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author | Alexander Harkness <bearbin@gmail.com> | 2014-10-11 19:32:21 +0200 |
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committer | Alexander Harkness <bearbin@gmail.com> | 2014-10-11 19:32:21 +0200 |
commit | 93833069a80fe4aec33a95148df39ad40671ddaf (patch) | |
tree | 2e6a335a60e618b5fe456ca8a586a2c5448c8c87 /MCServer/furnace.txt | |
parent | Reverted submodule changes. (diff) | |
parent | Merge pull request #1528 from kjanku1/master (diff) | |
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Diffstat (limited to 'MCServer/furnace.txt')
-rw-r--r-- | MCServer/furnace.txt | 115 |
1 files changed, 66 insertions, 49 deletions
diff --git a/MCServer/furnace.txt b/MCServer/furnace.txt index d6177184b..0c12a798d 100644 --- a/MCServer/furnace.txt +++ b/MCServer/furnace.txt @@ -10,25 +10,28 @@ # An Item is defined by an Item Type, an amount (and damage) # The damage is optional, and if not specified it's assumed to be 0 # -# -Cactus Green: -# 351 : 1 ( : 2 ) -# ItemType : Amount ( : Damage ) +# Cactus Green example: +# 351 : 2 ( , 1 ) +# ItemType : Damage ( , Amount ) +# or simple use the item name (marked in items.ini): +# CactusGreen ( , 1 ) # # # **** Recipe and result **** # -# 4:1@200=1:1 -> Produces 1 smooth stone from 1 cobblestone in 200 ticks (10 seconds) +# Cobble @ 200 = Stone -> Produces 1 smooth stone from 1 cobblestone in 200 ticks (10 seconds) # -# 4 : 1 @ 200 = 1 : 1 -# ItemType : Amount @ ticks = ItemID : Amount +# Write in full: +# Cobble : 0 , 1 @ 200 = 1 : 1 , 1 +# ItemType : Damage , Amount @ ticks = ItemType : Damage , Amount # # # **** Fuel **** # # !17:1 = 300 -> 1 Wood burns for 300 ticks (15 s) # -# ! 17 : 1 = 300 -# Fuel ItemType : Amount = ticks +# ! Wood , 1 = 300 +# Fuel ItemType , Amount = ticks # #******************************************************# @@ -39,20 +42,24 @@ #-------------------------- # Smelting recipes -4:1 @ 200 = 1:1 # 1 Cobblestone -> 1 Rock -15:1 @ 200 = 265:1 # 1 Iron Ore -> 1 Iron Ingot -14:1 @ 200 = 266:1 # 1 Gold Ore -> 1 Gold Ingot -153:1 @ 200 = 406:1 # 1 Quartz Ore -> 1 Quartz -12:1 @ 200 = 20:1 # 1 Sand -> 1 Glass -319:1 @ 200 = 320:1 # 1 Raw Pork -> 1 Cooked Pork -363:1 @ 200 = 364:1 # 1 Raw Beef -> 1 Cooked Beef (steak) -365:1 @ 200 = 366:1 # 1 Raw Chicken -> 1 Cooked Chicken -337:1 @ 200 = 336:1 # 1 Clay -> 1 Clay Brick -82:1 @ 200 = 172:1 # 1 Clay Block -> 1 Hardened Clay -87:1 @ 200 = 405:1 # 1 NetherRack -> 1 NetherBrick -349:1 @ 200 = 350:1 # 1 Raw Fish -> 1 Cooked Fish -17:1 @ 200 = 263:1:1 # 1 Log -> 1 Charcoal -81:1 @ 200 = 351:1:2 # 1 Cactus -> 1 Green Dye +Cobble = Stone +IronOre = IronIngot +GoldOre = GoldIngot +NetherQuartzOre = NetherQuartz +Sand = Glass +Pork = CookedPork +RawBeef = Steak +RawChicken = CookedChicken +Clay = Brick +ClayBlock = HardenedClay +TallGrass = NetherBrickItem +RawFish = CookedFish +Log = CharCoal +Cactus = GreenDye +WetSponge = Sponge +Stonebrick = CrackedStonebrick +RawRabbit = CookedRabbit +RawMutton = CookedMutton @@ -61,31 +68,41 @@ #-------------------------- # Fuels -! 263:1 = 1600 # 1 Coal -> 80 sec -! 263:1:1 = 1600 # 1 Charcoal -> 80 sec -! 126:1 = 15 # 1 Halfslab -> 7.5 sec -! 5:1 = 300 # 1 Planks -> 15 sec -! 280:1 = 100 # 1 Stick -> 5 sec -! 85:1 = 300 # 1 Fence -> 15 sec -! 53:1 = 300 # 1 Wooden Stairs -> 15 sec -! 58:1 = 300 # 1 Crafting Table -> 15 sec -! 47:1 = 300 # 1 Bookshelf -> 15 sec -! 54:1 = 300 # 1 Chest -> 15 sec -! 84:1 = 300 # 1 Jukebox -> 15 sec -! 327:1 = 20000 # 1 Lava Bucket -> 1000 sec -! 17:1 = 300 # 1 Wood -> 15 sec -! 6:1 = 100 # 1 Sapling -> 5 sec -! 173:1 = 16000 # 1 Coal Block -> 800 sec -! 369:1 = 2400 # 1 Blaze Rod -> 120 sec -! 25:1 = 300 # 1 Note Block -> 15 sec -! 151:1 = 300 # 1 Daylight Sensor -> 15 sec -! 107:1 = 300 # 1 Fence Gate -> 15 sec -! 167:1 = 300 # 1 Trapdoor -> 15 sec -! 146:1 = 300 # 1 Trapped Chest -> 15 sec -! 72:1 = 300 # 1 Pressure Plate -> 15 sec -! 270:1 = 200 # 1 Wooden Pickaxe -> 10 sec -! 271:1 = 200 # 1 Wooden Axe -> 10 sec -! 269:1 = 200 # 1 Wooden Shovel -> 10 sec -! 290:1 = 200 # 1 Wooden Hoe -> 10 sec -! 268:1 = 200 # 1 Wooden Sword -> 10 sec +! CharCoal = 1600 # -> 80 sec +! Coal = 1600 # -> 80 sec +! WoodenSlab = 15 # -> 7.5 sec +! Planks = 300 # -> 15 sec +! Stick = 100 # -> 5 sec +! Fence = 300 # -> 15 sec +! SpruceFence = 300 # -> 15 sec +! BirchFence = 300 # -> 15 sec +! JungleFence = 300 # -> 15 sec +! DarkOakFence = 300 # -> 15 sec +! AcaciaFence = 300 # -> 15 sec +! WoodStairs = 300 # -> 15 sec +! Workbench = 300 # -> 15 sec +! Bookshelf = 300 # -> 15 sec +! Chest = 300 # -> 15 sec +! Jukebox = 300 # -> 15 sec +! Lavabucket = 20000 # -> 1000 sec +! Log = 300 # -> 15 sec +! Sapling = 100 # -> 5 sec +! CoalBlock = 16000 # -> 800 sec +! BlazeRod = 2400 # -> 120 sec +! NoteBlock = 300 # -> 15 sec +! DaylightSensor = 300 # -> 15 sec +! FenceGate = 300 # -> 15 sec +! SpruceFenceGate = 300 # -> 15 sec +! BirchFenceGate = 300 # -> 15 sec +! JungleFenceGate = 300 # -> 15 sec +! DarkOakFenceGate = 300 # -> 15 sec +! Trapdoor = 300 # -> 15 sec +! TrappedChest = 300 # -> 15 sec +! WoodPlate = 300 # -> 15 sec +! WoodPickaxe = 200 # -> 10 sec +! WoodAxe = 200 # -> 10 sec +! WoodShovel = 200 # -> 10 sec +! WoodHoe = 200 # -> 10 sec +! WoodSword = 200 # -> 10 sec + |