diff options
author | bearbin <bearbin@gmail.com> | 2013-07-27 18:19:22 +0200 |
---|---|---|
committer | bearbin <bearbin@gmail.com> | 2013-07-27 18:19:22 +0200 |
commit | 1d0b57d8abf2297614659e1115b81d569612a402 (patch) | |
tree | df7d0acb85b3ef5c4783f721a83908ddc5130ef7 | |
parent | Merge pull request #7 from tigerw/master (diff) | |
parent | Merge pull request #8 from mc-server/master (diff) | |
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47 files changed, 2977 insertions, 3021 deletions
diff --git a/MCServer/Plugins/Core/Core.deproj b/MCServer/Plugins/Core/Core.deproj deleted file mode 100644 index 36ba2d29a..000000000 --- a/MCServer/Plugins/Core/Core.deproj +++ /dev/null @@ -1,126 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<project> - <file> - <filename>back.lua</filename> - </file> - <file> - <filename>ban.lua</filename> - </file> - <file> - <filename>console.lua</filename> - </file> - <file> - <filename>coords.lua</filename> - </file> - <file> - <filename>gamemode.lua</filename> - </file> - <file> - <filename>gotoworld.lua</filename> - </file> - <file> - <filename>help.lua</filename> - </file> - <file> - <filename>item.lua</filename> - </file> - <file> - <filename>kick.lua</filename> - </file> - <file> - <filename>listgroups.lua</filename> - </file> - <file> - <filename>main.lua</filename> - </file> - <file> - <filename>motd.lua</filename> - </file> - <file> - <filename>onchunkgenerating.lua</filename> - </file> - <file> - <filename>oncraftingnorecipe.lua</filename> - </file> - <file> - <filename>onkilling.lua</filename> - </file> - <file> - <filename>onlogin.lua</filename> - </file> - <file> - <filename>onplayerbreakingblock.lua</filename> - </file> - <file> - <filename>onplayerjoined.lua</filename> - </file> - <file> - <filename>onplayermoving.lua</filename> - </file> - <file> - <filename>onplayerplacingblock.lua</filename> - </file> - <file> - <filename>playerlist.lua</filename> - </file> - <file> - <filename>pluginlist.lua</filename> - </file> - <file> - <filename>rank.lua</filename> - </file> - <file> - <filename>regeneratechunk.lua</filename> - </file> - <file> - <filename>reload.lua</filename> - </file> - <file> - <filename>saveall.lua</filename> - </file> - <file> - <filename>spawn.lua</filename> - </file> - <file> - <filename>stop.lua</filename> - </file> - <file> - <filename>teleport.lua</filename> - </file> - <file> - <filename>time.lua</filename> - </file> - <file> - <filename>top.lua</filename> - </file> - <file> - <filename>unban.lua</filename> - </file> - <file> - <filename>viewdistance.lua</filename> - </file> - <file> - <filename>weather.lua</filename> - </file> - <file> - <filename>web_chat.lua</filename> - </file> - <file> - <filename>web_manageplugins.lua</filename> - </file> - <file> - <filename>web_manageserver.lua</filename> - </file> - <file> - <filename>web_permissions.lua</filename> - </file> - <file> - <filename>web_playerlist.lua</filename> - </file> - <file> - <filename>web_serversettings.lua</filename> - </file> - <file> - <filename>web_whitelist.lua</filename> - </file> -</project> diff --git a/MCServer/Plugins/Core/README.md b/MCServer/Plugins/Core/README.md new file mode 100644 index 000000000..d840459a0 --- /dev/null +++ b/MCServer/Plugins/Core/README.md @@ -0,0 +1,23 @@ +Core Plugin (Forked) +=========== + +A fork of MCServer's Core plugin. + +**New Features:** +* Simplified commands, such as 'gotoworld' -> 'portal' +* Simplified and combined LUA files, such as 'listworlds.lua & gotoworld.lua' -> 'worlds-portal.lua' +* Fixed 'tp' command not working due to typography errors +* Fixed 'arithmetic on nil value' on startup due to inactivation of world limiter +* Massive overhaul / redesign of webadmin GUI interface. + * Added jQuery transition effect + * Completely redesigned CSS + * Added new logo + * Made HTML5 compliant +* Beautified 'help' menu +* Rewrite of death messages - fixed strange grammar and edited to more faithfully reflect Vanilla +* Added 'unban' console command + +**How to Use** + +Simply copy all LUA files into Plugins/Core (delete existing files first, except banned.ini and whitelist.ini!) +Then, copy webadmin to MCServer root directory (delete existing directory first!) diff --git a/MCServer/Plugins/Core/back.lua b/MCServer/Plugins/Core/back.lua index 63ec1d857..cc215ba11 100644 --- a/MCServer/Plugins/Core/back.lua +++ b/MCServer/Plugins/Core/back.lua @@ -1,9 +1,9 @@ -function HandleBackCommand( Split, Player )
- if BackCoords[Player:GetName()] == nil then
- Player:SendMessage(cChatColor.Green .. "There is no last position known")
- else
- Player:TeleportToCoords(BackCoords[Player:GetName()].x, BackCoords[Player:GetName()].y, BackCoords[Player:GetName()].z)
- Player:SendMessage(cChatColor.Green .. "You teleported back to your last known position")
- end
- return true
+function HandleBackCommand( Split, Player ) + if BackCoords[Player:GetName()] == nil then + Player:SendMessage(cChatColor.Green .. "There is no last position known") + else + Player:TeleportToCoords(BackCoords[Player:GetName()].x, BackCoords[Player:GetName()].y, BackCoords[Player:GetName()].z) + Player:SendMessage(cChatColor.Green .. "You teleported back to your last known position") + end + return true end
\ No newline at end of file diff --git a/MCServer/Plugins/Core/ban.lua b/MCServer/Plugins/Core/ban-unban.lua index 4e882b66f..cee511e37 100644 --- a/MCServer/Plugins/Core/ban.lua +++ b/MCServer/Plugins/Core/ban-unban.lua @@ -1,44 +1,60 @@ -function HandleBanCommand( Split, Player )
- if( #Split < 2 ) then
- Player:SendMessage( cChatColor.Green .. "Usage: /ban [Player] <Reason>" )
- return true
- end
-
- local Reason = "You have been banned"
- if( #Split > 2 ) then
- Reason = table.concat(Split, " ", 3)
- end
-
-
- if( BanPlayer(Split[2], Reason) == false ) then
- Player:SendMessage( cChatColor.Green .. "Could not find player " .. Split[2] )
- return true
- end
-
- return true
-end
-
-
-
-
-
-function BanPlayer(PlayerName, Reason)
- -- Ban the player in the banned.ini:
- BannedPlayersIni:SetValueB("Banned", PlayerName, true)
- BannedPlayersIni:WriteFile()
-
- -- Kick the player:
- if (Reason == nil) then
- Reason = "You have been banned"
- end
- local Success = KickPlayer(PlayerName, Reason)
- if (not(Success)) then
- return false;
- end
-
- LOGINFO("'" .. PlayerName .. "' has been banned (\"" .. Reason .. "\") ");
- local Server = cRoot:Get():GetServer();
- Server:SendMessage("Banned " .. PlayerName);
-
- return true
+function HandleBanCommand( Split, Player ) + if( #Split < 2 ) then + Player:SendMessage( cChatColor.Green .. "Usage: /ban [Player] <Reason>" ) + return true + end + + local Reason = "You have been banned" + if( #Split > 2 ) then + Reason = table.concat(Split, " ", 3) + end + + if( BanPlayer(Split[2], Reason) == false ) then + Player:SendMessage( cChatColor.Green .. "Could not find player " .. Split[2] ) + return true + end + + return true +end + +function BanPlayer(PlayerName, Reason) + -- Ban the player in the banned.ini: + BannedPlayersIni:SetValueB("Banned", PlayerName, true) + BannedPlayersIni:WriteFile() + + -- Kick the player: + if (Reason == nil) then + Reason = "You have been banned" + end + local Success = KickPlayer(PlayerName, Reason) + if (not(Success)) then + return false; + end + + LOGINFO("'" .. PlayerName .. "' has been banned (\"" .. Reason .. "\") "); + local Server = cRoot:Get():GetServer(); + Server:SendMessage("Banned " .. PlayerName); + + return true +end + +function HandleUnbanCommand( Split, Player ) + if( #Split < 2 ) then + Player:SendMessage( cChatColor.Green .. "Usage: /unban [Player]" ) + return true + end + + if( BannedPlayersIni:GetValueB("Banned", Split[2], false) == false ) then + Player:SendMessage( cChatColor.Green .. Split[2] .. " is not banned!" ) + return true + end + + BannedPlayersIni:SetValueB("Banned", Split[2], false, false) + BannedPlayersIni:WriteFile() + + local Server = cRoot:Get():GetServer() + LOGINFO( Player:GetName() .. " is unbanning " .. Split[2] ) + Server:SendMessage( "Unbanning " .. Split[2] ) + + return true end
\ No newline at end of file diff --git a/MCServer/Plugins/Core/console.lua b/MCServer/Plugins/Core/console.lua index df90a9b9a..b1c454d59 100644 --- a/MCServer/Plugins/Core/console.lua +++ b/MCServer/Plugins/Core/console.lua @@ -1,343 +1,288 @@ -
--- console.lua
-
--- Implements things related to console commands
-
-
-
-
-
-function InitConsoleCommands()
- local PluginMgr = cPluginManager:Get();
-
- -- Please keep the list alpha-sorted
- PluginMgr:BindConsoleCommand("ban", HandleConsoleBan, "Bans a player by name");
- PluginMgr:BindConsoleCommand("banlist", HandleConsoleBanList, "Lists all players banned by name");
- PluginMgr:BindConsoleCommand("banlist ips", HandleConsoleBanList, "Lists all players banned by IP");
- PluginMgr:BindConsoleCommand("help", HandleConsoleHelp, "Lists all commands");
- PluginMgr:BindConsoleCommand("list", HandleConsoleList, "Lists all players in a machine-readable format");
- PluginMgr:BindConsoleCommand("listgroups", HandleConsoleListGroups, "Shows a list of all the groups");
- PluginMgr:BindConsoleCommand("numchunks", HandleConsoleNumChunks, "Shows number of chunks currently loaded");
- PluginMgr:BindConsoleCommand("players", HandleConsolePlayers, "Lists all connected players");
- PluginMgr:BindConsoleCommand("primaryserverversion", HandleConsolePrimaryServerVersion, "Gets or sets server version reported to 1.4+ clients");
- PluginMgr:BindConsoleCommand("rank", HandleConsoleRank, " [Player] [Group] - add a player to a group");
- PluginMgr:BindConsoleCommand("reload", HandleConsoleReload, "Reloads all plugins");
- PluginMgr:BindConsoleCommand("save-all", HandleConsoleSaveAll, "Saves all chunks");
- PluginMgr:BindConsoleCommand("say", HandleConsoleSay, "Sends a chat message to all players");
- PluginMgr:BindConsoleCommand("unload", HandleConsoleUnload, "Unloads all unused chunks");
-end
-
-
-
-
-
-function HandleConsoleBan(Split)
- if (#Split < 2) then
- return true, cChatColor.Green .. "Usage: /ban [Player] <Reason>";
- end
-
- local Reason = "You have been banned"
- if (#Split > 2) then
- Reason = table.concat(Split, " ", 3);
- end
-
-
- if (not(BanPlayer(Split[2], Reason))) then
- return true, cChatColor.Green .. "Could not find player " .. Split[2];
- end
-
- return true, "Player " .. Split[2] .. " has been banned.";
-end
-
-
-
-
-
-function HandleConsoleBanList(Split)
- if (#Split == 1) then
- return true, BanListByName();
- end
-
- if (string.lower(Split[2]) == "ips") then
- return true, BanListByIPs();
- end
-
- return true, "Unknown banlist subcommand";
-end
-
-
-
-
-
-function HandleConsoleHelp(Split)
- local Commands = {}; -- {index => {"Command", "HelpString"} }
- local MaxLength = 0;
- local AddToTable = function(Command, HelpString)
- table.insert(Commands, { Command, HelpString });
- local CmdLen = Command:len();
- if (CmdLen > MaxLength) then
- MaxLength = CmdLen;
- end
- end
-
- cPluginManager:Get():ForEachConsoleCommand(AddToTable);
-
- -- Sort the table:
- local CompareCommands = function(a, b)
- return a[1] < b[1]; -- compare command strings
- end
- table.sort(Commands, CompareCommands);
-
- local Out = "";
- for i, Command in ipairs(Commands) do
- Out = Out .. Command[1] .. string.rep(" ", MaxLength - Command[1]:len()); -- Align to a table
- Out = Out .. " - " .. Command[2] .. "\n";
- end
- return true, Out;
-end
-
-
-
-
-
-function HandleConsoleList(Split)
- -- Get a list of all players, one playername per line
- local Out = "";
- cRoot:Get():ForEachWorld(
- function (a_World)
- a_World:ForEachPlayer(
- function (a_Player)
- Out = Out .. a_Player:GetName() .. "\n";
- end
- );
- end
- );
- return true, Out;
-end
-
-
-
-
-
-function HandleConsoleListGroups(Split)
- -- Read the groups.ini file:
- local GroupsIni = cIniFile("groups.ini");
- if (not(GroupsIni:ReadFile())) then
- return true, "No groups found";
- end
-
- -- Read the groups:
- Number = GroupsIni:NumKeys();
- Groups = {};
- for i = 0, Number do
- table.insert(Groups, GroupsIni:KeyName(i))
- end
-
- -- Output the groups, concatenated to a string:
- local Out = "Groups:\n"
- Out = Out .. table.concat(Groups, ", ");
- return true, Out;
-end
-
-
-
-
-
-function HandleConsoleNumChunks(Split)
- local Output = {};
- local AddNumChunks = function(World)
- Output[World:GetName()] = World:GetNumChunks();
- end;
-
- cRoot:Get():ForEachWorld(AddNumChunks);
-
- local Total = 0;
- local Out = "";
- for name, num in pairs(Output) do
- Out = Out .. " " .. name .. ": " .. num .. " chunks\n";
- Total = Total + num;
- end
- Out = Out .. "Total: " .. Total .. " chunks\n";
-
- return true, Out;
-end
-
-
-
-
-
-function HandleConsolePlayers(Split)
- local PlayersInWorlds = {}; -- "WorldName" => [players array]
- local AddToTable = function(Player)
- local WorldName = Player:GetWorld():GetName();
- if (PlayersInWorlds[WorldName] == nil) then
- PlayersInWorlds[WorldName] = {};
- end
- table.insert(PlayersInWorlds[WorldName], Player:GetName() .. " @ " .. Player:GetIP());
- end
-
- cRoot:Get():ForEachPlayer(AddToTable);
-
- local Out = "";
- for WorldName, Players in pairs(PlayersInWorlds) do
- Out = Out .. "World " .. WorldName .. ":\n";
- for i, PlayerName in ipairs(Players) do
- Out = Out .. " " .. PlayerName .. "\n";
- end
- end
-
- return true, Out;
-end
-
-
-
-
-
-function HandleConsolePrimaryServerVersion(Split)
- if (#Split == 1) then
- -- Display current version:
- local Version = cRoot:Get():GetPrimaryServerVersion();
- return true, "Primary server version: #" .. Version .. ", " .. cRoot:GetProtocolVersionTextFromInt(Version);
- end
-
- -- Set new value as the version:
- cRoot:Get():SetPrimaryServerVersion(tonumber(Split[2]));
- local Version = cRoot:Get():GetPrimaryServerVersion();
- return true, "Primary server version is now #" .. Version .. ", " .. cRoot:GetProtocolVersionTextFromInt(Version);
-end
-
-
-
-
-
-function HandleConsoleRank(Split)
- if (Split[2] == nil) or (Split[3] == nil) then
- return true, "Usage: /rank [Player] [Group]";
- end
- local Out = "";
-
- -- Read the groups.ini file:
- local GroupsIni = cIniFile("groups.ini")
- if (not(GroupsIni:ReadFile())) then
- Out = "Could not read groups.ini, creating anew!\n"
- end
-
- -- Find the group:
- if (GroupsIni:FindKey(Split[3]) == -1) then
- return true, Out .. "Group does not exist";
- end
-
- -- Read the users.ini file:
- local UsersIni = cIniFile("users.ini");
- if (not(UsersIni:ReadFile())) then
- Out = Out .. "Could not read users.ini, creating anew!\n";
- end
-
- -- Write the new group value to users.ini:
- UsersIni:DeleteKey(Split[2]);
- UsersIni:GetValueSet(Split[2], "Groups", Split[3]);
- UsersIni:WriteFile();
-
- -- Reload the player's permissions:
- cRoot:Get():ForEachWorld(
- function (World)
- World:ForEachPlayer(
- function (Player)
- if (Player:GetName() == Split[2]) then
- Player:SendMessage(cChatColor.Green .. "You were moved to group " .. Split[3]);
- Player:LoadPermissionsFromDisk();
- end
- end
- );
- end
- )
-
- return true, Out .. "Player " .. Split[2] .. " was moved to " .. Split[3];
-end
-
-
-
-
-
-function HandleConsoleReload(Split)
- Server = cRoot:Get():GetServer();
- Server:SendMessage(cChatColor.Green .. "Reloading all plugins.");
- cPluginManager:Get():ReloadPlugins();
- return true;
-end
-
-
-
-
-
-function HandleConsoleSaveAll(Split)
- cRoot:Get():SaveAllChunks();
- return true;
-end
-
-
-
-
-
-function HandleConsoleSay(Split)
- table.remove(Split, 1);
- local Message = "";
- for i, Text in ipairs(Split) do
- Message = Message .. " " .. Text;
- end
- Message = Message:sub(2); -- Cut off the first space
- cRoot:Get():GetServer():BroadcastChat(cChatColor.Purple .. "[SERVER] " .. Message);
- return true;
-end
-
-
-
-
-
-function HandleConsoleUnload(Split)
- local UnloadChunks = function(World)
- World:UnloadUnusedChunks();
- end
-
- local Out = "Num loaded chunks before: " .. cRoot:Get():GetTotalChunkCount() .. "\n";
- cRoot:Get():ForEachWorld(UnloadChunks);
- Out = Out .. "Num loaded chunks after: " .. cRoot:Get():GetTotalChunkCount();
- return true, Out;
-end
-
-
-
-
-
-
--------------------------------------------------------------------------------------------
--- Helper functions:
-
---- Returns the list of players banned by name, separated by ", "
-function BanListByName()
- local NumValues = BannedPlayersIni:NumValues("Banned");
- local Banned = {};
- local KeyID = BannedPlayersIni:FindKey("Banned");
- for i = 1, NumValues do
- local PlayerName = BannedPlayersIni:ValueName(KeyID, i - 1);
- if (BannedPlayersIni:GetValueB("Banned", PlayerName)) then
- -- Player listed AND banned
- table.insert(Banned, PlayerName);
- end
- end
- return table.concat(Banned, ", ");
-end
-
-
-
-
-
---- Returns the list of players banned by IP, separated by ", "
-function BanListByIPs()
- -- TODO: No IP ban implemented yet
- return "";
-end
-
-
-
-
+-- Implements things related to console commands + +function InitConsoleCommands() + local PluginMgr = cPluginManager:Get(); + + -- Please keep the list alpha-sorted + PluginMgr:BindConsoleCommand("ban", HandleConsoleBan, "Bans a player by name"); + PluginMgr:BindConsoleCommand("unban", HandleConsoleUnban, "Unbans a player by name"); + PluginMgr:BindConsoleCommand("banlist", HandleConsoleBanList, "Lists all players banned by name"); + PluginMgr:BindConsoleCommand("banlist ips", HandleConsoleBanList, "Lists all players banned by IP"); + PluginMgr:BindConsoleCommand("help", HandleConsoleHelp, "Lists all commands"); + PluginMgr:BindConsoleCommand("list", HandleConsoleList, "Lists all players in a machine-readable format"); + PluginMgr:BindConsoleCommand("listgroups", HandleConsoleListGroups, "Shows a list of all the groups"); + PluginMgr:BindConsoleCommand("numchunks", HandleConsoleNumChunks, "Shows number of chunks currently loaded"); + PluginMgr:BindConsoleCommand("players", HandleConsolePlayers, "Lists all connected players"); + PluginMgr:BindConsoleCommand("primaryserverversion", HandleConsolePrimaryServerVersion, "Gets or sets server version reported to 1.4+ clients"); + PluginMgr:BindConsoleCommand("rank", HandleConsoleRank, " [Player] [Group] - add a player to a group"); + PluginMgr:BindConsoleCommand("reload", HandleConsoleReload, "Reloads all plugins"); + PluginMgr:BindConsoleCommand("save-all", HandleConsoleSaveAll, "Saves all chunks"); + PluginMgr:BindConsoleCommand("say", HandleConsoleSay, "Sends a chat message to all players"); + PluginMgr:BindConsoleCommand("unload", HandleConsoleUnload, "Unloads all unused chunks"); +end + +function HandleConsoleBan(Split) + if (#Split < 2) then + return true, "Usage: ban [Player] <Reason>"; + end + + local Reason = "You have been banned" + if (#Split > 2) then + Reason = table.concat(Split, " ", 3); + end + + + if (not(BanPlayer(Split[2], Reason))) then + return true, "Could not find player " .. Split[2]; + end + + return true, "Player " .. Split[2] .. " has been banned."; +end + +function HandleConsoleUnban(Split) + if( #Split < 2 ) then + return true, "Usage: /unban [Player]" + end + + if( BannedPlayersIni:GetValueB("Banned", Split[2], false) == false ) then + return true, Split[2] .. " is not banned!" + end + + BannedPlayersIni:SetValueB("Banned", Split[2], false, false) + BannedPlayersIni:WriteFile() + + local Server = cRoot:Get():GetServer() + return true, "Unbanned " .. Split[2] +end + +function HandleConsoleBanList(Split) + if (#Split == 1) then + return true, BanListByName(); + end + + if (string.lower(Split[2]) == "ips") then + return true, BanListByIPs(); + end + + return true, "Unknown banlist subcommand"; +end + +function HandleConsoleHelp(Split) + local Commands = {}; -- {index => {"Command", "HelpString"} } + local MaxLength = 0; + local AddToTable = function(Command, HelpString) + table.insert(Commands, { Command, HelpString }); + local CmdLen = Command:len(); + if (CmdLen > MaxLength) then + MaxLength = CmdLen; + end + end + + cPluginManager:Get():ForEachConsoleCommand(AddToTable); + + -- Sort the table: + local CompareCommands = function(a, b) + return a[1] < b[1]; -- compare command strings + end + table.sort(Commands, CompareCommands); + + local Out = ""; + for i, Command in ipairs(Commands) do + Out = Out .. Command[1] .. string.rep(" ", MaxLength - Command[1]:len()); -- Align to a table + Out = Out .. " - " .. Command[2] .. "\n"; + end + return true, Out; +end + +function HandleConsoleList(Split) + -- Get a list of all players, one playername per line + local Out = ""; + cRoot:Get():ForEachWorld( + function (a_World) + a_World:ForEachPlayer( + function (a_Player) + Out = Out .. a_Player:GetName() .. "\n"; + end + ); + end + ); + return true, Out; +end + +function HandleConsoleListGroups(Split) + -- Read the groups.ini file: + local GroupsIni = cIniFile("groups.ini"); + if (not(GroupsIni:ReadFile())) then + return true, "No groups found"; + end + + -- Read the groups: + Number = GroupsIni:NumKeys(); + Groups = {}; + for i = 0, Number do + table.insert(Groups, GroupsIni:KeyName(i)) + end + + -- Output the groups, concatenated to a string: + local Out = "Groups:\n" + Out = Out .. table.concat(Groups, ", "); + return true, Out; +end + +function HandleConsoleNumChunks(Split) + local Output = {}; + local AddNumChunks = function(World) + Output[World:GetName()] = World:GetNumChunks(); + end; + + cRoot:Get():ForEachWorld(AddNumChunks); + + local Total = 0; + local Out = ""; + for name, num in pairs(Output) do + Out = Out .. " " .. name .. ": " .. num .. " chunks\n"; + Total = Total + num; + end + Out = Out .. "Total: " .. Total .. " chunks\n"; + + return true, Out; +end + +function HandleConsolePlayers(Split) + local PlayersInWorlds = {}; -- "WorldName" => [players array] + local AddToTable = function(Player) + local WorldName = Player:GetWorld():GetName(); + if (PlayersInWorlds[WorldName] == nil) then + PlayersInWorlds[WorldName] = {}; + end + table.insert(PlayersInWorlds[WorldName], Player:GetName() .. " @ " .. Player:GetIP()); + end + + cRoot:Get():ForEachPlayer(AddToTable); + + local Out = ""; + for WorldName, Players in pairs(PlayersInWorlds) do + Out = Out .. "World " .. WorldName .. ":\n"; + for i, PlayerName in ipairs(Players) do + Out = Out .. " " .. PlayerName .. "\n"; + end + end + + return true, Out; +end + +function HandleConsolePrimaryServerVersion(Split) + if (#Split == 1) then + -- Display current version: + local Version = cRoot:Get():GetPrimaryServerVersion(); + return true, "Primary server version: #" .. Version .. ", " .. cRoot:GetProtocolVersionTextFromInt(Version); + end + + -- Set new value as the version: + cRoot:Get():SetPrimaryServerVersion(tonumber(Split[2])); + local Version = cRoot:Get():GetPrimaryServerVersion(); + return true, "Primary server version is now #" .. Version .. ", " .. cRoot:GetProtocolVersionTextFromInt(Version); +end + +function HandleConsoleRank(Split) + if (Split[2] == nil) or (Split[3] == nil) then + return true, "Usage: /rank [Player] [Group]"; + end + local Out = ""; + + -- Read the groups.ini file: + local GroupsIni = cIniFile("groups.ini") + if (not(GroupsIni:ReadFile())) then + Out = "Could not read groups.ini, creating anew!\n" + end + + -- Find the group: + if (GroupsIni:FindKey(Split[3]) == -1) then + return true, Out .. "Group does not exist"; + end + + -- Read the users.ini file: + local UsersIni = cIniFile("users.ini"); + if (not(UsersIni:ReadFile())) then + Out = Out .. "Could not read users.ini, creating anew!\n"; + end + + -- Write the new group value to users.ini: + UsersIni:DeleteKey(Split[2]); + UsersIni:GetValueSet(Split[2], "Groups", Split[3]); + UsersIni:WriteFile(); + + -- Reload the player's permissions: + cRoot:Get():ForEachWorld( + function (World) + World:ForEachPlayer( + function (Player) + if (Player:GetName() == Split[2]) then + Player:SendMessage(cChatColor.Green .. "You were moved to group " .. Split[3]); + Player:LoadPermissionsFromDisk(); + end + end + ); + end + ) + + return true, Out .. "Player " .. Split[2] .. " was moved to " .. Split[3]; +end + +function HandleConsoleReload(Split) + Server = cRoot:Get():GetServer(); + Server:SendMessage(cChatColor.Green .. "Reloading all plugins."); + cPluginManager:Get():ReloadPlugins(); + return true; +end + +function HandleConsoleSaveAll(Split) + cRoot:Get():SaveAllChunks(); + return true; +end + +function HandleConsoleSay(Split) + table.remove(Split, 1); + local Message = ""; + for i, Text in ipairs(Split) do + Message = Message .. " " .. Text; + end + Message = Message:sub(2); -- Cut off the first space + cRoot:Get():GetServer():BroadcastChat(cChatColor.Purple .. "[SERVER] " .. Message); + return true; +end + +function HandleConsoleUnload(Split) + local UnloadChunks = function(World) + World:UnloadUnusedChunks(); + end + + local Out = "Num loaded chunks before: " .. cRoot:Get():GetTotalChunkCount() .. "\n"; + cRoot:Get():ForEachWorld(UnloadChunks); + Out = Out .. "Num loaded chunks after: " .. cRoot:Get():GetTotalChunkCount(); + return true, Out; +end + + +-- Helper functions: + +--- Returns the list of players banned by name, separated by ", " +function BanListByName() + local NumValues = BannedPlayersIni:NumValues("Banned"); + local Banned = {}; + local KeyID = BannedPlayersIni:FindKey("Banned"); + for i = 1, NumValues do + local PlayerName = BannedPlayersIni:ValueName(KeyID, i - 1); + if (BannedPlayersIni:GetValueB("Banned", PlayerName)) then + -- Player listed AND banned + table.insert(Banned, PlayerName); + end + end + return table.concat(Banned, ", "); +end + +--- Returns the list of players banned by IP, separated by ", " +function BanListByIPs() + -- TODO: No IP ban implemented yet + return ""; +end
\ No newline at end of file diff --git a/MCServer/Plugins/Core/functions.lua b/MCServer/Plugins/Core/functions.lua index 36fb3786f..5fc0173b9 100644 --- a/MCServer/Plugins/Core/functions.lua +++ b/MCServer/Plugins/Core/functions.lua @@ -1,3 +1,3 @@ -function SetBackCoordinates( Player )
- BackCoords[Player:GetName()] = Vector3i( Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() )
+function SetBackCoordinates( Player ) + BackCoords[Player:GetName()] = Vector3i( Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() ) end
\ No newline at end of file diff --git a/MCServer/Plugins/Core/item.lua b/MCServer/Plugins/Core/give.lua index 86ff0576f..d0fc026a6 100644 --- a/MCServer/Plugins/Core/item.lua +++ b/MCServer/Plugins/Core/give.lua @@ -1,39 +1,39 @@ -function HandleItemCommand(Split, Player)
- if ((#Split ~= 2) and (#Split ~=3)) then
- Player:SendMessage(cChatColor.Green .. "Usage: /item [ItemType/Name:Dmg] <Amount>");
- return true;
- end
-
- local Item = cItem();
- local FoundItem = StringToItem(Split[2], Item);
-
- if not(IsValidItem(Item.m_ItemType)) then -- StringToItem does not check if item is valid
- FoundItem = false
- end
-
- if not(FoundItem) then
- Player:SendMessage( cChatColor.Green .. "Invalid Item type / name !" )
- return true
- end
-
- local ItemAmount = 1;
- if (#Split == 3) then
- ItemAmount = tonumber(Split[3]);
- if ((ItemAmount == nil) or (ItemAmount < 1) or (ItemAmount > 512)) then
- Player:SendMessage(cChatColor.Green .. "Invalid Amount!");
- return true;
- end
- end
-
- Item.m_ItemCount = ItemAmount;
-
- local ItemsGiven = Player:GetInventory():AddItem(Item);
- if (ItemsGiven == ItemAmount) then
- Player:SendMessage( cChatColor.Green .. "There you go !");
- LOG("Gave " .. Player:GetName() .. " " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage);
- else
- Player:SendMessage(cChatColor.Green .. "Not enough space in inventory, only gave " .. ItemsGiven);
- LOG("Player " .. Player:GetName() .. " asked for " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage ..", but only could fit " .. ItemsGiven);
- end
- return true;
+function HandleGiveCommand(Split, Player) + if ((#Split ~= 2) and (#Split ~=3)) then + Player:SendMessage(cChatColor.Green .. "Usage: /give [ItemType/Name:Dmg] <Amount>"); + return true; + end + + local Item = cItem(); + local FoundItem = StringToItem(Split[2], Item); + + if not(IsValidItem(Item.m_ItemType)) then -- StringToItem does not check if item is valid + FoundItem = false + end + + if not(FoundItem) then + Player:SendMessage( cChatColor.Green .. "Invalid item id or name!" ) + return true + end + + local ItemAmount = 1; + if (#Split == 3) then + ItemAmount = tonumber(Split[3]); + if ((ItemAmount == nil) or (ItemAmount < 1) or (ItemAmount > 512)) then + Player:SendMessage(cChatColor.Green .. "Invalid amount!"); + return true; + end + end + + Item.m_ItemCount = ItemAmount; + + local ItemsGiven = Player:GetInventory():AddItem(Item); + if (ItemsGiven == ItemAmount) then + Player:SendMessage( cChatColor.Green .. "There you go!"); + LOG("Gave " .. Player:GetName() .. " " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage); + else + Player:SendMessage(cChatColor.Green .. "Not enough space in inventory, only gave " .. ItemsGiven); + LOG("Player " .. Player:GetName() .. " asked for " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage ..", but only could fit " .. ItemsGiven); + end + return true; end
\ No newline at end of file diff --git a/MCServer/Plugins/Core/gamemode.lua b/MCServer/Plugins/Core/gm.lua index 1e73b46fd..85bcf984b 100644 --- a/MCServer/Plugins/Core/gamemode.lua +++ b/MCServer/Plugins/Core/gm.lua @@ -1,10 +1,8 @@ -function HandleChangeGMCommand( Split, Player )
- if( #Split ~= 2 ) then
- Player:SendMessage( cChatColor.Green .. "Usage: /gm [GameMode (0|1)]" )
- return true
- end
-
- Player:SetGameMode(Split[2])
-
- return true
+function HandleChangeGMCommand( Split, Player ) + if( #Split ~= 2 ) then + Player:SendMessage( cChatColor.Green .. "Usage: /gm [GameMode (0|1)]" ) + return true + end + Player:SetGameMode(Split[2]) + return true end
\ No newline at end of file diff --git a/MCServer/Plugins/Core/gotoworld.lua b/MCServer/Plugins/Core/gotoworld.lua deleted file mode 100644 index d5113b667..000000000 --- a/MCServer/Plugins/Core/gotoworld.lua +++ /dev/null @@ -1,15 +0,0 @@ -function HandleGotoWorldCommand( Split, Player )
- if( #Split ~= 2 ) then
- Player:SendMessage( cChatColor.Green .. "Usage: /gotoworld [WorldName]" )
- return true
- end
-
- if( Player:MoveToWorld(Split[2]) == false ) then
- Player:SendMessage( cChatColor.Green .. "Could not move to world '" .. Split[2] .. "'!" )
- return true
- end
-
-
- Player:SendMessage( cChatColor.Green .. "Moved successfully to '" .. Split[2] .. "'! :D" )
- return true
-end
\ No newline at end of file diff --git a/MCServer/Plugins/Core/help.lua b/MCServer/Plugins/Core/help.lua index 68cdeca66..339fc054b 100644 --- a/MCServer/Plugins/Core/help.lua +++ b/MCServer/Plugins/Core/help.lua @@ -1,40 +1,41 @@ -function HandleHelpCommand(Split, Player)
- local PluginManager = cRoot:Get():GetPluginManager()
-
- local LinesPerPage = 9;
- local CurrentPage = 1;
- local CurrentLine = 0;
- local PageRequested = 1;
- local Output = {};
-
- if (#Split == 2) then
- PageRequested = tonumber(Split[2]);
- end
-
- local Process = function(Command, Permission, HelpString)
- if not(Player:HasPermission(Permission)) then
- return false;
- end;
- if (HelpString == "") then
- return false;
- end;
-
- CurrentLine = CurrentLine + 1;
- CurrentPage = math.floor(CurrentLine / LinesPerPage) + 1;
- if (CurrentPage ~= PageRequested) then
- return false;
- end;
- table.insert(Output, cChatColor.Blue .. Command .. HelpString);
- end
-
- PluginManager:ForEachCommand(Process);
-
- -- CurrentPage now contains the total number of pages, and Output has the individual help lines to be sent
-
- Player:SendMessage(cChatColor.Purple .. "- All commands - " .. cChatColor.Gold .. "[Page " .. PageRequested .. " / " .. CurrentPage .. "]");
- for idx, msg in ipairs(Output) do
- Player:SendMessage(msg);
- end;
-
- return true
+function HandleHelpCommand(Split, Player) + local PluginManager = cRoot:Get():GetPluginManager() + + local LinesPerPage = 8; + local CurrentPage = 1; + local CurrentLine = 0; + local PageRequested = 1; + local Output = {}; + + if (#Split == 2) then + PageRequested = tonumber(Split[2]); + end + + local Process = function(Command, Permission, HelpString) + if not(Player:HasPermission(Permission)) then + return false; + end; + if (HelpString == "") then + return false; + end; + + CurrentLine = CurrentLine + 1; + CurrentPage = math.floor(CurrentLine / LinesPerPage) + 1; + if (CurrentPage ~= PageRequested) then + return false; + end; + table.insert(Output, cChatColor.Blue .. Command .. HelpString); + end + + PluginManager:ForEachCommand(Process); + + -- CurrentPage now contains the total number of pages, and Output has the individual help lines to be sent + + Player:SendMessage(cChatColor.Purple .. "---------- [COMMANDS HELP " .. cChatColor.Gold .. "(Page " .. PageRequested .. " / " .. CurrentPage .. ")" .. cChatColor.Purple .. "] -----------"); + Player:SendMessage(cChatColor.Purple .. "'-' means no prefix, '~' means a value is required."); + for idx, msg in ipairs(Output) do + Player:SendMessage(msg); + end; + + return true end
\ No newline at end of file diff --git a/MCServer/Plugins/Core/oncraftingnorecipe.lua b/MCServer/Plugins/Core/itemrepair.lua index b6909d672..ee411dcc2 100644 --- a/MCServer/Plugins/Core/oncraftingnorecipe.lua +++ b/MCServer/Plugins/Core/itemrepair.lua @@ -1,214 +1,202 @@ -
--- Implements item-repair using the HOOK_CRAFTING_NO_RECIPE hook
--- Based on Fixies plugin v2 by Taugeshtu
-
-
--- how much "extra" points are healed per a repair operation (fraction of full health)
-BONUS = 0.1
-
-
-
-
-
-function OnCraftingNoRecipe(Player, Grid, Recipe)
- local _do_fix = false
- local Items = {}
- for x = 0, Grid:GetWidth() - 1 do
- for y = 0, Grid:GetHeight() - 1 do
- local Item = Grid:GetItem(x, y)
- if (Item.m_ItemType ~= E_ITEM_EMPTY) then
- table.insert(Items, Item)
- end
- end
- end
-
- if (#Items ~= 2) then
- -- Only two items together can be fixed
- return false
- end
-
- if (Items[1].m_ItemType ~= Items[2].m_ItemType) then
- -- Only items of the same type may be fixed
- return false
- end
-
- if (
- (Items[1].m_ItemDamage == 0) or
- (Items[2].m_ItemDamage == 0)
- )
- then
- -- Only damaged items may be fixed
- return false
- end
-
- local _ID = Items[1].m_ItemType
- local _least_hp = math.max(Items[1].m_ItemDamage, Items[2].m_ItemDamage)
- local _most_hp = math.min(Items[1].m_ItemDamage, Items[2].m_ItemDamage)
- local _item_hp = 0
-
- -- TODO: This could be refactored into better code, using an _ID-indexed table for _item_hp
-
- if (
- (_ID == E_ITEM_WOODEN_SHOVEL) or
- (_ID == E_ITEM_WOODEN_AXE) or
- (_ID == E_ITEM_WOODEN_PICKAXE) or
- (_ID == E_ITEM_WOODEN_SWORD) or
- (_ID == E_ITEM_WOODEN_HOE)
- )
- then
- _item_hp = 60
- _do_fix = true
- end
-
- if (
- (_ID == E_ITEM_STONE_SHOVEL) or
- (_ID == E_ITEM_STONE_AXE) or
- (_ID == E_ITEM_STONE_PICKAXE) or
- (_ID == E_ITEM_STONE_SWORD) or
- (_ID == E_ITEM_STONE_HOE)
- )
- then
- _item_hp = 132
- _do_fix = true
- end
-
- if (
- (_ID == E_ITEM_IRON_SHOVEL) or
- (_ID == E_ITEM_IRON_AXE) or
- (_ID == E_ITEM_IRON_PICKAXE) or
- (_ID == E_ITEM_IRON_SWORD) or
- (_ID == E_ITEM_IRON_HOE)
- )
- then
- _item_hp = 251
- _do_fix = true
- end
-
- if (
- (_ID == E_ITEM_GOLD_SHOVEL) or
- (_ID == E_ITEM_GOLD_AXE) or
- (_ID == E_ITEM_GOLD_PICKAXE) or
- (_ID == E_ITEM_GOLD_SWORD) or
- (_ID == E_ITEM_GOLD_HOE)
- )
- then
- _item_hp = 33
- _do_fix = true
- end
-
- if (
- (_ID == E_ITEM_DIAMOND_SHOVEL) or
- (_ID == E_ITEM_DIAMOND_AXE) or
- (_ID == E_ITEM_DIAMOND_PICKAXE) or
- (_ID == E_ITEM_DIAMOND_SWORD) or
- (_ID == E_ITEM_DIAMOND_HOE)
- )
- then
- _item_hp = 1562
- _do_fix = true
- end
-
- if (_ID == E_ITEM_LEATHER_CAP) then
- _item_hp = 56
- _do_fix = true
- end
- if (_ID == E_ITEM_LEATHER_TUNIC) then
- _item_hp = 82
- _do_fix = true
- end
- if (_ID == E_ITEM_LEATHER_PANTS) then
- _item_hp = 76
- _do_fix = true
- end
- if (_ID == E_ITEM_LEATHER_BOOTS) then
- _item_hp = 66
- _do_fix = true
- end
-
-
- if (_ID == E_ITEM_CHAIN_HELMET) then
- _item_hp = 78
- _do_fix = true
- end
- if (_ID == E_ITEM_CHAIN_CHESTPLATE) then
- _item_hp = 114
- _do_fix = true
- end
- if (_ID == E_ITEM_CHAIN_LEGGINGS) then
- _item_hp = 106
- _do_fix = true
- end
- if (_ID == E_ITEM_CHAIN_BOOTS) then
- _item_hp = 92
- _do_fix = true
- end
-
-
- if (_ID == E_ITEM_IRON_HELMET) then
- _item_hp = 166
- _do_fix = true
- end
- if (_ID == E_ITEM_IRON_CHESTPLATE) then
- _item_hp = 242
- _do_fix = true
- end
- if (_ID == E_ITEM_IRON_LEGGINGS) then
- _item_hp = 226
- _do_fix = true
- end
- if (_ID == E_ITEM_IRON_BOOTS) then
- _item_hp = 196
- _do_fix = true
- end
-
-
- if (_ID == E_ITEM_GOLD_HELMET) then
- _item_hp = 78
- _do_fix = true
- end
- if (_ID == E_ITEM_GOLD_CHESTPLATE) then
- _item_hp = 114
- _do_fix = true
- end
- if (_ID == E_ITEM_GOLD_LEGGINGS) then
- _item_hp = 106
- _do_fix = true
- end
- if (_ID == E_ITEM_GOLD_BOOTS) then
- _item_hp = 92
- _do_fix = true
- end
-
-
- if (_ID == E_ITEM_DIAMOND_HELMET) then
- _item_hp = 364
- _do_fix = true
- end
- if (_ID == E_ITEM_DIAMOND_CHESTPLATE)then
- _item_hp = 529
- _do_fix = true
- end
- if (_ID == E_ITEM_DIAMOND_LEGGINGS) then
- _item_hp = 496
- _do_fix = true
- end
- if (_ID == E_ITEM_DIAMOND_BOOTS) then
- _item_hp = 430
- _do_fix = true
- end
- -- /////////////////////////////////////////////////////
-
- if (_do_fix == true) then
- local _hp = _most_hp - (_item_hp - _least_hp) - _item_hp * BONUS
- _hp = math.max(_hp, 0)
- Recipe:SetResult(_ID, 1, _hp)
- Recipe:SetIngredient(Items[1].x, Items[1].y, Items[1]);
- Recipe:SetIngredient(Items[2].x, Items[2].y, Items[2]);
- return true
- end
- return false
-end
-
-
-
-
+-- Based on Fixies plugin v2 by Taugeshtu +-- how much "extra" points are healed per a repair operation (fraction of full health) +BONUS = 0.1 + +function OnCraftingNoRecipe(Player, Grid, Recipe) + local _do_fix = false + local Items = {} + for x = 0, Grid:GetWidth() - 1 do + for y = 0, Grid:GetHeight() - 1 do + local Item = Grid:GetItem(x, y) + if (Item.m_ItemType ~= E_ITEM_EMPTY) then + table.insert(Items, Item) + end + end + end + + if (#Items ~= 2) then + -- Only two items together can be fixed + return false + end + + if (Items[1].m_ItemType ~= Items[2].m_ItemType) then + -- Only items of the same type may be fixed + return false + end + + if ( + (Items[1].m_ItemDamage == 0) or + (Items[2].m_ItemDamage == 0) + ) + then + -- Only damaged items may be fixed + return false + end + + local _ID = Items[1].m_ItemType + local _least_hp = math.max(Items[1].m_ItemDamage, Items[2].m_ItemDamage) + local _most_hp = math.min(Items[1].m_ItemDamage, Items[2].m_ItemDamage) + local _item_hp = 0 + + -- TODO: This could be refactored into better code, using an _ID-indexed table for _item_hp + + if ( + (_ID == E_ITEM_WOODEN_SHOVEL) or + (_ID == E_ITEM_WOODEN_AXE) or + (_ID == E_ITEM_WOODEN_PICKAXE) or + (_ID == E_ITEM_WOODEN_SWORD) or + (_ID == E_ITEM_WOODEN_HOE) + ) + then + _item_hp = 60 + _do_fix = true + end + + if ( + (_ID == E_ITEM_STONE_SHOVEL) or + (_ID == E_ITEM_STONE_AXE) or + (_ID == E_ITEM_STONE_PICKAXE) or + (_ID == E_ITEM_STONE_SWORD) or + (_ID == E_ITEM_STONE_HOE) + ) + then + _item_hp = 132 + _do_fix = true + end + + if ( + (_ID == E_ITEM_IRON_SHOVEL) or + (_ID == E_ITEM_IRON_AXE) or + (_ID == E_ITEM_IRON_PICKAXE) or + (_ID == E_ITEM_IRON_SWORD) or + (_ID == E_ITEM_IRON_HOE) + ) + then + _item_hp = 251 + _do_fix = true + end + + if ( + (_ID == E_ITEM_GOLD_SHOVEL) or + (_ID == E_ITEM_GOLD_AXE) or + (_ID == E_ITEM_GOLD_PICKAXE) or + (_ID == E_ITEM_GOLD_SWORD) or + (_ID == E_ITEM_GOLD_HOE) + ) + then + _item_hp = 33 + _do_fix = true + end + + if ( + (_ID == E_ITEM_DIAMOND_SHOVEL) or + (_ID == E_ITEM_DIAMOND_AXE) or + (_ID == E_ITEM_DIAMOND_PICKAXE) or + (_ID == E_ITEM_DIAMOND_SWORD) or + (_ID == E_ITEM_DIAMOND_HOE) + ) + then + _item_hp = 1562 + _do_fix = true + end + + if (_ID == E_ITEM_LEATHER_CAP) then + _item_hp = 56 + _do_fix = true + end + if (_ID == E_ITEM_LEATHER_TUNIC) then + _item_hp = 82 + _do_fix = true + end + if (_ID == E_ITEM_LEATHER_PANTS) then + _item_hp = 76 + _do_fix = true + end + if (_ID == E_ITEM_LEATHER_BOOTS) then + _item_hp = 66 + _do_fix = true + end + + + if (_ID == E_ITEM_CHAIN_HELMET) then + _item_hp = 78 + _do_fix = true + end + if (_ID == E_ITEM_CHAIN_CHESTPLATE) then + _item_hp = 114 + _do_fix = true + end + if (_ID == E_ITEM_CHAIN_LEGGINGS) then + _item_hp = 106 + _do_fix = true + end + if (_ID == E_ITEM_CHAIN_BOOTS) then + _item_hp = 92 + _do_fix = true + end + + + if (_ID == E_ITEM_IRON_HELMET) then + _item_hp = 166 + _do_fix = true + end + if (_ID == E_ITEM_IRON_CHESTPLATE) then + _item_hp = 242 + _do_fix = true + end + if (_ID == E_ITEM_IRON_LEGGINGS) then + _item_hp = 226 + _do_fix = true + end + if (_ID == E_ITEM_IRON_BOOTS) then + _item_hp = 196 + _do_fix = true + end + + + if (_ID == E_ITEM_GOLD_HELMET) then + _item_hp = 78 + _do_fix = true + end + if (_ID == E_ITEM_GOLD_CHESTPLATE) then + _item_hp = 114 + _do_fix = true + end + if (_ID == E_ITEM_GOLD_LEGGINGS) then + _item_hp = 106 + _do_fix = true + end + if (_ID == E_ITEM_GOLD_BOOTS) then + _item_hp = 92 + _do_fix = true + end + + + if (_ID == E_ITEM_DIAMOND_HELMET) then + _item_hp = 364 + _do_fix = true + end + if (_ID == E_ITEM_DIAMOND_CHESTPLATE)then + _item_hp = 529 + _do_fix = true + end + if (_ID == E_ITEM_DIAMOND_LEGGINGS) then + _item_hp = 496 + _do_fix = true + end + if (_ID == E_ITEM_DIAMOND_BOOTS) then + _item_hp = 430 + _do_fix = true + end + -- ///////////////////////////////////////////////////// + + if (_do_fix == true) then + local _hp = _most_hp - (_item_hp - _least_hp) - _item_hp * BONUS + _hp = math.max(_hp, 0) + Recipe:SetResult(_ID, 1, _hp) + Recipe:SetIngredient(Items[1].x, Items[1].y, Items[1]); + Recipe:SetIngredient(Items[2].x, Items[2].y, Items[2]); + return true + end + return false +end
\ No newline at end of file diff --git a/MCServer/Plugins/Core/kick.lua b/MCServer/Plugins/Core/kick.lua index 4091fd701..be6215df4 100644 --- a/MCServer/Plugins/Core/kick.lua +++ b/MCServer/Plugins/Core/kick.lua @@ -1,46 +1,42 @@ -function HandleKickCommand( Split, Player )
- if( #Split < 2 ) then
- Player:SendMessage( cChatColor.Green .. "Usage: /kick [Player] <Reason>" )
- return true
- end
-
- local Reason = "You have been kicked"
- if( #Split > 2 ) then
- Reason = table.concat(Split, " ", 3)
- end
-
- if( KickPlayer( Split[2], Reason ) == false ) then
- Player:SendMessage( cChatColor.Green .. "Could not find player " .. Split[2] )
- end
-
- return true
-end
-
-
-
-
-
---- Kicks a player by name, with the specified reason; returns bool whether found and player's real name
-function KickPlayer(PlayerName, Reason)
- local RealName = "";
- if (Reason == nil) then
- Reason = "You have been kicked";
- end
-
- local FoundPlayerCallback = function(a_Player)
- RealName = a_Player:GetName()
-
- local Server = cRoot:Get():GetServer()
- LOGINFO( "'" .. RealName .. "' is being kicked for ( "..Reason..") " )
- Server:SendMessage("Kicking " .. RealName)
-
- a_Player:GetClientHandle():Kick(Reason);
- end
-
- if (not(cRoot:Get():FindAndDoWithPlayer( PlayerName, FoundPlayerCallback))) then
- -- Could not find player
- return false;
- end
-
- return true, RealName; -- Player has been kicked
+function HandleKickCommand( Split, Player ) + if( #Split < 2 ) then + Player:SendMessage( cChatColor.Green .. "Usage: /kick [Player] <Reason>" ) + return true + end + + local Reason = "You have been kicked" + if( #Split > 2 ) then + Reason = table.concat(Split, " ", 3) + end + + if( KickPlayer( Split[2], Reason ) == false ) then + Player:SendMessage( cChatColor.Green .. "Could not find player " .. Split[2] ) + end + + return true +end + +--- Kicks a player by name, with the specified reason; returns bool whether found and player's real name +function KickPlayer(PlayerName, Reason) + local RealName = ""; + if (Reason == nil) then + Reason = "You have been kicked"; + end + + local FoundPlayerCallback = function(a_Player) + RealName = a_Player:GetName() + + local Server = cRoot:Get():GetServer() + LOGINFO( "'" .. RealName .. "' is being kicked for ( "..Reason..") " ) + Server:SendMessage("Kicking " .. RealName) + + a_Player:GetClientHandle():Kick(Reason); + end + + if (not(cRoot:Get():FindAndDoWithPlayer( PlayerName, FoundPlayerCallback))) then + -- Could not find player + return false; + end + + return true, RealName; -- Player has been kicked end
\ No newline at end of file diff --git a/MCServer/Plugins/Core/listgroups.lua b/MCServer/Plugins/Core/listgroups.lua deleted file mode 100644 index 531b46463..000000000 --- a/MCServer/Plugins/Core/listgroups.lua +++ /dev/null @@ -1,14 +0,0 @@ -function HandleListGroupsCommand( Split, Player )
- local GroupsIni = cIniFile("groups.ini")
- if GroupsIni:ReadFile() == false then
- Player:SendMessage( cChatColor.Green .. "No groups found" )
- end
- Number = GroupsIni:NumKeys() - 1
- Groups = {}
- for i=0, Number do
- table.insert( Groups, GroupsIni:KeyName(i) )
- end
- Player:SendMessage( cChatColor.Green .. "Groups:" )
- Player:SendMessage( cChatColor.Green .. table.concat( Groups, ", " ) )
- return true
-end
\ No newline at end of file diff --git a/MCServer/Plugins/Core/listworlds.lua b/MCServer/Plugins/Core/listworlds.lua deleted file mode 100644 index 753345426..000000000 --- a/MCServer/Plugins/Core/listworlds.lua +++ /dev/null @@ -1,20 +0,0 @@ -function HandleListWorldsCommand( Split, Player )
- local SettingsIni = cIniFile("settings.ini")
- if SettingsIni:ReadFile() == false then
- Player:SendMessage( cChatColor.Green .. "No worlds found" )
- end
- Number = SettingsIni:NumValues("Worlds") - 1
- Worlds = {}
- for i=0, SettingsIni:GetNumKeys() - 1 do
- if SettingsIni:GetKeyName(i) == "Worlds" then
- Key = i
- break
- end
- end
- for i=0, Number do
- table.insert( Worlds, SettingsIni:GetValue( Key, i) )
- end
- Player:SendMessage( cChatColor.Green .. "Worlds:" )
- Player:SendMessage( cChatColor.Green .. table.concat( Worlds, ", " ) )
- return true
-end
\ No newline at end of file diff --git a/MCServer/Plugins/Core/coords.lua b/MCServer/Plugins/Core/locate.lua index 07cda1a92..27fcad229 100644 --- a/MCServer/Plugins/Core/coords.lua +++ b/MCServer/Plugins/Core/locate.lua @@ -1,4 +1,4 @@ -function HandleCoordsCommand( Split, Player )
- Player:SendMessage(cChatColor.Green .. string.format("[X:%0.2f] [Y:%0.2f] [Z:%0.2f]", Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() ) )
- return true
+function HandleLocateCommand( Split, Player ) + Player:SendMessage(cChatColor.Green .. string.format("[X:%0.2f] [Y:%0.2f] [Z:%0.2f]", Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() ) ) + return true end
\ No newline at end of file diff --git a/MCServer/Plugins/Core/main.lua b/MCServer/Plugins/Core/main.lua index 7558a5e6f..eeceb034b 100644 --- a/MCServer/Plugins/Core/main.lua +++ b/MCServer/Plugins/Core/main.lua @@ -1,129 +1,183 @@ ----- Some settings -----
-SHOW_PLUGIN_NAMES = true -- If true, plugin name will be shown before commands
- -- This is overwritten in the Initialize() function
-------------------------
-
--- Global variables
-PLUGIN = {} -- Reference to own plugin object
-BannedPlayersIni = {}
-WhiteListIni = {}
-BackCoords = {}
-Messages = {}
-LimitWorldsCuboid = {}
-
-
-
-
-function Initialize(Plugin)
- PLUGIN = Plugin
-
- Plugin:SetName("Core")
- Plugin:SetVersion(13)
-
- PluginManager = cRoot:Get():GetPluginManager()
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_JOINED)
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_BREAKING_BLOCK)
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_PLACING_BLOCK)
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_LOGIN)
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_KILLING)
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_CRAFTING_NO_RECIPE)
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHAT) -- used in web_chat.lua
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_GENERATING)
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_MOVING)
-
- PluginManager:BindCommand("/listworlds", "core.listworlds", HandleListWorldsCommand, " - Shows a list of all the worlds");
- PluginManager:BindCommand("/listgroups", "core.listgroups", HandleListGroupsCommand, " - Shows a list of all the groups");
- PluginManager:BindCommand("/toggledownfall", "core.toggledownfall", HandleToggleDownfallCommand, " - Toggles the weather");
- PluginManager:BindCommand("/back", "core.back", HandleBackCommand, " - Return to your last position");
- PluginManager:BindCommand("/save-all", "core.save-all", HandleSaveAllCommand, " - Saves all your worlds");
- PluginManager:BindCommand("/help", "core.help", HandleHelpCommand, " [Page] - Show available commands");
- PluginManager:BindCommand("/rank", "core.rank", HandleRankCommand, " [Player] [Rank] - to add someone to a group");
- PluginManager:BindCommand("/pluginlist", "core.pluginlist", HandlePluginListCommand, " - Show list of plugins");
- PluginManager:BindCommand("/tp", "core.teleport", HandleTPCommand, " [Player] - Teleport yourself to a player");
- PluginManager:BindCommand("/item", "core.item", HandleItemCommand, " [ItemType/Name] <Amount> - Give yourself an item");
- PluginManager:BindCommand("/i", "core.item", HandleItemCommand, "");
- PluginManager:BindCommand("/list", "core.playerlist", HandlePlayerListCommand, " - Shows list of connected players");
- PluginManager:BindCommand("/who", "core.playerlist", HandlePlayerListCommand, " - Shows list of connected players");
- PluginManager:BindCommand("/playerlist", "core.playerlist", HandlePlayerListCommand, " - Shows list of connected players");
- PluginManager:BindCommand("/motd", "core.motd", HandleMOTDCommand, " - Show message of the day");
- PluginManager:BindCommand("/reload", "core.reload", HandleReloadCommand, " - Reload all plugins");
- PluginManager:BindCommand("/stop", "core.stop", HandleStopCommand, " - Stops the server");
- PluginManager:BindCommand("/time", "core.time", HandleTimeCommand, " [Day/Night] - Sets the time of day");
- PluginManager:BindCommand("/spawn", "core.spawn", HandleSpawnCommand, " - Return to the spawn");
- PluginManager:BindCommand("/kick", "core.kick", HandleKickCommand, " [Player] - Kick a player");
- PluginManager:BindCommand("/ban", "core.ban", HandleBanCommand, " [Player] - Ban a player");
- PluginManager:BindCommand("/unban", "core.unban", HandleUnbanCommand, " [Player] - Unban a player");
- PluginManager:BindCommand("/top", "core.top", HandleTopCommand, " - Teleport yourself to the top most block");
- PluginManager:BindCommand("/gm", "core.changegm", HandleChangeGMCommand, " [0|1] - Change your gamemode");
- PluginManager:BindCommand("/gotoworld", "core.gotoworld", HandleGotoWorldCommand, " [WorldName] - Move to a different world!");
- PluginManager:BindCommand("/coords", "core.coords", HandleCoordsCommand, " - Show your current server coordinates");
- PluginManager:BindCommand("/regeneratechunk", "core.regeneratechunk", HandleRegenerateChunkCommand, " <[X] [Z]> - Regenerates a chunk, current or specified");
- PluginManager:BindCommand("/viewdistance", "core.viewdistance", HandleViewDistanceCommand, " [".. cClientHandle.MIN_VIEW_DISTANCE .."-".. cClientHandle.MAX_VIEW_DISTANCE .."] - Change your view distance")
-
- InitConsoleCommands();
-
- -- Load the settings
- IniFile = cIniFile("Settings.ini")
- if ( IniFile:ReadFile() == true ) then
- HardCore = IniFile:GetValueSet("GameMode", "Hardcore", "false")
- LimitWorld = IniFile:GetValueSetB("Worlds", "LimitWorld", true)
- LimitWorldWidth = IniFile:GetValueSetI("Worlds", "LimitWorldWidth", 10)
- SHOW_PLUGIN_NAMES = IniFile:GetValueSetB("HelpPlugin", "ShowPluginNames", true )
- IniFile:WriteFile()
- end
-
- cRoot:Get():ForEachWorld(
- function( World )
- LimitWorldsCuboid[World:GetName()] = cCuboid()
- LimitWorldsCuboid[World:GetName()].p1 = Vector3i( math.floor(World:GetSpawnX() / 16) + LimitWorldWidth, 0, math.floor(World:GetSpawnZ() / 16) + LimitWorldWidth)
- LimitWorldsCuboid[World:GetName()].p2 = Vector3i( math.floor(World:GetSpawnX() / 16) - LimitWorldWidth, 256, math.floor(World:GetSpawnZ() / 16) - LimitWorldWidth)
- LimitWorldsCuboid[World:GetName()]:Sort()
- end
- )
- -- Load whitelist, and add default values and stuff
- WhiteListIni = cIniFile( Plugin:GetLocalDirectory() .. "/whitelist.ini" )
- if ( WhiteListIni:ReadFile() == true ) then
- if( WhiteListIni:GetValueB("WhiteListSettings", "WhiteListOn", false) == true ) then
- if( WhiteListIni:GetNumValues("WhiteList") > 0 ) then
- LOGINFO("Core: loaded " .. WhiteListIni:GetNumValues('WhiteList') .. " whitelisted players.")
- else
- LOGWARN("WARNING: WhiteList is on, but there are no people in the whitelist!")
- end
- end
- else
- WhiteListIni:SetValueB("WhiteListSettings", "WhiteListOn", false )
- WhiteListIni:SetValue("WhiteList", "", "") -- So it adds an empty header
- WhiteListIni:DeleteValue("WhiteList", "") -- And remove the value
- WhiteListIni:KeyComment("WhiteList", "PlayerName=1")
- if( WhiteListIni:WriteFile() == false ) then
- LOGWARN("WARNING: Could not write to whitelist.ini")
- end
- end
-
- -- Load banned players, and add default values and stuff
- BannedPlayersIni = cIniFile( Plugin:GetLocalDirectory() .. "/banned.ini" )
- if ( BannedPlayersIni:ReadFile() == true ) then
- if( BannedPlayersIni:GetNumValues("Banned") > 0 ) then
- LOGINFO("Core: loaded " .. BannedPlayersIni:GetNumValues("Banned") .. " banned players.")
- end
- else
- BannedPlayersIni:SetValue("Banned", "", "") -- So it adds an empty header
- BannedPlayersIni:DeleteValue("Banned", "") -- And remove the value
- BannedPlayersIni:KeyComment("Banned", "PlayerName=1")
- if( BannedPlayersIni:WriteFile() == false ) then
- LOGWARN("WARNING: Could not write to banned.ini")
- end
- end
-
- Plugin:AddWebTab("Manage Server", HandleRequest_ManageServer);
- Plugin:AddWebTab("Server Settings", HandleRequest_ServerSettings);
- Plugin:AddWebTab("Chat", HandleRequest_Chat);
- Plugin:AddWebTab("Playerlist", HandleRequest_PlayerList);
- Plugin:AddWebTab("Whitelist", HandleRequest_WhiteList);
- Plugin:AddWebTab("Permissions", HandleRequest_Permissions);
- Plugin:AddWebTab("Manage Plugins", HandleRequest_ManagePlugins);
-
- LoadMotd()
- LOG( "Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion() )
- return true
-end
\ No newline at end of file +--COMMENCE VARIABLES +PLUGIN = {} +BannedPlayersIni = {} +WhiteListIni = {} +BackCoords = {} +Messages = {} +LimitWorldsCuboid = {} +SPAWNPROTECT = true +PROTECTRADIUS = 20 +LOGTOFILE = false +--END VARIABLES + +--COMMENCE AWESOMENESS! +function Initialize(Plugin) + PLUGIN = Plugin + + Plugin:SetName("Core") + Plugin:SetVersion(13) + + --ADD HOOKS + PluginManager = cRoot:Get():GetPluginManager() + PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_JOINED) + PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_BREAKING_BLOCK) + PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_PLACING_BLOCK) + PluginManager:AddHook(Plugin, cPluginManager.HOOK_LOGIN) + PluginManager:AddHook(Plugin, cPluginManager.HOOK_KILLING) + PluginManager:AddHook(Plugin, cPluginManager.HOOK_CRAFTING_NO_RECIPE) + PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHAT) -- used in web_chat.lua + PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_GENERATING) + PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_MOVING) + + --PLEASE ALPHA SORT http://elmosaukko.com/sort-alphabetically/ THIS LIST + --BIND COMMANDS + PluginManager:BindCommand("/back", "core.back", HandleBackCommand, " - Return to your last position"); + PluginManager:BindCommand("/ban", "core.ban", HandleBanCommand, " ~ Ban a player"); + PluginManager:BindCommand("/give", "core.give", HandleGiveCommand, " ~ Give yourself an item"); + PluginManager:BindCommand("/gm", "core.changegm", HandleChangeGMCommand, " ~ Change your gamemode"); + PluginManager:BindCommand("/help", "core.help", HandleHelpCommand, " ~ Show available commands"); + PluginManager:BindCommand("/kick", "core.kick", HandleKickCommand, " ~ Kick a player"); + PluginManager:BindCommand("/list", "core.playerlist", HandlePlayerListCommand, " - Shows list of connected players"); + PluginManager:BindCommand("/listgroups", "core.listgroups", HandleListGroupsCommand, " - Shows a list of all the groups"); + PluginManager:BindCommand("/locate", "core.locate", HandleLocateCommand, " - Show your current server coordinates"); + PluginManager:BindCommand("/motd", "core.motd", HandleMOTDCommand, " - Show message of the day"); + PluginManager:BindCommand("/playerlist", "core.playerlist", HandlePlayerListCommand, " - Shows list of connected players"); + PluginManager:BindCommand("/plugins", "core.plugins", HandlePluginsCommand, " - Show list of plugins"); + PluginManager:BindCommand("/portal", "core.portal", HandlePortalCommand, " ~ Move to a different world"); + PluginManager:BindCommand("/rank", "core.rank", HandleRankCommand, " ~ Add someone to a group"); + PluginManager:BindCommand("/regen", "core.regen", HandleRegenCommand, " ~ Regenerates a chunk, current or specified"); + PluginManager:BindCommand("/reload", "core.reload", HandleReloadCommand, " - Reload all plugins"); + PluginManager:BindCommand("/save-all", "core.save-all", HandleSaveAllCommand, " - Saves all your worlds"); + PluginManager:BindCommand("/spawn", "core.spawn", HandleSpawnCommand, " - Return to the spawn"); + PluginManager:BindCommand("/stop", "core.stop", HandleStopCommand, " - Stops the server"); + PluginManager:BindCommand("/time", "core.time", HandleTimeCommand, " ~ Sets the time of day"); + PluginManager:BindCommand("/toggledownfall", "core.toggledownfall", HandleToggleDownfallCommand, " - Toggles the weather"); + PluginManager:BindCommand("/top", "core.top", HandleTopCommand, " - Teleport yourself to the top most block"); + PluginManager:BindCommand("/tp", "core.teleport", HandleTPCommand, " ~ Teleport yourself to a player"); + PluginManager:BindCommand("/tpa", "core.teleport", HandleTPACommand, " ~ Ask to teleport yourself to a player"); + PluginManager:BindCommand("/tpaccept", "core.teleport", HandleTPAcceptCommand, " ~ Accept a teleportation request"); + PluginManager:BindCommand("/unban", "core.unban", HandleUnbanCommand, " ~ Unban a player"); + PluginManager:BindCommand("/viewdistance", "core.viewdistance", HandleViewDistanceCommand, " [".. cClientHandle.MIN_VIEW_DISTANCE .."-".. cClientHandle.MAX_VIEW_DISTANCE .."] - Change your view distance") + PluginManager:BindCommand("/who", "core.playerlist", HandlePlayerListCommand, " - Shows list of connected players"); + PluginManager:BindCommand("/worlds", "core.worlds", HandleWorldsCommand, " - Shows a list of all the worlds"); + + InitConsoleCommands(); + + --LOAD SETTINGS + IniFile = cIniFile("settings.ini") + if ( IniFile:ReadFile() == true ) then + HardCore = IniFile:GetValueSet("GameMode", "Hardcore", "false") + LimitWorld = IniFile:GetValueSetB("Worlds", "LimitWorld", true) + LimitWorldWidth = IniFile:GetValueSetI("Worlds", "LimitWorldWidth", 10) + SPAWNPROTECT = IniFile:GetValueSetB("SpawnProtect", "Enable", true) + PROTECTRADIUS = IniFile:GetValueSetI("SpawnProtect", "ProtectRadius", 20) + LOGTOFILE = IniFile:GetValueSetB("SpawnProtect", "LogToFile", false) + IniFile:WriteFile() + end + + if LimitWorldWidth ~= nil then + cRoot:Get():ForEachWorld( + function( World ) + LimitWorldsCuboid[World:GetName()] = cCuboid() + LimitWorldsCuboid[World:GetName()].p1 = Vector3i( math.floor(World:GetSpawnX() / 16) + LimitWorldWidth, 0, math.floor(World:GetSpawnZ() / 16) + LimitWorldWidth) + LimitWorldsCuboid[World:GetName()].p2 = Vector3i( math.floor(World:GetSpawnX() / 16) - LimitWorldWidth, 256, math.floor(World:GetSpawnZ() / 16) - LimitWorldWidth) + LimitWorldsCuboid[World:GetName()]:Sort() + end + ) + end + --LOAD WHITELIST + WhiteListIni = cIniFile( Plugin:GetLocalDirectory() .. "/whitelist.ini" ) + if ( WhiteListIni:ReadFile() == true ) then + if( WhiteListIni:GetValueB("WhiteListSettings", "WhiteListOn", false) == true ) then + if( WhiteListIni:GetNumValues("WhiteList") > 0 ) then + LOGINFO("Core: loaded " .. WhiteListIni:GetNumValues('WhiteList') .. " whitelisted players.") + else + LOGWARN("WARNING: WhiteList is on, but there are no people in the whitelist!") + end + end + else + WhiteListIni:SetValueB("WhiteListSettings", "WhiteListOn", false ) + WhiteListIni:SetValue("WhiteList", "", "") -- So it adds an empty header + WhiteListIni:DeleteValue("WhiteList", "") -- And remove the value + WhiteListIni:KeyComment("WhiteList", "PlayerName=1") + if( WhiteListIni:WriteFile() == false ) then + LOGWARN("WARNING: Could not write to whitelist.ini") + end + end + + --LOAD BANNED (BAD LUCK, BRO) + BannedPlayersIni = cIniFile( Plugin:GetLocalDirectory() .. "/banned.ini" ) + if ( BannedPlayersIni:ReadFile() == true ) then + if( BannedPlayersIni:GetNumValues("Banned") > 0 ) then + LOGINFO("Core: loaded " .. BannedPlayersIni:GetNumValues("Banned") .. " banned players.") + end + else + BannedPlayersIni:SetValue("Banned", "", "") -- So it adds an empty header + BannedPlayersIni:DeleteValue("Banned", "") -- And remove the value + BannedPlayersIni:KeyComment("Banned", "PlayerName=1") + if( BannedPlayersIni:WriteFile() == false ) then + LOGWARN("WARNING: Could not write to banned.ini") + end + end + + --ADD WEB INTERFACE TABULATES (CURRENTLY DEPRECATED DUE TO LIST FORMAT BREAKING CSS) + Plugin:AddWebTab("Manage Server", HandleRequest_ManageServer); + Plugin:AddWebTab("Server Settings", HandleRequest_ServerSettings); + Plugin:AddWebTab("Chat", HandleRequest_Chat); + Plugin:AddWebTab("Playerlist", HandleRequest_PlayerList); + Plugin:AddWebTab("Whitelist", HandleRequest_WhiteList); + Plugin:AddWebTab("Permissions", HandleRequest_Permissions); + Plugin:AddWebTab("Manage Plugins", HandleRequest_ManagePlugins); + + LoadMotd() + LOG( "Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion() ) + + return true +end +--AWESOMENESS STILL GOING! + +--BEGIN SPAWNPROTECT LOGFILE CODE (COURTSEY OF BEARBIN) +function WriteLog(breakPlace, X, Y, Z, player, id, meta) + PLUGIN = Plugin + + local logText = {} + + table.insert(logText, player) + table.insert(logText, " tried to ") + + if breakPlace == 0 then + table.insert(logText, "break ") + else + table.insert(logText, "place ") + end + + + table.insert(logText, ItemToString(cItem(id, 1, meta))) + table.insert(logText, " at ") + table.insert(logText, tostring(X)) + table.insert(logText, ", ") + table.insert(logText, tostring(Y)) + table.insert(logText, ", ") + table.insert(logText, tostring(Z)) + table.insert(logText, ".") + + LOGINFO(table.concat(logText,'')) + + if LOGTOFILE then + local logFile = io.open( Plugin:GetLocalDirectory() .. '/blocks.log', 'a') + logFile:write(table.concat(logText,'').."\n") + logFile:close() + end + + return +end + +function WarnPlayer(Player) + Player:SendMessage("Go further from spawn to build") + return +end + +function OnDisable() + LOG( "Disabled " .. Plugin:GetName() .. " v." .. Plugin:GetVersion() ) +end +--END AWESOMENESS :'(
\ No newline at end of file diff --git a/MCServer/Plugins/Core/motd.lua b/MCServer/Plugins/Core/motd.lua index 928e7ebb3..2a42c80af 100644 --- a/MCServer/Plugins/Core/motd.lua +++ b/MCServer/Plugins/Core/motd.lua @@ -1,97 +1,97 @@ -function HandleMOTDCommand( Split, Player )
- ShowMOTDTo( Player )
- return true
-end
-
-
-
-
-function LoadMotd()
- local File = io.open("motd.txt", "r")
- -- Check if the file 'motd.txt' exists, else create it.
- if not File then
- CreateFile = io.open("motd.txt", "w")
- CreateFile:write("@6Welcome to the MCServer test server!\n@6http://www.mc-server.org/\n@6Type /help for all commands")
- CreateFile:close()
- else
- File:close()
- end
- for line in io.lines("motd.txt") do
- local TempMessage = line
- -- Do a for loop that goes to each char in the line.
- for I=1, string.len(TempMessage) do
- -- If the char is a '@' then check if the next char represents a color.
- if string.sub(TempMessage, I, I) == "@" then
- local Char = string.sub(TempMessage, I + 1, I + 1)
- local Color = ReturnColorFromChar(TempMessage, Char)
- -- If the next char represented a color then put the color in the string.
- if (Color ~= nil) then
- TempMessage = string.gsub(TempMessage, "@" .. Char, Color)
- end
- end
- end
- -- Add the message to the list of messages.
- Messages[#Messages + 1] = TempMessage
- end
-end
-
-
-
-
-function ShowMOTDTo( Player )
- for I=1, #Messages do
- Player:SendMessage(Messages[I])
- end
-end
-
-
-
-
-function ReturnColorFromChar( Split, char )
- -- Check if the char represents a color. Else return nil.
- if char == "0" then
- return cChatColor.Black
- elseif char == "1" then
- return cChatColor.Navy
- elseif char == "2" then
- return cChatColor.Green
- elseif char == "3" then
- return cChatColor.Blue
- elseif char == "4" then
- return cChatColor.Red
- elseif char == "5" then
- return cChatColor.Purple
- elseif char == "6" then
- return cChatColor.Gold
- elseif char == "7" then
- return cChatColor.LightGray
- elseif char == "8" then
- return cChatColor.Gray
- elseif char == "9" then
- return cChatColor.DarkPurple
- elseif char == "a" then
- return cChatColor.LightGreen
- elseif char == "b" then
- return cChatColor.LightBlue
- elseif char == "c" then
- return cChatColor.Rose
- elseif char == "d" then
- return cChatColor.LightPurple
- elseif char == "e" then
- return cChatColor.Yellow
- elseif char == "f" then
- return cChatColor.White
- elseif char == "k" then
- return cChatColor.Random
- elseif char == "l" then
- return cChatColor.Bold
- elseif char == "m" then
- return cChatColor.Strikethrough
- elseif char == "n" then
- return cChatColor.Underlined
- elseif char == "o" then
- return cChatColor.Italic
- elseif char == "r" then
- return cChatColor.Plain
- end
+function HandleMOTDCommand( Split, Player ) + ShowMOTDTo( Player ) + return true +end + + + + +function LoadMotd() + local File = io.open("motd.txt", "r") + -- Check if the file 'motd.txt' exists, else create it. + if not File then + CreateFile = io.open("motd.txt", "w") + CreateFile:write("@6Welcome to the MCServer test server!\n@6http://www.mc-server.org/\n@6Type /help for all commands") + CreateFile:close() + else + File:close() + end + for line in io.lines("motd.txt") do + local TempMessage = line + -- Do a for loop that goes to each char in the line. + for I=1, string.len(TempMessage) do + -- If the char is a '@' then check if the next char represents a color. + if string.sub(TempMessage, I, I) == "@" then + local Char = string.sub(TempMessage, I + 1, I + 1) + local Color = ReturnColorFromChar(TempMessage, Char) + -- If the next char represented a color then put the color in the string. + if (Color ~= nil) then + TempMessage = string.gsub(TempMessage, "@" .. Char, Color) + end + end + end + -- Add the message to the list of messages. + Messages[#Messages + 1] = TempMessage + end +end + + + + +function ShowMOTDTo( Player ) + for I=1, #Messages do + Player:SendMessage(Messages[I]) + end +end + + + + +function ReturnColorFromChar( Split, char ) + -- Check if the char represents a color. Else return nil. + if char == "0" then + return cChatColor.Black + elseif char == "1" then + return cChatColor.Navy + elseif char == "2" then + return cChatColor.Green + elseif char == "3" then + return cChatColor.Blue + elseif char == "4" then + return cChatColor.Red + elseif char == "5" then + return cChatColor.Purple + elseif char == "6" then + return cChatColor.Gold + elseif char == "7" then + return cChatColor.LightGray + elseif char == "8" then + return cChatColor.Gray + elseif char == "9" then + return cChatColor.DarkPurple + elseif char == "a" then + return cChatColor.LightGreen + elseif char == "b" then + return cChatColor.LightBlue + elseif char == "c" then + return cChatColor.Rose + elseif char == "d" then + return cChatColor.LightPurple + elseif char == "e" then + return cChatColor.Yellow + elseif char == "f" then + return cChatColor.White + elseif char == "k" then + return cChatColor.Random + elseif char == "l" then + return cChatColor.Bold + elseif char == "m" then + return cChatColor.Strikethrough + elseif char == "n" then + return cChatColor.Underlined + elseif char == "o" then + return cChatColor.Italic + elseif char == "r" then + return cChatColor.Plain + end end
\ No newline at end of file diff --git a/MCServer/Plugins/Core/onbreakplaceblock.lua b/MCServer/Plugins/Core/onbreakplaceblock.lua new file mode 100644 index 000000000..89ccd3919 --- /dev/null +++ b/MCServer/Plugins/Core/onbreakplaceblock.lua @@ -0,0 +1,115 @@ +function OnPlayerPlacingBlock(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ, BlockType) + -- Direction is air check + if (BlockFace == -1) then + return false + end + + if( Player:HasPermission("core.build") == false ) then + return true + else + if Player:HasPermission("core.spawnprotect.bypass") == false and SPAWNPROTECT == true then + local World = Player:GetWorld() + local xcoord = World:GetSpawnX() + local ycoord = World:GetSpawnY() + local zcoord = World:GetSpawnZ() + + if not ((BlockX <= (xcoord + PROTECTRADIUS)) and (BlockX >= (xcoord - PROTECTRADIUS))) then + return false -- Not in spawn area. + end + if not ((BlockY <= (ycoord + PROTECTRADIUS)) and (BlockY >= (ycoord - PROTECTRADIUS))) then + return false -- Not in spawn area. + end + if not ((BlockZ <= (zcoord + PROTECTRADIUS)) and (BlockZ >= (zcoord - PROTECTRADIUS))) then + return false -- Not in spawn area. + end + + --WriteLog(1, BlockX, BlockY, BlockZ, Player:GetName(), id, meta) + + WarnPlayer(Player) + + return true + else + if BlockType == "50" or BlockType == "76" then + local X = BlockX + local Y = BlockY + local Z = BlockZ + X, Y, Z = AddFaceDirection(X, Y, Z, BlockFace) + if (Y >= 256 or Y < 0) then + return true + end + + local CheckCollision = function(Player) + -- drop the decimals, we only care about the full block X,Y,Z + local PlayerX = math.floor(Player:GetPosX(), 0) + local PlayerY = math.floor(Player:GetPosY(), 0) + local PlayerZ = math.floor(Player:GetPosZ(), 0) + + local collision = false + if ((BlockFace == BLOCK_FACE_TOP) and (PlayerY == BlockY - 2) and (PlayerX == BlockX) and (PlayerZ == BlockZ)) then + collision = true + end + + if ((BlockFace == BLOCK_FACE_BOTTOM) and (PlayerY == BlockY + 1) and (PlayerX == BlockX) and (PlayerZ == BlockZ)) then + collision = true + end + + if ((BlockFace == BLOCK_FACE_NORTH) and (PlayerX == BlockX) and (PlayerZ == BlockZ - 1)) then + if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end + end + + if ((BlockFace == BLOCK_FACE_SOUTH) and (PlayerX == BlockX) and (PlayerZ == BlockZ + 1)) then + if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end + end + + if ((BlockFace == BLOCK_FACE_WEST) and (PlayerX == BlockX - 1) and (PlayerZ == BlockZ)) then + if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end + end + + if ((BlockFace == BLOCK_FACE_EAST) and (PlayerX == BlockX + 1) and (PlayerZ == BlockZ)) then + if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end + end + return collision + end + if (Player:GetWorld():ForEachPlayer(CheckCollision) == false) then + return true + end + end + end + end + return false +end + +function OnPlayerBreakingBlock(Player, BlockX, BlockY, BlockZ, BlockFace, Status, OldBlockType, OldBlockMeta) + -- dont check if the direction is in the air + if (BlockFace ~= -1) then + + if (Player:HasPermission("core.build") == false) then + return true + else + if Player:HasPermission("core.spawnprotect.bypass") == false and SPAWNPROTECT == true then + local World = Player:GetWorld() + local xcoord = World:GetSpawnX() + local ycoord = World:GetSpawnY() + local zcoord = World:GetSpawnZ() + + if not ((BlockX <= (xcoord + PROTECTRADIUS)) and (BlockX >= (xcoord - PROTECTRADIUS))) then + return false -- Not in spawn area. + end + if not ((BlockY <= (ycoord + PROTECTRADIUS)) and (BlockY >= (ycoord - PROTECTRADIUS))) then + return false -- Not in spawn area. + end + if not ((BlockZ <= (zcoord + PROTECTRADIUS)) and (BlockZ >= (zcoord - PROTECTRADIUS))) then + return false -- Not in spawn area. + end + + --WriteLog(0, BlockX, BlockY, BlockZ, Player:GetName(), id, meta) + + WarnPlayer(Player) + + return true + end + end + end + + return false +end
\ No newline at end of file diff --git a/MCServer/Plugins/Core/ondeath.lua b/MCServer/Plugins/Core/ondeath.lua new file mode 100644 index 000000000..47a7532a6 --- /dev/null +++ b/MCServer/Plugins/Core/ondeath.lua @@ -0,0 +1,65 @@ +function OnKilling(Victim, Killer) + if Victim:IsPlayer() then + SetBackCoordinates( Victim ) + Server = cRoot:Get():GetServer() + if Killer == nil then + if Victim:IsOnFire() then + Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was burnt to a cinder" ) + CheckHardcore(Victim) + return false + end + if Victim:GetWorld():GetBlock(Victim:GetPosX(), Victim:GetPosY(), Victim:GetPosZ()) == 10 or Victim:GetWorld():GetBlock(Victim:GetPosX(), Victim:GetPosY(), Victim:GetPosZ()) == 11 then + Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " tried to swim in lava (and failed)" ) + CheckHardcore(Victim) + return false + end + else + if Killer:IsPlayer() then + Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was terminated by " .. Killer:GetName() ) + CheckHardcore(Victim) + return false + elseif Killer:IsMob() then + if Killer:IsA("cZombie") then + Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was eaten by a Zombie") + elseif Killer:IsA("cSkeleton") then + Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was shot by a Skeleton" ) + elseif Killer:IsA("cCreeper") then + Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was blown up by a Creeper") + elseif Killer:IsA("cSpider") then + Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was ripped apart by a giant Spider") + elseif Killer:IsA("cCaveSpider") then + Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was poisoned by a giant Cave Spider") + elseif Killer:IsA("cBlaze") then + Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was flamed by a Blaze") + elseif Killer:IsA("cEnderman") then + Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was " .. cChatColor.Random .. " by an Enderman") + elseif Killer:IsA("cSilverfish") then + Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was... DERPED by a Silverfish!") + elseif Killer:IsA("cSlime") then + Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was stuck fast and killed by a Slime") + elseif Killer:IsA("cWitch") then + Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was enchanted (to death) by a Witch") + elseif Killer:IsA("cZombiepigman") then + Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was slain by a Zombie Pigman") + elseif Killer:IsA("cMagmacube") then + Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was incinerated by a Magmacube") + elseif Killer:IsA("cWolf") then + Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was savaged by a Wolf") + end + CheckHardcore(Victim) + return false + end + end + Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " died of mysterious circumstances") + CheckHardcore(Victim) + end +end + +function CheckHardcore(Victim) + if HardCore == "true" then + if Victim:IsPlayer() == true then + local KilledPlayer = tolua.cast(Victim, "cPlayer") + BanPlayer(KilledPlayer:GetName(), "You died, haha. Good game, bro.") + end + end +end
\ No newline at end of file diff --git a/MCServer/Plugins/Core/onkilling.lua b/MCServer/Plugins/Core/onkilling.lua deleted file mode 100644 index e74f36065..000000000 --- a/MCServer/Plugins/Core/onkilling.lua +++ /dev/null @@ -1,65 +0,0 @@ -function OnKilling(Victim, Killer)
- if Victim:IsPlayer() then
- SetBackCoordinates( Victim )
- Server = cRoot:Get():GetServer()
- if Killer == nil then
- if Victim:IsOnFire() then
- Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " burned away." )
- CheckHardcore(Victim)
- return false
- end
- if Victim:GetWorld():GetBlock(Victim:GetPosX(), Victim:GetPosY(), Victim:GetPosZ()) == 10 or Victim:GetWorld():GetBlock(Victim:GetPosX(), Victim:GetPosY(), Victim:GetPosZ()) == 11 then
- Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " tried to swim in lava" )
- CheckHardcore(Victim)
- return false
- end
- else
- if Killer:IsPlayer() then
- Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by " .. Killer:GetName() )
- CheckHardcore(Victim)
- return false
- elseif Killer:IsMob() then
- if Killer:IsA("cZombie") then
- Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is eaten by a zombie")
- elseif Killer:IsA("cSkeleton") then
- Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a skeleton" )
- elseif Killer:IsA("cCreeper") then
- Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is blown up by a creeper")
- elseif Killer:IsA("cSpider") then
- Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a spider")
- elseif Killer:IsA("cCaveSpider") then
- Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a cavespider")
- elseif Killer:IsA("cBlaze") then
- Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a blaze")
- elseif Killer:IsA("cEnderman") then
- Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is slain by a enderman")
- elseif Killer:IsA("cSilverfish") then
- Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a silverfish")
- elseif Killer:IsA("cSlime") then
- Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a slime")
- elseif Killer:IsA("cWitch") then
- Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a witch")
- elseif Killer:IsA("cZombiepigman") then
- Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is slain by a zombiepigman")
- elseif Killer:IsA("cMagmacube") then
- Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a magmacube")
- elseif Killer:IsA("cWolf") then
- Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a wolf")
- end
- CheckHardcore(Victim)
- return false
- end
- end
- Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " Died")
- CheckHardcore(Victim)
- end
-end
-
-function CheckHardcore(Victim)
- if HardCore == "true" then
- if Victim:IsPlayer() == true then
- local KilledPlayer = tolua.cast(Victim, "cPlayer")
- BanPlayer(KilledPlayer:GetName(), "You Died")
- end
- end
-end
\ No newline at end of file diff --git a/MCServer/Plugins/Core/onlogin.lua b/MCServer/Plugins/Core/onlogin.lua index 07b8460ee..4b2f24f17 100644 --- a/MCServer/Plugins/Core/onlogin.lua +++ b/MCServer/Plugins/Core/onlogin.lua @@ -1,20 +1,19 @@ -function OnLogin(Client, ProtocolVersion, Username)
- if( Username ~= "" ) then
- if( BannedPlayersIni:GetValueB("Banned", Username, false) == true ) then
- local Server = cRoot:Get():GetServer()
- Server:SendMessage( Username .. " tried to join, but is banned!" )
- LOGINFO( Username .. " tried to join, but is banned!")
- return true -- Player is banned, return true to deny access
- end
- if( WhiteListIni:GetValueB("WhiteListSettings", "WhiteListOn", false ) == true ) then
- if( WhiteListIni:GetValueB("WhiteList", Username, false ) == false ) then -- not on whitelist
- local Server = cRoot:Get():GetServer()
- Server:SendMessage( Username .. " tried to join, but is not on the whitelist." )
- LOGINFO( Username .. " tried to join, but is not on the whitelist." )
- return true -- Deny access to the server
- end
- end
- end
-
- return false
+function OnLogin(Client, ProtocolVersion, Username) + if( Username ~= "" ) then + if( BannedPlayersIni:GetValueB("Banned", Username, false) == true ) then + local Server = cRoot:Get():GetServer() + Server:SendMessage( Username .. " tried to join, but is banned!" ) + LOGINFO( Username .. " tried to join, but is banned!") + return true -- Player is banned, return true to deny access + end + if( WhiteListIni:GetValueB("WhiteListSettings", "WhiteListOn", false ) == true ) then + if( WhiteListIni:GetValueB("WhiteList", Username, false ) == false ) then -- not on whitelist + local Server = cRoot:Get():GetServer() + Server:SendMessage( Username .. " tried to join, but is not on the whitelist." ) + LOGINFO( Username .. " tried to join, but is not on the whitelist." ) + return true -- Deny access to the server + end + end + end + return false end
\ No newline at end of file diff --git a/MCServer/Plugins/Core/onplayerbreakingblock.lua b/MCServer/Plugins/Core/onplayerbreakingblock.lua deleted file mode 100644 index fc7d5897d..000000000 --- a/MCServer/Plugins/Core/onplayerbreakingblock.lua +++ /dev/null @@ -1,10 +0,0 @@ -function OnPlayerBreakingBlock(Player, BlockX, BlockY, BlockZ, BlockFace, Status, OldBlockType, OldBlockMeta)
- -- dont check if the direction is in the air
- if (BlockFace ~= -1) then
-
- if (Player:HasPermission("core.build") == false) then
- return true
- end
- end
- return false
-end
\ No newline at end of file diff --git a/MCServer/Plugins/Core/onplayerplacingblock.lua b/MCServer/Plugins/Core/onplayerplacingblock.lua deleted file mode 100644 index be2fd64d3..000000000 --- a/MCServer/Plugins/Core/onplayerplacingblock.lua +++ /dev/null @@ -1,63 +0,0 @@ -function OnPlayerPlacingBlock(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ, BlockType)
-
- -- dont check if the direction is in the air
- if (BlockFace == -1) then
- return false
- end
-
- if( Player:HasPermission("core.build") == false ) then
- return true
- end
-
- -- TODO: If the placed block is not a block (torch etc.), allow it without checking for collisions
-
- local X = BlockX
- local Y = BlockY
- local Z = BlockZ
- X, Y, Z = AddFaceDirection(X, Y, Z, BlockFace)
- if (Y >= 256 or Y < 0) then
- return true
- end
-
- local CheckCollision = function(Player)
- -- drop the decimals, we only care about the full block X,Y,Z
- local PlayerX = math.floor(Player:GetPosX(), 0)
- local PlayerY = math.floor(Player:GetPosY(), 0)
- local PlayerZ = math.floor(Player:GetPosZ(), 0)
-
- -- player height is 2 blocks, so we check the position and then offset it up one
- -- so they can't place a block in anyone's face
-
- local collision = false
- if ((BlockFace == BLOCK_FACE_TOP) and (PlayerY == BlockY - 2) and (PlayerX == BlockX) and (PlayerZ == BlockZ)) then
- collision = true
- end
-
- if ((BlockFace == BLOCK_FACE_BOTTOM) and (PlayerY == BlockY + 1) and (PlayerX == BlockX) and (PlayerZ == BlockZ)) then
- collision = true
- end
-
- if ((BlockFace == BLOCK_FACE_NORTH) and (PlayerX == BlockX) and (PlayerZ == BlockZ - 1)) then
- if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end
- end
-
- if ((BlockFace == BLOCK_FACE_SOUTH) and (PlayerX == BlockX) and (PlayerZ == BlockZ + 1)) then
- if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end
- end
-
- if ((BlockFace == BLOCK_FACE_WEST) and (PlayerX == BlockX - 1) and (PlayerZ == BlockZ)) then
- if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end
- end
-
- if ((BlockFace == BLOCK_FACE_EAST) and (PlayerX == BlockX + 1) and (PlayerZ == BlockZ)) then
- if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end
- end
-
- return collision
- end
-
- if (Player:GetWorld():ForEachPlayer(CheckCollision) == false) then
- return true
- end
- return false
-end
\ No newline at end of file diff --git a/MCServer/Plugins/Core/onplayerjoined.lua b/MCServer/Plugins/Core/playerjoin.lua index 334307000..884acb66a 100644 --- a/MCServer/Plugins/Core/onplayerjoined.lua +++ b/MCServer/Plugins/Core/playerjoin.lua @@ -1,5 +1,5 @@ -function OnPlayerJoined(Player)
- ShowMOTDTo( Player )
- AddMessage( Player:GetName() .. " has joined the game", " " )
- return false
+function OnPlayerJoined(Player) + ShowMOTDTo( Player ) + AddMessage( Player:GetName() .. " has joined the game", " " ) + return false end
\ No newline at end of file diff --git a/MCServer/Plugins/Core/playerlist.lua b/MCServer/Plugins/Core/playerlist.lua index f06dfed85..73d9e5b24 100644 --- a/MCServer/Plugins/Core/playerlist.lua +++ b/MCServer/Plugins/Core/playerlist.lua @@ -1,14 +1,14 @@ -function HandlePlayerListCommand( Split, Player )
-
- local PlayerTable = {}
- local AppendToTable = function( Player )
- table.insert(PlayerTable, Player:GetName() )
- end
- Player:GetWorld():ForEachPlayer( AppendToTable )
-
- local Message = cChatColor.Green .. "Connected players: (".. cChatColor.White.. #PlayerTable .. cChatColor.Green .. ")"
- Player:SendMessage( Message )
-
- Player:SendMessage( table.concat(PlayerTable, " ") )
- return true
+function HandlePlayerListCommand( Split, Player ) + + local PlayerTable = {} + local AppendToTable = function( Player ) + table.insert(PlayerTable, Player:GetName() ) + end + Player:GetWorld():ForEachPlayer( AppendToTable ) + + local Message = cChatColor.Green .. "Connected players: (".. cChatColor.White.. #PlayerTable .. cChatColor.Green .. ")" + Player:SendMessage( Message ) + + Player:SendMessage( table.concat(PlayerTable, " ") ) + return true end
\ No newline at end of file diff --git a/MCServer/Plugins/Core/pluginlist.lua b/MCServer/Plugins/Core/plugins.lua index 5f01c0339..6d74cf29e 100644 --- a/MCServer/Plugins/Core/pluginlist.lua +++ b/MCServer/Plugins/Core/plugins.lua @@ -1,15 +1,15 @@ -function HandlePluginListCommand( Split, Player )
- local PluginManager = cRoot:Get():GetPluginManager()
- local PluginList = PluginManager:GetAllPlugins()
-
- local PluginTable = {}
- for k, Plugin in pairs( PluginList ) do
- if ( Plugin ) then
- table.insert(PluginTable, Plugin:GetName() )
- end
- end
-
- Player:SendMessage( cChatColor.Green .. "Loaded plugins: (" .. #PluginTable .. ")" )
- Player:SendMessage( cChatColor.Gold .. table.concat(PluginTable, cChatColor.Gold.." ") )
- return true
+function HandlePluginsCommand( Split, Player ) + local PluginManager = cRoot:Get():GetPluginManager() + local PluginList = PluginManager:GetAllPlugins() + + local PluginTable = {} + for k, Plugin in pairs( PluginList ) do + if ( Plugin ) then + table.insert(PluginTable, Plugin:GetName() ) + end + end + + Player:SendMessage( cChatColor.Green .. "Loaded plugins: (" .. #PluginTable .. ")" ) + Player:SendMessage( cChatColor.Gold .. table.concat(PluginTable, cChatColor.Gold.." ") ) + return true end
\ No newline at end of file diff --git a/MCServer/Plugins/Core/portal-worlds.lua b/MCServer/Plugins/Core/portal-worlds.lua new file mode 100644 index 000000000..136edb82e --- /dev/null +++ b/MCServer/Plugins/Core/portal-worlds.lua @@ -0,0 +1,36 @@ +function HandlePortalCommand( Split, Player ) + if( #Split ~= 2 ) then + Player:SendMessage( cChatColor.Green .. "Usage: /gotoworld [WorldName]" ) + return true + end + + if( Player:MoveToWorld(Split[2]) == false ) then + Player:SendMessage( cChatColor.Green .. "Could not move to world '" .. Split[2] .. "'!" ) + return true + end + + + Player:SendMessage( cChatColor.Green .. "Moved successfully to '" .. Split[2] .. "'! :D" ) + return true +end + +function HandleWorldsCommand( Split, Player ) + local SettingsIni = cIniFile("settings.ini") + if SettingsIni:ReadFile() == false then + Player:SendMessage( cChatColor.Green .. "No worlds found" ) + end + Number = SettingsIni:NumValues("Worlds") - 1 + Worlds = {} + for i=0, SettingsIni:GetNumKeys() - 1 do + if SettingsIni:GetKeyName(i) == "Worlds" then + Key = i + break + end + end + for i=0, Number do + table.insert( Worlds, SettingsIni:GetValue( Key, i) ) + end + Player:SendMessage( cChatColor.Green .. "Worlds:" ) + Player:SendMessage( cChatColor.Green .. table.concat( Worlds, ", " ) ) + return true +end
\ No newline at end of file diff --git a/MCServer/Plugins/Core/rank.lua b/MCServer/Plugins/Core/rank-groups.lua index e178f0a2b..157d91744 100644 --- a/MCServer/Plugins/Core/rank.lua +++ b/MCServer/Plugins/Core/rank-groups.lua @@ -1,33 +1,48 @@ -function HandleRankCommand( Split, Player )
- if Split[2] == nil or Split[3] == nil then
- Player:SendMessage(cChatColor.Rose .. "Usage: /rank [Player] [Group]")
- return true
- end
- local GroupsIni = cIniFile("groups.ini")
- if( GroupsIni:ReadFile() == false ) then
- LOG("Could not read groups.ini!")
- end
- if GroupsIni:FindKey(Split[3]) == -1 then
- Player:SendMessage(cChatColor.Rose .. "Group does not exist")
- return true
- end
- local UsersIni = cIniFile("users.ini")
- if( UsersIni:ReadFile() == false ) then
- LOG("Could not read users.ini!")
- end
- UsersIni:DeleteKey(Split[2])
- UsersIni:GetValueSet(Split[2], "Groups", Split[3])
- UsersIni:WriteFile()
- local loopPlayers = function( Player )
- if Player:GetName() == Split[2] then
- Player:SendMessage( cChatColor.Green .. "You were moved to group " .. Split[3] )
- Player:LoadPermissionsFromDisk()
- end
- end
- local loopWorlds = function ( World )
- World:ForEachPlayer( loopPlayers )
- end
- cRoot:Get():ForEachWorld( loopWorlds )
- Player:SendMessage(cChatColor.Green .. "Player " .. Split[2] .. " Was moved to " .. Split[3])
- return true
+function HandleRankCommand( Split, Player ) + if Split[2] == nil or Split[3] == nil then + Player:SendMessage(cChatColor.Rose .. "Usage: /rank [Player] [Group]") + return true + end + local GroupsIni = cIniFile("groups.ini") + if( GroupsIni:ReadFile() == false ) then + LOG("Could not read groups.ini!") + end + if GroupsIni:FindKey(Split[3]) == -1 then + Player:SendMessage(cChatColor.Rose .. "Group does not exist") + return true + end + local UsersIni = cIniFile("users.ini") + if( UsersIni:ReadFile() == false ) then + LOG("Could not read users.ini!") + end + UsersIni:DeleteKey(Split[2]) + UsersIni:GetValueSet(Split[2], "Groups", Split[3]) + UsersIni:WriteFile() + local loopPlayers = function( Player ) + if Player:GetName() == Split[2] then + Player:SendMessage( cChatColor.Green .. "You were moved to group " .. Split[3] ) + Player:LoadPermissionsFromDisk() + end + end + local loopWorlds = function ( World ) + World:ForEachPlayer( loopPlayers ) + end + cRoot:Get():ForEachWorld( loopWorlds ) + Player:SendMessage(cChatColor.Green .. "Player " .. Split[2] .. " Was moved to " .. Split[3]) + return true +end + +function HandleListGroupsCommand( Split, Player ) + local GroupsIni = cIniFile("groups.ini") + if GroupsIni:ReadFile() == false then + Player:SendMessage( cChatColor.Green .. "No groups found" ) + end + Number = GroupsIni:NumKeys() - 1 + Groups = {} + for i=0, Number do + table.insert( Groups, GroupsIni:KeyName(i) ) + end + Player:SendMessage( cChatColor.Green .. "Groups:" ) + Player:SendMessage( cChatColor.Green .. table.concat( Groups, ", " ) ) + return true end
\ No newline at end of file diff --git a/MCServer/Plugins/Core/regeneratechunk.lua b/MCServer/Plugins/Core/regen.lua index 7f91f48c1..f1dd4e118 100644 --- a/MCServer/Plugins/Core/regeneratechunk.lua +++ b/MCServer/Plugins/Core/regen.lua @@ -1,18 +1,18 @@ -function HandleRegenerateChunkCommand(Split, Player)
- if ((#Split == 2) or (#Split > 3)) then
- Player:SendMessage( cChatColor.Green .. "Usage: '/regeneratechunk' or '/regeneratechunk [X] [Z]'");
- return true;
- end
-
- local X = Player:GetChunkX();
- local Z = Player:GetChunkZ();
-
- if (#Split == 3) then
- X = Split[2];
- Z = Split[3];
- end
-
- Player:SendMessage(cChatColor.Green .. "Regenerating chunk ["..X..", "..Z.."]");
- Player:GetWorld():RegenerateChunk(X, Z);
- return true;
+function HandleRegenCommand(Split, Player) + if ((#Split == 2) or (#Split > 3)) then + Player:SendMessage( cChatColor.Green .. "Usage: '/regeneratechunk' or '/regeneratechunk [X] [Z]'"); + return true; + end + + local X = Player:GetChunkX(); + local Z = Player:GetChunkZ(); + + if (#Split == 3) then + X = Split[2]; + Z = Split[3]; + end + + Player:SendMessage(cChatColor.Green .. "Regenerating chunk ["..X..", "..Z.."]"); + Player:GetWorld():RegenerateChunk(X, Z); + return true; end
\ No newline at end of file diff --git a/MCServer/Plugins/Core/reload.lua b/MCServer/Plugins/Core/reload.lua deleted file mode 100644 index e2b338ba1..000000000 --- a/MCServer/Plugins/Core/reload.lua +++ /dev/null @@ -1,6 +0,0 @@ -function HandleReloadCommand( Split, Player )
- Server = cRoot:Get():GetServer()
- Server:SendMessage( cChatColor.Green .. "Reloading all plugins." )
- cRoot:Get():GetPluginManager():ReloadPlugins()
- return true
-end
\ No newline at end of file diff --git a/MCServer/Plugins/Core/save-reload-stop.lua b/MCServer/Plugins/Core/save-reload-stop.lua new file mode 100644 index 000000000..57744b088 --- /dev/null +++ b/MCServer/Plugins/Core/save-reload-stop.lua @@ -0,0 +1,19 @@ +function HandleSaveAllCommand( Split, Player ) + cRoot:Get():SaveAllChunks(); + Player:SendMessage(cChatColor.Green .. "All the worlds are saved") + return true; +end + +function HandleStopCommand( Split, Player ) + Server = cRoot:Get():GetServer() + Server:SendMessage( cChatColor.Green .. "Stopping the server..." ) + cRoot:Get():QueueExecuteConsoleCommand("stop") + return true +end + +function HandleReloadCommand( Split, Player ) + Server = cRoot:Get():GetServer() + Server:SendMessage( cChatColor.Green .. "Reloading all plugins." ) + cRoot:Get():GetPluginManager():ReloadPlugins() + return true +end
\ No newline at end of file diff --git a/MCServer/Plugins/Core/saveall.lua b/MCServer/Plugins/Core/saveall.lua deleted file mode 100644 index 1dd12335b..000000000 --- a/MCServer/Plugins/Core/saveall.lua +++ /dev/null @@ -1,5 +0,0 @@ -function HandleSaveAllCommand( Split, Player )
- cRoot:Get():SaveAllChunks();
- Player:SendMessage(cChatColor.Green .. "All the worlds are saved")
- return true;
-end
\ No newline at end of file diff --git a/MCServer/Plugins/Core/spawn.lua b/MCServer/Plugins/Core/spawn.lua index d4e033c7e..2b07c5767 100644 --- a/MCServer/Plugins/Core/spawn.lua +++ b/MCServer/Plugins/Core/spawn.lua @@ -1,7 +1,7 @@ -function HandleSpawnCommand(Split, Player)
- World = Player:GetWorld()
- SetBackCoordinates(Player)
- Player:TeleportToCoords(World:GetSpawnX(), World:GetSpawnY(), World:GetSpawnZ())
- LOGINFO(Player:GetName() .. " returned to spawn.")
- return true
+function HandleSpawnCommand(Split, Player) + World = Player:GetWorld() + SetBackCoordinates(Player) + Player:TeleportToCoords(World:GetSpawnX(), World:GetSpawnY(), World:GetSpawnZ()) + LOGINFO(Player:GetName() .. " returned to spawn.") + return true end
\ No newline at end of file diff --git a/MCServer/Plugins/Core/stop.lua b/MCServer/Plugins/Core/stop.lua deleted file mode 100644 index 1240c49d8..000000000 --- a/MCServer/Plugins/Core/stop.lua +++ /dev/null @@ -1,6 +0,0 @@ -function HandleStopCommand( Split, Player )
- Server = cRoot:Get():GetServer()
- Server:SendMessage( cChatColor.Green .. "Stopping the server..." )
- cRoot:Get():QueueExecuteConsoleCommand("stop")
- return true
-end
\ No newline at end of file diff --git a/MCServer/Plugins/Core/teleport.lua b/MCServer/Plugins/Core/teleport.lua index ad9e7be69..89352408a 100644 --- a/MCServer/Plugins/Core/teleport.lua +++ b/MCServer/Plugins/Core/teleport.lua @@ -1,46 +1,80 @@ -function HandleTPCommand(a_Split, a_Player)
- if ((#a_Split == 2) or (#a_Split == 3)) then
- -- Teleport to player specified in a_Split[2], tell them unless a_Split[3] equals "-h":
- TeleportToPlayer(a_Player, a_Split[2], (a_Split[3] ~= "-h"));
- return true;
- elseif (#a_Split == 4) then
- -- Teleport to XYZ coords specified in a_Split[2, 3, 4]:
- SetBackCoordinates(a_Player);
- a_Player:TeleportToCoords(a_Split[2], a_Split[3], a_Split[4]);
- a_Player:SendMessage(cChatColor.Green .. "You teleported to {" .. a_Split[2] .. ", " .. a_Split[3] .. ", " .. a_Split[4] .. "}");
- return true;
- else
- Player:SendMessage( cChatColor.Green .. "Usage: /tp [PlayerName] (-h)" )
- return true
- end
-end
-
-
-
-
-
--- Teleports a_SrcPlayer to a player named a_DstPlayerName; if a_TellDst is true, will send a notice to the destination player
-function TeleportToPlayer(a_SrcPlayer, a_DstPlayerName, a_TellDst)
- local teleport = function(OtherPlayer)
- if (OtherPlayer == a_SrcPlayer) then
- -- Asked to teleport to self?
- a_SrcPlayer:SendMessage(cChatColor.Green .. "Already there :)");
- else
- SetBackCoordinates(a_SrcPlayer);
- a_SrcPlayer:TeleportToEntity(OtherPlayer);
- a_SrcPlayer:SendMessage(cChatColor.Green .. "You teleported to " .. OtherPlayer:GetName() .. "!");
- if (a_TellDst) then
- OtherPlayer:SendMessage(cChatColor.Green .. Player:GetName().." teleported to you!");
- end
- end
- end
-
- local World = Player:GetWorld();
- if (not(World:DoWithPlayer(s_DstPlayerName, teleport))) then
- a_SrcPlayer:SendMessage(cChatColor.Green .. "Can't find player " .. a_DstPlayerName);
- end
-end
-
-
-
-
+function HandleTPCommand(a_Split, a_Player) + if ((#a_Split == 2) or (#a_Split == 3)) then + -- Teleport to player specified in a_Split[2], tell them unless a_Split[3] equals "-h": + TeleportToPlayer(a_Player, a_Split[2], (a_Split[3] ~= "-h")); + return true; + elseif (#a_Split == 4) then + -- Teleport to XYZ coords specified in a_Split[2, 3, 4]: + SetBackCoordinates(a_Player); + a_Player:TeleportToCoords(a_Split[2], a_Split[3], a_Split[4]); + a_Player:SendMessage(cChatColor.Green .. "You teleported to {" .. a_Split[2] .. ", " .. a_Split[3] .. ", " .. a_Split[4] .. "}"); + return true; + else + a_Player:SendMessage( cChatColor.Green .. "Usage: /tp [PlayerName] (-h) or /tp [X Y Z]" ) + return true + end +end + +function HandleTPACommand( Split, Player ) + if Split[2] == nil then + Player:SendMessage( cChatColor.Green .. "Usage: /tpa [Player]" ) + return true + end + local loopPlayer = function( OtherPlayer ) + if OtherPlayer:GetName() == Split[2] then + OtherPlayer:SendMessage( cChatColor.Green .. Player:GetName() .. " send a teleport request" ) + Player:SendMessage( cChatColor.Green .. "You send a teleport request to " .. OtherPlayer:GetName() ) + Destination[OtherPlayer:GetName()] = Player:GetName() + end + end + local loopWorlds = function( World ) + World:ForEachPlayer( loopPlayer ) + end + cRoot:Get():ForEachWorld( loopWorlds ) + return true +end + +function HandleTPAcceptCommand( Split, Player ) + if Destination[Player:GetName()] == nil then + Player:SendMessage( cChatColor.Green .. "Nobody has send you a teleport request" ) + return true + end + local loopPlayer = function( OtherPlayer ) + if Destination[Player:GetName()] == OtherPlayer:GetName() then + if OtherPlayer:GetWorld():GetName() ~= Player:GetWorld():GetName() then + OtherPlayer:MoveToWorld( Player:GetWorld():GetName() ) + end + OtherPlayer:TeleportToEntity( Player ) + Player:SendMessage( cChatColor.Green .. OtherPlayer:GetName() .. " teleported to you" ) + OtherPlayer:SendMessage( cChatColor.Green .. "You teleported to " .. Player:GetName() ) + Destination[Player:GetName()] = nil + end + end + local loopWorlds = function( World ) + World:ForEachPlayer( loopPlayer ) + end + cRoot:Get():ForEachWorld( loopWorlds ) + return true +end + +-- Teleports a_SrcPlayer to a player named a_DstPlayerName; if a_TellDst is true, will send a notice to the destination player +function TeleportToPlayer(a_SrcPlayer, a_DstPlayerName, a_TellDst) + local teleport = function(OtherPlayer) + if (OtherPlayer == a_SrcPlayer) then + -- Asked to teleport to self? + a_SrcPlayer:SendMessage(cChatColor.Green .. "Y' can't teleport to yerself!"); + else + SetBackCoordinates(a_SrcPlayer); + a_SrcPlayer:TeleportToEntity(OtherPlayer); + a_SrcPlayer:SendMessage(cChatColor.Green .. "You teleported to " .. OtherPlayer:GetName() .. "!"); + if (a_TellDst) then + OtherPlayer:SendMessage(cChatColor.Green .. Player:GetName().." teleported to you!"); + end + end + end + + local World = a_SrcPlayer:GetWorld(); + if (not(World:DoWithPlayer(a_DstPlayerName, teleport))) then + a_SrcPlayer:SendMessage(cChatColor.Green .. "Can't find player " .. a_DstPlayerName); + end +end
\ No newline at end of file diff --git a/MCServer/Plugins/Core/time.lua b/MCServer/Plugins/Core/time.lua index 637773b45..85593695a 100644 --- a/MCServer/Plugins/Core/time.lua +++ b/MCServer/Plugins/Core/time.lua @@ -1,23 +1,23 @@ -function HandleTimeCommand( Split, Player )
- if Split[2] == nil then
- Player:SendMessage( cChatColor.Green .. "Usage: /time [Day/Night/Set/Add]" )
- return true
- end
- local Server = cRoot:Get():GetServer()
- if( string.upper( Split[2] ) == "DAY") then
- Player:GetWorld():SetTimeOfDay( 0 )
- Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to Day.")
- elseif( string.upper( Split[2] ) == "NIGHT") then
- Player:GetWorld():SetTimeOfDay( 12000 + 1000 )
- Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to Night.")
- elseif( string.upper(Split[2]) == "SET" ) and ( tonumber(Split[3]) ~= nil) then
- Player:GetWorld():SetTimeOfDay( tonumber(Split[3]) )
- Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to " .. Split[3] )
- elseif( string.upper(Split[2]) == "ADD" ) and ( tonumber(Split[3]) ~= nil) then
- Player:GetWorld():SetTimeOfDay( Player:GetWorld():GetTimeOfDay() + Split[3] )
- Server:SendMessage( cChatColor.Green .. Player:GetName() .. " Added " .. Split[3] .. " to the time" )
- else
- Player:SendMessage( cChatColor.Green .. "Usage: /time [Day/Night/Set/Add]" )
- end
- return true
+function HandleTimeCommand( Split, Player ) + if Split[2] == nil then + Player:SendMessage( cChatColor.Green .. "Usage: /time [Day/Night/Set/Add]" ) + return true + end + local Server = cRoot:Get():GetServer() + if( string.upper( Split[2] ) == "DAY") then + Player:GetWorld():SetTimeOfDay( 0 ) + Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to Day.") + elseif( string.upper( Split[2] ) == "NIGHT") then + Player:GetWorld():SetTimeOfDay( 12000 + 1000 ) + Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to Night.") + elseif( string.upper(Split[2]) == "SET" ) and ( tonumber(Split[3]) ~= nil) then + Player:GetWorld():SetTimeOfDay( tonumber(Split[3]) ) + Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to " .. Split[3] ) + elseif( string.upper(Split[2]) == "ADD" ) and ( tonumber(Split[3]) ~= nil) then + Player:GetWorld():SetTimeOfDay( Player:GetWorld():GetTimeOfDay() + Split[3] ) + Server:SendMessage( cChatColor.Green .. Player:GetName() .. " Added " .. Split[3] .. " to the time" ) + else + Player:SendMessage( cChatColor.Green .. "Usage: /time [Day/Night/Set/Add]" ) + end + return true end
\ No newline at end of file diff --git a/MCServer/Plugins/Core/top.lua b/MCServer/Plugins/Core/top.lua index 99bea5f75..bc2343f7f 100644 --- a/MCServer/Plugins/Core/top.lua +++ b/MCServer/Plugins/Core/top.lua @@ -1,11 +1,11 @@ -function HandleTopCommand( Split, Player )
- local World = Player:GetWorld()
-
- local PlayerPos = Player:GetPosition()
- local Height = World:GetHeight( math.floor(PlayerPos.x), math.floor(PlayerPos.z) )
- SetBackCoordinates( Player )
- Player:TeleportToCoords( PlayerPos.x, Height+1, PlayerPos.z )
- Player:SendMessage("Teleported to the top block")
-
- return true
+function HandleTopCommand( Split, Player ) + local World = Player:GetWorld() + + local PlayerPos = Player:GetPosition() + local Height = World:GetHeight( math.floor(PlayerPos.x), math.floor(PlayerPos.z) ) + SetBackCoordinates( Player ) + Player:TeleportToCoords( PlayerPos.x, Height+1, PlayerPos.z ) + Player:SendMessage("Teleported to the top block") + + return true end
\ No newline at end of file diff --git a/MCServer/Plugins/Core/unban.lua b/MCServer/Plugins/Core/unban.lua deleted file mode 100644 index 9defbe323..000000000 --- a/MCServer/Plugins/Core/unban.lua +++ /dev/null @@ -1,20 +0,0 @@ -function HandleUnbanCommand( Split, Player )
- if( #Split < 2 ) then
- Player:SendMessage( cChatColor.Green .. "Usage: /unban [Player]" )
- return true
- end
-
- if( BannedPlayersIni:GetValueB("Banned", Split[2], false) == false ) then
- Player:SendMessage( cChatColor.Green .. Split[2] .. " is not banned!" )
- return true
- end
-
- BannedPlayersIni:SetValueB("Banned", Split[2], false, false)
- BannedPlayersIni:WriteFile()
-
- local Server = cRoot:Get():GetServer()
- LOGINFO( Player:GetName() .. " is unbanning " .. Split[2] )
- Server:SendMessage( "Unbanning " .. Split[2] )
-
- return true
-end
\ No newline at end of file diff --git a/MCServer/Plugins/Core/viewdistance.lua b/MCServer/Plugins/Core/viewdistance.lua index 43d2a7de8..dfd310aa7 100644 --- a/MCServer/Plugins/Core/viewdistance.lua +++ b/MCServer/Plugins/Core/viewdistance.lua @@ -1,10 +1,10 @@ -function HandleViewDistanceCommand( Split, Player )
- if( #Split ~= 2 ) then
- Player:SendMessage( cChatColor.Green .. "Usage: /viewdistance [".. cClientHandle.MIN_VIEW_DISTANCE .."-".. cClientHandle.MAX_VIEW_DISTANCE .."]" )
- return true
- end
-
- Player:GetClientHandle():SetViewDistance( Split[2] )
- Player:SendMessage(cChatColor.Green .. "Your viewdistance has been set to " .. Player:GetClientHandle():GetViewDistance() )
- return true
+function HandleViewDistanceCommand( Split, Player ) + if( #Split ~= 2 ) then + Player:SendMessage( cChatColor.Green .. "Usage: /viewdistance [".. cClientHandle.MIN_VIEW_DISTANCE .."-".. cClientHandle.MAX_VIEW_DISTANCE .."]" ) + return true + end + + Player:GetClientHandle():SetViewDistance( Split[2] ) + Player:SendMessage(cChatColor.Green .. "Your viewdistance has been set to " .. Player:GetClientHandle():GetViewDistance() ) + return true end
\ No newline at end of file diff --git a/MCServer/Plugins/Core/weather.lua b/MCServer/Plugins/Core/weather.lua index 49cbaa079..7176e544e 100644 --- a/MCServer/Plugins/Core/weather.lua +++ b/MCServer/Plugins/Core/weather.lua @@ -1,10 +1,10 @@ -function HandleToggleDownfallCommand( Split, Player )
- World = Player:GetWorld()
- if World:GetWeather() == 0 then
- World:SetWeather(1)
- else
- World:SetWeather(0)
- end
- Player:SendMessage( cChatColor.Green .. "Weather toggled")
- return true
+function HandleToggleDownfallCommand( Split, Player ) + World = Player:GetWorld() + if World:GetWeather() == 0 then + World:SetWeather(1) + else + World:SetWeather(0) + end + Player:SendMessage( cChatColor.Green .. "Weather toggled") + return true end
\ No newline at end of file diff --git a/MCServer/Plugins/Core/web_chat.lua b/MCServer/Plugins/Core/web_chat.lua index dd03203bd..dfb17091e 100644 --- a/MCServer/Plugins/Core/web_chat.lua +++ b/MCServer/Plugins/Core/web_chat.lua @@ -1,157 +1,157 @@ -local CHAT_HISTORY = 50
-local LastMessageID = 0
-
-local JavaScript = [[
- <script type="text/javascript">
- function createXHR()
- {
- var request = false;
- try {
- request = new ActiveXObject('Msxml2.XMLHTTP');
- }
- catch (err2) {
- try {
- request = new ActiveXObject('Microsoft.XMLHTTP');
- }
- catch (err3) {
- try {
- request = new XMLHttpRequest();
- }
- catch (err1) {
- request = false;
- }
- }
- }
- return request;
- }
-
- function OpenPage( url, postParams, callback )
- {
- var xhr = createXHR();
- xhr.onreadystatechange=function()
- {
- if (xhr.readyState == 4)
- {
- callback( xhr )
- }
- };
- xhr.open( (postParams!=null)?"POST":"GET", url , true);
- if( postParams != null )
- {
- xhr.setRequestHeader('Content-Type', 'application/x-www-form-urlencoded');
- }
- xhr.send(postParams);
- }
-
- function LoadPageInto( url, postParams, storage )
- {
- OpenPage( url, postParams, function( xhr )
- {
- var ScrollBottom = storage.scrollTop + storage.offsetHeight;
- var bAutoScroll = (ScrollBottom >= storage.scrollHeight); // Detect whether we scrolled to the bottom of the div
-
- results = xhr.responseText.split("<<divider>>");
- if( results[2] != LastMessageID ) return; // Check if this message was meant for us
-
- LastMessageID = results[1];
- if( results[0] != "" )
- {
- storage.innerHTML += results[0];
-
- if( bAutoScroll == true )
- {
- storage.scrollTop = storage.scrollHeight;
- }
- }
- } );
-
-
- return false;
- }
-
- function SendChatMessage()
- {
- var MessageContainer = document.getElementById('ChatMessage');
- if( MessageContainer.value == "" ) return;
-
- var postParams = "ChatMessage=" + MessageContainer.value;
- OpenPage( "/~webadmin/Core/Chat/", postParams, function( xhr )
- {
- RefreshChat();
- } );
- MessageContainer.value = "";
- }
-
- function RefreshChat()
- {
- var postParams = "JustChat=true&LastMessageID=" + LastMessageID;
- LoadPageInto("/~webadmin/Core/Chat/", postParams, document.getElementById('ChatDiv'));
- }
-
- setInterval(RefreshChat, 1000);
- window.onload = RefreshChat;
-
- var LastMessageID = 0;
-
- </script>
-]]
-
-local ChatLogMessages = {}
-
-function AddMessage( PlayerName, Message )
- LastMessageID = LastMessageID + 1
- table.insert( ChatLogMessages, { name = PlayerName, message = Message, id = LastMessageID } )
- while( #ChatLogMessages > CHAT_HISTORY ) do
- table.remove( ChatLogMessages, 1 )
- end
-end
-
-function OnChat( Player, Message )
- AddMessage( Player:GetName(), Message )
-end
-
-function HandleRequest_Chat( Request )
- if( Request.PostParams["JustChat"] ~= nil ) then
- local LastIdx = 0
- if( Request.PostParams["LastMessageID"] ~= nil ) then LastIdx = tonumber( Request.PostParams["LastMessageID"] ) end
- local Content = ""
- for key, value in pairs(ChatLogMessages) do
- if( value.id > LastIdx ) then
- Content = Content .. "[" .. value.name .. "]: " .. value.message .. "<br>"
- end
- end
- Content = Content .. "<<divider>>" .. LastMessageID .. "<<divider>>" .. LastIdx
- return Content
- end
-
- if( Request.PostParams["ChatMessage"] ~= nil ) then
- if( Request.PostParams["ChatMessage"] == "/help" ) then
- Commands = "Available commands"
- AddMessage(Commands, "<br>" .. "/help, /reload" )
- return Commands
- elseif( Request.PostParams["ChatMessage"] == "/reload" ) then
- Server = cRoot:Get():GetServer()
- Server:SendMessage( cChatColor.Green .. "Reloading all plugins." )
- AddMessage("Reloading all plugins", "")
- cRoot:Get():GetPluginManager():ReloadPlugins()
- return ""
- else
- cmd = Request.PostParams["ChatMessage"]
- if string.sub(cmd,1,string.len("/")) == "/" then
- AddMessage('Unknown Command "' .. Request.PostParams["ChatMessage"] .. '"', "")
- return ""
- end
- end
- local Message = "[WebAdmin]: " .. Request.PostParams["ChatMessage"]
- cRoot:Get():GetServer():SendMessage( Message )
- AddMessage("WebAdmin", Request.PostParams["ChatMessage"] )
- return ""
- end
-
- local Content = JavaScript
- Content = Content .. [[
- <div style="font-family: Courier; border: 1px solid #DDD; padding: 10px; width: 97%; height: 200px; overflow: scroll;" id="ChatDiv"></div>
- <input type="text" id="ChatMessage" onKeyPress="if (event.keyCode == 13) { SendChatMessage(); }"><input type="submit" value="Submit" onClick="SendChatMessage();">
- ]]
- return Content
+local CHAT_HISTORY = 50 +local LastMessageID = 0 + +local JavaScript = [[ + <script type="text/javascript"> + function createXHR() + { + var request = false; + try { + request = new ActiveXObject('Msxml2.XMLHTTP'); + } + catch (err2) { + try { + request = new ActiveXObject('Microsoft.XMLHTTP'); + } + catch (err3) { + try { + request = new XMLHttpRequest(); + } + catch (err1) { + request = false; + } + } + } + return request; + } + + function OpenPage( url, postParams, callback ) + { + var xhr = createXHR(); + xhr.onreadystatechange=function() + { + if (xhr.readyState == 4) + { + callback( xhr ) + } + }; + xhr.open( (postParams!=null)?"POST":"GET", url , true); + if( postParams != null ) + { + xhr.setRequestHeader('Content-Type', 'application/x-www-form-urlencoded'); + } + xhr.send(postParams); + } + + function LoadPageInto( url, postParams, storage ) + { + OpenPage( url, postParams, function( xhr ) + { + var ScrollBottom = storage.scrollTop + storage.offsetHeight; + var bAutoScroll = (ScrollBottom >= storage.scrollHeight); // Detect whether we scrolled to the bottom of the div + + results = xhr.responseText.split("<<divider>>"); + if( results[2] != LastMessageID ) return; // Check if this message was meant for us + + LastMessageID = results[1]; + if( results[0] != "" ) + { + storage.innerHTML += results[0]; + + if( bAutoScroll == true ) + { + storage.scrollTop = storage.scrollHeight; + } + } + } ); + + + return false; + } + + function SendChatMessage() + { + var MessageContainer = document.getElementById('ChatMessage'); + if( MessageContainer.value == "" ) return; + + var postParams = "ChatMessage=" + MessageContainer.value; + OpenPage( "/~webadmin/Core/Chat/", postParams, function( xhr ) + { + RefreshChat(); + } ); + MessageContainer.value = ""; + } + + function RefreshChat() + { + var postParams = "JustChat=true&LastMessageID=" + LastMessageID; + LoadPageInto("/~webadmin/Core/Chat/", postParams, document.getElementById('ChatDiv')); + } + + setInterval(RefreshChat, 1000); + window.onload = RefreshChat; + + var LastMessageID = 0; + + </script> +]] + +local ChatLogMessages = {} + +function AddMessage( PlayerName, Message ) + LastMessageID = LastMessageID + 1 + table.insert( ChatLogMessages, { name = PlayerName, message = Message, id = LastMessageID } ) + while( #ChatLogMessages > CHAT_HISTORY ) do + table.remove( ChatLogMessages, 1 ) + end +end + +function OnChat( Player, Message ) + AddMessage( Player:GetName(), Message ) +end + +function HandleRequest_Chat( Request ) + if( Request.PostParams["JustChat"] ~= nil ) then + local LastIdx = 0 + if( Request.PostParams["LastMessageID"] ~= nil ) then LastIdx = tonumber( Request.PostParams["LastMessageID"] ) end + local Content = "" + for key, value in pairs(ChatLogMessages) do + if( value.id > LastIdx ) then + Content = Content .. "[" .. value.name .. "]: " .. value.message .. "<br>" + end + end + Content = Content .. "<<divider>>" .. LastMessageID .. "<<divider>>" .. LastIdx + return Content + end + + if( Request.PostParams["ChatMessage"] ~= nil ) then + if( Request.PostParams["ChatMessage"] == "/help" ) then + Commands = "Available commands" + AddMessage(Commands, "<br>" .. "/help, /reload" ) + return Commands + elseif( Request.PostParams["ChatMessage"] == "/reload" ) then + Server = cRoot:Get():GetServer() + Server:SendMessage( cChatColor.Green .. "Reloading all plugins." ) + AddMessage("Reloading all plugins", "") + cRoot:Get():GetPluginManager():ReloadPlugins() + return "" + else + cmd = Request.PostParams["ChatMessage"] + if string.sub(cmd,1,string.len("/")) == "/" then + AddMessage('Unknown Command "' .. Request.PostParams["ChatMessage"] .. '"', "") + return "" + end + end + local Message = "[WebAdmin]: " .. Request.PostParams["ChatMessage"] + cRoot:Get():GetServer():SendMessage( Message ) + AddMessage("WebAdmin", Request.PostParams["ChatMessage"] ) + return "" + end + + local Content = JavaScript + Content = Content .. [[ + <div style="font-family: Courier; border: 1px solid #DDD; padding: 10px; width: 97%; height: 200px; overflow: scroll;" id="ChatDiv"></div> + <input type="text" id="ChatMessage" onKeyPress="if (event.keyCode == 13) { SendChatMessage(); }"><input type="submit" value="Submit" onClick="SendChatMessage();"> + ]] + return Content end
\ No newline at end of file diff --git a/MCServer/Plugins/Core/web_manageplugins.lua b/MCServer/Plugins/Core/web_manageplugins.lua index bf1f04ff5..543638183 100644 --- a/MCServer/Plugins/Core/web_manageplugins.lua +++ b/MCServer/Plugins/Core/web_manageplugins.lua @@ -1,157 +1,157 @@ -local function Button_RemovePlugin( Name, Index )
- return "<form method='POST'><input type='hidden' name='PluginName' value='"..Name.."'><input type='hidden' name='PluginIndex' value='"..Index.."'><input type='submit' name='RemovePlugin' value='Remove'></form>"
-end
-
-local function Button_EnablePlugin( Name )
- return [[<form method="POST"><input type="hidden" name="PluginName", value="]].. Name ..[["><input type="submit" name="EnablePlugin" value="Enable"></form>]]
-end
-
-local function Button_DisablePlugin( Name )
- return [[<form method="POST"><input type="hidden" name="PluginName", value="]].. Name ..[["><input type="submit" name="DisablePlugin" value="Disable"></form>]]
-end
-
-local function FindPluginID( SettingsIni, PluginName )
- local KeyIdx = SettingsIni:FindKey("Plugins")
- local NumValues = SettingsIni:GetNumValues( KeyIdx )
-
- for i = 0, NumValues-1 do
- LOGINFO( SettingsIni:GetValue(KeyIdx, i) )
- if( SettingsIni:GetValue(KeyIdx, i) == PluginName ) then
- return i
- end
- end
-
- return nil
-end
-
-local function RemovePluginFromIni( SettingsIni, PluginName )
- local KeyIdx = SettingsIni:FindKey("Plugins")
- local PluginIdx = FindPluginID( SettingsIni, PluginName )
-
- if( PluginIdx == nil ) then
- LOGINFO("Got nil! NOOOO")
- return false
- end
-
- local Name = SettingsIni:GetValue( KeyIdx, PluginIdx )
- if( Name ~= PluginName ) then
- LOGINFO("not the same name T_T '" .. Name .. "' '" .. PluginName .. "'")
- end
- if( (Name == PluginName) and (SettingsIni:DeleteValueByID( KeyIdx, PluginIdx ) == true) ) then
- return SettingsIni:WriteFile()
- end
-
- return false
-end
-
-local function AddPluginToIni( SettingsIni, PluginName )
- RemovePluginFromIni( SettingsIni, PluginName ) -- Make sure there are no duplicates
-
- if( SettingsIni:SetValue("Plugins", "Plugin", PluginName, true ) == true ) then
- return SettingsIni:WriteFile()
- end
-
- return false
-end
-
-local function HandlePluginListChanges( Request, SettingsIni )
- local Content = ""
-
- if( Request.PostParams["EnablePlugin"] ~= nil
- and Request.PostParams["PluginName"] ~= nil ) then
-
- local PluginName = Request.PostParams["PluginName"]
-
- local PM = cRoot:Get():GetPluginManager()
- if( PM:LoadPlugin( PluginName ) == false ) then
- Content = "Could not enable '".. PluginName .."'!"
- end
-
- if( AddPluginToIni( SettingsIni, PluginName ) == true ) then
- Content = "Enabled plugin '".. PluginName .."'"
- else
- Content = "Enabled plugin '".. PluginName .."' but could not add it to settings.ini"
- end
-
-
- elseif( Request.PostParams["DisablePlugin"] ~= nil
- and Request.PostParams["PluginName"] ~= nil ) then
-
- local PluginName = Request.PostParams["PluginName"]
-
- local PM = cRoot:Get():GetPluginManager()
- PM:DisablePlugin( PluginName )
-
- if( RemovePluginFromIni( SettingsIni, PluginName ) == true ) then
- Content = "Disabled plugin '".. PluginName .."'"
- else
- Content = "Disabled plugin '".. PluginName .."' but could not remove it from settings.ini"
- end
-
-
-
- end
-
- if( #Content > 0 ) then
- return "<p><font color='red'><strong>INFO: " .. Content .. "</strong></font></p>"
- else
- return ""
- end
-end
-
-function HandleRequest_ManagePlugins( Request )
- local Content = ""
-
- if( Request.PostParams["reload"] ~= nil ) then
- Content = Content .. "<head><meta http-equiv=\"refresh\" content=\"2;\"></head>"
- Content = Content .. "<p>Reloading plugins... This can take a while depending on the plugins you're using.</p>"
- cRoot:Get():GetPluginManager():ReloadPlugins()
- return Content
- end
-
- local SettingsIni = cIniFile("settings.ini")
- if( SettingsIni:ReadFile() == true ) then
- Content = Content .. HandlePluginListChanges( Request, SettingsIni )
- else
- Content = Content .. "Cannot find/modify settings.ini"
- end
-
- local PluginManager = cRoot:Get():GetPluginManager()
- PluginManager:FindPlugins() -- Refreshes the plugin list
- local PluginList = PluginManager:GetAllPlugins()
-
- Content = Content .. "<h4>Currently installed plugins</h4>"
- Content = Content .. "<table>"
- ActivePluginsName = {}
- ActivePluginVersion = {}
- InactivePlugins = {}
- for k, Plugin in pairs(PluginList) do
- if( Plugin ) then
- table.insert( ActivePluginsName, k )
- table.insert( ActivePluginVersion, Plugin:GetVersion() )
- else
- table.insert( InactivePlugins, k )
- end
- end
- table.sort( ActivePluginsName )
- table.sort( InactivePlugins )
- for i = 1, #ActivePluginsName do
- Content = Content .. "<tr><td>".. ActivePluginsName[i] .."</td>"
- Content = Content .. "<td>" .. ActivePluginsName[i] .. " V. " .. ActivePluginVersion[i] .. "</td><td>" .. Button_DisablePlugin(ActivePluginsName[i]) .. "</td>"
- Content = Content .. "</tr>"
- end
- for i = 1, #InactivePlugins do
- Content = Content .. "<tr><td>".. InactivePlugins[i] .."</td>"
- Content = Content .. "<td></td><td>" .. Button_EnablePlugin(InactivePlugins[i]) .. "</td>"
- Content = Content .. "</tr>"
- end
- Content = Content .. "</table>"
-
- Content = Content .. "<h4>Reload</h4>"
- Content = Content .. "<form method='POST'>"
- Content = Content .. "<p>Click the reload button to reload all plugins according to <strong>settings.ini</strong>!"
- Content = Content .. "<input type='submit' name='reload' value='Reload!'></p>"
- Content = Content .. "</form>"
-
- return Content
+local function Button_RemovePlugin( Name, Index ) + return "<form method='POST'><input type='hidden' name='PluginName' value='"..Name.."'><input type='hidden' name='PluginIndex' value='"..Index.."'><input type='submit' name='RemovePlugin' value='Remove'></form>" +end + +local function Button_EnablePlugin( Name ) + return [[<form method="POST"><input type="hidden" name="PluginName", value="]].. Name ..[["><input type="submit" name="EnablePlugin" value="Enable"></form>]] +end + +local function Button_DisablePlugin( Name ) + return [[<form method="POST"><input type="hidden" name="PluginName", value="]].. Name ..[["><input type="submit" name="DisablePlugin" value="Disable"></form>]] +end + +local function FindPluginID( SettingsIni, PluginName ) + local KeyIdx = SettingsIni:FindKey("Plugins") + local NumValues = SettingsIni:GetNumValues( KeyIdx ) + + for i = 0, NumValues-1 do + LOGINFO( SettingsIni:GetValue(KeyIdx, i) ) + if( SettingsIni:GetValue(KeyIdx, i) == PluginName ) then + return i + end + end + + return nil +end + +local function RemovePluginFromIni( SettingsIni, PluginName ) + local KeyIdx = SettingsIni:FindKey("Plugins") + local PluginIdx = FindPluginID( SettingsIni, PluginName ) + + if( PluginIdx == nil ) then + LOGINFO("Got nil! NOOOO") + return false + end + + local Name = SettingsIni:GetValue( KeyIdx, PluginIdx ) + if( Name ~= PluginName ) then + LOGINFO("not the same name T_T '" .. Name .. "' '" .. PluginName .. "'") + end + if( (Name == PluginName) and (SettingsIni:DeleteValueByID( KeyIdx, PluginIdx ) == true) ) then + return SettingsIni:WriteFile() + end + + return false +end + +local function AddPluginToIni( SettingsIni, PluginName ) + RemovePluginFromIni( SettingsIni, PluginName ) -- Make sure there are no duplicates + + if( SettingsIni:SetValue("Plugins", "Plugin", PluginName, true ) == true ) then + return SettingsIni:WriteFile() + end + + return false +end + +local function HandlePluginListChanges( Request, SettingsIni ) + local Content = "" + + if( Request.PostParams["EnablePlugin"] ~= nil + and Request.PostParams["PluginName"] ~= nil ) then + + local PluginName = Request.PostParams["PluginName"] + + local PM = cRoot:Get():GetPluginManager() + if( PM:LoadPlugin( PluginName ) == false ) then + Content = "Could not enable '".. PluginName .."'!" + end + + if( AddPluginToIni( SettingsIni, PluginName ) == true ) then + Content = "Enabled plugin '".. PluginName .."'" + else + Content = "Enabled plugin '".. PluginName .."' but could not add it to settings.ini" + end + + + elseif( Request.PostParams["DisablePlugin"] ~= nil + and Request.PostParams["PluginName"] ~= nil ) then + + local PluginName = Request.PostParams["PluginName"] + + local PM = cRoot:Get():GetPluginManager() + PM:DisablePlugin( PluginName ) + + if( RemovePluginFromIni( SettingsIni, PluginName ) == true ) then + Content = "Disabled plugin '".. PluginName .."'" + else + Content = "Disabled plugin '".. PluginName .."' but could not remove it from settings.ini" + end + + + + end + + if( #Content > 0 ) then + return "<p><font color='red'><strong>INFO: " .. Content .. "</strong></font></p>" + else + return "" + end +end + +function HandleRequest_ManagePlugins( Request ) + local Content = "" + + if( Request.PostParams["reload"] ~= nil ) then + Content = Content .. "<head><meta http-equiv=\"refresh\" content=\"2;\"></head>" + Content = Content .. "<p>Reloading plugins... This can take a while depending on the plugins you're using.</p>" + cRoot:Get():GetPluginManager():ReloadPlugins() + return Content + end + + local SettingsIni = cIniFile("settings.ini") + if( SettingsIni:ReadFile() == true ) then + Content = Content .. HandlePluginListChanges( Request, SettingsIni ) + else + Content = Content .. "Cannot find/modify settings.ini" + end + + local PluginManager = cRoot:Get():GetPluginManager() + PluginManager:FindPlugins() -- Refreshes the plugin list + local PluginList = PluginManager:GetAllPlugins() + + Content = Content .. "<h4>Currently installed plugins</h4>" + Content = Content .. "<table>" + ActivePluginsName = {} + ActivePluginVersion = {} + InactivePlugins = {} + for k, Plugin in pairs(PluginList) do + if( Plugin ) then + table.insert( ActivePluginsName, k ) + table.insert( ActivePluginVersion, Plugin:GetVersion() ) + else + table.insert( InactivePlugins, k ) + end + end + table.sort( ActivePluginsName ) + table.sort( InactivePlugins ) + for i = 1, #ActivePluginsName do + Content = Content .. "<tr><td>".. ActivePluginsName[i] .."</td>" + Content = Content .. "<td>" .. ActivePluginsName[i] .. " V. " .. ActivePluginVersion[i] .. "</td><td>" .. Button_DisablePlugin(ActivePluginsName[i]) .. "</td>" + Content = Content .. "</tr>" + end + for i = 1, #InactivePlugins do + Content = Content .. "<tr><td>".. InactivePlugins[i] .."</td>" + Content = Content .. "<td></td><td>" .. Button_EnablePlugin(InactivePlugins[i]) .. "</td>" + Content = Content .. "</tr>" + end + Content = Content .. "</table>" + + Content = Content .. "<h4>Reload</h4>" + Content = Content .. "<form method='POST'>" + Content = Content .. "<p>Click the reload button to reload all plugins according to <strong>settings.ini</strong>!" + Content = Content .. "<input type='submit' name='reload' value='Reload!'></p>" + Content = Content .. "</form>" + + return Content end
\ No newline at end of file diff --git a/MCServer/Plugins/Core/web_permissions.lua b/MCServer/Plugins/Core/web_permissions.lua index 5278767e7..7a8af56e9 100644 --- a/MCServer/Plugins/Core/web_permissions.lua +++ b/MCServer/Plugins/Core/web_permissions.lua @@ -1,134 +1,134 @@ -local function HTML_Option( value, text, selected )
- if( selected == true ) then
- return [[<option value="]] .. value .. [[" selected>]] .. text .. [[</option>]]
- else
- return [[<option value="]] .. value .. [[">]] .. text .. [[</option>"]]
- end
-end
-
-local function ShowUsersTable()
- local Content = "<h4>Users</h4>"
-
- local NumUsers = UsersIni:GetNumKeys()
-
- Content = Content .. "<table>"
-
- if( NumUsers > 0 ) then
- Content = Content .. "<tr><th></th><th>User</th><th>Groups</th></tr>"
-
- for i=0, NumUsers-1 do
- local UserName = UsersIni:GetKeyName( i )
-
- Content = Content .. "<tr>"
- Content = Content .. "<td style='width: 10px;'>" .. i .. ".</td>"
- Content = Content .. "<td>" .. UserName .. "</td>"
- Content = Content .. "<td>"
- Content = Content .. UsersIni:GetValue( UserName, "Groups", "-" )
- Content = Content .. "</td>"
- Content = Content .. "</tr>"
- end
- else
- Content = Content .. "<tr><td>None</td></tr>"
- end
- Content = Content .. "</table>"
-
-
- return Content
-end
-
-local function ShowGroupsTable()
- local Content = "<h4>Groups</h4>"
-
- local NumGroups = GroupsIni:GetNumKeys()
-
- Content = Content .. "<table>"
- if( NumGroups > 0 ) then
- Content = Content .. "<tr><th></th><th>Name</th><th>Permissions</th><th>Color</th></tr>"
-
- for i=0, NumGroups-1 do
- local GroupName = GroupsIni:GetKeyName( i )
-
- Content = Content .. "<tr>"
- Content = Content .. "<td style='width: 10px;'>" .. i .. ".</td>"
- Content = Content .. "<td>" .. GroupName .. "</td>"
- Content = Content .. "<td>"
- Content = Content .. GroupsIni:GetValue( GroupName, "Permissions", "-" )
- Content = Content .. "</td>"
- Content = Content .. "<td>"
- Content = Content .. GroupsIni:GetValue( GroupName, "Color", "-" )
- Content = Content .. "</td>"
- Content = Content .. "</tr>"
- end
- else
- Content = Content .. "<tr><td>None</td></tr>"
- end
- Content = Content .. "</table>"
-
- return Content
-end
-
-local function HTML_Select_Group( name, defaultValue )
- Groups = ""
- for I=0, GroupsIni:GetNumKeys() - 1 do
- Groups = Groups ..
- HTML_Option(GroupsIni:KeyName(I), GroupsIni:KeyName(I), defaultValue == GroupsIni:KeyName(I) )
- end
- return [[<select name="]] .. name .. [[">]] .. Groups .. [[</select>]]
-end
-
-
-local function AddPlayers( Request )
- local Content = "<h4>Add or change Players</h4>"
- if( Request.PostParams["AddPlayerToGroup"] ~= nil ) then
- if Request.PostParams["AddPlayer"] ~= "" then
- if Request.PostParams["AddGroups"] ~= "" then
- if GroupsIni:FindKey(Request.PostParams["AddGroup"]) == -1 then
- return "Group does not exist"
- end
- UsersIni:DeleteKey(Request.PostParams["AddPlayer"])
- UsersIni:GetValueSet(Request.PostParams["AddPlayer"], "Groups", Request.PostParams["AddGroup"])
- UsersIni:WriteFile()
- local loopPlayers = function( Player )
- if Player:GetName() == Request.PostParams["AddPlayer"] then
- Player:SendMessage( cChatColor.Green .. "You were moved to group " .. Request.PostParams["AddGroup"] )
- Player:LoadPermissionsFromDisk()
- end
- end
- local loopWorlds = function ( World )
- World:ForEachPlayer( loopPlayers )
- end
- cRoot:Get():ForEachWorld( loopWorlds )
- end
- end
- end
- Content = Content .. [[
- <form method="POST">
- <table>
- <tr><td style="width: 20%;">Player:</td>
- <td><input type="text" name="AddPlayer" value=""></td></tr><br>
- <tr><td style="width: 20%;">Group:</td>
- <td>]] .. HTML_Select_Group("AddGroup", GroupsIni:KeyName(0) ) .. [[</td></tr>
- </table>
- <input type="submit" value="Add Player" name="AddPlayerToGroup">]]
-
- return Content
-end
-
-function HandleRequest_Permissions( Request )
- GroupsIni = cIniFile("groups.ini")
- if( GroupsIni:ReadFile() == false ) then
- return "Could not read groups.ini!"
- end
- UsersIni = cIniFile("users.ini")
- if( UsersIni:ReadFile() == false ) then
- return "Could not read users.ini!"
- end
-
- local Content = ""
-
- Content = Content .. AddPlayers( Request )
- Content = Content .. ShowGroupsTable()
- Content = Content .. ShowUsersTable()
-
- return Content
+local function HTML_Option( value, text, selected ) + if( selected == true ) then + return [[<option value="]] .. value .. [[" selected>]] .. text .. [[</option>]] + else + return [[<option value="]] .. value .. [[">]] .. text .. [[</option>"]] + end +end + +local function ShowUsersTable() + local Content = "<h4>Users</h4>" + + local NumUsers = UsersIni:GetNumKeys() + + Content = Content .. "<table>" + + if( NumUsers > 0 ) then + Content = Content .. "<tr><th></th><th>User</th><th>Groups</th></tr>" + + for i=0, NumUsers-1 do + local UserName = UsersIni:GetKeyName( i ) + + Content = Content .. "<tr>" + Content = Content .. "<td style='width: 10px;'>" .. i .. ".</td>" + Content = Content .. "<td>" .. UserName .. "</td>" + Content = Content .. "<td>" + Content = Content .. UsersIni:GetValue( UserName, "Groups", "-" ) + Content = Content .. "</td>" + Content = Content .. "</tr>" + end + else + Content = Content .. "<tr><td>None</td></tr>" + end + Content = Content .. "</table>" + + + return Content +end + +local function ShowGroupsTable() + local Content = "<h4>Groups</h4>" + + local NumGroups = GroupsIni:GetNumKeys() + + Content = Content .. "<table>" + if( NumGroups > 0 ) then + Content = Content .. "<tr><th></th><th>Name</th><th>Permissions</th><th>Color</th></tr>" + + for i=0, NumGroups-1 do + local GroupName = GroupsIni:GetKeyName( i ) + + Content = Content .. "<tr>" + Content = Content .. "<td style='width: 10px;'>" .. i .. ".</td>" + Content = Content .. "<td>" .. GroupName .. "</td>" + Content = Content .. "<td>" + Content = Content .. GroupsIni:GetValue( GroupName, "Permissions", "-" ) + Content = Content .. "</td>" + Content = Content .. "<td>" + Content = Content .. GroupsIni:GetValue( GroupName, "Color", "-" ) + Content = Content .. "</td>" + Content = Content .. "</tr>" + end + else + Content = Content .. "<tr><td>None</td></tr>" + end + Content = Content .. "</table>" + + return Content +end + +local function HTML_Select_Group( name, defaultValue ) + Groups = "" + for I=0, GroupsIni:GetNumKeys() - 1 do + Groups = Groups .. + HTML_Option(GroupsIni:KeyName(I), GroupsIni:KeyName(I), defaultValue == GroupsIni:KeyName(I) ) + end + return [[<select name="]] .. name .. [[">]] .. Groups .. [[</select>]] +end + + +local function AddPlayers( Request ) + local Content = "<h4>Add or change Players</h4>" + if( Request.PostParams["AddPlayerToGroup"] ~= nil ) then + if Request.PostParams["AddPlayer"] ~= "" then + if Request.PostParams["AddGroups"] ~= "" then + if GroupsIni:FindKey(Request.PostParams["AddGroup"]) == -1 then + return "Group does not exist" + end + UsersIni:DeleteKey(Request.PostParams["AddPlayer"]) + UsersIni:GetValueSet(Request.PostParams["AddPlayer"], "Groups", Request.PostParams["AddGroup"]) + UsersIni:WriteFile() + local loopPlayers = function( Player ) + if Player:GetName() == Request.PostParams["AddPlayer"] then + Player:SendMessage( cChatColor.Green .. "You were moved to group " .. Request.PostParams["AddGroup"] ) + Player:LoadPermissionsFromDisk() + end + end + local loopWorlds = function ( World ) + World:ForEachPlayer( loopPlayers ) + end + cRoot:Get():ForEachWorld( loopWorlds ) + end + end + end + Content = Content .. [[ + <form method="POST"> + <table> + <tr><td style="width: 20%;">Player:</td> + <td><input type="text" name="AddPlayer" value=""></td></tr><br> + <tr><td style="width: 20%;">Group:</td> + <td>]] .. HTML_Select_Group("AddGroup", GroupsIni:KeyName(0) ) .. [[</td></tr> + </table> + <input type="submit" value="Add Player" name="AddPlayerToGroup">]] + + return Content +end + +function HandleRequest_Permissions( Request ) + GroupsIni = cIniFile("groups.ini") + if( GroupsIni:ReadFile() == false ) then + return "Could not read groups.ini!" + end + UsersIni = cIniFile("users.ini") + if( UsersIni:ReadFile() == false ) then + return "Could not read users.ini!" + end + + local Content = "" + + Content = Content .. AddPlayers( Request ) + Content = Content .. ShowGroupsTable() + Content = Content .. ShowUsersTable() + + return Content end
\ No newline at end of file diff --git a/MCServer/Plugins/Core/web_playerlist.lua b/MCServer/Plugins/Core/web_playerlist.lua index c042c0072..6ac25db86 100644 --- a/MCServer/Plugins/Core/web_playerlist.lua +++ b/MCServer/Plugins/Core/web_playerlist.lua @@ -1,38 +1,38 @@ -function HandleRequest_PlayerList( Request )
- local World = cRoot:Get():GetDefaultWorld()
- local Content = ""
-
- if( Request.Params["playerlist-kick"] ~= nil ) then
- local KickPlayerName = Request.Params["playerlist-kick"]
- local FoundPlayerCallback = function( Player )
- if( Player:GetName() == KickPlayerName ) then
- Player:GetClientHandle():Kick("You were kicked from the game!")
- Content = Content .. "<p>" .. KickPlayerName .. " has been kicked from the game!</p>"
- end
- end
- if( World:DoWithPlayer( KickPlayerName, FoundPlayerCallback ) == false ) then
- Content = Content .. "<p>Could not find player " .. KickPlayerName .. " !</p>"
- end
- end
-
- Content = Content .. "<p>Connected Players: <b>" .. World:GetNumPlayers() .. "</b></p>"
- Content = Content .. "<table>"
-
- local PlayerNum = 0
- local AddPlayerToTable = function( Player )
- PlayerNum = PlayerNum + 1
- Content = Content .. "<tr>"
- Content = Content .. "<td style='width: 10px;'>" .. PlayerNum .. ".</td>"
- Content = Content .. "<td>" .. Player:GetName() .. "</td>"
- Content = Content .. "<td><a href='?playerlist-kick=" .. Player:GetName() .. "'>Kick</a></td>"
- Content = Content .. "</tr>"
- end
- cRoot:Get():ForEachPlayer( AddPlayerToTable )
-
- if( PlayerNum == 0 ) then
- Content = Content .. "<tr><td>None</td></tr>"
- end
- Content = Content .. "</table>"
- Content = Content .. "<br>"
- return Content
+function HandleRequest_PlayerList( Request ) + local World = cRoot:Get():GetDefaultWorld() + local Content = "" + + if( Request.Params["playerlist-kick"] ~= nil ) then + local KickPlayerName = Request.Params["playerlist-kick"] + local FoundPlayerCallback = function( Player ) + if( Player:GetName() == KickPlayerName ) then + Player:GetClientHandle():Kick("You were kicked from the game!") + Content = Content .. "<p>" .. KickPlayerName .. " has been kicked from the game!</p>" + end + end + if( World:DoWithPlayer( KickPlayerName, FoundPlayerCallback ) == false ) then + Content = Content .. "<p>Could not find player " .. KickPlayerName .. " !</p>" + end + end + + Content = Content .. "<p>Connected Players: <b>" .. World:GetNumPlayers() .. "</b></p>" + Content = Content .. "<table>" + + local PlayerNum = 0 + local AddPlayerToTable = function( Player ) + PlayerNum = PlayerNum + 1 + Content = Content .. "<tr>" + Content = Content .. "<td style='width: 10px;'>" .. PlayerNum .. ".</td>" + Content = Content .. "<td>" .. Player:GetName() .. "</td>" + Content = Content .. "<td><a href='?playerlist-kick=" .. Player:GetName() .. "'>Kick</a></td>" + Content = Content .. "</tr>" + end + cRoot:Get():ForEachPlayer( AddPlayerToTable ) + + if( PlayerNum == 0 ) then + Content = Content .. "<tr><td>None</td></tr>" + end + Content = Content .. "</table>" + Content = Content .. "<br>" + return Content end
\ No newline at end of file diff --git a/MCServer/Plugins/Core/web_serversettings.lua b/MCServer/Plugins/Core/web_serversettings.lua index d3a890b0c..700d84ae1 100644 --- a/MCServer/Plugins/Core/web_serversettings.lua +++ b/MCServer/Plugins/Core/web_serversettings.lua @@ -1,922 +1,924 @@ --- Some HTML helper functions
-local function HTML_Option( value, text, selected )
- if( selected == true ) then
- return [[<option value="]] .. value .. [[" selected>]] .. text .. [[</option>]]
- else
- return [[<option value="]] .. value .. [[">]] .. text .. [[</option>"]]
- end
-end
-
-local function HTML_Select_On_Off( name, defaultValue )
- return [[<select name="]] .. name .. [[">]]
- .. HTML_Option("1", "On", defaultValue == 1 )
- .. HTML_Option("0", "Off", defaultValue == 0 )
- .. [[</select>]]
-end
-
-local function HTML_Select_Version( name, defaultValue )
- return [[<select name="]] .. name .. [[">]]
- .. HTML_Option("0", "Latest Version", defaultValue == 0 )
- .. HTML_Option("61", "1.5.2", defaultValue == 1 )
- .. HTML_Option("60", "1.5.0", defaultValue == 2 )
- .. HTML_Option("49", "1.4.5", defaultValue == 3 )
- .. HTML_Option("47", "1.4.2", defaultValue == 4 )
- .. HTML_Option("39", "1.3.2", defaultValue == 5 )
- .. HTML_Option("29", "1.2.5", defaultValue == 6 )
- .. [[</select>]]
-end
-
-
-local function ShowGeneralSettings( Request )
- local Content = ""
- local InfoMsg = nil
-
- local SettingsIni = cIniFile("settings.ini")
- if( SettingsIni:ReadFile() == false ) then
- InfoMsg = "<b style=\"color: red;\">ERROR: Could not read settings.ini!</b>"
- end
-
- if( Request.PostParams["general_submit"] ~= nil ) then
-
- SettingsIni:SetValue("Server", "Description",Request.PostParams["Server_Description"],false )
- if( tonumber( Request.PostParams["Server_MaxPlayers"] ) ~= nil ) then
- SettingsIni:SetValue("Server", "MaxPlayers", Request.PostParams["Server_MaxPlayers"], false )
- end
- if( tonumber( Request.PostParams["Server_Port"] ) ~= nil ) then
- SettingsIni:SetValue("Server", "Port", Request.PostParams["Server_Port"], false )
- end
- if( tonumber( Request.PostParams["Server_PortsIPv6"] ) ~= nil ) then
- SettingsIni:SetValue("Server", "PortsIPv6", Request.PostParams["Server_PortsIPv6"], false )
- end
- if( tonumber( Request.PostParams["Server_Version"] ) ~= nil ) then
- SettingsIni:SetValue("Server", "PrimaryServerVersion", Request.PostParams["Server_Version"], false )
- end
- if( tonumber( Request.PostParams["Authentication_Authenticate"] ) ~= nil ) then
- SettingsIni:SetValue("Authentication", "Authenticate", Request.PostParams["Authentication_Authenticate"], false )
- end
- if( tonumber( Request.PostParams["Limit_World"] ) ~= nil ) then
- SettingsIni:SetValue("Worlds", "LimitWorld", Request.PostParams["Limit_World"], false )
- end
- if( tonumber( Request.PostParams["LimitWorldWidth"] ) ~= nil ) then
- SettingsIni:SetValue("Worlds", "LimitWorldWidth", Request.PostParams["LimitWorldWidth"], false )
- end
-
- if( SettingsIni:WriteFile() == false ) then
- InfoMsg = [[<b style="color: red;">ERROR: Could not write to settings.ini!</b>]]
- else
- InfoMsg = [[<b style="color: green;">INFO: Successfully saved changes to settings.ini</b>]]
- end
- end
-
-
- Content = Content .. [[
- <form method="POST">
- <h4>General Settings</h4>]]
-
- if( InfoMsg ~= nil ) then
- Content = Content .. "<p>" .. InfoMsg .. "</p>"
- end
- Content = Content .. [[
- <table>
- <th colspan="2">Server</th>
- <tr><td style="width: 50%;">Description:</td>
- <td><input type="text" name="Server_Description" value="]] .. SettingsIni:GetValue("Server", "Description") .. [["></td></tr>
- <tr><td>Max Players:</td>
- <td><input type="text" name="Server_MaxPlayers" value="]] .. SettingsIni:GetValue("Server", "MaxPlayers") .. [["></td></tr>
- <tr><td>Port:</td>
- <td><input type="text" name="Server_Port" value="]] .. SettingsIni:GetValue("Server", "Port") .. [["></td></tr>
- <tr><td>PortsIPv6:</td>
- <td><input type="text" name="Server_PortsIPv6" value="]] .. SettingsIni:GetValue("Server", "PortsIPv6") .. [["></td></tr>
- <tr><td>Shown Version:</td>
- <td>]] .. HTML_Select_Version("Server_Version", SettingsIni:GetValueI("Server", "PrimaryServerVersion") ) .. [[</td></tr>
- </table><br />
-
- <table>
- <th colspan="2">Authentication</th>
- <tr><td style="width: 50%;">Authenticate:</td>
- <td>]] .. HTML_Select_On_Off("Authentication_Authenticate", SettingsIni:GetValueI("Authentication", "Authenticate") ) .. [[</td></tr>
- </table><br />
-
- <table>
- <th colspan="2">LimitWorld</th>
- <tr><td style="width: 50%;">Limit World:</td>
- <td>]] .. HTML_Select_On_Off("Limit_World", SettingsIni:GetValueI("Worlds", "LimitWorld") ) .. [[</td></tr>
- <tr><td>Max Chunks from spawn:</td>
- <td><input type="text" name="LimitWorldWidth" value="]] .. SettingsIni:GetValue("Worlds", "LimitWorldWidth") .. [["></td></tr>
- </table><br />
- <input type="submit" value="Save Settings" name="general_submit"> WARNING: Any changes made here might require a server restart in order to be applied!
- </form>]]
-
- return Content
-end
-
-
-local function ShowMonstersSettings( Request )
- local Content = ""
- local InfoMsg = nil
-
- local SettingsIni = cIniFile("settings.ini")
- if( SettingsIni:ReadFile() == false ) then
- InfoMsg = "<b style=\"color: red;\">ERROR: Could not read settings.ini!</b>"
- end
-
- if( Request.PostParams["monsters_submit"] ~= nil ) then
-
- if( tonumber( Request.PostParams["Monsters_AnimalsOn"] ) ~= nil ) then
- SettingsIni:SetValue("Monsters", "AnimalsOn", Request.PostParams["Monsters_AnimalsOn"], false )
- end
- if( tonumber( Request.PostParams["Monsters_AnimalSpawnInterval"] ) ~= nil ) then
- SettingsIni:SetValue("Monsters", "AnimalSpawnInterval", Request.PostParams["Monsters_AnimalSpawnInterval"], false )
- end
- SettingsIni:SetValue("Monsters", "Types", Request.PostParams["Monsters_Types"], false )
- if( SettingsIni:WriteFile() == false ) then
- InfoMsg = "<b style=\"color: red;\">ERROR: Could not write to settings.ini!</b>"
- else
- InfoMsg = "<b style=\"color: green;\">INFO: Successfully saved changes to settings.ini</b>"
- end
- end
-
-
- Content = Content .. "<form method=\"POST\">"
-
- Content = Content .. "<h4>Monsters Settings</h4>"
- if( InfoMsg ~= nil ) then
- Content = Content .. "<p>" .. InfoMsg .. "</p>"
- end
-
- Content = Content .. [[
- <table>
- <th colspan="2">Monsters</th>
- <tr><td style="width: 50%;">Animals On:</td>
- <td>]] .. HTML_Select_On_Off("Monsters_AnimalsOn", SettingsIni:GetValueI("Monsters", "AnimalsOn") ) .. [[</td></tr>
- <tr><td>Animal Spawn Interval:</td>
- <td><input type="text" name="Monsters_AnimalSpawnInterval" value="]] .. SettingsIni:GetValue("Monsters", "AnimalSpawnInterval") .. [["></td></tr>
- <tr><td>Monster Types:</td>
- <td><input type="text" name="Monsters_Types" value="]] .. SettingsIni:GetValue("Monsters", "Types") .. [["></td></tr>
- </table><br />
- <input type="submit" value="Save Settings" name="monsters_submit"> WARNING: Any changes made here might require a server restart in order to be applied!
- </form>]]
-
- return Content
-end
-
-local function ShowWorldsSettings( Request )
- local Content = ""
- local InfoMsg = nil
- local bSaveIni = false
-
- local SettingsIni = cIniFile("settings.ini")
- if( SettingsIni:ReadFile() == false ) then
- InfoMsg = [[<b style="color: red;">ERROR: Could not read settings.ini!</b>]]
- end
-
- if( Request.PostParams["RemoveWorld"] ~= nil ) then
- Content = Content .. Request.PostParams["RemoveWorld"]
- local WorldIdx = string.sub( Request.PostParams["RemoveWorld"], string.len("Remove ") )
- local KeyIdx = SettingsIni:FindKey("Worlds")
- local WorldName = SettingsIni:GetValue( KeyIdx, WorldIdx )
- if( SettingsIni:DeleteValueByID( KeyIdx, WorldIdx ) == true ) then
- InfoMsg = "<b style=\"color: green;\">INFO: Successfully removed world " .. WorldName .. "!</b><br />"
- bSaveIni = true
- end
- end
-
- if( Request.PostParams["AddWorld"] ~= nil ) then
- if( Request.PostParams["WorldName"] ~= nil and Request.PostParams["WorldName"] ~= "" ) then
- SettingsIni:SetValue("Worlds", "World", Request.PostParams["WorldName"], true )
- InfoMsg = "<b style=\"color: green;\">INFO: Successfully added world " .. Request.PostParams["WorldName"] .. "!</b><br />"
- bSaveIni = true
- end
- end
-
- if( Request.PostParams["worlds_submit"] ~= nil ) then
- SettingsIni:SetValue("Worlds", "DefaultWorld", Request.PostParams["Worlds_DefaultWorld"], false )
- if( Request.PostParams["Worlds_World"] ~= nil ) then
- SettingsIni:SetValue("Worlds", "World", Request.PostParams["Worlds_World"], true )
- end
- bSaveIni = true
- end
-
- if( bSaveIni == true ) then
- if( InfoMsg == nil ) then InfoMsg = "" end
- if( SettingsIni:WriteFile() == false ) then
- InfoMsg = InfoMsg .. "<b style=\"color: red;\">ERROR: Could not write to settings.ini!</b>"
- else
- InfoMsg = InfoMsg .. "<b style=\"color: green;\">INFO: Successfully saved changes to settings.ini</b>"
- end
- end
-
- Content = Content .. "<h4>Worlds Settings</h4>"
- if( InfoMsg ~= nil ) then
- Content = Content .. "<p>" .. InfoMsg .. "</p>"
- end
-
- Content = Content .. [[
- <form method="POST">
- <table>
- <th colspan="2">Worlds</th>
- <tr><td style="width: 50%;">Default World:</td>
- <td><input type="Submit" name="Worlds_DefaultWorld" value="]] .. SettingsIni:GetValue("Worlds", "DefaultWorld") .. [["></td></tr>]]
-
- local KeyIdx = SettingsIni:FindKey("Worlds")
- local NumValues = SettingsIni:GetNumValues( KeyIdx )
- for i = 0, NumValues-1 do
- local ValueName = SettingsIni:GetValueName(KeyIdx, i )
- if( ValueName == "World" ) then
- local WorldName = SettingsIni:GetValue(KeyIdx, i)
- Content = Content .. [[
- <tr><td>]] .. ValueName .. [[:</td><td><div style="width: 100px; display: inline-block;">]] .. WorldName .. [[</div><input type="submit" value="Remove ]] .. i .. [[" name="RemoveWorld"></td></tr>]]
- end
- end
-
- Content = Content .. [[
- <tr><td>Add World:</td>
- <td><input type='text' name='WorldName'><input type='submit' name='AddWorld' value='Add World'></td></tr>
- </table><br />
-
- <input type="submit" value="Save Settings" name="worlds_submit"> WARNING: Any changes made here might require a server restart in order to be applied!
- </form>]]
- return Content
-end
-
-local function SelectWorldButton( WorldName )
- return "<form method='POST'><input type='hidden' name='WorldName' value='"..WorldName.."'><input type='submit' name='SelectWorld' value='Select'></form>"
-end
-
-local function HTML_Select_Dimension( name, defaultValue )
- return [[<select name="]] .. name .. [[">]]
- .. HTML_Option("0", "Overworld", defaultValue == 0 )
- .. HTML_Option("-1", "Nether", defaultValue == 1 )
- .. HTML_Option("1", "The End", defaultValue == 2 )
- .. [[</select>]]
-end
-
-local function HTML_Select_Scheme( name, defaultValue )
- return [[<select name="]] .. name .. [[">]]
- .. HTML_Option("Default", "Default", defaultValue == "Default" )
- .. HTML_Option("Forgetful", "Forgetful", defaultValue == "Forgetful" )
- .. HTML_Option("Compact", "Compact", defaultValue == "Compact" )
- .. [[</select>]]
-end
-
-local function HTML_Select_GameMode( name, defaultValue )
- return [[<select name="]] .. name .. [[">]]
- .. HTML_Option("0", "Survival", defaultValue == 0 )
- .. HTML_Option("1", "Creative", defaultValue == 1 )
- .. HTML_Option("2", "Adventure", defaultValue == 2 )
- .. [[</select>]]
-end
-
-local function HTML_Select_Simulator( name, defaultValue )
- return [[<select name="]] .. name .. [[">]]
- .. HTML_Option("Floody", "Floody", defaultValue == 0 )
- .. HTML_Option("Noop", "Noop", defaultValue == 1 )
- .. HTML_Option("Vaporize", "Vaporize", defaultValue == 2 )
- .. [[</select>]]
-end
-
-local function HTML_Select_BiomeGen( name, defaultValue )
- return [[<select name="]] .. name .. [[">]]
- .. HTML_Option("MultiStepMap", "MultiStepMap", defaultValue == "MultiStepMap" )
- .. HTML_Option("DistortedVoronoi", "DistortedVoronoi", defaultValue == "DistortedVoronoi" )
- .. HTML_Option("Voronoi", "Voronoi", defaultValue == "Voronoi" )
- .. HTML_Option("CheckerBoard", "CheckerBoard", defaultValue == "CheckerBoard" )
- .. HTML_Option("Constant", "Constant", defaultValue == "Constant" )
- .. [[</select>]]
-end
-
-local function HTML_Select_HeightGen( name, defaultValue )
- return [[<select name="]] .. name .. [[">]]
- .. HTML_Option("Noise3D", "Noise3D", defaultValue == "Noise3D" )
- .. HTML_Option("Biomal", "Biomal", defaultValue == "Biomal" )
- .. HTML_Option("Classic", "Classic", defaultValue == "Classic" )
- .. HTML_Option("Flat", "Flat", defaultValue == "Flat" )
- .. [[</select>]]
-end
-
-local function HTML_Select_CompositionGen( name, defaultValue )
- return [[<select name="]] .. name .. [[">]]
- .. HTML_Option("Noise3D", "Noise3D", defaultValue == "Noise3D" )
- .. HTML_Option("Biomal", "Biomal", defaultValue == "Biomal" )
- .. HTML_Option("Classic", "Classic", defaultValue == "Classic" )
- .. HTML_Option("SameBlock", "SameBlock", defaultValue == "SameBlock" )
- .. HTML_Option("DebugBiomes", "DebugBiomes", defaultValue == "DebugBiomes" )
- .. [[</select>]]
-end
-
-local function HTML_Select_Generator( name, defaultValue )
- return [[<select name="]] .. name .. [[">]]
- .. HTML_Option("Composable", "Composable", defaultValue == "Composable" )
- .. [[</select>]]
-end
-
-local function HTML_Select_Biome( name, defaultValue )
- return [[<select name="]] .. name .. [[">]]
- .. HTML_Option("Ocean", "Ocean", defaultValue == "Ocean" )
- .. HTML_Option("Plains", "Plains", defaultValue == "Plains" )
- .. HTML_Option("Extreme Hills", "Extreme Hills", defaultValue == "Extreme Hills" )
- .. HTML_Option("Forest", "Forest", defaultValue == "Forest" )
- .. HTML_Option("Taiga", "Taiga", defaultValue == "Taiga" )
- .. HTML_Option("Swampland", "Swampland", defaultValue == "Swampland" )
- .. HTML_Option("River", "River", defaultValue == "River" )
- .. HTML_Option("Hell", "Hell", defaultValue == "Hell" )
- .. HTML_Option("Sky", "Sky", defaultValue == "Sky" )
- .. HTML_Option("FrozenOcean", "FrozenOcean", defaultValue == "FrozenOcean" )
- .. HTML_Option("FrozenRiver", "FrozenRiver", defaultValue == "FrozenRiver" )
- .. HTML_Option("Ice Plains", "Ice Plains", defaultValue == "Ice Plains" )
- .. HTML_Option("Ice Mountains", "Ice Mountains", defaultValue == "Ice Mountains" )
- .. HTML_Option("MushroomIsland", "MushroomIsland", defaultValue == "MushroomIsland" )
- .. HTML_Option("MushroomIslandShore", "MushroomIslandShore", defaultValue == "MushroomIslandShore" )
- .. HTML_Option("Beach", "Beach", defaultValue == "Beach" )
- .. HTML_Option("DesertHills", "DesertHills", defaultValue == "DesertHills" )
- .. HTML_Option("ForestHills", "ForestHills", defaultValue == "ForestHills" )
- .. HTML_Option("TaigaHills", "TaigaHills", defaultValue == "TaigaHills" )
- .. HTML_Option("Extreme Hills Edge", "Extreme Hills Edge", defaultValue == "Extreme Hills Edge" )
- .. HTML_Option("Jungle", "Jungle", defaultValue == "Jungle" )
- .. HTML_Option("JungleHills", "JungleHills", defaultValue == "JungleHills" )
- .. [[</select>]]
-end
-
-function ShowWorldSettings( Request )
- local Content = ""
- local InfoMsg = nil
- local SettingsIni = cIniFile("settings.ini")
- if( SettingsIni:ReadFile() == false ) then
- InfoMsg = [[<b style="color: red;">ERROR: Could not read settings.ini!</b>]]
- end
- if (Request.PostParams["SelectWorld"] ~= nil and Request.PostParams["WorldName"] ~= nil) then -- World is selected!
- WORLD = Request.PostParams["WorldName"]
- SelectedWorld = cRoot:Get():GetWorld(WORLD)
- elseif SelectedWorld == nil then
- WORLD = SettingsIni:GetValue("Worlds", "DefaultWorld")
- SelectedWorld = cRoot:Get():GetWorld( WORLD )
- end
- local WorldIni = cIniFile(SelectedWorld:GetName() .. "/world.ini")
- WorldIni:ReadFile()
- if (Request.PostParams["world_submit"]) ~= nil then
- if( tonumber( Request.PostParams["World_Dimension"] ) ~= nil ) then
- WorldIni:DeleteValue( "General", "Dimension" )
- WorldIni:SetValue( "General", "Dimension", Request.PostParams["World_Dimension"] )
- end
- if( tonumber( Request.PostParams["World_Schema"] ) ~= nil ) then
- WorldIni:DeleteValue( "General", "Schema" )
- WorldIni:SetValue( "General", "Schema", Request.PostParams["World_Schema"] )
- end
- if( tonumber( Request.PostParams["World_SpawnX"] ) ~= nil ) then
- WorldIni:DeleteValue( "SpawnPosition", "X" )
- WorldIni:SetValue( "SpawnPosition", "X", Request.PostParams["World_SpawnX"] )
- end
- if( tonumber( Request.PostParams["World_SpawnY"] ) ~= nil ) then
- WorldIni:DeleteValue( "SpawnPosition", "Y" )
- WorldIni:SetValue( "SpawnPosition", "Y", Request.PostParams["World_SpawnY"] )
- end
- if( tonumber( Request.PostParams["World_SpawnZ"] ) ~= nil ) then
- WorldIni:DeleteValue( "SpawnPosition", "Z" )
- WorldIni:SetValue( "SpawnPosition", "Z", Request.PostParams["World_SpawnZ"] )
- end
- if( tonumber( Request.PostParams["World_Seed"] ) ~= nil ) then
- WorldIni:DeleteValue( "Seed", "Seed" )
- WorldIni:SetValue( "Seed", "Seed", Request.PostParams["World_Seed"] )
- end
- if( tonumber( Request.PostParams["World_PVP"] ) ~= nil ) then
- WorldIni:DeleteValue( "PVP", "Enabled" )
- WorldIni:SetValue( "PVP", "Enabled", Request.PostParams["World_PVP"] )
- end
- if( tonumber( Request.PostParams["World_GameMode"] ) ~= nil ) then
- WorldIni:DeleteValue( "GameMode", "GameMode" )
- WorldIni:SetValue( "GameMode", "GameMode", Request.PostParams["World_GameMode"] )
- end
- if( tonumber( Request.PostParams["World_DeepSnow"] ) ~= nil ) then
- WorldIni:DeleteValue( "Physics", "DeepSnow" )
- WorldIni:SetValue( "Physics", "DeepSnow", Request.PostParams["World_DeepSnow"] )
- end
- if( tonumber( Request.PostParams["World_SandInstantFall"] ) ~= nil ) then
- WorldIni:DeleteValue( "Physics", "SandInstantFall" )
- WorldIni:SetValue( "Physics", "SandInstantFall", Request.PostParams["World_SandInstantFall"] )
- end
- if( tonumber( Request.PostParams["World_WaterSimulator"] ) ~= nil ) then
- WorldIni:DeleteValue( "Physics", "WaterSimulator" )
- WorldIni:SetValue( "Physics", "WaterSimulator", Request.PostParams["World_WaterSimulator"] )
- end
- if( tonumber( Request.PostParams["World_LavaSimulator"] ) ~= nil ) then
- WorldIni:DeleteValue( "Physics", "LavaSimulator" )
- WorldIni:SetValue( "Physics", "LavaSimulator", Request.PostParams["World_LavaSimulator"] )
- end
- if( tonumber( Request.PostParams["World_MaxSugarcaneHeight"] ) ~= nil ) then
- WorldIni:DeleteValue( "Plants", "MaxSugarcaneHeight" )
- WorldIni:SetValue( "Plants", "MaxSugarcaneHeight", Request.PostParams["World_MaxSugarcaneHeight"] )
- end
- if( tonumber( Request.PostParams["World_MaxCactusHeight"] ) ~= nil ) then
- WorldIni:DeleteValue( "Plants", "MaxCactusHeight" )
- WorldIni:SetValue( "Plants", "MaxCactusHeight", Request.PostParams["World_MaxCactusHeight"] )
- end
- if( tonumber( Request.PostParams["World_CarrotsBonemealable"] ) ~= nil ) then
- WorldIni:DeleteValue( "Plants", "IsCarrotsBonemealable" )
- WorldIni:SetValue( "Plants", "IsCarrotsBonemealable", Request.PostParams["World_CarrotsBonemealable"] )
- end
- if( tonumber( Request.PostParams["World_CropsBonemealable"] ) ~= nil ) then
- WorldIni:DeleteValue( "Plants", "IsCropsBonemealable" )
- WorldIni:SetValue( "Plants", "IsCropsBonemealable", Request.PostParams["World_CropsBonemealable"] )
- end
- if( tonumber( Request.PostParams["World_GrassBonemealable"] ) ~= nil ) then
- WorldIni:DeleteValue( "Plants", "IsGrassBonemealable" )
- WorldIni:SetValue( "Plants", "IsGrassBonemealable", Request.PostParams["World_GrassBonemealable"] )
- end
- if( tonumber( Request.PostParams["World_SaplingBonemealable"] ) ~= nil ) then
- WorldIni:DeleteValue( "Plants", "IsSaplingBonemealable" )
- WorldIni:SetValue( "Plants", "IsSaplingBonemealable", Request.PostParams["World_SaplingBonemealable"] )
- end
- if( tonumber( Request.PostParams["World_MelonStemBonemealable"] ) ~= nil ) then
- WorldIni:DeleteValue( "Plants", "IsMelonStemBonemealable" )
- WorldIni:SetValue( "Plants", "IsMelonStemBonemealable", Request.PostParams["World_MelonStemBonemealable"] )
- end
- if( tonumber( Request.PostParams["World_MelonBonemealable"] ) ~= nil ) then
- WorldIni:DeleteValue( "Plants", "IsMelonBonemealable" )
- WorldIni:SetValue( "Plants", "IsMelonBonemealable", Request.PostParams["World_MelonBonemealable"] )
- end
- if( tonumber( Request.PostParams["World_PotatoesBonemealable"] ) ~= nil ) then
- WorldIni:DeleteValue( "Plants", "IsPotatoesBonemealable" )
- WorldIni:SetValue( "Plants", "IsPotatoesBonemealable", Request.PostParams["World_PotatoesBonemealable"] )
- end
- if( tonumber( Request.PostParams["World_PumpkinStemBonemealable"] ) ~= nil ) then
- WorldIni:DeleteValue( "Plants", "IsPumpkinStemBonemealable" )
- WorldIni:SetValue( "Plants", "IsPumpkinStemBonemealable", Request.PostParams["World_PumpkinStemBonemealable"] )
- end
- if( tonumber( Request.PostParams["World_PumpkinBonemealable"] ) ~= nil ) then
- WorldIni:DeleteValue( "Plants", "IsPumpkinBonemealable" )
- WorldIni:SetValue( "Plants", "IsPumpkinBonemealable", Request.PostParams["World_PumpkinBonemealable"] )
- end
- if( tonumber( Request.PostParams["World_SugarCaneBonemealable"] ) ~= nil ) then
- WorldIni:DeleteValue( "Plants", "IsSugarCaneBonemealable" )
- WorldIni:SetValue( "Plants", "IsSugarCaneBonemealable", Request.PostParams["World_SugarCaneBonemealable"] )
- end
- if( tonumber( Request.PostParams["World_CactusBonemealable"] ) ~= nil ) then
- WorldIni:DeleteValue( "Plants", "IsCactusBonemealable" )
- WorldIni:SetValue( "Plants", "IsCactusBonemealable", Request.PostParams["World_CactusBonemealable"] )
- end
- if( ( Request.PostParams["World_BiomeGen"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "BiomeGen" )
- WorldIni:SetValue( "Generator", "BiomeGen", Request.PostParams["World_BiomeGen"] )
- end
- if( ( Request.PostParams["World_Biome"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "ConstantBiome" )
- WorldIni:SetValue( "Generator", "ConstantBiome", Request.PostParams["World_Biome"] )
- end
- if( ( Request.PostParams["World_MultiStepMapOceanCellSize"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "MultiStepMapOceanCellSize" )
- WorldIni:SetValue( "Generator", "MultiStepMapOceanCellSize", Request.PostParams["World_MultiStepMapOceanCellSize"] )
- end
- if( ( Request.PostParams["World_MultiStepMapMushroomIslandSize"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "MultiStepMapMushroomIslandSize" )
- WorldIni:SetValue( "Generator", "MultiStepMapMushroomIslandSize", Request.PostParams["World_MultiStepMapMushroomIslandSize"] )
- end
- if( ( Request.PostParams["World_MultiStepMapRiverCellSize"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "MultiStepMapRiverCellSize" )
- WorldIni:SetValue( "Generator", "MultiStepMapRiverCellSize", Request.PostParams["World_MultiStepMapRiverCellSize"] )
- end
- if( ( Request.PostParams["World_MultiStepMapRiverWidth"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "MultiStepMapRiverWidth" )
- WorldIni:SetValue( "Generator", "MultiStepMapRiverWidth", Request.PostParams["World_MultiStepMapRiverWidth"] )
- end
- if( ( Request.PostParams["World_MultiStepMapLandBiomeSize"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "MultiStepMapLandBiomeSize" )
- WorldIni:SetValue( "Generator", "MultiStepMapLandBiomeSize", Request.PostParams["World_MultiStepMapLandBiomeSize"] )
- end
- if( ( Request.PostParams["World_DistortedVoronoiCellSize"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "DistortedVoronoiCellSize" )
- WorldIni:SetValue( "Generator", "DistortedVoronoiCellSize", Request.PostParams["World_DistortedVoronoiCellSize"] )
- end
- if( ( Request.PostParams["World_DistortedVoronoiBiomes"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "DistortedVoronoiBiomes" )
- WorldIni:SetValue( "Generator", "DistortedVoronoiBiomes", Request.PostParams["World_DistortedVoronoiBiomes"] )
- end
- if( ( Request.PostParams["World_VoronoiCellSize"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "VoronoiCellSize" )
- WorldIni:SetValue( "Generator", "VoronoiCellSize", Request.PostParams["World_VoronoiCellSize"] )
- end
- if( ( Request.PostParams["World_VoronoiBiomesdVoronoiBiomes"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "VoronoiBiomes" )
- WorldIni:SetValue( "Generator", "VoronoiBiomes", Request.PostParams["World_VoronoiBiomes"] )
- end
- if( ( Request.PostParams["World_CheckerBoardBiomes"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "CheckerBoardBiomes" )
- WorldIni:SetValue( "Generator", "CheckerBoardBiomes", Request.PostParams["World_CheckerBoardBiomes"] )
- end
- if( ( Request.PostParams["World_CheckerBoardBiomeSize"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "CheckerBoardBiomeSize" )
- WorldIni:SetValue( "Generator", "CheckerBoardBiomeSize", Request.PostParams["World_CheckerBoardBiomeSize"] )
- end
- if( ( Request.PostParams["World_HeightGen"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "HeightGen" )
- WorldIni:SetValue( "Generator", "HeightGen", Request.PostParams["World_HeightGen"] )
- end
- if( ( Request.PostParams["World_FlatHeight"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "FlatHeight" )
- WorldIni:SetValue( "Generator", "FlatHeight", Request.PostParams["World_FlatHeight"] )
- end
- if( ( Request.PostParams["World_CompositionGen"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "CompositionGen" )
- WorldIni:SetValue( "Generator", "CompositionGen", Request.PostParams["World_CompositionGen"] )
- end
- if( ( Request.PostParams["World_Noise3DSeaLevel"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "Noise3DSeaLevel" )
- WorldIni:SetValue( "Generator", "Noise3DSeaLevel", Request.PostParams["World_Noise3DSeaLevel"] )
- end
- if( ( Request.PostParams["World_Noise3DHeightAmplification"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "Noise3DHeightAmplification" )
- WorldIni:SetValue( "Generator", "Noise3DHeightAmplification", Request.PostParams["World_Noise3DHeightAmplification"] )
- end
- if( ( Request.PostParams["World_Noise3DMidPoint"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "Noise3DMidPoint" )
- WorldIni:SetValue( "Generator", "Noise3DMidPoint", Request.PostParams["World_Noise3DMidPoint"] )
- end
- if( ( Request.PostParams["World_Noise3DFrequencyX"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "Noise3DFrequencyX" )
- WorldIni:SetValue( "Generator", "Noise3DFrequencyX", Request.PostParams["World_Noise3DFrequencyX"] )
- end
- if( ( Request.PostParams["World_Noise3DFrequencyY"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "Noise3DFrequencyY" )
- WorldIni:SetValue( "Generator", "Noise3DFrequencyY", Request.PostParams["World_Noise3DFrequencyY"] )
- end
- if( ( Request.PostParams["World_Noise3DFrequencyZ"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "Noise3DFrequencyZ" )
- WorldIni:SetValue( "Generator", "Noise3DFrequencyZ", Request.PostParams["World_Noise3DFrequencyZ"] )
- end
- if( ( Request.PostParams["World_Noise3DAirThreshold"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "Noise3DAirThreshold" )
- WorldIni:SetValue( "Generator", "Noise3DAirThreshold", Request.PostParams["World_Noise3DAirThreshold"] )
- end
- if( ( Request.PostParams["World_ClassicSeaLevel"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "ClassicSeaLevel" )
- WorldIni:SetValue( "Generator", "ClassicSeaLevel", Request.PostParams["World_ClassicSeaLevel"] )
- end
- if( ( Request.PostParams["World_ClassicBeachHeight"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "ClassicBeachHeight" )
- WorldIni:SetValue( "Generator", "ClassicBeachHeight", Request.PostParams["World_ClassicBeachHeight"] )
- end
- if( ( Request.PostParams["World_ClassicBeachDepth"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "ClassicBeachDepth" )
- WorldIni:SetValue( "Generator", "ClassicBeachDepth", Request.PostParams["World_ClassicBeachDepth"] )
- end
- if( ( Request.PostParams["World_ClassicBlockTop"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "ClassicBlockTop" )
- WorldIni:SetValue( "Generator", "ClassicBlockTop", Request.PostParams["World_ClassicBlockTop"] )
- end
- if( ( Request.PostParams["World_ClassicBlockMiddle"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "ClassicBlockMiddle" )
- WorldIni:SetValue( "Generator", "ClassicBlockMiddle", Request.PostParams["World_ClassicBlockMiddle"] )
- end
- if( ( Request.PostParams["World_ClassicBlockBottom"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "ClassicBlockBottom" )
- WorldIni:SetValue( "Generator", "ClassicBlockBottom", Request.PostParams["World_ClassicBlockBottom"] )
- end
- if( ( Request.PostParams["World_ClassicBlockBeach"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "ClassicBlockBeach" )
- WorldIni:SetValue( "Generator", "ClassicBlockBeach", Request.PostParams["World_ClassicBlockBeach"] )
- end
- if( ( Request.PostParams["World_ClassicBlockBeachBottom"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "ClassicBlockBeachBottom" )
- WorldIni:SetValue( "Generator", "ClassicBlockBeachBottom", Request.PostParams["World_ClassicBlockBeachBottom"] )
- end
- if( ( Request.PostParams["World_ClassicBlockSea"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "ClassicBlockSea" )
- WorldIni:SetValue( "Generator", "ClassicBlockSea", Request.PostParams["World_ClassicBlockSea"] )
- end
- if( ( Request.PostParams["World_SameBlockType"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "SameBlockType" )
- WorldIni:SetValue( "Generator", "SameBlockType", Request.PostParams["World_SameBlockType"] )
- end
- if( ( Request.PostParams["World_SameBlockBedrocked"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "SameBlockBedrocked" )
- WorldIni:SetValue( "Generator", "SameBlockBedrocked", Request.PostParams["World_SameBlockBedrocked"] )
- end
- if( ( Request.PostParams["World_Structures"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "Structures" )
- WorldIni:SetValue( "Generator", "Structures", Request.PostParams["World_Structures"] )
- end
- if( ( Request.PostParams["World_Finishers"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "Finishers" )
- WorldIni:SetValue( "Generator", "Finishers", Request.PostParams["World_Finishers"] )
- end
- if( ( Request.PostParams["World_Generator"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "Generator" )
- WorldIni:SetValue( "Generator", "Generator", Request.PostParams["World_Generator"] )
- end
- if( ( Request.PostParams["World_MineShaftsGridSize"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "MineShaftsGridSize" )
- WorldIni:SetValue( "Generator", "MineShaftsGridSize", Request.PostParams["World_MineShaftsGridSize"] )
- end
- if( ( Request.PostParams["World_MineShaftsMaxSystemSize"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "MineShaftsMaxSystemSize" )
- WorldIni:SetValue( "Generator", "MineShaftsMaxSystemSize", Request.PostParams["World_MineShaftsMaxSystemSize"] )
- end
- if( ( Request.PostParams["World_MineShaftsChanceCorridor"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "MineShaftsChanceCorridor" )
- WorldIni:SetValue( "Generator", "MineShaftsChanceCorridor", Request.PostParams["World_MineShaftsChanceCorridor"] )
- end
- if( ( Request.PostParams["World_MineShaftsChanceCrossing"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "MineShaftsChanceCrossing" )
- WorldIni:SetValue( "Generator", "MineShaftsChanceCrossing", Request.PostParams["World_MineShaftsChanceCrossing"] )
- end
- if( ( Request.PostParams["World_MineShaftsChanceStaircase"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "MineShaftsChanceStaircase" )
- WorldIni:SetValue( "Generator", "MineShaftsChanceStaircase", Request.PostParams["World_MineShaftsChanceStaircase"] )
- end
- if( ( Request.PostParams["World_LavaLakesProbability"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "LavaLakesProbability" )
- WorldIni:SetValue( "Generator", "LavaLakesProbability", Request.PostParams["World_LavaLakesProbability"] )
- end
- if( ( Request.PostParams["World_WaterLakesProbability"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "WaterLakesProbability" )
- WorldIni:SetValue( "Generator", "WaterLakesProbability", Request.PostParams["World_WaterLakesProbability"] )
- end
- if( ( Request.PostParams["World_BottomLavaLevel"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "BottomLavaLevel" )
- WorldIni:SetValue( "Generator", "BottomLavaLevel", Request.PostParams["World_BottomLavaLevel"] )
- end
-
- WorldIni:WriteFile()
- end
- Content = Content .. "<h4>World for operations: " .. WORLD .. "</h4>"
- Content = Content .. "<table>"
- local WorldNum = 0
- local AddWorldToTable = function(World)
- WorldNum = WorldNum + 1
- Content = Content .. "<tr>"
- Content = Content .. "<td style='width: 10px;'>" .. WorldNum .. ".</td>"
- Content = Content .. "<td>" .. World:GetName() .. "</td>"
- Content = Content .. "<td>" .. SelectWorldButton(World:GetName()) .. "</td>"
- Content = Content .. "</tr>"
- end
- cRoot:Get():ForEachWorld(AddWorldToTable)
- Content = Content .. "</table>"
-
-
- Content = Content .. [[<table>
- <form method="POST">
- <br />
- <th colspan="2">General</th>
- <tr><td>Dimension:</td>
- <td>]] .. HTML_Select_Dimension("World_Dimension", WorldIni:GetValueI("General", "Dimension") ) .. [[</td></tr>
- </table>
- <br />
- <table>
- <th colspan="2">Storage</th>
- <tr><td>Schema:</td>
- <td>]] .. HTML_Select_Scheme("World_Schema", WorldIni:GetValueI("Storage", "Schema") ) .. [[</td></tr>
- </table>
- <br />
- <table>
- <th colspan="2">Spawn Position</th>
- <tr><td>X:</td>
- <td><input type="text" name="World_SpawnX" value="]] .. WorldIni:GetValue("SpawnPosition", "X") .. [["></td></tr>
- <tr><td>Y:</td>
- <td><input type="text" name="World_SpawnY" value="]] .. WorldIni:GetValue("SpawnPosition", "Y") .. [["></td></tr>
- <tr><td>Z:</td>
- <td><input type="text" name="World_SpawnZ" value="]] .. WorldIni:GetValue("SpawnPosition", "Z") .. [["></td></tr>
- </table>
- <br />
- <table>
- <th colspan="2">Seed</th>
- <tr><td>Seed:</td>
- <td><input type="text" name="World_Seed" value="]] .. WorldIni:GetValue("Seed", "Seed") .. [["></td></tr>
- </table>
- <br />
- <table>
- <th colspan="2">PVP</th>
- <tr><td style="width: 50%;">PVP:</td>
- <td>]] .. HTML_Select_On_Off("World_PVP", WorldIni:GetValueI("PVP", "Enabled") ) .. [[</td></tr>
- </table>
- <br />
- <table>
- <th colspan="2">GameMode</th>
- <tr><td style="width: 50%;">GameMode:</td>
- <td>]] .. HTML_Select_GameMode("World_GameMode", WorldIni:GetValueI("GameMode", "GameMode") ) .. [[</td></tr>
- </table>
- <br />
- <table>
- <th colspan="2">Physics</th>
- <tr><td style="width: 50%;">DeepSnow:</td>
- <td>]] .. HTML_Select_On_Off("World_DeepSnow", WorldIni:GetValueI("Physics", "DeepSnow") ) .. [[</td></tr>
- <tr><td style="width: 50%;">SandInstantFall:</td>
- <td>]] .. HTML_Select_On_Off("World_SandInstantFall", WorldIni:GetValueI("Physics", "SandInstantFall") ) .. [[</td></tr>
- <tr><td style="width: 50%;">WaterSimulator:</td>
- <td>]] .. HTML_Select_Simulator("World_WaterSimulator", WorldIni:GetValue("Physics", "WaterSimulator") ) .. [[</td></tr>
- <tr><td style="width: 50%;">LavaSimulator:</td>
- <td>]] .. HTML_Select_Simulator("World_LavaSimulator", WorldIni:GetValue("Physics", "LavaSimulator") ) .. [[</td></tr>
- </table>
- <br />
- <table>
- <th colspan="2">Plants</th>
- <tr><td>MaxCactusHeight:</td>
- <td><input type="text" name="World_MaxCactusHeight" value="]] .. WorldIni:GetValue("Plants", "MaxCactusHeight") .. [["></td></tr>
- <tr><td>MaxSugarcaneHeigh:</td>
- <td><input type="text" name="World_MaxSugarcaneHeight" value="]] .. WorldIni:GetValue("Plants", "MaxSugarcaneHeight") .. [["></td></tr>
- <tr><td style="width: 50%;">CarrotsBonemealable:</td>
- <td>]] .. HTML_Select_On_Off("World_CarrotsBonemealable", WorldIni:GetValueI("Plants", "IsCarrotsBonemealable") ) .. [[</td></tr>
- <tr><td style="width: 50%;">CropsBonemealable:</td>
- <td>]] .. HTML_Select_On_Off("World_CropsBonemealable", WorldIni:GetValueI("Plants", "IsCropsBonemealable") ) .. [[</td></tr>
- <tr><td style="width: 50%;">GrassBonemealabl:</td>
- <td>]] .. HTML_Select_On_Off("World_GrassBonemealable", WorldIni:GetValueI("Plants", "IsGrassBonemealable") ) .. [[</td></tr>
- <tr><td style="width: 50%;">SaplingBonemealable:</td>
- <td>]] .. HTML_Select_On_Off("World_SaplingBonemealable", WorldIni:GetValueI("Plants", "IsSaplingBonemealable") ) .. [[</td></tr>
- <tr><td style="width: 50%;">MelonStemBonemealable:</td>
- <td>]] .. HTML_Select_On_Off("World_MelonStemBonemealable", WorldIni:GetValueI("Plants", "IsMelonStemBonemealable") ) .. [[</td></tr>
- <tr><td style="width: 50%;">MelonBonemealable:</td>
- <td>]] .. HTML_Select_On_Off("World_MelonBonemealable", WorldIni:GetValueI("Plants", "IsMelonBonemealable") ) .. [[</td></tr>
- <tr><td style="width: 50%;">PotatoesBonemealable:</td>
- <td>]] .. HTML_Select_On_Off("World_PotatoesBonemealable", WorldIni:GetValueI("Plants", "IsPotatoesBonemealable") ) .. [[</td></tr>
- <tr><td style="width: 50%;">PumpkinStemBonemealable:</td>
- <td>]] .. HTML_Select_On_Off("World_PumpkinStemBonemealable", WorldIni:GetValueI("Plants", "IsPumpkinStemBonemealable") ) .. [[</td></tr>
- <tr><td style="width: 50%;">PumpkinBonemealable:</td>
- <td>]] .. HTML_Select_On_Off("World_PumpkinBonemealable", WorldIni:GetValueI("Plants", "IsPumpkinBonemealable") ) .. [[</td></tr>
- <tr><td style="width: 50%;">SugarcaneBonemealabl:</td>
- <td>]] .. HTML_Select_On_Off("World_SugarcaneBonemealable", WorldIni:GetValueI("Plants", "IsSugarcaneBonemealable") ) .. [[</td></tr>
- <tr><td style="width: 50%;">CactusBonemealable:</td>
- <td>]] .. HTML_Select_On_Off("World_CactusBonemealable", WorldIni:GetValueI("Plants", "IsCactusBonemealable") ) .. [[</td></tr>
- </table>
- <br />
- <table>
- <th colspan="2">Generator</th>
- <tr><td style="width: 50%;">BiomeGen:</td>
- <td>]] .. HTML_Select_BiomeGen("World_BiomeGen", WorldIni:GetValue("Generator", "BiomeGen") ) .. [[</td></tr>
- <tr><td style="width: 50%;">HeightGen:</td>
- <td>]] .. HTML_Select_HeightGen("World_HeightGen", WorldIni:GetValue("Generator", "HeightGen") ) .. [[</td></tr>
- <tr><td style="width: 50%;">CompositionGen:</td>
- <td>]] .. HTML_Select_CompositionGen("World_CompositionGen", WorldIni:GetValue("Generator", "CompositionGen") ) .. [[</td></tr>
- <tr><td>Structures:</td>
- <td><input type="text" size="50" name="World_Structures" value="]] .. WorldIni:GetValue("Generator", "Structures") .. [["></td></tr>
- <tr><td>Finishers:</td>
- <td><input type="text" size="50" name="World_Finishers" value="]] .. WorldIni:GetValue("Generator", "Finishers") .. [["></td></tr>
- <tr><td style="width: 50%;">Generator:</td>
- <td>]] .. HTML_Select_Generator("World_Generator", WorldIni:GetValue("Generator", "Generator") ) .. [[</td></tr>
-
- </table>
- <br />
- <table>
- <th colspan="1">Finetuning</th><br />
- </table>
- <table>
- ]]
- if WorldIni:GetValue( "Generator", "BiomeGen" ) == "Constant" then
- Content = Content .. [[
- <th colspan="2">Biome Generator</th>
- <tr><td style="width: 50%;">ConstantBiome:</td>
- <td>]] .. HTML_Select_Biome( "World_Biome", WorldIni:GetValue("Generator", "ConstantBiome" ) ) .. [[</td></tr>]]
- elseif WorldIni:GetValue( "Generator", "BiomeGen" ) == "MultiStepMap" then
- Content = Content .. [[
- <th colspan="2">Biome Generator</th>
- <tr><td>MultiStepMapOceanCellSize:</td>
- <td><input type="text" name="World_MultiStepMapOceanCellSize" value="]] .. WorldIni:GetValue("Generator", "MultiStepMapOceanCellSize") .. [["></td></tr>
- <tr><td>MultiStepMapOceanCellSize:</td>
- <td><input type="text" name="World_MultiStepMapMushroomIslandSize" value="]] .. WorldIni:GetValue("Generator", "MultiStepMapMushroomIslandSize") .. [["></td></tr>
- <tr><td>MultiStepMapOceanCellSize:</td>
- <td><input type="text" name="World_MultiStepMapRiverCellSize" value="]] .. WorldIni:GetValue("Generator", "MultiStepMapRiverCellSize") .. [["></td></tr>
- <tr><td>MultiStepMapOceanCellSize:</td>
- <td><input type="text" name="World_MultiStepMapRiverWidth" value="]] .. WorldIni:GetValue("Generator", "MultiStepMapRiverWidth") .. [["></td></tr>
- <tr><td>MultiStepMapOceanCellSize:</td>
- <td><input type="text" name="World_MultiStepMapLandBiomeSize" value="]] .. WorldIni:GetValue("Generator", "MultiStepMapLandBiomeSize") .. [["></td></tr>]]
- elseif WorldIni:GetValue( "Generator", "BiomeGen" ) == "DistortedVoronoi" then
- Content = Content .. [[
- <th colspan="2">Biome Generator</th>
- <tr><td>DistortedVoronoiCellSize:</td>
- <td><input type="text" name="World_DistortedVoronoiCellSize" value="]] .. WorldIni:GetValue("Generator", "DistortedVoronoiCellSize") .. [["></td></tr>
- <tr><td>DistortedVoronoiBiomes:</td>
- <td><input type="text" name="World_DistortedVoronoiBiomes" value="]] .. WorldIni:GetValue("Generator", "DistortedVoronoiBiomes") .. [["></td></tr>]]
- elseif WorldIni:GetValue( "Generator", "BiomeGen" ) == "Voronoi" then
- Content = Content .. [[
- <th colspan="2">Biome Generator</th>
- <tr><td>VoronoiCellSize:</td>
- <td><input type="text" name="World_VoronoiCellSize" value="]] .. WorldIni:GetValue("Generator", "VoronoiCellSize") .. [["></td></tr>
- <tr><td>VoronoiBiomes:</td>
- <td><input type="text" name="World_VoronoiBiomes" value="]] .. WorldIni:GetValue("Generator", "VoronoiBiomes") .. [["></td></tr>]]
- elseif WorldIni:GetValue( "Generator", "BiomeGen" ) == "CheckerBoard" then
- Content = Content .. [[
- <th colspan="2">Biome Generator</th>
- <tr><td>CheckerBoardBiomes:</td>
- <td><input type="text" name="World_CheckerBoardBiomes" value="]] .. WorldIni:GetValue("Generator", "CheckerBoardBiomes") .. [["></td></tr>
- <tr><td>CheckerBoardBiomeSize:</td>
- <td><input type="text" name="World_CheckerBoardBiomeSize" value="]] .. WorldIni:GetValue("Generator", "CheckerBoardBiomeSize") .. [["></td></tr>]]
- end
-
- if WorldIni:GetValue( "Generator", "CompositionGen" ) == "Noise3D" then
- Content = Content .. [[
- <th colspan="2">Composition Generator</th>
- <tr><td>Noise3DSeaLevel:</td>
- <td><input type="text" name="World_Noise3DSeaLevel" value="]] .. WorldIni:GetValue("Generator", "Noise3DSeaLevel") .. [["></td></tr>
- <tr><td>Noise3DHeightAmplification:</td>
- <td><input type="text" name="World_Noise3DHeightAmplification" value="]] .. WorldIni:GetValue("Generator", "Noise3DHeightAmplification") .. [["></td></tr>
- <tr><td>Noise3DMidPoint:</td>
- <td><input type="text" name="World_Noise3DMidPoint" value="]] .. WorldIni:GetValue("Generator", "Noise3DMidPoint") .. [["></td></tr>
- <tr><td>Noise3DFrequencyX:</td>
- <td><input type="text" name="World_Noise3DFrequencyX" value="]] .. WorldIni:GetValue("Generator", "Noise3DFrequencyX") .. [["></td></tr>
- <tr><td>Noise3DFrequencyY:</td>
- <td><input type="text" name="World_Noise3DFrequencyY" value="]] .. WorldIni:GetValue("Generator", "Noise3DFrequencyY") .. [["></td></tr>
- <tr><td>Noise3DFrequencyZ:</td>
- <td><input type="text" name="World_Noise3DFrequencyZ" value="]] .. WorldIni:GetValue("Generator", "Noise3DFrequencyZ") .. [["></td></tr>
- <tr><td>Noise3DAirThreshold:</td>
- <td><input type="text" name="World_Noise3DAirThreshold" value="]] .. WorldIni:GetValue("Generator", "Noise3DAirThreshold") .. [["></td></tr>]]
- elseif WorldIni:GetValue( "Generator", "CompositionGen" ) == "Classic" then
- Content = Content .. [[
- <th colspan="2">Composition Generator</th>
- <tr><td>ClassicSeaLevel:</td>
- <td><input type="text" name="World_ClassicSeaLevel" value="]] .. WorldIni:GetValue("Generator", "ClassicSeaLevel") .. [["></td></tr>
- <tr><td>ClassicBeachHeight:</td>
- <td><input type="text" name="World_ClassicBeachHeight" value="]] .. WorldIni:GetValue("Generator", "ClassicBeachHeight") .. [["></td></tr>
- <tr><td>ClassicBeachDepth:</td>
- <td><input type="text" name="World_ClassicBeachDepth" value="]] .. WorldIni:GetValue("Generator", "ClassicBeachDepth") .. [["></td></tr>
- <tr><td>ClassicBlockTop:</td>
- <td><input type="text" name="World_ClassicBlockTop" value="]] .. WorldIni:GetValue("Generator", "ClassicBlockTop") .. [["></td></tr>
- <tr><td>ClassicBlockMiddle:</td>
- <td><input type="text" name="World_ClassicBlockMiddle" value="]] .. WorldIni:GetValue("Generator", "ClassicBlockMiddle") .. [["></td></tr>
- <tr><td>ClassicBlockBottom:</td>
- <td><input type="text" name="World_ClassicBlockBottom" value="]] .. WorldIni:GetValue("Generator", "ClassicBlockBottom") .. [["></td></tr>
- <tr><td>ClassicBlockBeach:</td>
- <td><input type="text" name="World_ClassicBlockBeach" value="]] .. WorldIni:GetValue("Generator", "ClassicBlockBeach") .. [["></td></tr>
- <tr><td>ClassicBlockBeachBottom:</td>
- <td><input type="text" name="World_ClassicBlockBeachBottom" value="]] .. WorldIni:GetValue("Generator", "ClassicBlockBeachBottom") .. [["></td></tr>
- <tr><td>ClassicBlockSea:</td>
- <td><input type="text" name="World_ClassicBlockSea" value="]] .. WorldIni:GetValue("Generator", "ClassicBlockSea") .. [["></td></tr>]]
- elseif WorldIni:GetValue( "Generator", "CompositionGen" ) == "SameBlock" then
- Content = Content .. [[
- <th colspan="2">Composition Generator</th>
- <tr><td>SameBlockType:</td>
- <td><input type="text" name="World_SameBlockType" value="]] .. WorldIni:GetValue("Generator", "SameBlockType") .. [["></td></tr>
- <tr><td>SameBlockBedrocked:</td>
- <td><input type="text" name="World_SameBlockBedrocked" value="]] .. WorldIni:GetValue("Generator", "SameBlockBedrocked") .. [["></td></tr>]]
- end
- if WorldIni:GetValue( "Generator", "HeightGen" ) == "Flat" then
- Content = Content .. [[
- <th colspan="2">Height Generator</th>
- <tr><td>FlatHeight:</td>
- <td><input type="text" name="World_FlatHeight" value="]] .. WorldIni:GetValue("Generator", "FlatHeight") .. [["></td></tr>]]
- end
- if string.find( WorldIni:GetValue( "Generator", "Structures" ), "MineShafts" ) ~= nil then
- Content = Content .. [[
- <th colspan="2">MineShafts</th>
- <tr><td>MineShaftsGridSize:</td>
- <td><input type="text" name="World_MineShaftsGridSize" value="]] .. WorldIni:GetValue("Generator", "MineShaftsGridSize") .. [["></td></tr>
- <tr><td>MineShaftsMaxSystemSize:</td>
- <td><input type="text" name="World_MineShaftsMaxSystemSize" value="]] .. WorldIni:GetValue("Generator", "MineShaftsMaxSystemSize") .. [["></td></tr>
- <tr><td>MineShaftsChanceCorridor:</td>
- <td><input type="text" name="World_MineShaftsChanceCorridor" value="]] .. WorldIni:GetValue("Generator", "MineShaftsChanceCorridor") .. [["></td></tr>
- <tr><td>MineShaftsChanceCrossing:</td>
- <td><input type="text" name="World_MineShaftsChanceCrossing" value="]] .. WorldIni:GetValue("Generator", "MineShaftsChanceCrossing") .. [["></td></tr>
- <tr><td>MineShaftsChanceStaircase:</td>
- <td><input type="text" name="World_MineShaftsChanceStaircase" value="]] .. WorldIni:GetValue("Generator", "MineShaftsChanceStaircase") .. [["></td></tr>]]
- end
- if string.find( WorldIni:GetValue( "Generator", "Structures" ), "LavaLakes" ) ~= nil then
- Content = Content .. [[
- <th colspan="2">LavaLakes</th>
- <tr><td>LavaLakesProbability:</td>
- <td><input type="text" name="World_LavaLakesProbability" value="]] .. WorldIni:GetValue("Generator", "LavaLakesProbability") .. [["></td></tr>]]
- end
- if string.find( WorldIni:GetValue( "Generator", "Structures" ), "WaterLakes" ) ~= nil then
- Content = Content .. [[
- <th colspan="2">WaterLakes</th>
- <tr><td>WaterLakesProbability:</td>
- <td><input type="text" name="World_WaterLakesProbability" value="]] .. WorldIni:GetValue("Generator", "WaterLakesProbability") .. [["></td></tr>]]
- end
- if string.find( WorldIni:GetValue( "Generator", "Finishers" ), "BottomLava" ) ~= nil then
- Content = Content .. [[
- <th colspan="2">BottomLavaLevel</th>
- <tr><td>BottomLavaLevel:</td>
- <td><input type="text" name="World_BottomLavaLevel" value="]] .. WorldIni:GetValue("Generator", "BottomLavaLevel") .. [["></td></tr>]]
- end
- Content = Content .. [[</table>]]
-
- Content = Content .. [[ <br />
- <input type="submit" value="Save Settings" name="world_submit"> </form>WARNING: Any changes made here might require a server restart in order to be applied!
- </form>]]
- return Content
-end
-
-
-
-function HandleRequest_ServerSettings( Request )
- local Content = ""
-
- Content = Content .. [[
- <p><b>Server Settings</b></p>
- <table>
- <tr>
- <td><a href="?tab=General">General</a></td>
- <td><a href="?tab=Monsters">Monsters</a></td>
- <td><a href="?tab=Worlds">Worlds</a></td>
- <td><a href="?tab=World">World</a></td>
- </tr>
- </table>
- <br />]]
-
- if( Request.Params["tab"] == "Monsters" ) then
- Content = Content .. ShowMonstersSettings( Request )
- elseif( Request.Params["tab"] == "Worlds" ) then
- Content = Content .. ShowWorldsSettings( Request )
- elseif( Request.Params["tab"] == "World" ) then
- Content = Content .. ShowWorldSettings( Request )
- else
- Content = Content .. ShowGeneralSettings( Request ) -- Default to general settings
- end
-
- return Content
+-- Some HTML helper functions +local function HTML_Option( value, text, selected ) + if( selected == true ) then + return [[<option value="]] .. value .. [[" selected>]] .. text .. [[</option>]] + else + return [[<option value="]] .. value .. [[">]] .. text .. [[</option>"]] + end +end + +local function HTML_Select_On_Off( name, defaultValue ) + return [[<select name="]] .. name .. [[">]] + .. HTML_Option("1", "On", defaultValue == 1 ) + .. HTML_Option("0", "Off", defaultValue == 0 ) + .. [[</select>]] +end + +local function HTML_Select_Version( name, defaultValue ) + return [[<select name="]] .. name .. [[">]] + .. HTML_Option("0", "Latest Version", defaultValue == 0 ) + .. HTML_Option("61", "1.5.2", defaultValue == 1 ) + .. HTML_Option("60", "1.5.0", defaultValue == 2 ) + .. HTML_Option("49", "1.4.5", defaultValue == 3 ) + .. HTML_Option("47", "1.4.2", defaultValue == 4 ) + .. HTML_Option("39", "1.3.2", defaultValue == 5 ) + .. HTML_Option("29", "1.2.5", defaultValue == 6 ) + .. [[</select>]] +end + + +local function ShowGeneralSettings( Request ) + local Content = "" + local InfoMsg = nil + + local SettingsIni = cIniFile("settings.ini") + if( SettingsIni:ReadFile() == false ) then + InfoMsg = "<b style=\"color: red;\">ERROR: Could not read settings.ini!</b>" + end + + if( Request.PostParams["general_submit"] ~= nil ) then + + SettingsIni:SetValue("Server", "Description",Request.PostParams["Server_Description"],false ) + if( tonumber( Request.PostParams["Server_MaxPlayers"] ) ~= nil ) then + SettingsIni:SetValue("Server", "MaxPlayers", Request.PostParams["Server_MaxPlayers"], false ) + end + if( tonumber( Request.PostParams["Server_Port"] ) ~= nil ) then + if( tonumber( Request.PostParams["Server_Port"] ) > 0 ) then + SettingsIni:SetValue("Server", "Port", Request.PostParams["Server_Port"], false ) + end + end + if( tonumber( Request.PostParams["Server_PortsIPv6"] ) ~= nil ) then + SettingsIni:SetValue("Server", "PortsIPv6", Request.PostParams["Server_PortsIPv6"], false ) + end + if( tonumber( Request.PostParams["Server_Version"] ) ~= nil ) then + SettingsIni:SetValue("Server", "PrimaryServerVersion", Request.PostParams["Server_Version"], false ) + end + if( tonumber( Request.PostParams["Authentication_Authenticate"] ) ~= nil ) then + SettingsIni:SetValue("Authentication", "Authenticate", Request.PostParams["Authentication_Authenticate"], false ) + end + if( tonumber( Request.PostParams["Limit_World"] ) ~= nil ) then + SettingsIni:SetValue("Worlds", "LimitWorld", Request.PostParams["Limit_World"], false ) + end + if( tonumber( Request.PostParams["LimitWorldWidth"] ) ~= nil ) then + SettingsIni:SetValue("Worlds", "LimitWorldWidth", Request.PostParams["LimitWorldWidth"], false ) + end + + if( SettingsIni:WriteFile() == false ) then + InfoMsg = [[<b style="color: red;">ERROR: Could not write to settings.ini!</b>]] + else + InfoMsg = [[<b style="color: green;">INFO: Successfully saved changes to settings.ini</b>]] + end + end + + + Content = Content .. [[ + <form method="POST"> + <h4>General Settings</h4>]] + + if( InfoMsg ~= nil ) then + Content = Content .. "<p>" .. InfoMsg .. "</p>" + end + Content = Content .. [[ + <table> + <th colspan="2">Server</th> + <tr><td style="width: 50%;">Description:</td> + <td><input type="text" name="Server_Description" value="]] .. SettingsIni:GetValue("Server", "Description") .. [["></td></tr> + <tr><td>Max Players:</td> + <td><input type="text" name="Server_MaxPlayers" value="]] .. SettingsIni:GetValue("Server", "MaxPlayers") .. [["></td></tr> + <tr><td>Port:</td> + <td><input type="text" name="Server_Port" value="]] .. SettingsIni:GetValue("Server", "Port") .. [["></td></tr> + <tr><td>PortsIPv6:</td> + <td><input type="text" name="Server_PortsIPv6" value="]] .. SettingsIni:GetValue("Server", "PortsIPv6") .. [["></td></tr> + <tr><td>Shown Version:</td> + <td>]] .. HTML_Select_Version("Server_Version", SettingsIni:GetValueI("Server", "PrimaryServerVersion") ) .. [[</td></tr> + </table><br /> + + <table> + <th colspan="2">Authentication</th> + <tr><td style="width: 50%;">Authenticate:</td> + <td>]] .. HTML_Select_On_Off("Authentication_Authenticate", SettingsIni:GetValueI("Authentication", "Authenticate") ) .. [[</td></tr> + </table><br /> + + <table> + <th colspan="2">LimitWorld</th> + <tr><td style="width: 50%;">Limit World:</td> + <td>]] .. HTML_Select_On_Off("Limit_World", SettingsIni:GetValueI("Worlds", "LimitWorld") ) .. [[</td></tr> + <tr><td>Max Chunks from spawn:</td> + <td><input type="text" name="LimitWorldWidth" value="]] .. SettingsIni:GetValue("Worlds", "LimitWorldWidth") .. [["></td></tr> + </table><br /> + <input type="submit" value="Save Settings" name="general_submit"> WARNING: Any changes made here might require a server restart in order to be applied! + </form>]] + + return Content +end + + +local function ShowMonstersSettings( Request ) + local Content = "" + local InfoMsg = nil + + local SettingsIni = cIniFile("settings.ini") + if( SettingsIni:ReadFile() == false ) then + InfoMsg = "<b style=\"color: red;\">ERROR: Could not read settings.ini!</b>" + end + + if( Request.PostParams["monsters_submit"] ~= nil ) then + + if( tonumber( Request.PostParams["Monsters_AnimalsOn"] ) ~= nil ) then + SettingsIni:SetValue("Monsters", "AnimalsOn", Request.PostParams["Monsters_AnimalsOn"], false ) + end + if( tonumber( Request.PostParams["Monsters_AnimalSpawnInterval"] ) ~= nil ) then + SettingsIni:SetValue("Monsters", "AnimalSpawnInterval", Request.PostParams["Monsters_AnimalSpawnInterval"], false ) + end + SettingsIni:SetValue("Monsters", "Types", Request.PostParams["Monsters_Types"], false ) + if( SettingsIni:WriteFile() == false ) then + InfoMsg = "<b style=\"color: red;\">ERROR: Could not write to settings.ini!</b>" + else + InfoMsg = "<b style=\"color: green;\">INFO: Successfully saved changes to settings.ini</b>" + end + end + + + Content = Content .. "<form method=\"POST\">" + + Content = Content .. "<h4>Monsters Settings</h4>" + if( InfoMsg ~= nil ) then + Content = Content .. "<p>" .. InfoMsg .. "</p>" + end + + Content = Content .. [[ + <table> + <th colspan="2">Monsters</th> + <tr><td style="width: 50%;">Animals On:</td> + <td>]] .. HTML_Select_On_Off("Monsters_AnimalsOn", SettingsIni:GetValueI("Monsters", "AnimalsOn") ) .. [[</td></tr> + <tr><td>Animal Spawn Interval:</td> + <td><input type="text" name="Monsters_AnimalSpawnInterval" value="]] .. SettingsIni:GetValue("Monsters", "AnimalSpawnInterval") .. [["></td></tr> + <tr><td>Monster Types:</td> + <td><input type="text" name="Monsters_Types" value="]] .. SettingsIni:GetValue("Monsters", "Types") .. [["></td></tr> + </table><br /> + <input type="submit" value="Save Settings" name="monsters_submit"> WARNING: Any changes made here might require a server restart in order to be applied! + </form>]] + + return Content +end + +local function ShowWorldsSettings( Request ) + local Content = "" + local InfoMsg = nil + local bSaveIni = false + + local SettingsIni = cIniFile("settings.ini") + if( SettingsIni:ReadFile() == false ) then + InfoMsg = [[<b style="color: red;">ERROR: Could not read settings.ini!</b>]] + end + + if( Request.PostParams["RemoveWorld"] ~= nil ) then + Content = Content .. Request.PostParams["RemoveWorld"] + local WorldIdx = string.sub( Request.PostParams["RemoveWorld"], string.len("Remove ") ) + local KeyIdx = SettingsIni:FindKey("Worlds") + local WorldName = SettingsIni:GetValue( KeyIdx, WorldIdx ) + if( SettingsIni:DeleteValueByID( KeyIdx, WorldIdx ) == true ) then + InfoMsg = "<b style=\"color: green;\">INFO: Successfully removed world " .. WorldName .. "!</b><br />" + bSaveIni = true + end + end + + if( Request.PostParams["AddWorld"] ~= nil ) then + if( Request.PostParams["WorldName"] ~= nil and Request.PostParams["WorldName"] ~= "" ) then + SettingsIni:SetValue("Worlds", "World", Request.PostParams["WorldName"], true ) + InfoMsg = "<b style=\"color: green;\">INFO: Successfully added world " .. Request.PostParams["WorldName"] .. "!</b><br />" + bSaveIni = true + end + end + + if( Request.PostParams["worlds_submit"] ~= nil ) then + SettingsIni:SetValue("Worlds", "DefaultWorld", Request.PostParams["Worlds_DefaultWorld"], false ) + if( Request.PostParams["Worlds_World"] ~= nil ) then + SettingsIni:SetValue("Worlds", "World", Request.PostParams["Worlds_World"], true ) + end + bSaveIni = true + end + + if( bSaveIni == true ) then + if( InfoMsg == nil ) then InfoMsg = "" end + if( SettingsIni:WriteFile() == false ) then + InfoMsg = InfoMsg .. "<b style=\"color: red;\">ERROR: Could not write to settings.ini!</b>" + else + InfoMsg = InfoMsg .. "<b style=\"color: green;\">INFO: Successfully saved changes to settings.ini</b>" + end + end + + Content = Content .. "<h4>Worlds Settings</h4>" + if( InfoMsg ~= nil ) then + Content = Content .. "<p>" .. InfoMsg .. "</p>" + end + + Content = Content .. [[ + <form method="POST"> + <table> + <th colspan="2">Worlds</th> + <tr><td style="width: 50%;">Default World:</td> + <td><input type="Submit" name="Worlds_DefaultWorld" value="]] .. SettingsIni:GetValue("Worlds", "DefaultWorld") .. [["></td></tr>]] + + local KeyIdx = SettingsIni:FindKey("Worlds") + local NumValues = SettingsIni:GetNumValues( KeyIdx ) + for i = 0, NumValues-1 do + local ValueName = SettingsIni:GetValueName(KeyIdx, i ) + if( ValueName == "World" ) then + local WorldName = SettingsIni:GetValue(KeyIdx, i) + Content = Content .. [[ + <tr><td>]] .. ValueName .. [[:</td><td><div style="width: 100px; display: inline-block;">]] .. WorldName .. [[</div><input type="submit" value="Remove ]] .. i .. [[" name="RemoveWorld"></td></tr>]] + end + end + + Content = Content .. [[ + <tr><td>Add World:</td> + <td><input type='text' name='WorldName'><input type='submit' name='AddWorld' value='Add World'></td></tr> + </table><br /> + + <input type="submit" value="Save Settings" name="worlds_submit"> WARNING: Any changes made here might require a server restart in order to be applied! + </form>]] + return Content +end + +local function SelectWorldButton( WorldName ) + return "<form method='POST'><input type='hidden' name='WorldName' value='"..WorldName.."'><input type='submit' name='SelectWorld' value='Select'></form>" +end + +local function HTML_Select_Dimension( name, defaultValue ) + return [[<select name="]] .. name .. [[">]] + .. HTML_Option("0", "Overworld", defaultValue == 0 ) + .. HTML_Option("-1", "Nether", defaultValue == 1 ) + .. HTML_Option("1", "The End", defaultValue == 2 ) + .. [[</select>]] +end + +local function HTML_Select_Scheme( name, defaultValue ) + return [[<select name="]] .. name .. [[">]] + .. HTML_Option("Default", "Default", defaultValue == "Default" ) + .. HTML_Option("Forgetful", "Forgetful", defaultValue == "Forgetful" ) + .. HTML_Option("Compact", "Compact", defaultValue == "Compact" ) + .. [[</select>]] +end + +local function HTML_Select_GameMode( name, defaultValue ) + return [[<select name="]] .. name .. [[">]] + .. HTML_Option("0", "Survival", defaultValue == 0 ) + .. HTML_Option("1", "Creative", defaultValue == 1 ) + .. HTML_Option("2", "Adventure", defaultValue == 2 ) + .. [[</select>]] +end + +local function HTML_Select_Simulator( name, defaultValue ) + return [[<select name="]] .. name .. [[">]] + .. HTML_Option("Floody", "Floody", defaultValue == 0 ) + .. HTML_Option("Noop", "Noop", defaultValue == 1 ) + .. HTML_Option("Vaporize", "Vaporize", defaultValue == 2 ) + .. [[</select>]] +end + +local function HTML_Select_BiomeGen( name, defaultValue ) + return [[<select name="]] .. name .. [[">]] + .. HTML_Option("MultiStepMap", "MultiStepMap", defaultValue == "MultiStepMap" ) + .. HTML_Option("DistortedVoronoi", "DistortedVoronoi", defaultValue == "DistortedVoronoi" ) + .. HTML_Option("Voronoi", "Voronoi", defaultValue == "Voronoi" ) + .. HTML_Option("CheckerBoard", "CheckerBoard", defaultValue == "CheckerBoard" ) + .. HTML_Option("Constant", "Constant", defaultValue == "Constant" ) + .. [[</select>]] +end + +local function HTML_Select_HeightGen( name, defaultValue ) + return [[<select name="]] .. name .. [[">]] + .. HTML_Option("Noise3D", "Noise3D", defaultValue == "Noise3D" ) + .. HTML_Option("Biomal", "Biomal", defaultValue == "Biomal" ) + .. HTML_Option("Classic", "Classic", defaultValue == "Classic" ) + .. HTML_Option("Flat", "Flat", defaultValue == "Flat" ) + .. [[</select>]] +end + +local function HTML_Select_CompositionGen( name, defaultValue ) + return [[<select name="]] .. name .. [[">]] + .. HTML_Option("Noise3D", "Noise3D", defaultValue == "Noise3D" ) + .. HTML_Option("Biomal", "Biomal", defaultValue == "Biomal" ) + .. HTML_Option("Classic", "Classic", defaultValue == "Classic" ) + .. HTML_Option("SameBlock", "SameBlock", defaultValue == "SameBlock" ) + .. HTML_Option("DebugBiomes", "DebugBiomes", defaultValue == "DebugBiomes" ) + .. [[</select>]] +end + +local function HTML_Select_Generator( name, defaultValue ) + return [[<select name="]] .. name .. [[">]] + .. HTML_Option("Composable", "Composable", defaultValue == "Composable" ) + .. [[</select>]] +end + +local function HTML_Select_Biome( name, defaultValue ) + return [[<select name="]] .. name .. [[">]] + .. HTML_Option("Ocean", "Ocean", defaultValue == "Ocean" ) + .. HTML_Option("Plains", "Plains", defaultValue == "Plains" ) + .. HTML_Option("Extreme Hills", "Extreme Hills", defaultValue == "Extreme Hills" ) + .. HTML_Option("Forest", "Forest", defaultValue == "Forest" ) + .. HTML_Option("Taiga", "Taiga", defaultValue == "Taiga" ) + .. HTML_Option("Swampland", "Swampland", defaultValue == "Swampland" ) + .. HTML_Option("River", "River", defaultValue == "River" ) + .. HTML_Option("Hell", "Hell", defaultValue == "Hell" ) + .. HTML_Option("Sky", "Sky", defaultValue == "Sky" ) + .. HTML_Option("FrozenOcean", "FrozenOcean", defaultValue == "FrozenOcean" ) + .. HTML_Option("FrozenRiver", "FrozenRiver", defaultValue == "FrozenRiver" ) + .. HTML_Option("Ice Plains", "Ice Plains", defaultValue == "Ice Plains" ) + .. HTML_Option("Ice Mountains", "Ice Mountains", defaultValue == "Ice Mountains" ) + .. HTML_Option("MushroomIsland", "MushroomIsland", defaultValue == "MushroomIsland" ) + .. HTML_Option("MushroomIslandShore", "MushroomIslandShore", defaultValue == "MushroomIslandShore" ) + .. HTML_Option("Beach", "Beach", defaultValue == "Beach" ) + .. HTML_Option("DesertHills", "DesertHills", defaultValue == "DesertHills" ) + .. HTML_Option("ForestHills", "ForestHills", defaultValue == "ForestHills" ) + .. HTML_Option("TaigaHills", "TaigaHills", defaultValue == "TaigaHills" ) + .. HTML_Option("Extreme Hills Edge", "Extreme Hills Edge", defaultValue == "Extreme Hills Edge" ) + .. HTML_Option("Jungle", "Jungle", defaultValue == "Jungle" ) + .. HTML_Option("JungleHills", "JungleHills", defaultValue == "JungleHills" ) + .. [[</select>]] +end + +function ShowWorldSettings( Request ) + local Content = "" + local InfoMsg = nil + local SettingsIni = cIniFile("settings.ini") + if( SettingsIni:ReadFile() == false ) then + InfoMsg = [[<b style="color: red;">ERROR: Could not read settings.ini!</b>]] + end + if (Request.PostParams["SelectWorld"] ~= nil and Request.PostParams["WorldName"] ~= nil) then -- World is selected! + WORLD = Request.PostParams["WorldName"] + SelectedWorld = cRoot:Get():GetWorld(WORLD) + elseif SelectedWorld == nil then + WORLD = SettingsIni:GetValue("Worlds", "DefaultWorld") + SelectedWorld = cRoot:Get():GetWorld( WORLD ) + end + local WorldIni = cIniFile(SelectedWorld:GetName() .. "/world.ini") + WorldIni:ReadFile() + if (Request.PostParams["world_submit"]) ~= nil then + if( tonumber( Request.PostParams["World_Dimension"] ) ~= nil ) then + WorldIni:DeleteValue( "General", "Dimension" ) + WorldIni:SetValue( "General", "Dimension", Request.PostParams["World_Dimension"] ) + end + if( tonumber( Request.PostParams["World_Schema"] ) ~= nil ) then + WorldIni:DeleteValue( "General", "Schema" ) + WorldIni:SetValue( "General", "Schema", Request.PostParams["World_Schema"] ) + end + if( tonumber( Request.PostParams["World_SpawnX"] ) ~= nil ) then + WorldIni:DeleteValue( "SpawnPosition", "X" ) + WorldIni:SetValue( "SpawnPosition", "X", Request.PostParams["World_SpawnX"] ) + end + if( tonumber( Request.PostParams["World_SpawnY"] ) ~= nil ) then + WorldIni:DeleteValue( "SpawnPosition", "Y" ) + WorldIni:SetValue( "SpawnPosition", "Y", Request.PostParams["World_SpawnY"] ) + end + if( tonumber( Request.PostParams["World_SpawnZ"] ) ~= nil ) then + WorldIni:DeleteValue( "SpawnPosition", "Z" ) + WorldIni:SetValue( "SpawnPosition", "Z", Request.PostParams["World_SpawnZ"] ) + end + if( tonumber( Request.PostParams["World_Seed"] ) ~= nil ) then + WorldIni:DeleteValue( "Seed", "Seed" ) + WorldIni:SetValue( "Seed", "Seed", Request.PostParams["World_Seed"] ) + end + if( tonumber( Request.PostParams["World_PVP"] ) ~= nil ) then + WorldIni:DeleteValue( "PVP", "Enabled" ) + WorldIni:SetValue( "PVP", "Enabled", Request.PostParams["World_PVP"] ) + end + if( tonumber( Request.PostParams["World_GameMode"] ) ~= nil ) then + WorldIni:DeleteValue( "GameMode", "GameMode" ) + WorldIni:SetValue( "GameMode", "GameMode", Request.PostParams["World_GameMode"] ) + end + if( tonumber( Request.PostParams["World_DeepSnow"] ) ~= nil ) then + WorldIni:DeleteValue( "Physics", "DeepSnow" ) + WorldIni:SetValue( "Physics", "DeepSnow", Request.PostParams["World_DeepSnow"] ) + end + if( tonumber( Request.PostParams["World_SandInstantFall"] ) ~= nil ) then + WorldIni:DeleteValue( "Physics", "SandInstantFall" ) + WorldIni:SetValue( "Physics", "SandInstantFall", Request.PostParams["World_SandInstantFall"] ) + end + if( tonumber( Request.PostParams["World_WaterSimulator"] ) ~= nil ) then + WorldIni:DeleteValue( "Physics", "WaterSimulator" ) + WorldIni:SetValue( "Physics", "WaterSimulator", Request.PostParams["World_WaterSimulator"] ) + end + if( tonumber( Request.PostParams["World_LavaSimulator"] ) ~= nil ) then + WorldIni:DeleteValue( "Physics", "LavaSimulator" ) + WorldIni:SetValue( "Physics", "LavaSimulator", Request.PostParams["World_LavaSimulator"] ) + end + if( tonumber( Request.PostParams["World_MaxSugarcaneHeight"] ) ~= nil ) then + WorldIni:DeleteValue( "Plants", "MaxSugarcaneHeight" ) + WorldIni:SetValue( "Plants", "MaxSugarcaneHeight", Request.PostParams["World_MaxSugarcaneHeight"] ) + end + if( tonumber( Request.PostParams["World_MaxCactusHeight"] ) ~= nil ) then + WorldIni:DeleteValue( "Plants", "MaxCactusHeight" ) + WorldIni:SetValue( "Plants", "MaxCactusHeight", Request.PostParams["World_MaxCactusHeight"] ) + end + if( tonumber( Request.PostParams["World_CarrotsBonemealable"] ) ~= nil ) then + WorldIni:DeleteValue( "Plants", "IsCarrotsBonemealable" ) + WorldIni:SetValue( "Plants", "IsCarrotsBonemealable", Request.PostParams["World_CarrotsBonemealable"] ) + end + if( tonumber( Request.PostParams["World_CropsBonemealable"] ) ~= nil ) then + WorldIni:DeleteValue( "Plants", "IsCropsBonemealable" ) + WorldIni:SetValue( "Plants", "IsCropsBonemealable", Request.PostParams["World_CropsBonemealable"] ) + end + if( tonumber( Request.PostParams["World_GrassBonemealable"] ) ~= nil ) then + WorldIni:DeleteValue( "Plants", "IsGrassBonemealable" ) + WorldIni:SetValue( "Plants", "IsGrassBonemealable", Request.PostParams["World_GrassBonemealable"] ) + end + if( tonumber( Request.PostParams["World_SaplingBonemealable"] ) ~= nil ) then + WorldIni:DeleteValue( "Plants", "IsSaplingBonemealable" ) + WorldIni:SetValue( "Plants", "IsSaplingBonemealable", Request.PostParams["World_SaplingBonemealable"] ) + end + if( tonumber( Request.PostParams["World_MelonStemBonemealable"] ) ~= nil ) then + WorldIni:DeleteValue( "Plants", "IsMelonStemBonemealable" ) + WorldIni:SetValue( "Plants", "IsMelonStemBonemealable", Request.PostParams["World_MelonStemBonemealable"] ) + end + if( tonumber( Request.PostParams["World_MelonBonemealable"] ) ~= nil ) then + WorldIni:DeleteValue( "Plants", "IsMelonBonemealable" ) + WorldIni:SetValue( "Plants", "IsMelonBonemealable", Request.PostParams["World_MelonBonemealable"] ) + end + if( tonumber( Request.PostParams["World_PotatoesBonemealable"] ) ~= nil ) then + WorldIni:DeleteValue( "Plants", "IsPotatoesBonemealable" ) + WorldIni:SetValue( "Plants", "IsPotatoesBonemealable", Request.PostParams["World_PotatoesBonemealable"] ) + end + if( tonumber( Request.PostParams["World_PumpkinStemBonemealable"] ) ~= nil ) then + WorldIni:DeleteValue( "Plants", "IsPumpkinStemBonemealable" ) + WorldIni:SetValue( "Plants", "IsPumpkinStemBonemealable", Request.PostParams["World_PumpkinStemBonemealable"] ) + end + if( tonumber( Request.PostParams["World_PumpkinBonemealable"] ) ~= nil ) then + WorldIni:DeleteValue( "Plants", "IsPumpkinBonemealable" ) + WorldIni:SetValue( "Plants", "IsPumpkinBonemealable", Request.PostParams["World_PumpkinBonemealable"] ) + end + if( tonumber( Request.PostParams["World_SugarCaneBonemealable"] ) ~= nil ) then + WorldIni:DeleteValue( "Plants", "IsSugarCaneBonemealable" ) + WorldIni:SetValue( "Plants", "IsSugarCaneBonemealable", Request.PostParams["World_SugarCaneBonemealable"] ) + end + if( tonumber( Request.PostParams["World_CactusBonemealable"] ) ~= nil ) then + WorldIni:DeleteValue( "Plants", "IsCactusBonemealable" ) + WorldIni:SetValue( "Plants", "IsCactusBonemealable", Request.PostParams["World_CactusBonemealable"] ) + end + if( ( Request.PostParams["World_BiomeGen"] ) ~= nil ) then + WorldIni:DeleteValue( "Generator", "BiomeGen" ) + WorldIni:SetValue( "Generator", "BiomeGen", Request.PostParams["World_BiomeGen"] ) + end + if( ( Request.PostParams["World_Biome"] ) ~= nil ) then + WorldIni:DeleteValue( "Generator", "ConstantBiome" ) + WorldIni:SetValue( "Generator", "ConstantBiome", Request.PostParams["World_Biome"] ) + end + if( ( Request.PostParams["World_MultiStepMapOceanCellSize"] ) ~= nil ) then + WorldIni:DeleteValue( "Generator", "MultiStepMapOceanCellSize" ) + WorldIni:SetValue( "Generator", "MultiStepMapOceanCellSize", Request.PostParams["World_MultiStepMapOceanCellSize"] ) + end + if( ( Request.PostParams["World_MultiStepMapMushroomIslandSize"] ) ~= nil ) then + WorldIni:DeleteValue( "Generator", "MultiStepMapMushroomIslandSize" ) + WorldIni:SetValue( "Generator", "MultiStepMapMushroomIslandSize", Request.PostParams["World_MultiStepMapMushroomIslandSize"] ) + end + if( ( Request.PostParams["World_MultiStepMapRiverCellSize"] ) ~= nil ) then + WorldIni:DeleteValue( "Generator", "MultiStepMapRiverCellSize" ) + WorldIni:SetValue( "Generator", "MultiStepMapRiverCellSize", Request.PostParams["World_MultiStepMapRiverCellSize"] ) + end + if( ( Request.PostParams["World_MultiStepMapRiverWidth"] ) ~= nil ) then + WorldIni:DeleteValue( "Generator", "MultiStepMapRiverWidth" ) + WorldIni:SetValue( "Generator", "MultiStepMapRiverWidth", Request.PostParams["World_MultiStepMapRiverWidth"] ) + end + if( ( Request.PostParams["World_MultiStepMapLandBiomeSize"] ) ~= nil ) then + WorldIni:DeleteValue( "Generator", "MultiStepMapLandBiomeSize" ) + WorldIni:SetValue( "Generator", "MultiStepMapLandBiomeSize", Request.PostParams["World_MultiStepMapLandBiomeSize"] ) + end + if( ( Request.PostParams["World_DistortedVoronoiCellSize"] ) ~= nil ) then + WorldIni:DeleteValue( "Generator", "DistortedVoronoiCellSize" ) + WorldIni:SetValue( "Generator", "DistortedVoronoiCellSize", Request.PostParams["World_DistortedVoronoiCellSize"] ) + end + if( ( Request.PostParams["World_DistortedVoronoiBiomes"] ) ~= nil ) then + WorldIni:DeleteValue( "Generator", "DistortedVoronoiBiomes" ) + WorldIni:SetValue( "Generator", "DistortedVoronoiBiomes", Request.PostParams["World_DistortedVoronoiBiomes"] ) + end + if( ( Request.PostParams["World_VoronoiCellSize"] ) ~= nil ) then + WorldIni:DeleteValue( "Generator", "VoronoiCellSize" ) + WorldIni:SetValue( "Generator", "VoronoiCellSize", Request.PostParams["World_VoronoiCellSize"] ) + end + if( ( Request.PostParams["World_VoronoiBiomesdVoronoiBiomes"] ) ~= nil ) then + WorldIni:DeleteValue( "Generator", "VoronoiBiomes" ) + WorldIni:SetValue( "Generator", "VoronoiBiomes", Request.PostParams["World_VoronoiBiomes"] ) + end + if( ( Request.PostParams["World_CheckerBoardBiomes"] ) ~= nil ) then + WorldIni:DeleteValue( "Generator", "CheckerBoardBiomes" ) + WorldIni:SetValue( "Generator", "CheckerBoardBiomes", Request.PostParams["World_CheckerBoardBiomes"] ) + end + if( ( Request.PostParams["World_CheckerBoardBiomeSize"] ) ~= nil ) then + WorldIni:DeleteValue( "Generator", "CheckerBoardBiomeSize" ) + WorldIni:SetValue( "Generator", "CheckerBoardBiomeSize", Request.PostParams["World_CheckerBoardBiomeSize"] ) + end + if( ( Request.PostParams["World_HeightGen"] ) ~= nil ) then + WorldIni:DeleteValue( "Generator", "HeightGen" ) + WorldIni:SetValue( "Generator", "HeightGen", Request.PostParams["World_HeightGen"] ) + end + if( ( Request.PostParams["World_FlatHeight"] ) ~= nil ) then + WorldIni:DeleteValue( "Generator", "FlatHeight" ) + WorldIni:SetValue( "Generator", "FlatHeight", Request.PostParams["World_FlatHeight"] ) + end + if( ( Request.PostParams["World_CompositionGen"] ) ~= nil ) then + WorldIni:DeleteValue( "Generator", "CompositionGen" ) + WorldIni:SetValue( "Generator", "CompositionGen", Request.PostParams["World_CompositionGen"] ) + end + if( ( Request.PostParams["World_Noise3DSeaLevel"] ) ~= nil ) then + WorldIni:DeleteValue( "Generator", "Noise3DSeaLevel" ) + WorldIni:SetValue( "Generator", "Noise3DSeaLevel", Request.PostParams["World_Noise3DSeaLevel"] ) + end + if( ( Request.PostParams["World_Noise3DHeightAmplification"] ) ~= nil ) then + WorldIni:DeleteValue( "Generator", "Noise3DHeightAmplification" ) + WorldIni:SetValue( "Generator", "Noise3DHeightAmplification", Request.PostParams["World_Noise3DHeightAmplification"] ) + end + if( ( Request.PostParams["World_Noise3DMidPoint"] ) ~= nil ) then + WorldIni:DeleteValue( "Generator", "Noise3DMidPoint" ) + WorldIni:SetValue( "Generator", "Noise3DMidPoint", Request.PostParams["World_Noise3DMidPoint"] ) + end + if( ( Request.PostParams["World_Noise3DFrequencyX"] ) ~= nil ) then + WorldIni:DeleteValue( "Generator", "Noise3DFrequencyX" ) + WorldIni:SetValue( "Generator", "Noise3DFrequencyX", Request.PostParams["World_Noise3DFrequencyX"] ) + end + if( ( Request.PostParams["World_Noise3DFrequencyY"] ) ~= nil ) then + WorldIni:DeleteValue( "Generator", "Noise3DFrequencyY" ) + WorldIni:SetValue( "Generator", "Noise3DFrequencyY", Request.PostParams["World_Noise3DFrequencyY"] ) + end + if( ( Request.PostParams["World_Noise3DFrequencyZ"] ) ~= nil ) then + WorldIni:DeleteValue( "Generator", "Noise3DFrequencyZ" ) + WorldIni:SetValue( "Generator", "Noise3DFrequencyZ", Request.PostParams["World_Noise3DFrequencyZ"] ) + end + if( ( Request.PostParams["World_Noise3DAirThreshold"] ) ~= nil ) then + WorldIni:DeleteValue( "Generator", "Noise3DAirThreshold" ) + WorldIni:SetValue( "Generator", "Noise3DAirThreshold", Request.PostParams["World_Noise3DAirThreshold"] ) + end + if( ( Request.PostParams["World_ClassicSeaLevel"] ) ~= nil ) then + WorldIni:DeleteValue( "Generator", "ClassicSeaLevel" ) + WorldIni:SetValue( "Generator", "ClassicSeaLevel", Request.PostParams["World_ClassicSeaLevel"] ) + end + if( ( Request.PostParams["World_ClassicBeachHeight"] ) ~= nil ) then + WorldIni:DeleteValue( "Generator", "ClassicBeachHeight" ) + WorldIni:SetValue( "Generator", "ClassicBeachHeight", Request.PostParams["World_ClassicBeachHeight"] ) + end + if( ( Request.PostParams["World_ClassicBeachDepth"] ) ~= nil ) then + WorldIni:DeleteValue( "Generator", "ClassicBeachDepth" ) + WorldIni:SetValue( "Generator", "ClassicBeachDepth", Request.PostParams["World_ClassicBeachDepth"] ) + end + if( ( Request.PostParams["World_ClassicBlockTop"] ) ~= nil ) then + WorldIni:DeleteValue( "Generator", "ClassicBlockTop" ) + WorldIni:SetValue( "Generator", "ClassicBlockTop", Request.PostParams["World_ClassicBlockTop"] ) + end + if( ( Request.PostParams["World_ClassicBlockMiddle"] ) ~= nil ) then + WorldIni:DeleteValue( "Generator", "ClassicBlockMiddle" ) + WorldIni:SetValue( "Generator", "ClassicBlockMiddle", Request.PostParams["World_ClassicBlockMiddle"] ) + end + if( ( Request.PostParams["World_ClassicBlockBottom"] ) ~= nil ) then + WorldIni:DeleteValue( "Generator", "ClassicBlockBottom" ) + WorldIni:SetValue( "Generator", "ClassicBlockBottom", Request.PostParams["World_ClassicBlockBottom"] ) + end + if( ( Request.PostParams["World_ClassicBlockBeach"] ) ~= nil ) then + WorldIni:DeleteValue( "Generator", "ClassicBlockBeach" ) + WorldIni:SetValue( "Generator", "ClassicBlockBeach", Request.PostParams["World_ClassicBlockBeach"] ) + end + if( ( Request.PostParams["World_ClassicBlockBeachBottom"] ) ~= nil ) then + WorldIni:DeleteValue( "Generator", "ClassicBlockBeachBottom" ) + WorldIni:SetValue( "Generator", "ClassicBlockBeachBottom", Request.PostParams["World_ClassicBlockBeachBottom"] ) + end + if( ( Request.PostParams["World_ClassicBlockSea"] ) ~= nil ) then + WorldIni:DeleteValue( "Generator", "ClassicBlockSea" ) + WorldIni:SetValue( "Generator", "ClassicBlockSea", Request.PostParams["World_ClassicBlockSea"] ) + end + if( ( Request.PostParams["World_SameBlockType"] ) ~= nil ) then + WorldIni:DeleteValue( "Generator", "SameBlockType" ) + WorldIni:SetValue( "Generator", "SameBlockType", Request.PostParams["World_SameBlockType"] ) + end + if( ( Request.PostParams["World_SameBlockBedrocked"] ) ~= nil ) then + WorldIni:DeleteValue( "Generator", "SameBlockBedrocked" ) + WorldIni:SetValue( "Generator", "SameBlockBedrocked", Request.PostParams["World_SameBlockBedrocked"] ) + end + if( ( Request.PostParams["World_Structures"] ) ~= nil ) then + WorldIni:DeleteValue( "Generator", "Structures" ) + WorldIni:SetValue( "Generator", "Structures", Request.PostParams["World_Structures"] ) + end + if( ( Request.PostParams["World_Finishers"] ) ~= nil ) then + WorldIni:DeleteValue( "Generator", "Finishers" ) + WorldIni:SetValue( "Generator", "Finishers", Request.PostParams["World_Finishers"] ) + end + if( ( Request.PostParams["World_Generator"] ) ~= nil ) then + WorldIni:DeleteValue( "Generator", "Generator" ) + WorldIni:SetValue( "Generator", "Generator", Request.PostParams["World_Generator"] ) + end + if( ( Request.PostParams["World_MineShaftsGridSize"] ) ~= nil ) then + WorldIni:DeleteValue( "Generator", "MineShaftsGridSize" ) + WorldIni:SetValue( "Generator", "MineShaftsGridSize", Request.PostParams["World_MineShaftsGridSize"] ) + end + if( ( Request.PostParams["World_MineShaftsMaxSystemSize"] ) ~= nil ) then + WorldIni:DeleteValue( "Generator", "MineShaftsMaxSystemSize" ) + WorldIni:SetValue( "Generator", "MineShaftsMaxSystemSize", Request.PostParams["World_MineShaftsMaxSystemSize"] ) + end + if( ( Request.PostParams["World_MineShaftsChanceCorridor"] ) ~= nil ) then + WorldIni:DeleteValue( "Generator", "MineShaftsChanceCorridor" ) + WorldIni:SetValue( "Generator", "MineShaftsChanceCorridor", Request.PostParams["World_MineShaftsChanceCorridor"] ) + end + if( ( Request.PostParams["World_MineShaftsChanceCrossing"] ) ~= nil ) then + WorldIni:DeleteValue( "Generator", "MineShaftsChanceCrossing" ) + WorldIni:SetValue( "Generator", "MineShaftsChanceCrossing", Request.PostParams["World_MineShaftsChanceCrossing"] ) + end + if( ( Request.PostParams["World_MineShaftsChanceStaircase"] ) ~= nil ) then + WorldIni:DeleteValue( "Generator", "MineShaftsChanceStaircase" ) + WorldIni:SetValue( "Generator", "MineShaftsChanceStaircase", Request.PostParams["World_MineShaftsChanceStaircase"] ) + end + if( ( Request.PostParams["World_LavaLakesProbability"] ) ~= nil ) then + WorldIni:DeleteValue( "Generator", "LavaLakesProbability" ) + WorldIni:SetValue( "Generator", "LavaLakesProbability", Request.PostParams["World_LavaLakesProbability"] ) + end + if( ( Request.PostParams["World_WaterLakesProbability"] ) ~= nil ) then + WorldIni:DeleteValue( "Generator", "WaterLakesProbability" ) + WorldIni:SetValue( "Generator", "WaterLakesProbability", Request.PostParams["World_WaterLakesProbability"] ) + end + if( ( Request.PostParams["World_BottomLavaLevel"] ) ~= nil ) then + WorldIni:DeleteValue( "Generator", "BottomLavaLevel" ) + WorldIni:SetValue( "Generator", "BottomLavaLevel", Request.PostParams["World_BottomLavaLevel"] ) + end + + WorldIni:WriteFile() + end + Content = Content .. "<h4>World for operations: " .. WORLD .. "</h4>" + Content = Content .. "<table>" + local WorldNum = 0 + local AddWorldToTable = function(World) + WorldNum = WorldNum + 1 + Content = Content .. "<tr>" + Content = Content .. "<td style='width: 10px;'>" .. WorldNum .. ".</td>" + Content = Content .. "<td>" .. World:GetName() .. "</td>" + Content = Content .. "<td>" .. SelectWorldButton(World:GetName()) .. "</td>" + Content = Content .. "</tr>" + end + cRoot:Get():ForEachWorld(AddWorldToTable) + Content = Content .. "</table>" + + + Content = Content .. [[<table> + <form method="POST"> + <br /> + <th colspan="2">General</th> + <tr><td>Dimension:</td> + <td>]] .. HTML_Select_Dimension("World_Dimension", WorldIni:GetValueI("General", "Dimension") ) .. [[</td></tr> + </table> + <br /> + <table> + <th colspan="2">Storage</th> + <tr><td>Schema:</td> + <td>]] .. HTML_Select_Scheme("World_Schema", WorldIni:GetValueI("Storage", "Schema") ) .. [[</td></tr> + </table> + <br /> + <table> + <th colspan="2">Spawn Position</th> + <tr><td>X:</td> + <td><input type="text" name="World_SpawnX" value="]] .. WorldIni:GetValue("SpawnPosition", "X") .. [["></td></tr> + <tr><td>Y:</td> + <td><input type="text" name="World_SpawnY" value="]] .. WorldIni:GetValue("SpawnPosition", "Y") .. [["></td></tr> + <tr><td>Z:</td> + <td><input type="text" name="World_SpawnZ" value="]] .. WorldIni:GetValue("SpawnPosition", "Z") .. [["></td></tr> + </table> + <br /> + <table> + <th colspan="2">Seed</th> + <tr><td>Seed:</td> + <td><input type="text" name="World_Seed" value="]] .. WorldIni:GetValue("Seed", "Seed") .. [["></td></tr> + </table> + <br /> + <table> + <th colspan="2">PVP</th> + <tr><td style="width: 50%;">PVP:</td> + <td>]] .. HTML_Select_On_Off("World_PVP", WorldIni:GetValueI("PVP", "Enabled") ) .. [[</td></tr> + </table> + <br /> + <table> + <th colspan="2">GameMode</th> + <tr><td style="width: 50%;">GameMode:</td> + <td>]] .. HTML_Select_GameMode("World_GameMode", WorldIni:GetValueI("GameMode", "GameMode") ) .. [[</td></tr> + </table> + <br /> + <table> + <th colspan="2">Physics</th> + <tr><td style="width: 50%;">DeepSnow:</td> + <td>]] .. HTML_Select_On_Off("World_DeepSnow", WorldIni:GetValueI("Physics", "DeepSnow") ) .. [[</td></tr> + <tr><td style="width: 50%;">SandInstantFall:</td> + <td>]] .. HTML_Select_On_Off("World_SandInstantFall", WorldIni:GetValueI("Physics", "SandInstantFall") ) .. [[</td></tr> + <tr><td style="width: 50%;">WaterSimulator:</td> + <td>]] .. HTML_Select_Simulator("World_WaterSimulator", WorldIni:GetValue("Physics", "WaterSimulator") ) .. [[</td></tr> + <tr><td style="width: 50%;">LavaSimulator:</td> + <td>]] .. HTML_Select_Simulator("World_LavaSimulator", WorldIni:GetValue("Physics", "LavaSimulator") ) .. [[</td></tr> + </table> + <br /> + <table> + <th colspan="2">Plants</th> + <tr><td>MaxCactusHeight:</td> + <td><input type="text" name="World_MaxCactusHeight" value="]] .. WorldIni:GetValue("Plants", "MaxCactusHeight") .. [["></td></tr> + <tr><td>MaxSugarcaneHeigh:</td> + <td><input type="text" name="World_MaxSugarcaneHeight" value="]] .. WorldIni:GetValue("Plants", "MaxSugarcaneHeight") .. [["></td></tr> + <tr><td style="width: 50%;">CarrotsBonemealable:</td> + <td>]] .. HTML_Select_On_Off("World_CarrotsBonemealable", WorldIni:GetValueI("Plants", "IsCarrotsBonemealable") ) .. [[</td></tr> + <tr><td style="width: 50%;">CropsBonemealable:</td> + <td>]] .. HTML_Select_On_Off("World_CropsBonemealable", WorldIni:GetValueI("Plants", "IsCropsBonemealable") ) .. [[</td></tr> + <tr><td style="width: 50%;">GrassBonemealabl:</td> + <td>]] .. HTML_Select_On_Off("World_GrassBonemealable", WorldIni:GetValueI("Plants", "IsGrassBonemealable") ) .. [[</td></tr> + <tr><td style="width: 50%;">SaplingBonemealable:</td> + <td>]] .. HTML_Select_On_Off("World_SaplingBonemealable", WorldIni:GetValueI("Plants", "IsSaplingBonemealable") ) .. [[</td></tr> + <tr><td style="width: 50%;">MelonStemBonemealable:</td> + <td>]] .. HTML_Select_On_Off("World_MelonStemBonemealable", WorldIni:GetValueI("Plants", "IsMelonStemBonemealable") ) .. [[</td></tr> + <tr><td style="width: 50%;">MelonBonemealable:</td> + <td>]] .. HTML_Select_On_Off("World_MelonBonemealable", WorldIni:GetValueI("Plants", "IsMelonBonemealable") ) .. [[</td></tr> + <tr><td style="width: 50%;">PotatoesBonemealable:</td> + <td>]] .. HTML_Select_On_Off("World_PotatoesBonemealable", WorldIni:GetValueI("Plants", "IsPotatoesBonemealable") ) .. [[</td></tr> + <tr><td style="width: 50%;">PumpkinStemBonemealable:</td> + <td>]] .. HTML_Select_On_Off("World_PumpkinStemBonemealable", WorldIni:GetValueI("Plants", "IsPumpkinStemBonemealable") ) .. [[</td></tr> + <tr><td style="width: 50%;">PumpkinBonemealable:</td> + <td>]] .. HTML_Select_On_Off("World_PumpkinBonemealable", WorldIni:GetValueI("Plants", "IsPumpkinBonemealable") ) .. [[</td></tr> + <tr><td style="width: 50%;">SugarcaneBonemealabl:</td> + <td>]] .. HTML_Select_On_Off("World_SugarcaneBonemealable", WorldIni:GetValueI("Plants", "IsSugarcaneBonemealable") ) .. [[</td></tr> + <tr><td style="width: 50%;">CactusBonemealable:</td> + <td>]] .. HTML_Select_On_Off("World_CactusBonemealable", WorldIni:GetValueI("Plants", "IsCactusBonemealable") ) .. [[</td></tr> + </table> + <br /> + <table> + <th colspan="2">Generator</th> + <tr><td style="width: 50%;">BiomeGen:</td> + <td>]] .. HTML_Select_BiomeGen("World_BiomeGen", WorldIni:GetValue("Generator", "BiomeGen") ) .. [[</td></tr> + <tr><td style="width: 50%;">HeightGen:</td> + <td>]] .. HTML_Select_HeightGen("World_HeightGen", WorldIni:GetValue("Generator", "HeightGen") ) .. [[</td></tr> + <tr><td style="width: 50%;">CompositionGen:</td> + <td>]] .. HTML_Select_CompositionGen("World_CompositionGen", WorldIni:GetValue("Generator", "CompositionGen") ) .. [[</td></tr> + <tr><td>Structures:</td> + <td><input type="text" size="50" name="World_Structures" value="]] .. WorldIni:GetValue("Generator", "Structures") .. [["></td></tr> + <tr><td>Finishers:</td> + <td><input type="text" size="50" name="World_Finishers" value="]] .. WorldIni:GetValue("Generator", "Finishers") .. [["></td></tr> + <tr><td style="width: 50%;">Generator:</td> + <td>]] .. HTML_Select_Generator("World_Generator", WorldIni:GetValue("Generator", "Generator") ) .. [[</td></tr> + + </table> + <br /> + <table> + <th colspan="1">Finetuning</th><br /> + </table> + <table> + ]] + if WorldIni:GetValue( "Generator", "BiomeGen" ) == "Constant" then + Content = Content .. [[ + <th colspan="2">Biome Generator</th> + <tr><td style="width: 50%;">ConstantBiome:</td> + <td>]] .. HTML_Select_Biome( "World_Biome", WorldIni:GetValue("Generator", "ConstantBiome" ) ) .. [[</td></tr>]] + elseif WorldIni:GetValue( "Generator", "BiomeGen" ) == "MultiStepMap" then + Content = Content .. [[ + <th colspan="2">Biome Generator</th> + <tr><td>MultiStepMapOceanCellSize:</td> + <td><input type="text" name="World_MultiStepMapOceanCellSize" value="]] .. WorldIni:GetValue("Generator", "MultiStepMapOceanCellSize") .. [["></td></tr> + <tr><td>MultiStepMapOceanCellSize:</td> + <td><input type="text" name="World_MultiStepMapMushroomIslandSize" value="]] .. WorldIni:GetValue("Generator", "MultiStepMapMushroomIslandSize") .. [["></td></tr> + <tr><td>MultiStepMapOceanCellSize:</td> + <td><input type="text" name="World_MultiStepMapRiverCellSize" value="]] .. WorldIni:GetValue("Generator", "MultiStepMapRiverCellSize") .. [["></td></tr> + <tr><td>MultiStepMapOceanCellSize:</td> + <td><input type="text" name="World_MultiStepMapRiverWidth" value="]] .. WorldIni:GetValue("Generator", "MultiStepMapRiverWidth") .. [["></td></tr> + <tr><td>MultiStepMapOceanCellSize:</td> + <td><input type="text" name="World_MultiStepMapLandBiomeSize" value="]] .. WorldIni:GetValue("Generator", "MultiStepMapLandBiomeSize") .. [["></td></tr>]] + elseif WorldIni:GetValue( "Generator", "BiomeGen" ) == "DistortedVoronoi" then + Content = Content .. [[ + <th colspan="2">Biome Generator</th> + <tr><td>DistortedVoronoiCellSize:</td> + <td><input type="text" name="World_DistortedVoronoiCellSize" value="]] .. WorldIni:GetValue("Generator", "DistortedVoronoiCellSize") .. [["></td></tr> + <tr><td>DistortedVoronoiBiomes:</td> + <td><input type="text" name="World_DistortedVoronoiBiomes" value="]] .. WorldIni:GetValue("Generator", "DistortedVoronoiBiomes") .. [["></td></tr>]] + elseif WorldIni:GetValue( "Generator", "BiomeGen" ) == "Voronoi" then + Content = Content .. [[ + <th colspan="2">Biome Generator</th> + <tr><td>VoronoiCellSize:</td> + <td><input type="text" name="World_VoronoiCellSize" value="]] .. WorldIni:GetValue("Generator", "VoronoiCellSize") .. [["></td></tr> + <tr><td>VoronoiBiomes:</td> + <td><input type="text" name="World_VoronoiBiomes" value="]] .. WorldIni:GetValue("Generator", "VoronoiBiomes") .. [["></td></tr>]] + elseif WorldIni:GetValue( "Generator", "BiomeGen" ) == "CheckerBoard" then + Content = Content .. [[ + <th colspan="2">Biome Generator</th> + <tr><td>CheckerBoardBiomes:</td> + <td><input type="text" name="World_CheckerBoardBiomes" value="]] .. WorldIni:GetValue("Generator", "CheckerBoardBiomes") .. [["></td></tr> + <tr><td>CheckerBoardBiomeSize:</td> + <td><input type="text" name="World_CheckerBoardBiomeSize" value="]] .. WorldIni:GetValue("Generator", "CheckerBoardBiomeSize") .. [["></td></tr>]] + end + + if WorldIni:GetValue( "Generator", "CompositionGen" ) == "Noise3D" then + Content = Content .. [[ + <th colspan="2">Composition Generator</th> + <tr><td>Noise3DSeaLevel:</td> + <td><input type="text" name="World_Noise3DSeaLevel" value="]] .. WorldIni:GetValue("Generator", "Noise3DSeaLevel") .. [["></td></tr> + <tr><td>Noise3DHeightAmplification:</td> + <td><input type="text" name="World_Noise3DHeightAmplification" value="]] .. WorldIni:GetValue("Generator", "Noise3DHeightAmplification") .. [["></td></tr> + <tr><td>Noise3DMidPoint:</td> + <td><input type="text" name="World_Noise3DMidPoint" value="]] .. WorldIni:GetValue("Generator", "Noise3DMidPoint") .. [["></td></tr> + <tr><td>Noise3DFrequencyX:</td> + <td><input type="text" name="World_Noise3DFrequencyX" value="]] .. WorldIni:GetValue("Generator", "Noise3DFrequencyX") .. [["></td></tr> + <tr><td>Noise3DFrequencyY:</td> + <td><input type="text" name="World_Noise3DFrequencyY" value="]] .. WorldIni:GetValue("Generator", "Noise3DFrequencyY") .. [["></td></tr> + <tr><td>Noise3DFrequencyZ:</td> + <td><input type="text" name="World_Noise3DFrequencyZ" value="]] .. WorldIni:GetValue("Generator", "Noise3DFrequencyZ") .. [["></td></tr> + <tr><td>Noise3DAirThreshold:</td> + <td><input type="text" name="World_Noise3DAirThreshold" value="]] .. WorldIni:GetValue("Generator", "Noise3DAirThreshold") .. [["></td></tr>]] + elseif WorldIni:GetValue( "Generator", "CompositionGen" ) == "Classic" then + Content = Content .. [[ + <th colspan="2">Composition Generator</th> + <tr><td>ClassicSeaLevel:</td> + <td><input type="text" name="World_ClassicSeaLevel" value="]] .. WorldIni:GetValue("Generator", "ClassicSeaLevel") .. [["></td></tr> + <tr><td>ClassicBeachHeight:</td> + <td><input type="text" name="World_ClassicBeachHeight" value="]] .. WorldIni:GetValue("Generator", "ClassicBeachHeight") .. [["></td></tr> + <tr><td>ClassicBeachDepth:</td> + <td><input type="text" name="World_ClassicBeachDepth" value="]] .. WorldIni:GetValue("Generator", "ClassicBeachDepth") .. [["></td></tr> + <tr><td>ClassicBlockTop:</td> + <td><input type="text" name="World_ClassicBlockTop" value="]] .. WorldIni:GetValue("Generator", "ClassicBlockTop") .. [["></td></tr> + <tr><td>ClassicBlockMiddle:</td> + <td><input type="text" name="World_ClassicBlockMiddle" value="]] .. WorldIni:GetValue("Generator", "ClassicBlockMiddle") .. [["></td></tr> + <tr><td>ClassicBlockBottom:</td> + <td><input type="text" name="World_ClassicBlockBottom" value="]] .. WorldIni:GetValue("Generator", "ClassicBlockBottom") .. [["></td></tr> + <tr><td>ClassicBlockBeach:</td> + <td><input type="text" name="World_ClassicBlockBeach" value="]] .. WorldIni:GetValue("Generator", "ClassicBlockBeach") .. [["></td></tr> + <tr><td>ClassicBlockBeachBottom:</td> + <td><input type="text" name="World_ClassicBlockBeachBottom" value="]] .. WorldIni:GetValue("Generator", "ClassicBlockBeachBottom") .. [["></td></tr> + <tr><td>ClassicBlockSea:</td> + <td><input type="text" name="World_ClassicBlockSea" value="]] .. WorldIni:GetValue("Generator", "ClassicBlockSea") .. [["></td></tr>]] + elseif WorldIni:GetValue( "Generator", "CompositionGen" ) == "SameBlock" then + Content = Content .. [[ + <th colspan="2">Composition Generator</th> + <tr><td>SameBlockType:</td> + <td><input type="text" name="World_SameBlockType" value="]] .. WorldIni:GetValue("Generator", "SameBlockType") .. [["></td></tr> + <tr><td>SameBlockBedrocked:</td> + <td><input type="text" name="World_SameBlockBedrocked" value="]] .. WorldIni:GetValue("Generator", "SameBlockBedrocked") .. [["></td></tr>]] + end + if WorldIni:GetValue( "Generator", "HeightGen" ) == "Flat" then + Content = Content .. [[ + <th colspan="2">Height Generator</th> + <tr><td>FlatHeight:</td> + <td><input type="text" name="World_FlatHeight" value="]] .. WorldIni:GetValue("Generator", "FlatHeight") .. [["></td></tr>]] + end + if string.find( WorldIni:GetValue( "Generator", "Structures" ), "MineShafts" ) ~= nil then + Content = Content .. [[ + <th colspan="2">MineShafts</th> + <tr><td>MineShaftsGridSize:</td> + <td><input type="text" name="World_MineShaftsGridSize" value="]] .. WorldIni:GetValue("Generator", "MineShaftsGridSize") .. [["></td></tr> + <tr><td>MineShaftsMaxSystemSize:</td> + <td><input type="text" name="World_MineShaftsMaxSystemSize" value="]] .. WorldIni:GetValue("Generator", "MineShaftsMaxSystemSize") .. [["></td></tr> + <tr><td>MineShaftsChanceCorridor:</td> + <td><input type="text" name="World_MineShaftsChanceCorridor" value="]] .. WorldIni:GetValue("Generator", "MineShaftsChanceCorridor") .. [["></td></tr> + <tr><td>MineShaftsChanceCrossing:</td> + <td><input type="text" name="World_MineShaftsChanceCrossing" value="]] .. WorldIni:GetValue("Generator", "MineShaftsChanceCrossing") .. [["></td></tr> + <tr><td>MineShaftsChanceStaircase:</td> + <td><input type="text" name="World_MineShaftsChanceStaircase" value="]] .. WorldIni:GetValue("Generator", "MineShaftsChanceStaircase") .. [["></td></tr>]] + end + if string.find( WorldIni:GetValue( "Generator", "Structures" ), "LavaLakes" ) ~= nil then + Content = Content .. [[ + <th colspan="2">LavaLakes</th> + <tr><td>LavaLakesProbability:</td> + <td><input type="text" name="World_LavaLakesProbability" value="]] .. WorldIni:GetValue("Generator", "LavaLakesProbability") .. [["></td></tr>]] + end + if string.find( WorldIni:GetValue( "Generator", "Structures" ), "WaterLakes" ) ~= nil then + Content = Content .. [[ + <th colspan="2">WaterLakes</th> + <tr><td>WaterLakesProbability:</td> + <td><input type="text" name="World_WaterLakesProbability" value="]] .. WorldIni:GetValue("Generator", "WaterLakesProbability") .. [["></td></tr>]] + end + if string.find( WorldIni:GetValue( "Generator", "Finishers" ), "BottomLava" ) ~= nil then + Content = Content .. [[ + <th colspan="2">BottomLavaLevel</th> + <tr><td>BottomLavaLevel:</td> + <td><input type="text" name="World_BottomLavaLevel" value="]] .. WorldIni:GetValue("Generator", "BottomLavaLevel") .. [["></td></tr>]] + end + Content = Content .. [[</table>]] + + Content = Content .. [[ <br /> + <input type="submit" value="Save Settings" name="world_submit"> </form>WARNING: Any changes made here might require a server restart in order to be applied! + </form>]] + return Content +end + + + +function HandleRequest_ServerSettings( Request ) + local Content = "" + + Content = Content .. [[ + <p><b>Server Settings</b></p> + <table> + <tr> + <td><a href="?tab=General">General</a></td> + <td><a href="?tab=Monsters">Monsters</a></td> + <td><a href="?tab=Worlds">Worlds</a></td> + <td><a href="?tab=World">World</a></td> + </tr> + </table> + <br />]] + + if( Request.Params["tab"] == "Monsters" ) then + Content = Content .. ShowMonstersSettings( Request ) + elseif( Request.Params["tab"] == "Worlds" ) then + Content = Content .. ShowWorldsSettings( Request ) + elseif( Request.Params["tab"] == "World" ) then + Content = Content .. ShowWorldSettings( Request ) + else + Content = Content .. ShowGeneralSettings( Request ) -- Default to general settings + end + + return Content end
\ No newline at end of file diff --git a/MCServer/Plugins/Core/web_whitelist.lua b/MCServer/Plugins/Core/web_whitelist.lua index 2c9ddb953..61cc6fd8b 100644 --- a/MCServer/Plugins/Core/web_whitelist.lua +++ b/MCServer/Plugins/Core/web_whitelist.lua @@ -1,79 +1,79 @@ -local function HTMLDeleteButton( name )
- return "<form method=\"POST\"><input type=\"hidden\" name=\"whitelist-delete\" value=\"".. name .."\"><input type=\"submit\" value=\"Remove from whitelist\"></form>"
-end
-
-function HandleRequest_WhiteList( Request )
- local UpdateMessage = ""
- if( Request.PostParams["whitelist-add"] ~= nil ) then
- local PlayerName = Request.PostParams["whitelist-add"]
-
- if( WhiteListIni:GetValueB("WhiteList", PlayerName, false) == true ) then
- UpdateMessage = "<b>".. PlayerName.."</b> is already on the whitelist"
- else
- WhiteListIni:SetValueB("WhiteList", PlayerName, true )
- UpdateMessage = "Added <b>" .. PlayerName .. "</b> to whitelist."
- WhiteListIni:WriteFile()
- end
- elseif( Request.PostParams["whitelist-delete"] ~= nil ) then
- local PlayerName = Request.PostParams["whitelist-delete"]
- WhiteListIni:DeleteValue( "WhiteList", PlayerName )
- UpdateMessage = "Removed <b>" .. PlayerName .. "</b> from whitelist."
- WhiteListIni:WriteFile()
- elseif( Request.PostParams["whitelist-reload"] ~= nil ) then
- WhiteListIni:Erase() -- Empty entire loaded ini first, otherwise weird shit goes down
- WhiteListIni:ReadFile()
- UpdateMessage = "Loaded from disk"
- elseif( Request.Params["whitelist-setenable"] ~= nil ) then
- local Enabled = Request.Params["whitelist-setenable"]
- local CreateNewValue = false
- if( WhiteListIni:FindValue( WhiteListIni:FindKey("WhiteListSettings"), "WhiteListOn" ) == cIniFile.noID ) then -- Find out whether the value is in the ini
- CreateNewValue = true
- end
-
- if( Enabled == "1" ) then
- WhiteListIni:SetValueB("WhiteListSettings", "WhiteListOn", true, CreateNewValue )
- else
- WhiteListIni:SetValueB("WhiteListSettings", "WhiteListOn", false, CreateNewValue )
- end
- WhiteListIni:WriteFile()
- end
-
-
- local Content = ""
-
- local WhiteListEnabled = WhiteListIni:GetValueB("WhiteListSettings", "WhiteListOn", false)
- if( WhiteListEnabled == false ) then
- Content = Content .. "<p>Whitelist is currently disabled! Click <a href='?whitelist-setenable=1'>here</a> to enable.</p>"
- end
-
-
- Content = Content .. "<h4>Whitelisted players</h4>"
- Content = Content .. "<table>"
- local KeyNum = WhiteListIni:FindKey("WhiteList")
- local NumValues = WhiteListIni:GetNumValues(KeyNum)
- if( NumValues > 0 ) then
- for Num = 0, NumValues-1 do
- if( WhiteListIni:GetValue(KeyNum, Num, "0") == "1" ) then
- local PlayerName = WhiteListIni:GetValueName(KeyNum, Num )
- Content = Content .. "<tr><td>" .. PlayerName .. "</td><td>" .. HTMLDeleteButton( PlayerName ) .. "</td></tr>"
- end
- end
- else
- Content = Content .. "<tr><td>None</td></tr>"
- end
- Content = Content .. "</table>"
- Content = Content .. "<br><h4>Add player to whitelist</h4>"
- Content = Content .. "<form method=\"POST\">"
- Content = Content .. "<input type=\"text\" name=\"whitelist-add\"><input type=\"submit\" value=\"Add player\">"
- Content = Content .. "</form>"
- Content = Content .. "<form method=\"POST\">"
- Content = Content .. "<input type=\"submit\" name=\"whitelist-reload\" value=\"Reload from disk\">"
- Content = Content .. "</form>"
- Content = Content .. "<br>"..UpdateMessage
-
- if( WhiteListEnabled == true ) then
- Content = Content .. "<br><br><p>Whitelist is currently enabled, click <a href='?whitelist-setenable=0'>here</a> to disable.</p>"
- end
-
- return Content
+local function HTMLDeleteButton( name ) + return "<form method=\"POST\"><input type=\"hidden\" name=\"whitelist-delete\" value=\"".. name .."\"><input type=\"submit\" value=\"Remove from whitelist\"></form>" +end + +function HandleRequest_WhiteList( Request ) + local UpdateMessage = "" + if( Request.PostParams["whitelist-add"] ~= nil ) then + local PlayerName = Request.PostParams["whitelist-add"] + + if( WhiteListIni:GetValueB("WhiteList", PlayerName, false) == true ) then + UpdateMessage = "<b>".. PlayerName.."</b> is already on the whitelist" + else + WhiteListIni:SetValueB("WhiteList", PlayerName, true ) + UpdateMessage = "Added <b>" .. PlayerName .. "</b> to whitelist." + WhiteListIni:WriteFile() + end + elseif( Request.PostParams["whitelist-delete"] ~= nil ) then + local PlayerName = Request.PostParams["whitelist-delete"] + WhiteListIni:DeleteValue( "WhiteList", PlayerName ) + UpdateMessage = "Removed <b>" .. PlayerName .. "</b> from whitelist." + WhiteListIni:WriteFile() + elseif( Request.PostParams["whitelist-reload"] ~= nil ) then + WhiteListIni:Erase() -- Empty entire loaded ini first, otherwise weird shit goes down + WhiteListIni:ReadFile() + UpdateMessage = "Loaded from disk" + elseif( Request.Params["whitelist-setenable"] ~= nil ) then + local Enabled = Request.Params["whitelist-setenable"] + local CreateNewValue = false + if( WhiteListIni:FindValue( WhiteListIni:FindKey("WhiteListSettings"), "WhiteListOn" ) == cIniFile.noID ) then -- Find out whether the value is in the ini + CreateNewValue = true + end + + if( Enabled == "1" ) then + WhiteListIni:SetValueB("WhiteListSettings", "WhiteListOn", true, CreateNewValue ) + else + WhiteListIni:SetValueB("WhiteListSettings", "WhiteListOn", false, CreateNewValue ) + end + WhiteListIni:WriteFile() + end + + + local Content = "" + + local WhiteListEnabled = WhiteListIni:GetValueB("WhiteListSettings", "WhiteListOn", false) + if( WhiteListEnabled == false ) then + Content = Content .. "<p>Whitelist is currently disabled! Click <a href='?whitelist-setenable=1'>here</a> to enable.</p>" + end + + + Content = Content .. "<h4>Whitelisted players</h4>" + Content = Content .. "<table>" + local KeyNum = WhiteListIni:FindKey("WhiteList") + local NumValues = WhiteListIni:GetNumValues(KeyNum) + if( NumValues > 0 ) then + for Num = 0, NumValues-1 do + if( WhiteListIni:GetValue(KeyNum, Num, "0") == "1" ) then + local PlayerName = WhiteListIni:GetValueName(KeyNum, Num ) + Content = Content .. "<tr><td>" .. PlayerName .. "</td><td>" .. HTMLDeleteButton( PlayerName ) .. "</td></tr>" + end + end + else + Content = Content .. "<tr><td>None</td></tr>" + end + Content = Content .. "</table>" + Content = Content .. "<br><h4>Add player to whitelist</h4>" + Content = Content .. "<form method=\"POST\">" + Content = Content .. "<input type=\"text\" name=\"whitelist-add\"><input type=\"submit\" value=\"Add player\">" + Content = Content .. "</form>" + Content = Content .. "<form method=\"POST\">" + Content = Content .. "<input type=\"submit\" name=\"whitelist-reload\" value=\"Reload from disk\">" + Content = Content .. "</form>" + Content = Content .. "<br>"..UpdateMessage + + if( WhiteListEnabled == true ) then + Content = Content .. "<br><br><p>Whitelist is currently enabled, click <a href='?whitelist-setenable=0'>here</a> to disable.</p>" + end + + return Content end
\ No newline at end of file diff --git a/MCServer/Plugins/Core/onplayermoving.lua b/MCServer/Plugins/Core/worldlimiter.lua index c95eb0c5a..8bd9b5509 100644 --- a/MCServer/Plugins/Core/onplayermoving.lua +++ b/MCServer/Plugins/Core/worldlimiter.lua @@ -1,21 +1,21 @@ -function OnPlayerMoving( Player )
- if LimitWorld == true then
- local World = Player:GetWorld()
- local SpawnX = math.floor(World:GetSpawnX() / 16)
- local SpawnZ = math.floor(World:GetSpawnZ() / 16)
- local X = math.floor(Player:GetPosX() / 16)
- local Z = math.floor(Player:GetPosZ() / 16)
- if ( (SpawnX + LimitWorldWidth - 1) < X ) then
- Player:TeleportToCoords(Player:GetPosX() - 1, Player:GetPosY(), Player:GetPosZ())
- end
- if ( (SpawnX - LimitWorldWidth + 1) > X ) then
- Player:TeleportToCoords(Player:GetPosX() + 1, Player:GetPosY(), Player:GetPosZ())
- end
- if ( (SpawnZ + LimitWorldWidth - 1) < Z ) then
- Player:TeleportToCoords(Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() - 1)
- end
- if ( (SpawnZ - LimitWorldWidth + 1) > Z ) then
- Player:TeleportToCoords(Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() + 1)
- end
- end
+function OnPlayerMoving( Player ) + if LimitWorld == true then + local World = Player:GetWorld() + local SpawnX = math.floor(World:GetSpawnX() / 16) + local SpawnZ = math.floor(World:GetSpawnZ() / 16) + local X = math.floor(Player:GetPosX() / 16) + local Z = math.floor(Player:GetPosZ() / 16) + if ( (SpawnX + LimitWorldWidth - 1) < X ) then + Player:TeleportToCoords(Player:GetPosX() - 1, Player:GetPosY(), Player:GetPosZ()) + end + if ( (SpawnX - LimitWorldWidth + 1) > X ) then + Player:TeleportToCoords(Player:GetPosX() + 1, Player:GetPosY(), Player:GetPosZ()) + end + if ( (SpawnZ + LimitWorldWidth - 1) < Z ) then + Player:TeleportToCoords(Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() - 1) + end + if ( (SpawnZ - LimitWorldWidth + 1) > Z ) then + Player:TeleportToCoords(Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() + 1) + end + end end
\ No newline at end of file |