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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-03-20 11:58:34 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-03-20 11:58:34 +0100
commit9f9a79068e85ddc3cc0a085bb74a2c1abe507065 (patch)
tree63392f28c5e1a0ad278ff673f5db712ba9f36b5a /BiomeVisualiser/BiomeRenderer.cpp
parentOptimized BioGen-MultiStepMap's performance by using linear interpolation, about 25 % increase in total chunk generation speed. (diff)
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Diffstat (limited to '')
-rw-r--r--BiomeVisualiser/BiomeRenderer.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/BiomeVisualiser/BiomeRenderer.cpp b/BiomeVisualiser/BiomeRenderer.cpp
index 00d6d684d..7c4302d70 100644
--- a/BiomeVisualiser/BiomeRenderer.cpp
+++ b/BiomeVisualiser/BiomeRenderer.cpp
@@ -46,8 +46,8 @@ bool cBiomeRenderer::Render(cPixmap & a_Pixmap)
m_Cache.HintViewArea(MinBlockX / 16 - 1, MaxBlockX / 16 + 1, MinBlockZ / 16 - 1, MaxBlockZ / 16 + 1);
// Hold one current chunk of biome data:
- int CurChunkX = MAXINT32;
- int CurChunkZ = MAXINT32;
+ int CurChunkX = -10000;
+ int CurChunkZ = -10000;
cChunkDef::BiomeMap CurBiomes;
bool res = false;