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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-06-28 00:13:26 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-06-28 00:13:26 +0200 |
commit | b6df30831d6b9b84bbb231dd8cfe4c1532666da4 (patch) | |
tree | 5e77ef5e513e419e7cc53eff3aec3e0af125f6b8 | |
parent | Added generic entity-collecting. (diff) | |
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-rw-r--r-- | src/Entities/Entity.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index ee7ce06ac..2b256e766 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -1090,7 +1090,10 @@ void cEntity::HandleAir(void) if (IsSubmerged()) { - SetSpeedY(1); // Float in the water + if (!IsPlayer()) // Players control themselves + { + SetSpeedY(1); // Float in the water + } // Either reduce air level or damage player if (m_AirLevel < 1) |