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author | Tiger Wang <ziwei.tiger@outlook.com> | 2021-05-04 17:11:56 +0200 |
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committer | Tiger Wang <ziwei.tiger@outlook.com> | 2021-05-04 17:11:56 +0200 |
commit | 34bf5c0d9db195edf8b576d1273876966cf650b2 (patch) | |
tree | b9682f8226fef09d3625089ba06235f93ce5c976 /CONTRIBUTING.md | |
parent | Add player statistics to API (#5193) (diff) | |
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Diffstat (limited to 'CONTRIBUTING.md')
-rw-r--r-- | CONTRIBUTING.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md index 158e72e83..1644cba0f 100644 --- a/CONTRIBUTING.md +++ b/CONTRIBUTING.md @@ -46,7 +46,7 @@ Here are the conventions: - `Foo(Vector3d a_Param1, const cCuboid & a_Param2)` - See the discussion in issue #3853 - Use the provided wrappers for OS stuff: - - Threading is done by inheriting from `cIsThread`, thread synchronization through `cCriticalSection` and `cEvent`, file access and filesystem operations through the `cFile` class, high-precision timing through `cStopWatch` + - Threading is done by inheriting from `cIsThread`, thread synchronization through `cCriticalSection` and `cEvent`, file access and filesystem operations through the `cFile` class, high-precision timing through `cStopwatch` - No magic numbers, use named constants: - `E_ITEM_XXX`, `E_BLOCK_XXX` and `E_META_XXX` for items and blocks. - `cEntity::etXXX` for entity types, `cMonster::mtXXX` for mob types. |