
m--------- | MCServer/Plugins/ProtectionAreas | 0 | ||||
-rw-r--r-- | MCServer/furnace.txt | 1 | ||||
-rw-r--r-- | MCServer/monsters.ini | 8 |
11 files changed, 237 insertions, 15 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua index ea9f38db4..64ba80c5f 100644 --- a/MCServer/Plugins/APIDump/APIDesc.lua +++ b/MCServer/Plugins/APIDump/APIDesc.lua @@ -523,12 +523,12 @@ end Functions = { - GenerateOfflineUUID = { Params = "Username", Return = "string", Notes = "(STATIC) Generates an UUID based on the player name provided. This is used for the offline (non-auth) mode, when there's no UUID source. Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same. Returns a 36-char UUID (with dashes)." }, + GenerateOfflineUUID = { Params = "Username", Return = "string", Notes = "(STATIC) Generates an UUID based on the player name provided. This is used for the offline (non-auth) mode, when there's no UUID source. Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same. Returns a 32-char UUID (no dashes)." }, GetLocale = { Params = "", Return = "Locale", Notes = "Returns the locale string that the client sends as part of the protocol handshake. Can be used to provide localized strings." }, GetPing = { Params = "", Return = "number", Notes = "Returns the ping time, in ms" }, GetPlayer = { Params = "", Return = "{{cPlayer|cPlayer}}", Notes = "Returns the player object connected to this client. Note that this may be nil, for example if the player object is not yet spawned." }, GetUniqueID = { Params = "", Return = "number", Notes = "Returns the UniqueID of the client used to identify the client in the server" }, - GetUUID = { Params = "", Return = "string", Notes = "Returns the authentication-based UUID of the client. This UUID should be used to identify the player when persisting any player-related data." }, + GetUUID = { Params = "", Return = "string", Notes = "Returns the authentication-based UUID of the client. This UUID should be used to identify the player when persisting any player-related data. Returns a 32-char UUID (no dashes)" }, GetUsername = { Params = "", Return = "string", Notes = "Returns the username that the client has provided" }, GetViewDistance = { Params = "", Return = "number", Notes = "Returns the viewdistance (number of chunks loaded for the player in each direction)" }, HasPluginChannel = { Params = "ChannelName", Return = "bool", Notes = "Returns true if the client has registered to receive messages on the specified plugin channel." }, @@ -1155,6 +1155,7 @@ These ItemGrids are available in the API and can be manipulated by the plugins, HasItems = { Params = "{{cItem|cItem}}", Return = "bool", Notes = "Returns true if there are at least as many items of the specified type as in the parameter" }, HowManyCanFit = { Params = "{{cItem|cItem}}", Return = "number", Notes = "Returns the number of the specified items that can fit in the storage, including empty slots" }, HowManyItems = { Params = "{{cItem|cItem}}", Return = "number", Notes = "Returns the number of the specified items that are currently stored" }, + RemoveItem = { Params = "{{cItem}}", Return = "number", Notes = "Removes the specified item from the inventory, as many as possible, up to the item's m_ItemCount. Returns the number of items that were removed." }, RemoveOneEquippedItem = { Params = "", Return = "", Notes = "Removes one item from the hotbar's currently selected slot" }, SetArmorSlot = { Params = "ArmorSlotNum, {{cItem|cItem}}", Return = "", Notes = "Sets the specified armor slot contents" }, SetEquippedSlotNum = { Params = "EquippedSlotNum", Return = "", Notes = "Sets the currently selected hotbar slot number" }, @@ -1384,6 +1385,7 @@ local Item5 = cItem(E_ITEM_DIAMOND_CHESTPLATE, 1, 0, "thorns=1;unbreaking=3"); { Params = "SlotNum", Return = "bool", Notes = "Returns true if the specified slot is empty, or an invalid slot is specified" }, { Params = "X, Y", Return = "bool", Notes = "Returns true if the specified slot is empty, or an invalid slot is specified" }, }, + RemoveItem = { Params = "{{cItem}}", Return = "number", Notes = "Removes the specified item from the grid, as many as possible, up to the item's m_ItemCount. Returns the number of items that were removed." }, RemoveOneItem = { { Params = "SlotNum", Return = "{{cItem|cItem}}", Notes = "Removes one item from the stack in the specified slot and returns it as a single cItem. Empty slots are skipped and an empty item is returned" }, @@ -1604,6 +1606,38 @@ a_Player:OpenWindow(Window); }, -- cMapManager + cMojangAPI = + { + Desc = [[ + Provides interface to various API functions that Mojang provides through their servers. Note that + some of these calls will wait for a response from the network, and so shouldn't be used while the + server is fully running (or at least when there are players connected) to avoid percepted lag.</p> + <p> + All the functions are static, call them using the <code>cMojangAPI:Function()</code> convention.</p> + <p> + Mojang uses two formats for UUIDs, short and dashed. MCServer works with short UUIDs internally, but + will convert to dashed UUIDs where needed - in the protocol login for example. The MakeUUIDShort() + and MakeUUIDDashed() functions are provided for plugins to use for conversion between the two + formats.</p> + <p> + This class will cache values returned by the API service. The cache will hold the values for 7 days + by default, after that, they will no longer be available. This is in order to not let the server get + banned from using the API service, since they are rate-limited to 600 queries per 10 minutes. The + cache contents also gets updated whenever a player successfully joins, since that makes the server + contact the API service, too, and retrieve the relevant data.</p> + ]], + Functions = + { + AddPlayerNameToUUIDMapping = { Params = "PlayerName, UUID", Return = "", Notes = "(STATIC) Adds the specified PlayerName-to-UUID mapping into the cache, with current timestamp. Accepts both short or dashed UUIDs. " }, + GetPlayerNameFromUUID = { Params = "UUID, [UseOnlyCached]", Return = "PlayerName", Notes = "(STATIC) Returns the playername that corresponds to the given UUID, or an empty string on error. If UseOnlyCached is false (the default), queries the Mojang servers if the UUID is not in the cache. The UUID can be either short or dashed. <br /><b>WARNING</b>: Do NOT use this function with UseOnlyCached set to false while the server is running. Only use it when the server is starting up (inside the Initialize() method), otherwise you will lag the server severely." }, + GetUUIDFromPlayerName = { Params = "PlayerName, [UseOnlyCached]", Return = "UUID", Notes = "(STATIC) Returns the (short) UUID that corresponds to the given playername, or an empty string on error. If UseOnlyCached is false (the default), queries the Mojang servers if the playername is not in the cache. <br /><b>WARNING</b>: Do NOT use this function with UseOnlyCached set to false while the server is running. Only use it when the server is starting up (inside the Initialize() method), otherwise you will lag the server severely." }, + GetUUIDsFromPlayerNames = { Params = "PlayerNames, [UseOnlyCached]", Return = "table", Notes = "(STATIC) Returns a table that contains the map, 'PlayerName' -> '(short) UUID', for all valid playernames in the input array-table. PlayerNames not recognized will not be set in the returned map. If UseOnlyCached is false (the default), queries the Mojang servers for the results that are not in the cache. <br /><b>WARNING</b>: Do NOT use this function with UseOnlyCached set to false while the server is running. Only use it when the server is starting up (inside the Initialize() method), otherwise you will lag the server severely." }, + MakeUUIDDashed = { Params = "UUID", Return = "DashedUUID", Notes = "(STATIC) Converts the UUID to a dashed format (\"01234567-8901-2345-6789-012345678901\"). Accepts both dashed or short UUIDs. Logs a warning and returns an empty string if UUID format not recognized." }, + MakeUUIDShort = { Params = "UUID", Return = "ShortUUID", Notes = "(STATIC) Converts the UUID to a short format (without dashes, \"01234567890123456789012345678901\"). Accepts both dashed or short UUIDs. Logs a warning and returns an empty string if UUID format not recognized." }, + }, + + }, + cMonster = { Desc = [[ @@ -1691,6 +1725,9 @@ a_Player:OpenWindow(Window); TakeDamage = { Return = "" }, KilledBy = { Return = "" }, GetHealth = { Return = "number" }, + AddEntityEffect = { Params = "EffectType, {{cEntityEffect}}", Return = "", Notes = "Applies an entity effect" }, + RemoveEntityEffect = { Params = "EffectType", Return = "", Notes = "Removes a currently applied entity effect" }, + ClearEntityEffects = { Return = "", Notes = "Removes all currently applied entity effects" }, }, Inherits = "cEntity", }, -- cPawn @@ -1980,7 +2017,6 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage); ]], Functions = { - Get = { Params = "", Return = "Root object", Notes = "(STATIC)This function returns the cRoot object." }, BroadcastChat = { Params = "Message", Return = "", Notes = "Broadcasts a message to every player in the server. No formatting is done by the server." }, BroadcastChatFailure = { Params = "Message", Return = "", Notes = "Prepends Rose [INFO] / colours entire text (depending on ShouldUseChatPrefixes()) and broadcasts message. For a command that failed to run because of insufficient permissions, etc." }, BroadcastChatFatal = { Params = "Message", Return = "", Notes = "Prepends Red [FATAL] / colours entire text (depending on ShouldUseChatPrefixes()) and broadcasts message. For a plugin that crashed, or similar." }, @@ -1991,6 +2027,7 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage); FindAndDoWithPlayer = { Params = "PlayerName, CallbackFunction", Return = "", Notes = "Calls the given callback function for all players with names partially (or fully) matching the name string provided." }, ForEachPlayer = { Params = "CallbackFunction", Return = "", Notes = "Calls the given callback function for each player. The callback function has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cPlayer|cPlayer}})</pre>" }, ForEachWorld = { Params = "CallbackFunction", Return = "", Notes = "Calls the given callback function for each world. The callback function has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cWorld|cWorld}})</pre>" }, + Get = { Params = "", Return = "Root object", Notes = "(STATIC)This function returns the cRoot object." }, GetCraftingRecipes = { Params = "", Return = "{{cCraftingRecipe|cCraftingRecipe}}", Notes = "Returns the CraftingRecipes object" }, GetDefaultWorld = { Params = "", Return = "{{cWorld|cWorld}}", Notes = "Returns the world object from the default world." }, GetFurnaceFuelBurnTime = { Params = "{{cItem|Fuel}}", Return = "number", Notes = "(STATIC) Returns the number of ticks for how long the item would fuel a furnace. Returns zero if not a fuel." }, @@ -2239,6 +2276,7 @@ end DigBlock = { Params = "X, Y, Z", Return = "", Notes = "Replaces the specified block with air, without dropping the usual pickups for the block. Wakes up the simulators for the block and its neighbors." }, DoExplosionAt = { Params = "Force, X, Y, Z, CanCauseFire, Source, SourceData", Return = "", Notes = "Creates an explosion of the specified relative force in the specified position. If CanCauseFire is set, the explosion will set blocks on fire, too. The Source parameter specifies the source of the explosion, one of the esXXX constants. The SourceData parameter is specific to each source type, usually it provides more info about the source." }, DoWithBlockEntityAt = { Params = "X, Y, Z, CallbackFunction, [CallbackData]", Return = "bool", Notes = "If there is a block entity at the specified coords, calls the CallbackFunction with the {{cBlockEntity}} parameter representing the block entity. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cBlockEntity|BlockEntity}}, [CallbackData])</pre> The function returns false if there is no block entity, or if there is, it returns the bool value that the callback has returned. Use {{tolua}}.cast() to cast the Callback's BlockEntity parameter to the correct {{cBlockEntity}} descendant." }, + DoWithBeaconAt = { Params = "X, Y, Z, CallbackFunction, [CallbackData]", Return = "bool", Notes = "If there is a beacon at the specified coords, calls the CallbackFunction with the {{cBeaconEntity}} parameter representing the beacon. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cBeaconEntity|BeaconEntity}}, [CallbackData])</pre> The function returns false if there is no beacon, or if there is, it returns the bool value that the callback has returned." }, DoWithChestAt = { Params = "X, Y, Z, CallbackFunction, [CallbackData]", Return = "bool", Notes = "If there is a chest at the specified coords, calls the CallbackFunction with the {{cChestEntity}} parameter representing the chest. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cChestEntity|ChestEntity}}, [CallbackData])</pre> The function returns false if there is no chest, or if there is, it returns the bool value that the callback has returned." }, DoWithCommandBlockAt = { Params = "X, Y, Z, CallbackFunction, [CallbackData]", Return = "bool", Notes = "If there is a command block at the specified coords, calls the CallbackFunction with the {{cCommandBlockEntity}} parameter representing the command block. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cCommandBlockEntity|CommandBlockEntity}}, [CallbackData])</pre> The function returns false if there is no command block, or if there is, it returns the bool value that the callback has returned." }, DoWithDispenserAt = { Params = "X, Y, Z, CallbackFunction, [CallbackData]", Return = "bool", Notes = "If there is a dispenser at the specified coords, calls the CallbackFunction with the {{cDispenserEntity}} parameter representing the dispenser. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cDispenserEntity|DispenserEntity}}, [CallbackData])</pre> The function returns false if there is no dispenser, or if there is, it returns the bool value that the callback has returned." }, @@ -2722,15 +2760,16 @@ end Functions = { AddFaceDirection = {Params = "BlockX, BlockY, BlockZ, BlockFace, [IsInverse]", Return = "BlockX, BlockY, BlockZ", Notes = "Returns the coords of a block adjacent to the specified block through the specified {{Globals#BlockFaces|face}}"}, - BlockFaceToString = { Params = "{{Globals#BlockFaces|eBlockFace}}", Return = "string", Notes = "Returns the string representation of the {{Globals#BlockFaces|eBlockFace}} constant. Uses the axis-direction-based names, such as BLOCK_FACE_XP." }, + BlockFaceToString = {Params = "{{Globals#BlockFaces|eBlockFace}}", Return = "string", Notes = "Returns the string representation of the {{Globals#BlockFaces|eBlockFace}} constant. Uses the axis-direction-based names, such as BLOCK_FACE_XP." }, BlockStringToType = {Params = "BlockTypeString", Return = "BLOCKTYPE", Notes = "Returns the block type parsed from the given string"}, + Clamp = {Params = "Number, Min, Max", Return = "number", Notes = "Clamp the number to the specified range."}, ClickActionToString = {Params = "{{Globals#ClickAction|ClickAction}}", Return = "string", Notes = "Returns a string description of the ClickAction enumerated value"}, DamageTypeToString = {Params = "{{Globals#DamageType|DamageType}}", Return = "string", Notes = "Converts the {{Globals#DamageType|DamageType}} enumerated value to a string representation "}, EscapeString = {Params = "string", Return = "string", Notes = "Returns a copy of the string with all quotes and backslashes escaped by a backslash"}, GetChar = {Params = "String, Pos", Return = "string", Notes = "Returns one character from the string, specified by position "}, GetIniItemSet = { Params = "IniFile, SectionName, KeyName, DefaultValue", Return = "{{cItem}}", Notes = "Returns the item that has been read from the specified INI file value. If the value is not present in the INI file, the DefaultValue is stored in the file and parsed as the result. Returns empty item if the value cannot be parsed. " }, GetTime = {Return = "number", Notes = "Returns the current OS time, as a unix time stamp (number of seconds since Jan 1, 1970)"}, - IsBiomeNoDownfall = { Params = "Biome", Return = "bool", Notes = "Returns true if the biome is 'dry', that is, there is no precipitation during rains and storms." }, + IsBiomeNoDownfall = {Params = "Biome", Return = "bool", Notes = "Returns true if the biome is 'dry', that is, there is no precipitation during rains and storms." }, IsValidBlock = {Params = "BlockType", Return = "bool", Notes = "Returns true if BlockType is a known block type"}, IsValidItem = {Params = "ItemType", Return = "bool", Notes = "Returns true if ItemType is a known item type"}, ItemToFullString = {Params = "{{cItem|cItem}}", Return = "string", Notes = "Returns the string representation of the item, in the format 'ItemTypeText:ItemDamage * Count'"}, diff --git a/MCServer/Plugins/APIDump/Classes/BlockEntities.lua b/MCServer/Plugins/APIDump/Classes/BlockEntities.lua index de42f66df..90ebf12e6 100644 --- a/MCServer/Plugins/APIDump/Classes/BlockEntities.lua +++ b/MCServer/Plugins/APIDump/Classes/BlockEntities.lua @@ -50,6 +50,32 @@ return }, }, + cBeaconEntity = + { + Desc = [[ + A beacon entity is a {{cBlockEntityWithItems|cBlockEntityWithItems}} descendant that represents a beacon + in the world. + ]], + + Inherits = "cBlockEntityWithItems", + + Functions = + { + IsActive = { Params = "", Return = "bool", Notes = "Is the beacon active?" }, + GetBeaconLevel = { Params = "", Return = "number", Notes = "Returns the beacon level. (0 - 4)" }, + GetPrimaryEffect = { Params = "", Return = "EffectType", Notes = "Returns the primary effect." }, + GetSecondaryEffect = { Params = "", Return = "EffectType", Notes = "Returns the secondary effect." }, + SetPrimaryEffect = { Params = "EffectType", Return = "bool", Notes = "Select the primary effect. Returns false when the effect is invalid." }, + SetSecondaryEffect = { Params = "EffectType", Return = "bool", Notes = "Select the secondary effect. Returns false when the effect is invalid." }, + CalculatePyramidLevel = { Params = "", Return = "number", Notes = "Calculate the amount of layers the pyramid below the beacon has." }, + IsBeaconBlocked = { Params = "", Return = "bool", Notes = "Is the beacon blocked by non-transparent blocks that are higher than the beacon?" }, + UpdateBeacon = { Params = "", Return = "", Notes = "Update the beacon." }, + GiveEffects = { Params = "", Return = "", Notes = "Give the near-players the effects." }, + IsMineralBlock = { Params = "BLOCKTYPE", Return = "bool", Notes = "Returns true if the block is a diamond block, a golden block, an iron block or an emerald block." }, + IsValidEffect = { Params = "EffectType", Return = "bool", Notes = "Returns true if the effect can be used." }, + }, + }, + cChestEntity = { Desc = [[ diff --git a/MCServer/Plugins/APIDump/Hooks/OnEntityAddEffect.lua b/MCServer/Plugins/APIDump/Hooks/OnEntityAddEffect.lua new file mode 100644 index 000000000..1d1658a6f --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnEntityAddEffect.lua @@ -0,0 +1,33 @@ +return +{ + HOOK_ENTITY_ADD_EFFECT = + { + CalledWhen = "An entity effect is about to get added to an entity.", + DefaultFnName = "OnEntityAddEffect", -- also used as pagename + Desc = [[ + This hook is called whenever an entity effect is about to be added to an entity. The plugin may + disallow the addition by returning true.</p> + <p>Note that this hook only fires for adding the effect, but not for the actual effect application. See + also the {{OnEntityRemoveEffect|HOOK_ENTITY_REMOVE_EFFECT}} for notification about effects expiring / + removing, and {{OnEntityApplyEffect|HOOK_ENTITY_APPLY_EFFECT}} for the actual effect application to the + entity. + ]], + Params = + { + { Name = "Entity", Type = "{{cEntity}}", Notes = "The entity to which the effect is about to be added" }, + { Name = "EffectType", Type = "number", Notes = "The type of the effect to be added. One of the effXXX constants." }, + { Name = "EffectDuration", Type = "number", Notes = "The duration of the effect to be added, in ticks." }, + { Name = "EffectIntensity", Type = "number", Notes = "The intensity (level) of the effect to be added. " }, + { Name = "DistanceModifier", Type = "number", Notes = "The modifier for the effect intensity, based on distance. Used mainly for splash potions." }, + }, + Returns = [[ + If the plugin returns true, the effect will not be added and none of the remaining hook handlers will + be called. If the plugin returns false, MCServer calls all the remaining hook handlers and finally + the effect is added to the entity. + ]], + }, -- HOOK_EXECUTE_COMMAND +} + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerMoving.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerMoving.lua index 2756529ef..4385bf94d 100644 --- a/MCServer/Plugins/APIDump/Hooks/OnPlayerMoving.lua +++ b/MCServer/Plugins/APIDump/Hooks/OnPlayerMoving.lua @@ -11,9 +11,11 @@ return Params = { { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has moved. The object already has the new position stored in it." }, + { Name = "OldPosition", Type = "{{Vector3d}}", Notes = "The old position." }, + { Name = "NewPosition", Type = "{{Vector3d}}", Notes = "The new position." }, }, Returns = [[ - If the function returns true, movement is prohibited. FIXME: The player's client is not informed.</p> + If the function returns true, movement is prohibited.</p> <p> If the function returns false or no value, other plugins' callbacks are called and finally the new position is permanently stored in the cPlayer object.</p> diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerUsedBlock.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerUsedBlock.lua index 4c91ea89e..9a0e036b9 100644 --- a/MCServer/Plugins/APIDump/Hooks/OnPlayerUsedBlock.lua +++ b/MCServer/Plugins/APIDump/Hooks/OnPlayerUsedBlock.lua @@ -2,7 +2,7 @@ return { HOOK_PLAYER_USED_BLOCK = { - CalledWhen = "A player has just used a block (chest, furnace…). Notification only.", + CalledWhen = "A player has just used a block (chest, furnace...). Notification only.", DefaultFnName = "OnPlayerUsedBlock", -- also used as pagename Desc = [[ This hook is called after a {{cPlayer|player}} has right-clicked a block that can be used, such as a diff --git a/MCServer/Plugins/Core b/MCServer/Plugins/Core -Subproject 3790f78d3f7503ff33a423b8e73e81a27556278 +Subproject 1b16c23c216d359e9fe0334c63deeecc347e69b diff --git a/MCServer/Plugins/Debuggers/Debuggers.lua b/MCServer/Plugins/Debuggers/Debuggers.lua index 918204deb..7e220952e 100644 --- a/MCServer/Plugins/Debuggers/Debuggers.lua +++ b/MCServer/Plugins/Debuggers/Debuggers.lua @@ -60,9 +60,10 @@ function Initialize(Plugin) PM:BindCommand("/ff", "debuggers", HandleFurnaceFuel, "- Shows how long the currently held item would burn in a furnace"); PM:BindCommand("/sched", "debuggers", HandleSched, "- Schedules a simple countdown using cWorld:ScheduleTask()"); PM:BindCommand("/cs", "debuggers", HandleChunkStay, "- Tests the ChunkStay Lua integration for the specified chunk coords"); - PM:BindCommand("/compo", "debuggers", HandleCompo, "- Tests the cCompositeChat bindings") - PM:BindCommand("/sb", "debuggers", HandleSetBiome, "- Sets the biome around you to the specified one") - PM:BindCommand("/wesel", "debuggers", HandleWESel, "- Expands the current WE selection by 1 block in X/Z") + PM:BindCommand("/compo", "debuggers", HandleCompo, "- Tests the cCompositeChat bindings"); + PM:BindCommand("/sb", "debuggers", HandleSetBiome, "- Sets the biome around you to the specified one"); + PM:BindCommand("/wesel", "debuggers", HandleWESel, "- Expands the current WE selection by 1 block in X/Z"); + PM:BindCommand("/rmitem", "debuggers", HandleRMItem, "- Remove the specified item from the inventory."); Plugin:AddWebTab("Debuggers", HandleRequest_Debuggers) Plugin:AddWebTab("StressTest", HandleRequest_StressTest) @@ -79,6 +80,7 @@ function Initialize(Plugin) TestBlockAreasString() TestStringBase64() + TestUUIDFromName() --[[ -- Test cCompositeChat usage in console-logging: @@ -274,6 +276,82 @@ end +function TestUUIDFromName() + LOG("Testing UUID-from-Name resolution...") + + -- Test by querying a few existing names, along with a non-existent one: + local PlayerNames = + { + "xoft", + "aloe_vera", + "nonexistent_player", + } + -- WARNING: Blocking operation! DO NOT USE IN TICK THREAD! + local UUIDs = cMojangAPI:GetUUIDsFromPlayerNames(PlayerNames) + + -- Log the results: + for _, name in ipairs(PlayerNames) do + local UUID = UUIDs[name] + if (UUID == nil) then + LOG(" UUID(" .. name .. ") not found.") + else + LOG(" UUID(" .. name .. ") = \"" .. UUID .. "\"") + end + end + + -- Test once more with the same players, valid-only. This should go directly from cache, so fast. + LOG("Testing again with the same valid players...") + local ValidPlayerNames = + { + "xoft", + "aloe_vera", + } + UUIDs = cMojangAPI:GetUUIDsFromPlayerNames(ValidPlayerNames); + + -- Log the results: + for _, name in ipairs(ValidPlayerNames) do + local UUID = UUIDs[name] + if (UUID == nil) then + LOG(" UUID(" .. name .. ") not found.") + else + LOG(" UUID(" .. name .. ") = \"" .. UUID .. "\"") + end + end + + -- Test yet again, cache-only: + LOG("Testing once more, cache only...") + local PlayerNames3 = + { + "xoft", + "aloe_vera", + "notch", -- Valid player name, but not cached (most likely :) + } + UUIDs = cMojangAPI:GetUUIDsFromPlayerNames(PlayerNames3, true) + + -- Log the results: + for _, name in ipairs(PlayerNames3) do + local UUID = UUIDs[name] + if (UUID == nil) then + LOG(" UUID(" .. name .. ") not found.") + else + LOG(" UUID(" .. name .. ") = \"" .. UUID .. "\"") + end + end + + LOG("UUID-from-Name resolution tests finished.") + + LOG("Performing a Name-from-UUID test...") + -- local NameToTest = "aloe_vera" + local NameToTest = "xoft" + local Name = cMojangAPI:GetPlayerNameFromUUID(UUIDs[NameToTest]) + LOG("Name(" .. UUIDs[NameToTest] .. ") = '" .. Name .. "', expected '" .. NameToTest .. "'.") + LOG("Name-from-UUID test finished.") +end + + + + + function TestSQLiteBindings() LOG("Testing SQLite bindings..."); @@ -533,7 +611,7 @@ function OnTakeDamage(Receiver, TDI) -- Receiver is cPawn -- TDI is TakeDamageInfo - LOG(Receiver:GetClass() .. " was dealt " .. DamageTypeToString(TDI.DamageType) .. " damage: Raw " .. TDI.RawDamage .. ", Final " .. TDI.FinalDamage .. " (" .. (TDI.RawDamage - TDI.FinalDamage) .. " covered by armor)"); + -- LOG(Receiver:GetClass() .. " was dealt " .. DamageTypeToString(TDI.DamageType) .. " damage: Raw " .. TDI.RawDamage .. ", Final " .. TDI.FinalDamage .. " (" .. (TDI.RawDamage - TDI.FinalDamage) .. " covered by armor)"); return false; end @@ -1105,6 +1183,41 @@ end +function HandleRMItem(a_Split, a_Player) + -- Check params: + if (a_Split[2] == nil) then + a_Player:SendMessage("Usage: /rmitem <Item> [Count]") + return true + end + + -- Parse the item type: + local Item = cItem() + if (not StringToItem(a_Split[2], Item)) then + a_Player:SendMessageFailure(a_Split[2] .. " isn't a valid item") + return true + end + + -- Parse the optional item count + if (a_Split[3] ~= nil) then + local Count = tonumber(a_Split[3]) + if (Count == nil) then + a_Player:SendMessageFailure(a_Split[3] .. " isn't a valid number") + return true + end + + Item.m_ItemCount = Count + end + + -- Remove the item: + local NumRemovedItems = a_Player:GetInventory():RemoveItem(Item) + a_Player:SendMessageSuccess("Removed " .. NumRemovedItems .. " Items!") + return true +end + + + + + function HandleRequest_Debuggers(a_Request) local FolderContents = cFile:GetFolderContents("./"); return "<p>The following objects have been returned by cFile:GetFolderContents():<ul><li>" .. table.concat(FolderContents, "</li><li>") .. "</li></ul></p>"; diff --git a/MCServer/Plugins/DiamondMover/DiamondMover.lua b/MCServer/Plugins/DiamondMover/DiamondMover.lua index 0fdd32250..d3e70acfc 100644 --- a/MCServer/Plugins/DiamondMover/DiamondMover.lua +++ b/MCServer/Plugins/DiamondMover/DiamondMover.lua @@ -22,6 +22,8 @@ function Initialize(Plugin) Plugin:SetVersion(1); cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_USED_ITEM, OnPlayerUsedItem); + + LOG("Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion()); return true; end @@ -36,8 +38,8 @@ function OnPlayerUsedItem(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, Cu return false; end; - if (Player:HasPermission("diamondmover.move") == false) then - return true; + if (not Player:HasPermission("diamondmover.move")) then + return false; end; -- Rclk with a diamond to push in the direction the player is facing @@ -56,7 +58,7 @@ function OnPlayerUsedItem(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, Cu if (PlayerPitch > 70) then -- looking down BlockY = BlockY - 1; else - local PlayerRot = Player:GetRotation() + 180; -- Convert [-180, 180] into [0, 360] for simpler conditions + local PlayerRot = Player:GetYaw() + 180; -- Convert [-180, 180] into [0, 360] for simpler conditions if ((PlayerRot < 45) or (PlayerRot > 315)) then BlockZ = BlockZ - 1; else diff --git a/MCServer/Plugins/ProtectionAreas b/MCServer/Plugins/ProtectionAreas -Subproject 9edfee93048f214175cbed7eb2a3f77f7ac4abb +Subproject 7765048fa740b8f119db72a4ccc546504f86b2a diff --git a/MCServer/furnace.txt b/MCServer/furnace.txt index 1e98583ba..d6177184b 100644 --- a/MCServer/furnace.txt +++ b/MCServer/furnace.txt @@ -88,3 +88,4 @@ ! 269:1 = 200 # 1 Wooden Shovel -> 10 sec ! 290:1 = 200 # 1 Wooden Hoe -> 10 sec ! 268:1 = 200 # 1 Wooden Sword -> 10 sec + diff --git a/MCServer/monsters.ini b/MCServer/monsters.ini index b631fc1a9..c4bc8c810 100644 --- a/MCServer/monsters.ini +++ b/MCServer/monsters.ini @@ -44,7 +44,7 @@ MaxHealth=10 AttackRange=2.0 AttackRate=1 AttackDamage=4.0 -SightDistance=25.0 +SightDistance=64.0 MaxHealth=40 [ZombiePigman] @@ -185,4 +185,10 @@ AttackDamage=6.0 SightDistance=25.0 MaxHealth=100 +[Bat] +AttackRange=2.0 +AttackRate=1 +AttackDamage=0.0 +SightDistance=25.0 +MaxHealth=6 |