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authorDaniel O'Brien <marmot.daniel@gmail.com>2013-11-15 14:07:42 +0100
committerDaniel O'Brien <marmot.daniel@gmail.com>2013-11-15 14:07:42 +0100
commit5e3614ce873c56c5aefbcf3a073e7ba58c5a7859 (patch)
tree9b222b739ce4ef5e6062872b6f174e013cd208c7 /MCServer/Plugins
parentadded cProtocol function to pass xp to client (diff)
parentAPIDump: Small fixes and additions. (diff)
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Diffstat (limited to 'MCServer/Plugins')
-rw-r--r--MCServer/Plugins/APIDump/APIDesc.lua179
-rw-r--r--MCServer/Plugins/Debuggers/Debuggers.lua37
2 files changed, 129 insertions, 87 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua
index 321f50732..741b912a6 100644
--- a/MCServer/Plugins/APIDump/APIDesc.lua
+++ b/MCServer/Plugins/APIDump/APIDesc.lua
@@ -403,20 +403,12 @@ g_APIDesc =
in the world. Note that doublechests consist of two separate cChestEntity objects, they do not collaborate
in any way.</p>
<p>
- The chest entity can be created by the plugins only in the {{OnChunkGenerating}} and
- {{OnChunkGenerated}} hooks, as part of the new chunk being generated. Plugins may generate chests
- with contents in this way.</p>
- <p>
To manipulate a chest already in the game, you need to use {{cWorld}}'s callback mechanism with
either DoWithChestAt() or ForEachChestInChunk() function. See the code example below
]],
Inherits = "cBlockEntityWithItems",
- Functions =
- {
- constructor = { Params = "BlockX, BlockY, BlockZ", Return = "cChestEntity", Notes = "Creates a new cChestEntity object. To be used only in the chunk generating hooks {{OnChunkGenerating}} and {{OnChunkGenerated}}." },
- },
Constants =
{
ContentsHeight = { Notes = "Height of the contents' {{cItemGrid|ItemGrid}}, as required by the parent class, {{cBlockEntityWithItems}}" },
@@ -466,6 +458,7 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
{ Params = "MinRelX, MaxRelX, MinRelY, MaxRelY, MinRelZ, MaxRelZ, BlockType, BlockMeta", Return = "", Notes = "Fills those blocks of the cuboid (specified in relative coords) that are considered non-floor (air, water) with the specified block type and meta. Cuboid may reach outside the chunk, only the part intersecting with this chunk is filled." },
},
GetBiome = { Params = "RelX, RelZ", Return = "EMCSBiome", Notes = "Returns the biome at the specified relative coords" },
+ GetBlockEntity = { Params = "RelX, RelY, RelZ", Return = "{{cBlockEntity}} descendant", Notes = "Returns the block entity for the block at the specified coords. Creates it if it doesn't exist. Returns nil if the block has no block entity capability." },
GetBlockMeta = { Params = "RelX, RelY, RelZ", Return = "NIBBLETYPE", Notes = "Returns the block meta at the specified relative coords" },
GetBlockType = { Params = "RelX, RelY, RelZ", Return = "BLOCKTYPE", Notes = "Returns the block type at the specified relative coords" },
GetBlockTypeMeta = { Params = "RelX, RelY, RelZ", Return = "BLOCKTYPE, NIBBLETYPE", Notes = "Returns the block type and meta at the specified relative coords" },
@@ -504,7 +497,42 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
Constants =
{
},
- },
+ AdditionalInfo =
+ {
+ {
+ Header = "Manipulating block entities",
+ Contents = [[
+ To manipulate block entities while the chunk is generated, first use SetBlockTypeMeta() to set
+ the correct block type and meta at the position. Then use the GetBlockEntity() to create and
+ return the correct block entity instance. Finally, use {{tolua}}.cast() to cast to the proper
+ type.</p>
+ Note that you don't need to check if a block entity has previously existed at the place, because
+ GetBlockEntity() will automatically re-create the correct type for you.</p>
+ <p>
+ The following code is taken from the Debuggers plugin, it creates a sign at each chunk's [0, 0]
+ coords, with the text being the chunk coords:
+<pre class="prettyprint lang-lua">
+function OnChunkGenerated(a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc)
+ -- Get the topmost block coord:
+ local Height = a_ChunkDesc:GetHeight(0, 0);
+
+ -- Create a sign there:
+ a_ChunkDesc:SetBlockTypeMeta(0, Height + 1, 0, E_BLOCK_SIGN_POST, 0);
+ local BlockEntity = a_ChunkDesc:GetBlockEntity(0, Height + 1, 0);
+ if (BlockEntity ~= nil) then
+ LOG("Setting sign lines...");
+ local SignEntity = tolua.cast(BlockEntity, "cSignEntity");
+ SignEntity:SetLines("Chunk:", tonumber(a_ChunkX) .. ", " .. tonumber(a_ChunkZ), "", "(Debuggers)");
+ end
+
+ -- Update the heightmap:
+ a_ChunkDesc:SetHeight(0, 0, Height + 1);
+end
+</pre>
+ ]],
+ },
+ }, -- AdditionalInfo
+ }, -- cChunkDesc
cClientHandle =
{
@@ -642,40 +670,31 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
cDispenserEntity =
{
- Desc = [[This class represents a dispenser block entity in the world. Most of this block entity's functionality is implemented in the {{cDropSpenserEntity|cDropSpenserEntity}} class that represents the behavior common with a {{cDropperEntity|dropper}} entity.
-</p>
- <p>An object of this class can be created from scratch when generating chunks ({{OnChunkGenerated|OnChunkGenerated}} and {{OnChunkGenerating|OnChunkGenerating}} hooks).
-]],
- Functions =
- {
- constructor = { Params = "BlockX, BlockY, BlockZ", Return = "cDispenserEntity", Notes = "Creates a new cDispenserEntity at the specified coords" },
- },
- Constants =
- {
- },
+ Desc = [[
+ This class represents a dispenser block entity in the world. Most of this block entity's
+ functionality is implemented in the {{cDropSpenserEntity|cDropSpenserEntity}} class that represents
+ the behavior common with a {{cDropperEntity|dropper}} entity.
+ ]],
Inherits = "cDropSpenserEntity",
},
cDropperEntity =
{
- Desc = [[This class represents a dropper block entity in the world. Most of this block entity's functionality is implemented in the {{cDropSpenserEntity|cDropSpenserEntity}} class that represents the behavior common with the {{cDispenserEntity|dispenser}} entity.
-</p>
- <p>An object of this class can be created from scratch when generating chunks ({{OnChunkGenerated|OnChunkGenerated}} and {{OnChunkGenerating|OnChunkGenerating}} hooks).
-]],
- Functions =
- {
- constructor = { Params = "BlockX, BlockY, BlockZ", Return = "cDropperEntity", Notes = "Creates a new cDropperEntity at the specified coords" },
- },
- Constants =
- {
- },
+ Desc = [[
+ This class represents a dropper block entity in the world. Most of this block entity's functionality
+ is implemented in the {{cDropSpenserEntity|cDropSpenserEntity}} class that represents the behavior
+ common with the {{cDispenserEntity|dispenser}} entity.</p>
+ <p>
+ An object of this class can be created from scratch when generating chunks ({{OnChunkGenerated|OnChunkGenerated}} and {{OnChunkGenerating|OnChunkGenerating}} hooks).
+ ]],
Inherits = "cDropSpenserEntity",
- },
+ }, -- cDropperEntity
cDropSpenserEntity =
{
- Desc = [[This is a class that implements behavior common to both {{cDispenserEntity|dispensers}} and {{cDropperEntity|droppers}}.
-]],
+ Desc = [[
+ This is a class that implements behavior common to both {{cDispenserEntity|dispensers}} and {{cDropperEntity|droppers}}.
+ ]],
Functions =
{
Activate = { Params = "", Return = "", Notes = "Sets the block entity to dropspense an item in the next tick" },
@@ -687,9 +706,8 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
ContentsWidth = { Notes = "Width (X) of the {{cItemGrid}} representing the contents" },
ContentsHeight = { Notes = "Height (Y) of the {{cItemGrid}} representing the contents" },
},
-
Inherits = "cBlockEntityWithItems";
- },
+ }, -- cDropSpenserEntity
cEnchantments =
{
@@ -738,6 +756,8 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
enchInfinity = { Notes = "" },
enchKnockback = { Notes = "" },
enchLooting = { Notes = "" },
+ enchLuckOfTheSea = { Notes = "" },
+ enchLure = { Notes = "" },
enchPower = { Notes = "" },
enchProjectileProtection = { Notes = "" },
enchProtection = { Notes = "" },
@@ -913,7 +933,6 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
cFile:Delete("/usr/bin/virus.exe");
</pre></p>
]],
-
Functions =
{
Copy = { Params = "SrcFileName, DstFileName", Return = "bool", Notes = "Copies a single file to a new destination. Returns true if successful. Fails if the destination already exists." },
@@ -925,8 +944,7 @@ cFile:Delete("/usr/bin/virus.exe");
IsFolder = { Params = "Path", Return = "bool", Notes = "Returns true if the specified path points to an existing folder." },
Rename = { Params = "OrigPath, NewPath", Return = "bool", Notes = "Renames a file or a folder. Returns true if successful. Undefined result if NewPath already exists." },
},
-
- },
+ }, -- cFile
cFireChargeEntity =
{
@@ -938,11 +956,11 @@ cFile:Delete("/usr/bin/virus.exe");
cFurnaceEntity =
{
- Desc = [[This class represents a furnace block entity in the world. An object of this class can be created from scratch when generating chunks ({{OnChunkGenerated|OnChunkGenerated}} and {{OnChunkGenerating|OnChunkGenerating}} hooks)
-]],
+ Desc = [[
+ This class represents a furnace block entity in the world.
+ ]],
Functions =
{
- constructor = { Params = "BlockX, BlockY, BlockZ, BlockType, BlockMeta", Return = "cFurnaceEntity", Notes = "Creates a new cFurnaceEntity at the specified coords and the specified block type / meta" },
GetCookTimeLeft = { Params = "", Return = "number", Notes = "Returns the time until the current item finishes cooking, in ticks" },
GetFuelBurnTimeLeft = { Params = "", Return = "number", Notes = "Returns the time until the current fuel is depleted, in ticks" },
GetFuelSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the fuel slot" },
@@ -996,14 +1014,10 @@ cFile:Delete("/usr/bin/virus.exe");
cHopperEntity =
{
Desc = [[
- This class represents a hopper block entity in the world.</p>
- <p>
- Plugins may use this class during chunk generation ({{OnChunkGenerated|HOOK_CHUNK_GENERATED}} and
- {{OnChunkGenerating|HOOK_CHUNK_GENERATING}}) to add hoppers to the generated chunk.
+ This class represents a hopper block entity in the world.
]],
Functions =
{
- constructor = { Params = "BlockX, BlockY, BlockZ", Return = "cHopperEntity", Notes = "Creates and returns a new hopper at the specified coords." },
GetOutputBlockPos = { Params = "BlockMeta", Return = "bool, BlockX, BlockY, BlockZ", Notes = "Returns whether the hopper is attached, and if so, the block coords of the block receiving the output items, based on the given meta." },
},
Constants =
@@ -1255,6 +1269,7 @@ These ItemGrids are available in the API and can be manipulated by the plugins,
DamageItem = { Params = "[Amount]", Return = "bool", Notes = "Adds the specified damage. Returns true when damage reaches max value and the item should be destroyed (but doesn't destroy the item)" },
Empty = { Params = "", Return = "", Notes = "Resets the instance to an empty item" },
GetMaxDamage = { Params = "", Return = "number", Notes = "Returns the maximum value for damage that this item can get before breaking; zero if damage is not accounted for for this item type" },
+ GetMaxStackSize = { Params = "", Return = "number", Notes = "Returns the maximum stack size for this item." },
IsDamageable = { Params = "", Return = "bool", Notes = "Returns true if this item does account for its damage" },
IsEmpty = { Params = "", Return = "bool", Notes = "Returns true if this object represents an empty item (zero count or invalid ID)" },
IsEqual = { Params = "cItem", Return = "bool", Notes = "Returns true if the item in the parameter is the same as the one stored in the object (type, damage and enchantments)" },
@@ -1452,6 +1467,22 @@ end
},
}, -- cItems
+ cJukeboxEntity =
+ {
+ Desc = [[
+ This class represents a jukebox in the world. It can play the records, either when the
+ {{cPlayer|player}} uses the record on the jukebox, or when a plugin instructs it to play.
+ ]],
+ Inherits = "cBlockEntity",
+ Functions =
+ {
+ EjectRecord = { Params = "", Return = "", Notes = "Ejects the current record as a {{cPickup|pickup}}. No action if there's no current record. To remove record without generating the pickup, use SetRecord(0)" },
+ GetRecord = { Params = "", Return = "number", Notes = "Returns the record currently present. Zero for no record, E_ITEM_*_DISC for records." },
+ PlayRecord = { Params = "", Return = "", Notes = "Plays the currently present record. No action if there's no current record." },
+ SetRecord = { Params = "number", Return = "", Notes = "Sets the currently present record. Use zero for no record, or E_ITEM_*_DISC for records." },
+ },
+ }, -- cJukeboxEntity
+
cLineBlockTracer =
{
Desc = [[Objects of this class provide an easy-to-use interface to tracing lines through individual
@@ -1683,7 +1714,26 @@ a_Player:OpenWindow(Window);
mtZombiePigman = { Notes = "" },
},
Inherits = "cPawn",
- },
+ }, -- cMonster
+
+ cNoteEntity =
+ {
+ Desc = [[
+ This class represents a note block entity in the world. It takes care of the note block's pitch,
+ and also can play the sound, either when the {{cPlayer|player}} right-clicks it, redstone activates
+ it, or upon a plugin's request.</p>
+ <p>
+ The pitch is stored as an integer between 0 and 24.
+ ]],
+ Functions =
+ {
+ GetPitch = { Params = "", Return = "number", Notes = "Returns the current pitch set for the block" },
+ IncrementPitch = { Params = "", Return = "", Notes = "Adds 1 to the current pitch. Wraps around to 0 when the pitch cannot go any higher." },
+ MakeSound = { Params = "", Return = "", Notes = "Plays the sound for all {{cClientHandle|clients}} near this block." },
+ SetPitch = { Params = "Pitch", Return = "", Notes = "Sets a new pitch for the block." },
+ },
+ Inherits = "cBlockEntity",
+ }, -- cNoteEntity
cPawn =
{
@@ -1852,7 +1902,7 @@ a_Player:OpenWindow(Window);
<pre class="prettyprint lang-lua">
cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage);
</pre></p>
-]],
+ ]],
Functions =
{
AddHook =
@@ -1872,7 +1922,6 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage);
},
DisablePlugin = { Params = "PluginName", Return = "bool", Notes = "Disables a plugin specified by its name. Returns true if the plugin was disabled, false if it wasn't found or wasn't active." },
ExecuteCommand = { Params = "{{cPlayer|Player}}, CommandStr", Return = "bool", Notes = "Executes the command as if given by the specified Player. Checks permissions. Returns true if executed." },
- ExecuteConsoleCommand = { Params = "CommandStr", Return = "bool", Notes = "Executes the command as if given on the server console. Returns true if executed." },
FindPlugins = { Params = "", Return = "", Notes = "Refreshes the list of plugins to include all folders inside the Plugins folder (potentially new disabled plugins)" },
ForceExecuteCommand = { Params = "{{cPlayer|Player}}, CommandStr", Return = "bool", Notes = "Same as ExecuteCommand, but doesn't check permissions" },
ForEachCommand = { Params = "CallbackFn", Return = "bool", Notes = "Calls the CallbackFn function for each command that has been bound using BindCommand(). The CallbackFn has the following signature: <pre class=\"prettyprint lang-lua\">function(Command, Permission, HelpString)</pre>. If the callback returns true, the enumeration is aborted and this API function returns false; if it returns false or no value, the enumeration continues with the next command, and the API function returns true." },
@@ -2000,8 +2049,8 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage);
GetVirtualRAMUsage = { Params = "", Return = "number", Notes = "Returns the amount of virtual RAM that the entire MCServer process is using, in KiB. Negative if the OS doesn't support this query." },
GetWebAdmin = { Params = "", Return = "{{cWebAdmin|cWebAdmin}}", Notes = "Returns the cWebAdmin object." },
GetWorld = { Params = "WorldName", Return = "{{cWorld|cWorld}}", Notes = "Returns the cWorld object of the given world. It returns nil if there is no world with the given name." },
- QueueExecuteConsoleCommand = { Params = "Message", Return = "", Notes = "Queues a console command for execution through the cServer class. The command will be executed in the tick thread The command's output will be sent to console " .. '"stop" and "restart" commands have special handling.' },
- SaveAllChunks = { Params = "", Return = "", Notes = "Saves all the chunks in all the worlds." },
+ QueueExecuteConsoleCommand = { Params = "Message", Return = "", Notes = "Queues a console command for execution through the cServer class. The command will be executed in the tick thread. The command's output will be sent to console." },
+ SaveAllChunks = { Params = "", Return = "", Notes = "Saves all the chunks in all the worlds. Note that the saving is queued on each world's tick thread and this functions returns before the chunks are actually saved." },
SetPrimaryServerVersion = { Params = "Protocol Version", Return = "", Notes = "Sets the servers PrimaryServerVersion to the given protocol number." }
},
Constants =
@@ -2030,35 +2079,22 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage);
Constants =
{
},
- },
+ }, -- cServer
cSignEntity =
{
Desc = [[
A sign entity represents a sign in the world. This class is only used when generating chunks, so
- that the plugins may generate signs within new chunks.
+ that the plugins may generate signs within new chunks. See the code example in {{cChunkDesc}}.
]],
Functions =
{
+ GetLine = { Params = "LineIndex", Return = "string", Notes = "Returns the specified line. LineIndex is expected between 0 and 3. Returns empty string and logs to server console when LineIndex is invalid." },
+ SetLine = { Params = "LineIndex, LineText", Return = "", Notes = "Sets the specified line. LineIndex is expected between 0 and 3. Logs to server console when LineIndex is invalid." },
+ SetLines = { Params = "Line1, Line2, Line3, Line4", Return = "", Notes = "Sets all the sign's lines at once." },
},
- Constants =
- {
- },
-
Inherits = "cBlockEntity";
- },
-
- cStringMap =
- {
- Desc = [[cStringMap is an object that maps strings with strings, it's also known as a dictionary
-]],
- Functions =
- {
- },
- Constants =
- {
- },
- },
+ }, -- cSignEntity
cThrownEggEntity =
{
@@ -2238,7 +2274,6 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage);
},
GetBlockSkyLight = { Params = "BlockX, BlockY, BlockZ", Return = "number", Notes = "Returns the block skylight of the block at the specified coords, or 0 if the appropriate chunk is not loaded." },
GetBlockTypeMeta = { Params = "BlockX, BlockY, BlockZ", Return = "BlockValid, BlockType, BlockMeta", Notes = "Returns the block type and metadata for the block at the specified coords. The first value specifies if the block is in a valid loaded chunk, the other values are valid only if BlockValid is true." },
- GetClassStatic = { Params = "", Return = "string", Notes = "Returns the name of the class, \"cWorld\"." },
GetDimension = { Params = "", Return = "eDimension", Notes = "Returns the dimension of the world - dimOverworld, dimNether or dimEnd." },
GetGameMode = { Params = "", Return = "eGameMode", Notes = "Returns the gamemode of the world - gmSurvival, gmCreative or gmAdventure." },
GetGeneratorQueueLength = { Params = "", Return = "number", Notes = "Returns the number of chunks that are queued in the chunk generator." },
diff --git a/MCServer/Plugins/Debuggers/Debuggers.lua b/MCServer/Plugins/Debuggers/Debuggers.lua
index cd7da359b..7b1217b95 100644
--- a/MCServer/Plugins/Debuggers/Debuggers.lua
+++ b/MCServer/Plugins/Debuggers/Debuggers.lua
@@ -26,6 +26,7 @@ function Initialize(Plugin)
cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChat);
cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_RIGHT_CLICKING_ENTITY, OnPlayerRightClickingEntity);
cPluginManager.AddHook(cPluginManager.HOOK_WORLD_TICK, OnWorldTick);
+ cPluginManager.AddHook(cPluginManager.HOOK_CHUNK_GENERATED, OnChunkGenerated);
PluginManager = cRoot:Get():GetPluginManager();
PluginManager:BindCommand("/le", "debuggers", HandleListEntitiesCmd, "- Shows a list of all the loaded entities");
@@ -500,32 +501,38 @@ end
-function OnChunkGenerated(World, ChunkX, ChunkZ, ChunkDesc)
- -- Test ChunkDesc / BlockArea interaction
- local BlockArea = cBlockArea();
- ChunkDesc:ReadBlockArea(BlockArea, 0, 15, 50, 70, 0, 15);
-
- -- BlockArea:SaveToSchematicFile("ChunkBlocks_" .. ChunkX .. "_" .. ChunkZ .. ".schematic");
-
- ChunkDesc:WriteBlockArea(BlockArea, 5, 115, 5);
- return false;
+function OnChat(a_Player, a_Message)
+ return false, "blabla " .. a_Message;
end
-function OnChat(a_Player, a_Message)
- return false, "blabla " .. a_Message;
+function OnPlayerRightClickingEntity(a_Player, a_Entity)
+ LOG("Player " .. a_Player:GetName() .. " right-clicking entity ID " .. a_Entity:GetUniqueID() .. ", a " .. a_Entity:GetClass());
+ return false;
end
-function OnPlayerRightClickingEntity(a_Player, a_Entity)
- LOG("Player " .. a_Player:GetName() .. " right-clicking entity ID " .. a_Entity:GetUniqueID() .. ", a " .. a_Entity:GetClass());
- return false;
+function OnChunkGenerated(a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc)
+ -- Get the topmost block coord:
+ local Height = a_ChunkDesc:GetHeight(0, 0);
+
+ -- Create a sign there:
+ a_ChunkDesc:SetBlockTypeMeta(0, Height + 1, 0, E_BLOCK_SIGN_POST, 0);
+ local BlockEntity = a_ChunkDesc:GetBlockEntity(0, Height + 1, 0);
+ if (BlockEntity ~= nil) then
+ LOG("Setting sign lines...");
+ local SignEntity = tolua.cast(BlockEntity, "cSignEntity");
+ SignEntity:SetLines("Chunk:", tonumber(a_ChunkX) .. ", " .. tonumber(a_ChunkZ), "", "(Debuggers)");
+ end
+
+ -- Update the heightmap:
+ a_ChunkDesc:SetHeight(0, 0, Height + 1);
end
@@ -844,4 +851,4 @@ function HandleAddExperience(a_Split, a_Player)
a_Player:AddExperience(200);
return true;
-end \ No newline at end of file
+end