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author | Alexander Harkness <bearbin@gmail.com> | 2013-08-11 17:00:53 +0200 |
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committer | Alexander Harkness <bearbin@gmail.com> | 2013-08-11 17:00:53 +0200 |
commit | cc708f757c19a2e0c66f138897f41d86d46dd0fb (patch) | |
tree | 768cee0a544f131cf6964c058ec2881346880804 /MCServer/Plugins/Core/time.lua | |
parent | Added the OnHopperPullingItem and OnHopperPushingItem hooks. (diff) | |
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Diffstat (limited to 'MCServer/Plugins/Core/time.lua')
-rw-r--r-- | MCServer/Plugins/Core/time.lua | 23 |
1 files changed, 13 insertions, 10 deletions
diff --git a/MCServer/Plugins/Core/time.lua b/MCServer/Plugins/Core/time.lua index fd2816f23..affc0656d 100644 --- a/MCServer/Plugins/Core/time.lua +++ b/MCServer/Plugins/Core/time.lua @@ -1,23 +1,26 @@ function HandleTimeCommand( Split, Player ) - if Split[2] == nil then - Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Usage: /time [Day/Night/Set/Add]" ) + + if Split[2] == nil then + SendMessage( Player, "Usage: /time [Day/Night/Set/Add]" ) return true end + local Server = cRoot:Get():GetServer() - if( string.upper( Split[2] ) == "DAY") then + if string.upper( Split[2] ) == "DAY" then Player:GetWorld():SetTimeOfDay( 0 ) Server:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Time was set to daytime" ) - elseif( string.upper( Split[2] ) == "NIGHT") then + elseif string.upper( Split[2] ) == "NIGHT" then Player:GetWorld():SetTimeOfDay( 12000 + 1000 ) - Server:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Time was set to night time" ) - elseif( string.upper(Split[2]) == "SET" ) and ( tonumber(Split[3]) ~= nil) then + Server:SendMessage( cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Time was set to night time" ) + elseif string.upper( Split[2] ) == "SET" and tonumber( Split[3] ) ~= nil then Player:GetWorld():SetTimeOfDay( tonumber(Split[3]) ) - Server:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Time was set to " .. Split[3] ) - elseif( string.upper(Split[2]) == "ADD" ) and ( tonumber(Split[3]) ~= nil) then + Server:SendMessage( cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Time was set to " .. Split[3] ) + elseif string.upper( Split[2] ) == "ADD" and tonumber( Split[3] ) ~= nil then Player:GetWorld():SetTimeOfDay( Player:GetWorld():GetTimeOfDay() + Split[3] ) - Server:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. Split[3] .. "Was added to the time" ) + Server:SendMessage( cChatColor.Green .. "[INFO] " .. cChatColor.White .. Split[3] .. "Was added to the time" ) else - Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Usage: /time [Day/Night/Set/Add]" ) + SendMessage( Player, "Usage: /time [Day/Night/Set/Add]" ) end return true + end |