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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-02-27 11:02:06 +0100 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-02-27 11:02:06 +0100 |
commit | 5eff323db2c9ebe18a354fba18359343426c60a7 (patch) | |
tree | 6cefb697dc81a6552182a32b44afb2428f211bd6 | |
parent | Made FAST_FLOOR_DIV work correctly, replaced all floorf() divisions with it. (diff) | |
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-rw-r--r-- | source/Entity.h | 9 | ||||
-rw-r--r-- | source/Minecart.h | 7 |
2 files changed, 10 insertions, 6 deletions
diff --git a/source/Entity.h b/source/Entity.h index f4f96df23..d18896ee7 100644 --- a/source/Entity.h +++ b/source/Entity.h @@ -11,7 +11,7 @@ -// Place this macro in the header of each cEntity descendant class and you're done :) +// Place this macro in the public section of each cEntity descendant class and you're done :) #define CLASS_PROTODEF(classname) \ virtual bool IsA(const char * a_ClassName) const override\ { \ @@ -84,9 +84,10 @@ public: eEntityType GetEntityType(void) const { return m_EntityType; } - bool IsPlayer(void) const { return (m_EntityType == etPlayer); } - bool IsPickup(void) const { return (m_EntityType == etPickup); } - bool IsMob (void) const { return (m_EntityType == etMob); } + bool IsPlayer (void) const { return (m_EntityType == etPlayer); } + bool IsPickup (void) const { return (m_EntityType == etPickup); } + bool IsMob (void) const { return (m_EntityType == etMob); } + bool IsMinecart(void) const { return (m_EntityType == etMinecart); } /// Returns true if the entity is of the specified class or a subclass (cPawn's IsA("cEntity") returns true) virtual bool IsA(const char * a_ClassName) const; diff --git a/source/Minecart.h b/source/Minecart.h index 72270df85..d46b80b3f 100644 --- a/source/Minecart.h +++ b/source/Minecart.h @@ -21,13 +21,16 @@ class cMinecart : typedef cEntity super;
public:
+ CLASS_PROTODEF(cMinecart);
+
enum ePayload
{
- mpNone, // Empty minecart, ridable by player or mobs
- mpChest, // Minecart-with-chest, can store a grid of 3*8 items
+ mpNone, // Empty minecart, ridable by player or mobs
+ mpChest, // Minecart-with-chest, can store a grid of 3*8 items
mpFurnace, // Minecart-with-furnace, can be powered
// TODO: Other 1.5 features: hopper, tnt, dispenser, spawner
} ;
+
cMinecart(ePayload a_Payload, double a_X, double a_Y, double a_Z);
// cEntity overrides:
|