diff options
author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-12-13 13:11:01 +0100 |
---|---|---|
committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-12-13 13:11:01 +0100 |
commit | 4b20a615192baeb5ef0a04a10161a03428cda8cd (patch) | |
tree | c6f25102267b0cc4a444f6e746679405948142b0 /MCServer/Plugins | |
parent | Fixed compilation? (diff) | |
parent | Merge pull request #1660 from Seadragon91/master (diff) | |
download | cuberite-4b20a615192baeb5ef0a04a10161a03428cda8cd.tar cuberite-4b20a615192baeb5ef0a04a10161a03428cda8cd.tar.gz cuberite-4b20a615192baeb5ef0a04a10161a03428cda8cd.tar.bz2 cuberite-4b20a615192baeb5ef0a04a10161a03428cda8cd.tar.lz cuberite-4b20a615192baeb5ef0a04a10161a03428cda8cd.tar.xz cuberite-4b20a615192baeb5ef0a04a10161a03428cda8cd.tar.zst cuberite-4b20a615192baeb5ef0a04a10161a03428cda8cd.zip |
Diffstat (limited to 'MCServer/Plugins')
-rw-r--r-- | MCServer/Plugins/APIDump/APIDesc.lua | 36 | ||||
-rw-r--r-- | MCServer/Plugins/APIDump/Classes/BlockEntities.lua | 37 | ||||
-rw-r--r-- | MCServer/Plugins/APIDump/Classes/Projectiles.lua | 24 | ||||
m--------- | MCServer/Plugins/Core | 0 | ||||
-rw-r--r-- | MCServer/Plugins/Debuggers/Debuggers.lua | 124 | ||||
-rw-r--r-- | MCServer/Plugins/Debuggers/Info.lua | 223 | ||||
-rw-r--r-- | MCServer/Plugins/InfoDump.lua | 13 | ||||
-rw-r--r-- | MCServer/Plugins/InfoReg.lua | 1 |
8 files changed, 402 insertions, 56 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua index 6a151b5ef..72dcce5e4 100644 --- a/MCServer/Plugins/APIDump/APIDesc.lua +++ b/MCServer/Plugins/APIDump/APIDesc.lua @@ -534,6 +534,7 @@ end GetUUID = { Params = "", Return = "string", Notes = "Returns the authentication-based UUID of the client. This UUID should be used to identify the player when persisting any player-related data. Returns a 32-char UUID (no dashes)" }, GetUsername = { Params = "", Return = "string", Notes = "Returns the username that the client has provided" }, GetViewDistance = { Params = "", Return = "number", Notes = "Returns the viewdistance (number of chunks loaded for the player in each direction)" }, + GetRequestedViewDistance = { Params = "", Return = "number", Notes = "Returns the view distance that the player request, not the used view distance." }, HasPluginChannel = { Params = "ChannelName", Return = "bool", Notes = "Returns true if the client has registered to receive messages on the specified plugin channel." }, IsUUIDOnline = { Params = "UUID", Return = "bool", Notes = "(STATIC) Returns true if the UUID is generated by online auth, false if it is an offline-generated UUID. We use Version-3 UUIDs for offline UUIDs, online UUIDs are Version-4, thus we can tell them apart. Accepts both 32-char and 36-char UUIDs (with and without dashes). If the string given is not a valid UUID, returns false."}, Kick = { Params = "Reason", Return = "", Notes = "Kicks the user with the specified reason" }, @@ -614,7 +615,7 @@ function OnPlayerJoined(a_Player) -- Send an example composite chat message to the player: a_Player:SendMessage(cCompositeChat() :AddTextPart("Hello, ") - :AddUrlPart(a_Player:GetName(), "www.mc-server.org", "u@2") -- Colored underlined link + :AddUrlPart(a_Player:GetName(), "http://www.mc-server.org", "u@2") -- Colored underlined link :AddSuggestCommandPart(", and welcome.", "/help", "u") -- Underlined suggest-command :AddRunCommandPart(" SetDay", "/time set 0") -- Regular text that will execute command when clicked :SetMessageType(mtJoin) -- It is a join-message @@ -1667,13 +1668,14 @@ a_Player:OpenWindow(Window); SetCustomName = { Params = "string", Return = "", Notes = "Sets the custom name of the monster. You see the name over the monster. If you want to disable the custom name, simply set an empty string." }, IsCustomNameAlwaysVisible = { Params = "", Return = "bool", Notes = "Is the custom name of this monster always visible? If not, you only see the name when you sight the mob." }, SetCustomNameAlwaysVisible = { Params = "bool", Return = "", Notes = "Sets the custom name visiblity of this monster. If it's false, you only see the name when you sight the mob. If it's true, you always see the custom name." }, - FamilyFromType = { Params = "{{cMonster#MobType|MobType}}", Return = "{{cMonster#MobFamily|MobFamily}}", Notes = "(STATIC) Returns the mob family ({{cMonster#MobFamily|mfXXX}} constants) based on the mob type ({{cMonster#MobType|mtXXX}} constants)" }, + FamilyFromType = { Params = "{{Globals#MobType|MobType}}", Return = "{{cMonster#MobFamily|MobFamily}}", Notes = "(STATIC) Returns the mob family ({{cMonster#MobFamily|mfXXX}} constants) based on the mob type ({{Globals#MobType|mtXXX}} constants)" }, GetMobFamily = { Params = "", Return = "{{cMonster#MobFamily|MobFamily}}", Notes = "Returns this mob's family ({{cMonster#MobFamily|mfXXX}} constant)" }, - GetMobType = { Params = "", Return = "{{cMonster#MobType|MobType}}", Notes = "Returns the type of this mob ({{cMonster#MobType|mtXXX}} constant)" }, + GetMobType = { Params = "", Return = "{{Globals#MobType|MobType}}", Notes = "Returns the type of this mob ({{Globals#MobType|mtXXX}} constant)" }, GetSpawnDelay = { Params = "{{cMonster#MobFamily|MobFamily}}", Return = "number", Notes = "(STATIC) Returns the spawn delay - the number of game ticks between spawn attempts - for the specified mob family." }, - MobTypeToString = { Params = "{{cMonster#MobType|MobType}}", Return = "string", Notes = "(STATIC) Returns the string representing the given mob type ({{cMonster#MobType|mtXXX}} constant), or empty string if unknown type." }, + MobTypeToString = { Params = "{{Globals#MobType|MobType}}", Return = "string", Notes = "(STATIC) Returns the string representing the given mob type ({{Globals#MobType|mtXXX}} constant), or empty string if unknown type." }, + MobTypeToVanillaName = { Params = "{{Globals#MobType|MobType}}", Return = "string", Notes = "(STATIC) Returns the vanilla name of the given mob type, or empty string if unknown type." }, MoveToPosition = { Params = "Position", Return = "", Notes = "Moves mob to the specified position" }, - StringToMobType = { Params = "string", Return = "{{cMonster#MobType|MobType}}", Notes = "(STATIC) Returns the mob type ({{cMonster#MobType|mtXXX}} constant) parsed from the string type (\"creeper\"), or mtInvalidType if unrecognized." }, + StringToMobType = { Params = "string", Return = "{{Globals#MobType|MobType}}", Notes = "(STATIC) Returns the mob type ({{Globals#MobType|mtXXX}} constant) parsed from the string type (\"creeper\"), or mtInvalidType if unrecognized." }, GetRelativeWalkSpeed = { Params = "", Return = "number", Notes = "Returns the relative walk speed of this mob. Standard is 1.0" }, SetRelativeWalkSpeed = { Params = "number", Return = "", Notes = "Sets the relative walk speed of this mob. Standard is 1.0" }, }, @@ -1724,13 +1726,6 @@ a_Player:OpenWindow(Window); Mobs are divided into families. The following constants are used for individual family types: ]], }, - MobType = - { - Include = "mt.*", - TextBefore = [[ - The following constants are used for distinguishing between the individual mob types: - ]], - }, }, Inherits = "cPawn", }, -- cMonster @@ -2137,6 +2132,7 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage); BroadcastChatWarning = { Params = "MessageText", Return = "", Notes = "Broadcasts the specified message to all players, with its message type set to mtWarning. Use for concerning events, such as plugin reload etc." }, CreateAndInitializeWorld = { Params = "WorldName", Return = "{{cWorld|cWorld}}", Notes = "Creates a new world and initializes it. If there is a world whith the same name it returns nil.<br/><br/><b>NOTE</b>This function is currently unsafe, do not use!" }, FindAndDoWithPlayer = { Params = "PlayerName, CallbackFunction", Return = "", Notes = "Calls the given callback function for all players with names partially (or fully) matching the name string provided." }, + DoWithPlayerByUUID = { Params = "PlayerUUID, CallbackFunction, [CallbackData]", Return = "bool", Notes = "If there is the player with the uuid, calls the CallbackFunction with the {{cPlayer}} parameter representing the player. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cPlayer|Player}}, [CallbackData])</pre> The function returns false if the player was not found, or whatever bool value the callback returned if the player was found." }, ForEachPlayer = { Params = "CallbackFunction", Return = "", Notes = "Calls the given callback function for each player. The callback function has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cPlayer|cPlayer}})</pre>" }, ForEachWorld = { Params = "CallbackFunction", Return = "", Notes = "Calls the given callback function for each world. The callback function has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cWorld|cWorld}})</pre>" }, Get = { Params = "", Return = "Root object", Notes = "(STATIC)This function returns the cRoot object." }, @@ -2406,6 +2402,7 @@ end { Params = "{{Vector3i|BlockCoords}}, BlockType, BlockMeta", Return = "", Notes = "Sets the block at the specified coords, without waking up the simulators or replacing the block entities for the previous block type. Do not use if the block being replaced has a block entity tied to it!" }, }, FindAndDoWithPlayer = { Params = "PlayerNameHint, CallbackFunction, [CallbackData]", Return = "bool", Notes = "If there is a player of a name similar to the specified name (weighted-match), calls the CallbackFunction with the {{cPlayer}} parameter representing the player. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cPlayer|Player}}, [CallbackData])</pre> The function returns false if the player was not found, or whatever bool value the callback returned if the player was found. Note that the name matching is very loose, so it is a good idea to check the player name in the callback function." }, + DoWithPlayerByUUID = { Params = "PlayerUUID, CallbackFunction, [CallbackData]", Return = "bool", Notes = "If there is the player with the uuid, calls the CallbackFunction with the {{cPlayer}} parameter representing the player. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cPlayer|Player}}, [CallbackData])</pre> The function returns false if the player was not found, or whatever bool value the callback returned if the player was found." }, ForEachBlockEntityInChunk = { Params = "ChunkX, ChunkZ, CallbackFunction, [CallbackData]", Return = "bool", Notes = "Calls the specified callback for each block entity in the chunk. Returns true if all block entities in the chunk have been processed (including when there are zero block entities), or false if the callback has aborted the enumeration by returning true. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cBlockEntity|BlockEntity}}, [CallbackData])</pre> The callback should return false or no value to continue with the next block entity, or true to abort the enumeration. Use {{tolua}}.cast() to cast the Callback's BlockEntity parameter to the correct {{cBlockEntity}} descendant." }, ForEachChestInChunk = { Params = "ChunkX, ChunkZ, CallbackFunction, [CallbackData]", Return = "bool", Notes = "Calls the specified callback for each chest in the chunk. Returns true if all chests in the chunk have been processed (including when there are zero chests), or false if the callback has aborted the enumeration by returning true. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cChestEntity|ChestEntity}}, [CallbackData])</pre> The callback should return false or no value to continue with the next chest, or true to abort the enumeration." }, ForEachEntity = { Params = "CallbackFunction, [CallbackData]", Return = "bool", Notes = "Calls the specified callback for each entity in the loaded world. Returns true if all the entities have been processed (including when there are zero entities), or false if the callback function has aborted the enumeration by returning true. The callback function has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cEntity|Entity}}, [CallbackData])</pre> The callback should return false or no value to continue with the next entity, or true to abort the enumeration." }, @@ -2497,7 +2494,7 @@ end SetCommandBlocksEnabled = { Params = "IsEnabled (bool)", Return = "", Notes = "Sets whether command blocks should be enabled on the (entire) server." }, SetShouldUseChatPrefixes = { Params = "", Return = "ShouldUse (bool)", Notes = "Sets whether coloured chat prefixes such as [INFO] is used with the SendMessageXXX() or BroadcastChatXXX(), or simply the entire message is coloured in the respective colour." }, ShouldUseChatPrefixes = { Params = "", Return = "bool", Notes = "Returns whether coloured chat prefixes are prepended to chat messages or the entire message is simply coloured." }, - SetSignLines = { Params = "X, Y, Z, Line1, Line2, Line3, Line4, [{{cPlayer|Player}}]", Return = "", Notes = "Sets the sign text at the specified coords. The sign-updating hooks are called for the change. The Player parameter is used to indicate the player from whom the change has come, it may be nil. Same as UpdateSign()." }, + SetSignLines = { Params = "X, Y, Z, Line1, Line2, Line3, Line4, [{{cPlayer|Player}}]", Return = "", Notes = "Sets the sign text at the specified coords. The sign-updating hooks are called for the change. The Player parameter is used to indicate the player from whom the change has come, it may be nil." }, SetTicksUntilWeatherChange = { Params = "NumTicks", Return = "", Notes = "Sets the number of ticks after which the weather will be changed." }, SetTimeOfDay = { Params = "TimeOfDayTicks", Return = "", Notes = "Sets the time of day, expressed as number of ticks past sunrise, in the range 0 .. 24000." }, SetWeather = { Params = "Weather", Return = "", Notes = "Sets the current weather (wSunny, wRain, wStorm) and resets the TicksUntilWeatherChange to the default value for the new weather. The normal weather-changing hooks are called for the change." }, @@ -2512,7 +2509,7 @@ end SpawnExperienceOrb = { Params = "X, Y, Z, Reward", Return = "EntityID", Notes = "Spawns an {{cExpOrb|experience orb}} at the specified coords, with the given reward" }, SpawnPrimedTNT = { Params = "X, Y, Z, FuseTicks, InitialVelocityCoeff", Return = "", Notes = "Spawns a {{cTNTEntity|primed TNT entity}} at the specified coords, with the given fuse ticks. The entity gets a random speed multiplied by the InitialVelocityCoeff, 1 being the default value." }, TryGetHeight = { Params = "BlockX, BlockZ", Return = "IsValid, Height", Notes = "Returns true and height of the highest non-air block if the chunk is loaded, or false otherwise." }, - UpdateSign = { Params = "X, Y, Z, Line1, Line2, Line3, Line4, [{{cPlayer|Player}}]", Return = "", Notes = "Sets the sign text at the specified coords. The sign-updating hooks are called for the change. The Player parameter is used to indicate the player from whom the change has come, it may be nil. Same as SetSignLiens()" }, + UpdateSign = { Params = "X, Y, Z, Line1, Line2, Line3, Line4, [{{cPlayer|Player}}]", Return = "", Notes = "(<b>DEPRECATED</b>) Please use SetSignLines()." }, UseBlockEntity = { Params = "{{cPlayer|Player}}, BlockX, BlockY, BlockZ", Return = "", Notes = "Makes the specified Player use the block entity at the specified coords (open chest UI, etc.) If the cords are in an unloaded chunk or there's no block entity, ignores the call." }, WakeUpSimulators = { Params = "BlockX, BlockY, BlockZ", Return = "", Notes = "Wakes up the simulators for the specified block." }, WakeUpSimulatorsInArea = { Params = "MinBlockX, MaxBlockX, MinBlockY, MaxBlockY, MinBlockZ, MaxBlockZ", Return = "", Notes = "Wakes up the simulators for all the blocks in the specified area (edges inclusive)." }, @@ -2568,7 +2565,7 @@ World:ForEachEntity( return; end local Monster = tolua.cast(a_Entity, "cMonster"); -- Get the cMonster out of cEntity, now that we know the entity represents one. - if (Monster:GetMobType() == cMonster.mtSpider) then + if (Monster:GetMobType() == mtSpider) then Monster:TeleportToCoords(Monster:GetPosX(), Monster:GetPosY() + 100, Monster:GetPosZ()); end end @@ -2925,7 +2922,7 @@ end StringToDamageType = {Params = "string", Return = "{{Globals#DamageType|DamageType}}", Notes = "Converts a string representation to a {{Globals#DamageType|DamageType}} enumerated value."}, StringToDimension = {Params = "string", Return = "{{Globals#WorldDimension|Dimension}}", Notes = "Converts a string representation to a {{Globals#WorldDimension|Dimension}} enumerated value"}, StringToItem = {Params = "string, {{cItem|cItem}}", Return = "bool", Notes = "Parses the given string and sets the item; returns true if successful"}, - StringToMobType = {Params = "string", Return = "{{cMonster#MobType|MobType}}", Notes = "Converts a string representation to a {{cMonster#MobType|MobType}} enumerated value"}, + StringToMobType = {Params = "string", Return = "{{Globals#MobType|MobType}}", Notes = "<b>DEPRECATED!</b> Please use cMonster:StringToMobType(). Converts a string representation to a {{Globals#MobType|MobType}} enumerated value"}, StripColorCodes = {Params = "string", Return = "string", Notes = "Removes all control codes used by MC for colors and styles"}, TrimString = {Params = "string", Return = "string", Notes = "Trims whitespace at both ends of the string"}, md5 = {Params = "string", Return = "string", Notes = "converts a string to an md5 hash"}, @@ -3011,6 +3008,13 @@ end gmXXX constants, the eGameMode_ constants are deprecated and will be removed from the API. ]], }, + MobType = + { + Include = { "^mt.*" }, + TextBefore = [[ + The following constants are used for distinguishing between the individual mob types: + ]], + }, Weather = { Include = { "^eWeather_.*", "wSunny", "wRain", "wStorm", "wThunderstorm" }, diff --git a/MCServer/Plugins/APIDump/Classes/BlockEntities.lua b/MCServer/Plugins/APIDump/Classes/BlockEntities.lua index 90ebf12e6..daa658654 100644 --- a/MCServer/Plugins/APIDump/Classes/BlockEntities.lua +++ b/MCServer/Plugins/APIDump/Classes/BlockEntities.lua @@ -231,6 +231,43 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(), }, }, -- cJukeboxEntity + cMobHeadEntity = + { + Desc = [[ + This class represents a mob head block entity in the world. + ]], + Inherits = "cBlockEntity", + Functions = + { + SetType = { Params = "eMobHeadType", Return = "", Notes = "Set the type of the mob head" }, + SetRotation = { Params = "eMobHeadRotation", Return = "", Notes = "Sets the rotation of the mob head" }, + SetOwner = { Params = "string", Return = "", Notes = "Set the player name for mob heads with player type" }, + GetType = { Params = "", Return = "eMobHeadType", Notes = "Returns the type of the mob head" }, + GetRotation = { Params = "", Return = "eMobHeadRotation", Notes = "Returns the rotation of the mob head" }, + GetOwner = { Params = "", Return = "string", Notes = "Returns the player name of the mob head" }, + }, + }, -- cMobHeadEntity + + cMobSpawnerEntity = + { + Desc = [[ + This class represents a mob spawner block entity in the world. + ]], + Inherits = "cBlockEntity", + Functions = + { + UpdateActiveState = { Params = "", Return = "", Notes = "Upate the active flag from the mob spawner. This function will called every 5 seconds from the Tick() function." }, + ResetTimer = { Params = "", Return = "", Notes = "Sets the spawn delay to a new random value." }, + SpawnEntity = { Params = "", Return = "", Notes = "Spawns the entity. This function automaticly change the spawn delay!" }, + GetEntity = { Params = "", Return = "{{Globals#MobType|MobType}}", Notes = "Returns the entity type that will be spawn by this mob spawner." }, + SetEntity = { Params = "{{Globals#MobType|MobType}}", Return = "", Notes = "Sets the entity type who will be spawn by this mob spawner." }, + GetSpawnDelay = { Params = "", Return = "number", Notes = "Returns the spawn delay. This is the tick delay that is needed to spawn new monsters." }, + SetSpawnDelay = { Params = "number", Return = "", Notes = "Sets the spawn delay." }, + GetNearbyPlayersNum = { Params = "", Return = "number", Notes = "Returns the amount of the nearby players in a 16-block radius." }, + GetNearbyMonsterNum = { Params = "", Return = "number", Notes = "Returns the amount of this monster type in a 8-block radius (Y: 4-block radius)." }, + }, + }, -- cMobSpawnerEntity + cNoteEntity = { Desc = [[ diff --git a/MCServer/Plugins/APIDump/Classes/Projectiles.lua b/MCServer/Plugins/APIDump/Classes/Projectiles.lua index aef6a048c..748f58b71 100644 --- a/MCServer/Plugins/APIDump/Classes/Projectiles.lua +++ b/MCServer/Plugins/APIDump/Classes/Projectiles.lua @@ -123,35 +123,47 @@ return cSplashPotionEntity = { - Desc = "", - Functions = {}, + Desc = [[ + Represents a thrown splash potion. + ]], + Functions = + { + GetEntityEffect = { Params = "", Return = "{{cEntityEffect}}", Notes = "Returns the entity effect in this potion" }, + GetEntityEffectType = { Params = "", Return = "{{cEntityEffect|Entity effect type}}", Notes = "Returns the effect type of this potion" }, + GetPotionColor = { Params = "", Return = "number", Notes = "Returns the color index of the particles emitted by this potion" }, + SetEntityEffect = { Params = "{{cEntityEffect}}", Return = "", Notes = "Sets the entity effect for this potion" }, + SetEntityEffectType = { Params = "{{cEntityEffect|Entity effect type}}", Return = "", Notes = "Sets the effect type of this potion" }, + SetPotionColor = { Params = "number", Return = "", Notes = "Sets the color index of the particles for this potion" }, + }, Inherits = "cProjectileEntity", }, -- cSplashPotionEntity cThrownEggEntity = { - Desc = "", + Desc = [[ + Represents a thrown egg. + ]], Functions = {}, Inherits = "cProjectileEntity", }, -- cThrownEggEntity cThrownEnderPearlEntity = { - Desc = "", + Desc = "Represents a thrown ender pearl.", Functions = {}, Inherits = "cProjectileEntity", }, -- cThrownEnderPearlEntity cThrownSnowballEntity = { - Desc = "", + Desc = "Represents a thrown snowball.", Functions = {}, Inherits = "cProjectileEntity", }, -- cThrownSnowballEntity cWitherSkullEntity = { - Desc = "", + Desc = "Represents a wither skull being shot.", Functions = {}, Inherits = "cProjectileEntity", }, -- cWitherSkullEntity diff --git a/MCServer/Plugins/Core b/MCServer/Plugins/Core -Subproject 4702471943511f641458c7e8e89b430a723f43e +Subproject 39d980e3a3447ac23f61c7d65426b33ee6c0718 diff --git a/MCServer/Plugins/Debuggers/Debuggers.lua b/MCServer/Plugins/Debuggers/Debuggers.lua index 3dcd4ebee..a047488b5 100644 --- a/MCServer/Plugins/Debuggers/Debuggers.lua +++ b/MCServer/Plugins/Debuggers/Debuggers.lua @@ -35,39 +35,15 @@ function Initialize(Plugin) -- _X: Disabled so that the normal operation doesn't interfere with anything -- PM:AddHook(cPluginManager.HOOK_CHUNK_GENERATED, OnChunkGenerated); - PM:BindCommand("/nick", "debuggers", HandleNickCmd, "- Gives you a custom name"); - PM:BindCommand("/le", "debuggers", HandleListEntitiesCmd, "- Shows a list of all the loaded entities"); - PM:BindCommand("/ke", "debuggers", HandleKillEntitiesCmd, "- Kills all the loaded entities"); - PM:BindCommand("/wool", "debuggers", HandleWoolCmd, "- Sets all your armor to blue wool"); - PM:BindCommand("/testwnd", "debuggers", HandleTestWndCmd, "- Opens up a window using plugin API"); - PM:BindCommand("/gc", "debuggers", HandleGCCmd, "- Activates the Lua garbage collector"); - PM:BindCommand("/fast", "debuggers", HandleFastCmd, "- Switches between fast and normal movement speed"); - PM:BindCommand("/dash", "debuggers", HandleDashCmd, "- Switches between fast and normal sprinting speed"); - PM:BindCommand("/hunger", "debuggers", HandleHungerCmd, "- Lists the current hunger-related variables"); - PM:BindCommand("/poison", "debuggers", HandlePoisonCmd, "- Sets food-poisoning for 15 seconds"); - PM:BindCommand("/starve", "debuggers", HandleStarveCmd, "- Sets the food level to zero"); - PM:BindCommand("/fl", "debuggers", HandleFoodLevelCmd, "- Sets the food level to the given value"); - PM:BindCommand("/spidey", "debuggers", HandleSpideyCmd, "- Shoots a line of web blocks until it hits non-air"); - PM:BindCommand("/ench", "debuggers", HandleEnchCmd, "- Provides an instant dummy enchantment window"); - PM:BindCommand("/fs", "debuggers", HandleFoodStatsCmd, "- Turns regular foodstats message on or off"); - PM:BindCommand("/arr", "debuggers", HandleArrowCmd, "- Creates an arrow going away from the player"); - PM:BindCommand("/fb", "debuggers", HandleFireballCmd, "- Creates a ghast fireball as if shot by the player"); - PM:BindCommand("/xpa", "debuggers", HandleAddExperience, "- Adds 200 experience to the player"); - PM:BindCommand("/xpr", "debuggers", HandleRemoveXp, "- Remove all xp"); - PM:BindCommand("/fill", "debuggers", HandleFill, "- Fills all block entities in current chunk with junk"); - PM:BindCommand("/fr", "debuggers", HandleFurnaceRecipe, "- Shows the furnace recipe for the currently held item"); - PM:BindCommand("/ff", "debuggers", HandleFurnaceFuel, "- Shows how long the currently held item would burn in a furnace"); - PM:BindCommand("/sched", "debuggers", HandleSched, "- Schedules a simple countdown using cWorld:ScheduleTask()"); - PM:BindCommand("/cs", "debuggers", HandleChunkStay, "- Tests the ChunkStay Lua integration for the specified chunk coords"); - PM:BindCommand("/compo", "debuggers", HandleCompo, "- Tests the cCompositeChat bindings"); - PM:BindCommand("/sb", "debuggers", HandleSetBiome, "- Sets the biome around you to the specified one"); - PM:BindCommand("/wesel", "debuggers", HandleWESel, "- Expands the current WE selection by 1 block in X/Z"); - PM:BindCommand("/rmitem", "debuggers", HandleRMItem, "- Remove the specified item from the inventory."); - PM:BindCommand("/pickups", "debuggers", HandlePickups, "- Spawns random pickups around you"); - PM:BindCommand("/poof", "debuggers", HandlePoof, "- Nudges pickups close to you away from you"); - - PM:BindConsoleCommand("sched", HandleConsoleSchedule, "Tests the world scheduling"); - + -- Load the InfoReg shared library: + dofile(cPluginManager:GetPluginsPath() .. "/InfoReg.lua") + + -- Bind all the commands: + RegisterPluginInfoCommands(); + + -- Bind all the console commands: + RegisterPluginInfoConsoleCommands(); + Plugin:AddWebTab("Debuggers", HandleRequest_Debuggers) Plugin:AddWebTab("StressTest", HandleRequest_StressTest) @@ -1643,3 +1619,85 @@ end + +function HandleConsoleLoadChunk(a_Split) + -- Check params: + local numParams = #a_Split + if (numParams ~= 3) and (numParams ~= 4) then + return true, "Usage: " .. a_Split[1] .. " <ChunkX> <ChunkZ> [<WorldName>]" + end + + -- Get the chunk coords: + local chunkX = tonumber(a_Split[2]) + if (chunkX == nil) then + return true, "Not a number: '" .. a_Split[2] .. "'" + end + local chunkZ = tonumber(a_Split[3]) + if (chunkZ == nil) then + return true, "Not a number: '" .. a_Split[3] .. "'" + end + + -- Get the world: + local world + if (a_Split[4] == nil) then + world = cRoot:Get():GetDefaultWorld() + else + world = cRoot:Get():GetWorld(a_Split[4]) + if (world == nil) then + return true, "There's no world named '" .. a_Split[4] .. "'." + end + end + + -- Queue a ChunkStay for the chunk, log a message when the chunk is loaded: + world:ChunkStay({{chunkX, chunkZ}}, nil, + function() + LOG("Chunk [" .. chunkX .. ", " .. chunkZ .. "] is loaded") + end + ) + return true +end + + + + + +function HandleConsolePrepareChunk(a_Split) + -- Check params: + local numParams = #a_Split + if (numParams ~= 3) and (numParams ~= 4) then + return true, "Usage: " .. a_Split[1] .. " <ChunkX> <ChunkZ> [<WorldName>]" + end + + -- Get the chunk coords: + local chunkX = tonumber(a_Split[2]) + if (chunkX == nil) then + return true, "Not a number: '" .. a_Split[2] .. "'" + end + local chunkZ = tonumber(a_Split[3]) + if (chunkZ == nil) then + return true, "Not a number: '" .. a_Split[3] .. "'" + end + + -- Get the world: + local world + if (a_Split[4] == nil) then + world = cRoot:Get():GetDefaultWorld() + else + world = cRoot:Get():GetWorld(a_Split[4]) + if (world == nil) then + return true, "There's no world named '" .. a_Split[4] .. "'." + end + end + + -- Queue the chunk for preparing, log a message when prepared: + world:PrepareChunk(chunkX, chunkZ, + function(a_CBChunkX, a_CBChunkZ) + LOG("Chunk [" .. chunkX .. ", " .. chunkZ .. "] has been prepared") + end + ) + return true +end + + + + diff --git a/MCServer/Plugins/Debuggers/Info.lua b/MCServer/Plugins/Debuggers/Info.lua new file mode 100644 index 000000000..b96ef3de5 --- /dev/null +++ b/MCServer/Plugins/Debuggers/Info.lua @@ -0,0 +1,223 @@ + +-- Info.lua + +-- Implements the g_PluginInfo standard plugin description + + + + + +g_PluginInfo = +{ + Name = "Debuggers", + Version = "14", + Date = "2014-12-11", + Description = [[Contains code for testing and debugging the server. Should not be enabled on a production server!]], + + Commands = + { + ["/arr"] = + { + Permission = "debuggers", + Handler = HandleArrowCmd, + HelpString = "Creates an arrow going away from the player" + }, + ["/compo"] = + { + Permission = "debuggers", + Handler = HandleCompo, + HelpString = "Tests the cCompositeChat bindings" + }, + ["/cs"] = + { + Permission = "debuggers", + Handler = HandleChunkStay, + HelpString = "Tests the ChunkStay Lua integration for the specified chunk coords" + }, + ["/dash"] = + { + Permission = "debuggers", + Handler = HandleDashCmd, + HelpString = "Switches between fast and normal sprinting speed" + }, + ["/ench"] = + { + Permission = "debuggers", + Handler = HandleEnchCmd, + HelpString = "Provides an instant dummy enchantment window" + }, + ["/fast"] = + { + Permission = "debuggers", + Handler = HandleFastCmd, + HelpString = "Switches between fast and normal movement speed" + }, + ["/fb"] = + { + Permission = "debuggers", + Handler = HandleFireballCmd, + HelpString = "Creates a ghast fireball as if shot by the player" + }, + ["/ff"] = + { + Permission = "debuggers", + Handler = HandleFurnaceFuel, + HelpString = "Shows how long the currently held item would burn in a furnace" + }, + ["/fill"] = + { + Permission = "debuggers", + Handler = HandleFill, + HelpString = "Fills all block entities in current chunk with junk" + }, + ["/fl"] = + { + Permission = "debuggers", + Handler = HandleFoodLevelCmd, + HelpString = "Sets the food level to the given value" + }, + ["/fr"] = + { + Permission = "debuggers", + Handler = HandleFurnaceRecipe, + HelpString = "Shows the furnace recipe for the currently held item" + }, + ["/fs"] = + { + Permission = "debuggers", + Handler = HandleFoodStatsCmd, + HelpString = "Turns regular foodstats message on or off" + }, + ["/gc"] = + { + Permission = "debuggers", + Handler = HandleGCCmd, + HelpString = "Activates the Lua garbage collector" + }, + ["/hunger"] = + { + Permission = "debuggers", + Handler = HandleHungerCmd, + HelpString = "Lists the current hunger-related variables" + }, + ["/ke"] = + { + Permission = "debuggers", + Handler = HandleKillEntitiesCmd, + HelpString = "Kills all the loaded entities" + }, + ["/le"] = + { + Permission = "debuggers", + Handler = HandleListEntitiesCmd, + HelpString = "Shows a list of all the loaded entities" + }, + ["/nick"] = + { + Permission = "debuggers", + Handler = HandleNickCmd, + HelpString = "Gives you a custom name", + }, + ["/pickups"] = + { + Permission = "debuggers", + Handler = HandlePickups, + HelpString = "Spawns random pickups around you" + }, + ["/poison"] = + { + Permission = "debuggers", + Handler = HandlePoisonCmd, + HelpString = "Sets food-poisoning for 15 seconds" + }, + ["/poof"] = + { + Permission = "debuggers", + Handler = HandlePoof, + HelpString = "Nudges pickups close to you away from you" + }, + ["/rmitem"] = + { + Permission = "debuggers", + Handler = HandleRMItem, + HelpString = "Remove the specified item from the inventory." + }, + ["/sb"] = + { + Permission = "debuggers", + Handler = HandleSetBiome, + HelpString = "Sets the biome around you to the specified one" + }, + ["/sched"] = + { + Permission = "debuggers", + Handler = HandleSched, + HelpString = "Schedules a simple countdown using cWorld:ScheduleTask()" + }, + ["/spidey"] = + { + Permission = "debuggers", + Handler = HandleSpideyCmd, + HelpString = "Shoots a line of web blocks until it hits non-air" + }, + ["/starve"] = + { + Permission = "debuggers", + Handler = HandleStarveCmd, + HelpString = "Sets the food level to zero" + }, + ["/testwnd"] = + { + Permission = "debuggers", + Handler = HandleTestWndCmd, + HelpString = "Opens up a window using plugin API" + }, + ["/wesel"] = + { + Permission = "debuggers", + Handler = HandleWESel, + HelpString = "Expands the current WE selection by 1 block in X/Z" + }, + ["/wool"] = + { + Permission = "debuggers", + Handler = HandleWoolCmd, + HelpString = "Sets all your armor to blue wool" + }, + ["/xpa"] = + { + Permission = "debuggers", + Handler = HandleAddExperience, + HelpString = "Adds 200 experience to the player" + }, + ["/xpr"] = + { + Permission = "debuggers", + Handler = HandleRemoveXp, + HelpString = "Remove all xp" + }, + }, -- Commands + + ConsoleCommands = + { + ["sched"] = + { + Handler = HandleConsoleSchedule, + HelpString = "Tests the world scheduling", + }, + ["loadchunk"] = + { + Handler = HandleConsoleLoadChunk, + HelpString = "Loads the specified chunk into memory", + }, + ["preparechunk"] = + { + Handler = HandleConsolePrepareChunk, + HelpString = "Prepares the specified chunk completely (load / gen / light)", + } + }, -- ConsoleCommands +} -- g_PluginInfo + + + + diff --git a/MCServer/Plugins/InfoDump.lua b/MCServer/Plugins/InfoDump.lua index de1d1f451..07a534b88 100644 --- a/MCServer/Plugins/InfoDump.lua +++ b/MCServer/Plugins/InfoDump.lua @@ -444,7 +444,18 @@ local function BuildPermissions(a_PluginInfo) Permissions[info.Permission] = Permission -- Add the command to the list of commands using this permission: Permission.CommandsAffected = Permission.CommandsAffected or {} - table.insert(Permission.CommandsAffected, CommandString) + -- First, make sure that we don't already have this command in the list, + -- it may have already been present in a_PluginInfo + local NewCommand = true + for _, existCmd in ipairs(Permission.CommandsAffected) do + if CommandString == existCmd then + NewCommand = false + break + end + end + if NewCommand then + table.insert(Permission.CommandsAffected, CommandString) + end end -- Process the command param combinations for permissions: diff --git a/MCServer/Plugins/InfoReg.lua b/MCServer/Plugins/InfoReg.lua index da5a9972c..92c4a2e59 100644 --- a/MCServer/Plugins/InfoReg.lua +++ b/MCServer/Plugins/InfoReg.lua @@ -51,6 +51,7 @@ local function MultiCommandHandler(a_Split, a_Player, a_CmdString, a_CmdInfo, a_ return a_CmdInfo.Handler(a_Split, a_Player); end -- Let the player know they need to give a subcommand: + assert(type(a_CmdInfo.Subcommands) == "table", "Info.lua error: There is no handler for command \"" .. a_CmdString .. "\" and there are no subcommands defined at level " .. a_Level) ListSubcommands(a_Player, a_CmdInfo.Subcommands, a_CmdString); return true; end |