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author | Alexander Harkness <bearbin@gmail.com> | 2013-08-07 19:36:38 +0200 |
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committer | Alexander Harkness <bearbin@gmail.com> | 2013-08-07 19:36:38 +0200 |
commit | f29b2b8ea6f833cad818cf35fc0a22a046eb66a8 (patch) | |
tree | f03168654b629840880bc4d420fa6158d04d3a04 /MCServer/Plugins/Core/give.lua | |
parent | Added a global .user file to initialize debugging options. (diff) | |
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Diffstat (limited to 'MCServer/Plugins/Core/give.lua')
-rw-r--r-- | MCServer/Plugins/Core/give.lua | 74 |
1 files changed, 50 insertions, 24 deletions
diff --git a/MCServer/Plugins/Core/give.lua b/MCServer/Plugins/Core/give.lua index d1c7ae59f..ba3a1eb41 100644 --- a/MCServer/Plugins/Core/give.lua +++ b/MCServer/Plugins/Core/give.lua @@ -1,39 +1,65 @@ function HandleGiveCommand(Split, Player) - if ((#Split ~= 2) and (#Split ~=3)) then - Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Usage: /give [ItemType/Name:Dmg] <Amount>" ); - return true; + + -- Make sure there are a correct number of arguments. + if #Split ~= 3 and #Split ~= 4 and #Split ~= 5 then + Player:SendMessage( cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Usage: /give <player> <item> [amount] [meta]" ) + return true end - local Item = cItem(); - local FoundItem = StringToItem(Split[2], Item); - - if not(IsValidItem(Item.m_ItemType)) then -- StringToItem does not check if item is valid + -- Get the item from the arguments and check it's valid. + local Item = cItem() + if #Split == 5 then + local FoundItem = StringToItem(Split[3] .. ":" .. Split[5], Item) + else + local FoundItem = StringToItem(Split[3], Item) + end + if not IsValidItem(Item.m_ItemType) then -- StringToItem does not check if item is valid FoundItem = false end - if not(FoundItem) then + if not FoundItem then Player:SendMessage(cChatColor.Rose .. "[INFO] " .. cChatColor.White .. "Invalid item id or name!" ) return true end - local ItemAmount = 1; - if (#Split == 3) then - ItemAmount = tonumber(Split[3]); - if ((ItemAmount == nil) or (ItemAmount < 1) or (ItemAmount > 512)) then - Player:SendMessage(cChatColor.Rose .. "[INFO] " .. cChatColor.White .. "Invalid amount!" ); - return true; + -- Work out how many items the user wants. + local ItemAmount = 1 + if #Split > 3 then + ItemAmount = tonumber(Split[4]) + if ItemAmount == nil or ItemAmount < 1 or ItemAmount > 512 then + Player:SendMessage(cChatColor.Rose .. "[INFO] " .. cChatColor.White .. "Invalid amount!" ) + return true end end - Item.m_ItemCount = ItemAmount; + Item.m_ItemCount = ItemAmount - local ItemsGiven = Player:GetInventory():AddItem(Item); - if (ItemsGiven == ItemAmount) then - Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "There you go!" ); - LOG("Gave " .. Player:GetName() .. " " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage); - else - Player:SendMessage(cChatColor.Rose .. "[INFO] " .. cChatColor.White .. "Not enough space in inventory, only gave " .. ItemsGiven); - LOG("Player " .. Player:GetName() .. " asked for " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage ..", but only could fit " .. ItemsGiven); + -- Get the playername from the split. + local playerName = Split[2] + + local function giveItems(newPlayer) + local ItemsGiven = newPlayer:GetInventory():AddItem(Item) + if ItemsGiven == ItemAmount then + newPlayer:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "You were given " .. Item.m_ItemCount .. " of " .. Item.m_ItemType .. "." ) + if not newPlayer == Player then + Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Items given!" ) + end + LOG("Gave " .. newPlayer:GetName() .. " " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage) + else + Player:SendMessage( cChatColor.Rose .. "[INFO] " .. cChatColor.White .. "Not enough space in inventory, only gave " .. ItemsGiven) + LOG( "Player " .. Player:GetName() .. " asked for " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage ..", but only could fit " .. ItemsGiven ) + end + return true + end + + -- Finally give the items to the player. + itemStatus = cRoot:Get():FindAndDoWithPlayer(playerName, giveItems) + + -- Check to make sure that giving items was successful. + if not itemStatus then + Player:SendMessage( cChatColor.Rose .. "[INFO] " .. cChatColor.White .. "There was no player that matched your query.") end - return true; -end
\ No newline at end of file + + return true + +end |