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author | Howaner <franzi.moos@googlemail.com> | 2014-11-29 15:20:44 +0100 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-11-29 15:20:44 +0100 |
commit | 2478e290f9f7f6a74bba4ac885cfaef6327bc9ee (patch) | |
tree | 54d9f9d97e3a1ed850f63292e002938e3d8d3ff0 /MCServer/Plugins | |
parent | Merge branch 'master' into MobSpawner (diff) | |
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Diffstat (limited to 'MCServer/Plugins')
-rw-r--r-- | MCServer/Plugins/APIDump/APIDesc.lua | 20 | ||||
-rw-r--r-- | MCServer/Plugins/APIDump/Classes/BlockEntities.lua | 37 |
2 files changed, 51 insertions, 6 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua index 9b87781a6..832540d3e 100644 --- a/MCServer/Plugins/APIDump/APIDesc.lua +++ b/MCServer/Plugins/APIDump/APIDesc.lua @@ -1668,13 +1668,14 @@ a_Player:OpenWindow(Window); SetCustomName = { Params = "string", Return = "", Notes = "Sets the custom name of the monster. You see the name over the monster. If you want to disable the custom name, simply set an empty string." }, IsCustomNameAlwaysVisible = { Params = "", Return = "bool", Notes = "Is the custom name of this monster always visible? If not, you only see the name when you sight the mob." }, SetCustomNameAlwaysVisible = { Params = "bool", Return = "", Notes = "Sets the custom name visiblity of this monster. If it's false, you only see the name when you sight the mob. If it's true, you always see the custom name." }, - FamilyFromType = { Params = "{{cMonster#MobType|MobType}}", Return = "{{cMonster#MobFamily|MobFamily}}", Notes = "(STATIC) Returns the mob family ({{cMonster#MobFamily|mfXXX}} constants) based on the mob type ({{cMonster#MobType|mtXXX}} constants)" }, + FamilyFromType = { Params = "{{Globals#MobType|MobType}}", Return = "{{cMonster#MobFamily|MobFamily}}", Notes = "(STATIC) Returns the mob family ({{cMonster#MobFamily|mfXXX}} constants) based on the mob type ({{Globals#MobType|mtXXX}} constants)" }, GetMobFamily = { Params = "", Return = "{{cMonster#MobFamily|MobFamily}}", Notes = "Returns this mob's family ({{cMonster#MobFamily|mfXXX}} constant)" }, - GetMobType = { Params = "", Return = "{{cMonster#MobType|MobType}}", Notes = "Returns the type of this mob ({{cMonster#MobType|mtXXX}} constant)" }, + GetMobType = { Params = "", Return = "{{Globals#MobType|MobType}}", Notes = "Returns the type of this mob ({{Globals#MobType|mtXXX}} constant)" }, GetSpawnDelay = { Params = "{{cMonster#MobFamily|MobFamily}}", Return = "number", Notes = "(STATIC) Returns the spawn delay - the number of game ticks between spawn attempts - for the specified mob family." }, - MobTypeToString = { Params = "{{cMonster#MobType|MobType}}", Return = "string", Notes = "(STATIC) Returns the string representing the given mob type ({{cMonster#MobType|mtXXX}} constant), or empty string if unknown type." }, + MobTypeToString = { Params = "{{Globals#MobType|MobType}}", Return = "string", Notes = "(STATIC) Returns the string representing the given mob type ({{Globals#MobType|mtXXX}} constant), or empty string if unknown type." }, + MobTypeToVanillaName = { Params = "{{Globals#MobType|MobType}}", Return = "string", Notes = "(STATIC) Returns the correct vanilla name of the given mob type, or empty string if unknown type." }, MoveToPosition = { Params = "Position", Return = "", Notes = "Moves mob to the specified position" }, - StringToMobType = { Params = "string", Return = "{{cMonster#MobType|MobType}}", Notes = "(STATIC) Returns the mob type ({{cMonster#MobType|mtXXX}} constant) parsed from the string type (\"creeper\"), or mtInvalidType if unrecognized." }, + StringToMobType = { Params = "string", Return = "{{Globals#MobType|MobType}}", Notes = "(STATIC) Returns the mob type ({{Globals#MobType|mtXXX}} constant) parsed from the string type (\"creeper\"), or mtInvalidType if unrecognized." }, GetRelativeWalkSpeed = { Params = "", Return = "number", Notes = "Returns the relative walk speed of this mob. Standard is 1.0" }, SetRelativeWalkSpeed = { Params = "number", Return = "", Notes = "Sets the relative walk speed of this mob. Standard is 1.0" }, }, @@ -2571,7 +2572,7 @@ World:ForEachEntity( return; end local Monster = tolua.cast(a_Entity, "cMonster"); -- Get the cMonster out of cEntity, now that we know the entity represents one. - if (Monster:GetMobType() == cMonster.mtSpider) then + if (Monster:GetMobType() == mtSpider) then Monster:TeleportToCoords(Monster:GetPosX(), Monster:GetPosY() + 100, Monster:GetPosZ()); end end @@ -2928,7 +2929,7 @@ end StringToDamageType = {Params = "string", Return = "{{Globals#DamageType|DamageType}}", Notes = "Converts a string representation to a {{Globals#DamageType|DamageType}} enumerated value."}, StringToDimension = {Params = "string", Return = "{{Globals#WorldDimension|Dimension}}", Notes = "Converts a string representation to a {{Globals#WorldDimension|Dimension}} enumerated value"}, StringToItem = {Params = "string, {{cItem|cItem}}", Return = "bool", Notes = "Parses the given string and sets the item; returns true if successful"}, - StringToMobType = {Params = "string", Return = "{{cMonster#MobType|MobType}}", Notes = "Converts a string representation to a {{cMonster#MobType|MobType}} enumerated value"}, + StringToMobType = {Params = "string", Return = "{{Globals#MobType|MobType}}", Notes = "Converts a string representation to a {{Globals#MobType|MobType}} enumerated value"}, StripColorCodes = {Params = "string", Return = "string", Notes = "Removes all control codes used by MC for colors and styles"}, TrimString = {Params = "string", Return = "string", Notes = "Trims whitespace at both ends of the string"}, md5 = {Params = "string", Return = "string", Notes = "converts a string to an md5 hash"}, @@ -3014,6 +3015,13 @@ end gmXXX constants, the eGameMode_ constants are deprecated and will be removed from the API. ]], }, + MobType = + { + Include = { "^mt.*" }, + TextBefore = [[ + The following constants are used for the mob types. + ]], + }, Weather = { Include = { "^eWeather_.*", "wSunny", "wRain", "wStorm", "wThunderstorm" }, diff --git a/MCServer/Plugins/APIDump/Classes/BlockEntities.lua b/MCServer/Plugins/APIDump/Classes/BlockEntities.lua index 90ebf12e6..daa658654 100644 --- a/MCServer/Plugins/APIDump/Classes/BlockEntities.lua +++ b/MCServer/Plugins/APIDump/Classes/BlockEntities.lua @@ -231,6 +231,43 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(), }, }, -- cJukeboxEntity + cMobHeadEntity = + { + Desc = [[ + This class represents a mob head block entity in the world. + ]], + Inherits = "cBlockEntity", + Functions = + { + SetType = { Params = "eMobHeadType", Return = "", Notes = "Set the type of the mob head" }, + SetRotation = { Params = "eMobHeadRotation", Return = "", Notes = "Sets the rotation of the mob head" }, + SetOwner = { Params = "string", Return = "", Notes = "Set the player name for mob heads with player type" }, + GetType = { Params = "", Return = "eMobHeadType", Notes = "Returns the type of the mob head" }, + GetRotation = { Params = "", Return = "eMobHeadRotation", Notes = "Returns the rotation of the mob head" }, + GetOwner = { Params = "", Return = "string", Notes = "Returns the player name of the mob head" }, + }, + }, -- cMobHeadEntity + + cMobSpawnerEntity = + { + Desc = [[ + This class represents a mob spawner block entity in the world. + ]], + Inherits = "cBlockEntity", + Functions = + { + UpdateActiveState = { Params = "", Return = "", Notes = "Upate the active flag from the mob spawner. This function will called every 5 seconds from the Tick() function." }, + ResetTimer = { Params = "", Return = "", Notes = "Sets the spawn delay to a new random value." }, + SpawnEntity = { Params = "", Return = "", Notes = "Spawns the entity. This function automaticly change the spawn delay!" }, + GetEntity = { Params = "", Return = "{{Globals#MobType|MobType}}", Notes = "Returns the entity type that will be spawn by this mob spawner." }, + SetEntity = { Params = "{{Globals#MobType|MobType}}", Return = "", Notes = "Sets the entity type who will be spawn by this mob spawner." }, + GetSpawnDelay = { Params = "", Return = "number", Notes = "Returns the spawn delay. This is the tick delay that is needed to spawn new monsters." }, + SetSpawnDelay = { Params = "number", Return = "", Notes = "Sets the spawn delay." }, + GetNearbyPlayersNum = { Params = "", Return = "number", Notes = "Returns the amount of the nearby players in a 16-block radius." }, + GetNearbyMonsterNum = { Params = "", Return = "number", Notes = "Returns the amount of this monster type in a 8-block radius (Y: 4-block radius)." }, + }, + }, -- cMobSpawnerEntity + cNoteEntity = { Desc = [[ |