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author | STRWarrior <niels.breuker@hotmail.nl> | 2013-12-15 15:18:53 +0100 |
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committer | STRWarrior <niels.breuker@hotmail.nl> | 2013-12-15 15:18:53 +0100 |
commit | ae061d717b6b574c10471e590b4e88b2ee719538 (patch) | |
tree | d6f1f1737388e7bf65a475a1396d30bed745094b /MCServer | |
parent | Moved reading flags to the protocol. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | MCServer/Plugins/APIDump/APIDesc.lua | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua index b7dddec05..00510b426 100644 --- a/MCServer/Plugins/APIDump/APIDesc.lua +++ b/MCServer/Plugins/APIDump/APIDesc.lua @@ -1567,6 +1567,7 @@ a_Player:OpenWindow(Window); AddFoodExhaustion = { Params = "Exhaustion", Return = "", Notes = "Adds the specified number to the food exhaustion. Only positive numbers expected." }, AddToGroup = { Params = "GroupName", Return = "", Notes = "Temporarily adds the player to the specified group. The assignment is lost when the player disconnects." }, CalcLevelFromXp = { Params = "XPAmount", Return = "number", Notes = "Returns the level which is reached with the specified amount of XP. Inverse of XpForLevel()." }, + CanFly = { Return = "bool", Notes = "Returns if the player is able to fly." }, CanUseCommand = { Params = "Command", Return = "bool", Notes = "Returns true if the player is allowed to use the specified command." }, CloseWindow = { Params = "[CanRefuse]", Return = "", Notes = "Closes the currently open UI window. If CanRefuse is true (default), the window may refuse the closing." }, CloseWindowIfID = { Params = "WindowID, [CanRefuse]", Return = "", Notes = "Closes the currently open UI window if its ID matches the given ID. If CanRefuse is true (default), the window may refuse the closing." }, @@ -1605,6 +1606,7 @@ a_Player:OpenWindow(Window); HasPermission = { Params = "PermissionString", Return = "bool", Notes = "Returns true if the player has the specified permission" }, Heal = { Params = "HitPoints", Return = "", Notes = "Heals the player by the specified amount of HPs. Only positive amounts are expected. Sends a health update to the client." }, IsEating = { Params = "", Return = "bool", Notes = "Returns true if the player is currently eating the item in their hand." }, + IsFlying = { Return = "bool", Notes = "Returns true if the player is flying." }, IsGameModeAdventure = { Params = "", Return = "bool", Notes = "Returns true if the player is in the gmAdventure gamemode, or has their gamemode unset and the world is a gmAdventure world." }, IsGameModeCreative = { Params = "", Return = "bool", Notes = "Returns true if the player is in the gmCreative gamemode, or has their gamemode unset and the world is a gmCreative world." }, IsGameModeSurvival = { Params = "", Return = "bool", Notes = "Returns true if the player is in the gmSurvival gamemode, or has their gamemode unset and the world is a gmSurvival world." }, @@ -1621,8 +1623,10 @@ a_Player:OpenWindow(Window); RemoveFromGroup = { Params = "GroupName", Return = "", Notes = "Temporarily removes the player from the specified group. This change is lost when the player disconnects." }, Respawn = { Params = "", Return = "", Notes = "Restores the health, extinguishes fire, makes visible and sends the Respawn packet." }, SendMessage = { Params = "MessageString", Return = "", Notes = "Sends the specified message to the player." }, + SetCanFly = { Params = "CanFly", Notes = "Sets if the player can fly or not." }, SetCrouch = { Params = "IsCrouched", Return = "", Notes = "Sets the crouch state, broadcasts the change to other players." }, SetCurrentExperience = { Params = "XPAmount", Return = "", Notes = "Sets the current amount of experience (and indirectly, the XP level)." }, + SetFlying = { Params = "IsFlying", Notes = "Sets if the player is flying or not." }, SetFoodExhaustionLevel = { Params = "ExhaustionLevel", Return = "", Notes = "Sets the food exhaustion to the specified level." }, SetFoodLevel = { Params = "FoodLevel", Return = "", Notes = "Sets the food level (number of half-drumsticks on-screen)" }, SetFoodPoisonedTicksRemaining = { Params = "FoodPoisonedTicksRemaining", Return = "", Notes = "Sets the number of ticks remaining for food poisoning. Doesn't send foodpoisoning effect to the client, use FoodPoison() for that." }, |