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authornielsbreu@gmail.com <nielsbreu@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-06-28 20:43:29 +0200
committernielsbreu@gmail.com <nielsbreu@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-06-28 20:43:29 +0200
commitcff6ff2223247997d357fc9421a2cfa3a5a54598 (patch)
tree755347c25db8c6db4a1fe95c34d0863425482bd9 /MCServer/Plugins/Core/spawn.lua
parentAdded /listworlds command and fixed bug in /listgroups where you have an extra comma at the end. (diff)
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Diffstat (limited to 'MCServer/Plugins/Core/spawn.lua')
-rw-r--r--MCServer/Plugins/Core/spawn.lua4
1 files changed, 1 insertions, 3 deletions
diff --git a/MCServer/Plugins/Core/spawn.lua b/MCServer/Plugins/Core/spawn.lua
index 2938318b2..284a80685 100644
--- a/MCServer/Plugins/Core/spawn.lua
+++ b/MCServer/Plugins/Core/spawn.lua
@@ -1,8 +1,6 @@
function HandleSpawnCommand( Split, Player )
World = Player:GetWorld()
- X[Player:GetName()] = Player:GetPosX()
- Y[Player:GetName()] = Player:GetPosY()
- Z[Player:GetName()] = Player:GetPosZ()
+ SetBackCoordinates( Player )
Player:TeleportTo( World:GetSpawnX(), World:GetSpawnY(), World:GetSpawnZ() )
LOGINFO( Player:GetName() .. " returned to spawn." )
return true