diff options
author | lapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-01-01 05:55:17 +0100 |
---|---|---|
committer | lapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-01-01 05:55:17 +0100 |
commit | d7068b35a85f0c0248a5533240087747d02e1a17 (patch) | |
tree | 7d40a34bdda09c0fbccc9e8052043709cfd88d7b | |
parent | Chests, furnaces and dispensers face the correct way now. (diff) | |
download | cuberite-d7068b35a85f0c0248a5533240087747d02e1a17.tar cuberite-d7068b35a85f0c0248a5533240087747d02e1a17.tar.gz cuberite-d7068b35a85f0c0248a5533240087747d02e1a17.tar.bz2 cuberite-d7068b35a85f0c0248a5533240087747d02e1a17.tar.lz cuberite-d7068b35a85f0c0248a5533240087747d02e1a17.tar.xz cuberite-d7068b35a85f0c0248a5533240087747d02e1a17.tar.zst cuberite-d7068b35a85f0c0248a5533240087747d02e1a17.zip |
-rw-r--r-- | VC2010/MCServer.vcxproj | 8 | ||||
-rw-r--r-- | VC2010/MCServer.vcxproj.filters | 36 | ||||
-rw-r--r-- | makefile | 22 | ||||
-rw-r--r-- | source/Bindings.cpp | 68 | ||||
-rw-r--r-- | source/Bindings.h | 2 | ||||
-rw-r--r-- | source/PacketID.h | 2 | ||||
-rw-r--r-- | source/cBlockToPickup.cpp | 4 | ||||
-rw-r--r-- | source/cClientHandle.cpp | 54 | ||||
-rw-r--r-- | source/cCreativeInventory.cpp | 38 | ||||
-rw-r--r-- | source/cCreativeInventory.h | 13 | ||||
-rw-r--r-- | source/cInventory.cpp | 232 | ||||
-rw-r--r-- | source/cInventory.h | 11 | ||||
-rw-r--r-- | source/cPlayer.cpp | 17 | ||||
-rw-r--r-- | source/cPlayer.h | 10 | ||||
-rw-r--r-- | source/cSurvivalInventory.cpp | 90 | ||||
-rw-r--r-- | source/cSurvivalInventory.h | 14 | ||||
-rw-r--r-- | source/cWindow.cpp | 6 | ||||
-rw-r--r-- | source/packets/cPacket_CreativeInventoryAction.cpp (renamed from source/packets/cPacket_CreateInventoryAction.cpp) | 19 | ||||
-rw-r--r-- | source/packets/cPacket_CreativeInventoryAction.h (renamed from source/packets/cPacket_CreateInventoryAction.h) | 10 |
19 files changed, 413 insertions, 243 deletions
diff --git a/VC2010/MCServer.vcxproj b/VC2010/MCServer.vcxproj index 229310226..1186a6b5c 100644 --- a/VC2010/MCServer.vcxproj +++ b/VC2010/MCServer.vcxproj @@ -224,6 +224,7 @@ <ClCompile Include="..\Source\cChunkMap.cpp" />
<ClCompile Include="..\source\cCow.cpp" />
<ClCompile Include="..\source\cCraftingWindow.cpp" />
+ <ClCompile Include="..\source\cCreativeInventory.cpp" />
<ClCompile Include="..\source\cCreeper.cpp" />
<ClCompile Include="..\source\cCriticalSection.cpp" />
<ClCompile Include="..\source\cCuboid.cpp" />
@@ -273,6 +274,7 @@ <ClCompile Include="..\source\cSpider.cpp" />
<ClCompile Include="..\source\cSquid.cpp" />
<ClCompile Include="..\source\cStringMap.cpp" />
+ <ClCompile Include="..\source\cSurvivalInventory.cpp" />
<ClCompile Include="..\Source\cTCPLink.cpp" />
<ClCompile Include="..\source\cThread.cpp" />
<ClCompile Include="..\source\cTimer.cpp" />
@@ -318,7 +320,7 @@ <ClCompile Include="..\source\packets\cPacket_DestroyEntity.cpp" />
<ClCompile Include="..\source\packets\cPacket_Disconnect.cpp" />
<ClCompile Include="..\source\packets\cPacket_EntityEquipment.cpp" />
- <ClCompile Include="..\source\packets\cPacket_CreateInventoryAction.cpp" />
+ <ClCompile Include="..\source\packets\cPacket_CreativeInventoryAction.cpp" />
<ClCompile Include="..\source\packets\cPacket_Explosion.cpp" />
<ClCompile Include="..\source\packets\cPacket_ItemData.cpp" />
<ClCompile Include="..\source\packets\cPacket_NewInvalidState.cpp" />
@@ -373,6 +375,7 @@ <ClInclude Include="..\Source\cChunkMap.h" />
<ClInclude Include="..\source\cCow.h" />
<ClInclude Include="..\source\cCraftingWindow.h" />
+ <ClInclude Include="..\source\cCreativeInventory.h" />
<ClInclude Include="..\source\cCreeper.h" />
<ClInclude Include="..\Source\cCriticalSection.h" />
<ClInclude Include="..\source\cEnderman.h" />
@@ -422,6 +425,7 @@ <ClInclude Include="..\source\cSquid.h" />
<ClInclude Include="..\source\cStairs.h" />
<ClInclude Include="..\source\cStringMap.h" />
+ <ClInclude Include="..\source\cSurvivalInventory.h" />
<ClInclude Include="..\Source\cTCPLink.h" />
<ClInclude Include="..\source\cGenSettings.h" />
<ClInclude Include="..\source\cThread.h" />
@@ -479,7 +483,7 @@ <ClInclude Include="..\source\packets\cPacket_DestroyEntity.h" />
<ClInclude Include="..\source\packets\cPacket_Disconnect.h" />
<ClInclude Include="..\source\packets\cPacket_EntityEquipment.h" />
- <ClInclude Include="..\source\packets\cPacket_CreateInventoryAction.h" />
+ <ClInclude Include="..\source\packets\cPacket_CreativeInventoryAction.h" />
<ClInclude Include="..\source\packets\cPacket_Explosion.h" />
<ClInclude Include="..\source\packets\cPacket_ItemData.h" />
<ClInclude Include="..\source\packets\cPacket_NewInvalidState.h" />
diff --git a/VC2010/MCServer.vcxproj.filters b/VC2010/MCServer.vcxproj.filters index 23d9dba63..203933c48 100644 --- a/VC2010/MCServer.vcxproj.filters +++ b/VC2010/MCServer.vcxproj.filters @@ -283,9 +283,6 @@ <Filter Include="Packets\cPacket_EntityEquipment">
<UniqueIdentifier>{0f48e5f8-ea4d-41dc-ab9e-750c5912c778}</UniqueIdentifier>
</Filter>
- <Filter Include="Packets\cPacket_CreateInventoryAction">
- <UniqueIdentifier>{0c47e5f8-ea4d-40dc-ac8e-740c5512c768}</UniqueIdentifier>
- </Filter>
<Filter Include="Packets\cPacket_NewInvalidState">
<UniqueIdentifier>{0c12e5f5-ea4d-10dc-ac7e-540c5562c767}</UniqueIdentifier>
</Filter>
@@ -442,6 +439,15 @@ <Filter Include="Simulator\cSimulator\cSandSimulator">
<UniqueIdentifier>{c5389fa9-20dd-4c52-ac16-2ef0a1115cf1}</UniqueIdentifier>
</Filter>
+ <Filter Include="Packets\cPacket_CreativeInventoryAction">
+ <UniqueIdentifier>{0c47e5f8-ea4d-40dc-ac8e-740c5512c768}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="cInventory\cSurvivalInventory">
+ <UniqueIdentifier>{a471def4-c86d-4cc1-bcbb-1004731690bb}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="cInventory\cCreativeInventory">
+ <UniqueIdentifier>{69e6a927-8e49-4d39-af88-f587d17bb8a3}</UniqueIdentifier>
+ </Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\source\cServer.cpp">
@@ -724,9 +730,6 @@ <ClCompile Include="..\source\packets\cPacket_EntityEquipment.cpp">
<Filter>Packets\cPacket_EntityEquipment</Filter>
</ClCompile>
- <ClCompile Include="..\source\packets\cPacket_CreateInventoryAction.cpp">
- <Filter>Packets\cPacket_CreateInventoryAction</Filter>
- </ClCompile>
<ClCompile Include="..\source\packets\cPacket_NewInvalidState.cpp">
<Filter>Packets\cPacket_NewInvalidState</Filter>
</ClCompile>
@@ -880,6 +883,15 @@ <ClCompile Include="..\source\cFireSimulator.cpp">
<Filter>Simulator\cSimulator\cFireSimulator</Filter>
</ClCompile>
+ <ClCompile Include="..\source\packets\cPacket_CreativeInventoryAction.cpp">
+ <Filter>Packets\cPacket_CreativeInventoryAction</Filter>
+ </ClCompile>
+ <ClCompile Include="..\source\cCreativeInventory.cpp">
+ <Filter>cInventory\cCreativeInventory</Filter>
+ </ClCompile>
+ <ClCompile Include="..\source\cSurvivalInventory.cpp">
+ <Filter>cInventory\cSurvivalInventory</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\source\cServer.h">
@@ -1194,9 +1206,6 @@ <ClInclude Include="..\source\packets\cPacket_EntityEquipment.h">
<Filter>Packets\cPacket_EntityEquipment</Filter>
</ClInclude>
- <ClInclude Include="..\source\packets\cPacket_CreateInventoryAction.h">
- <Filter>Packets\cPacket_CreateInventoryAction</Filter>
- </ClInclude>
<ClInclude Include="..\source\packets\cPacket_NewInvalidState.h">
<Filter>Packets\cPacket_NewInvalidState</Filter>
</ClInclude>
@@ -1353,6 +1362,15 @@ <ClInclude Include="..\source\cFireSimulator.h">
<Filter>Simulator\cSimulator\cFireSimulator</Filter>
</ClInclude>
+ <ClInclude Include="..\source\packets\cPacket_CreativeInventoryAction.h">
+ <Filter>Packets\cPacket_CreativeInventoryAction</Filter>
+ </ClInclude>
+ <ClInclude Include="..\source\cCreativeInventory.h">
+ <Filter>cInventory\cCreativeInventory</Filter>
+ </ClInclude>
+ <ClInclude Include="..\source\cSurvivalInventory.h">
+ <Filter>cInventory\cSurvivalInventory</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\source\AllToLua.pkg">
@@ -89,6 +89,8 @@ MCServer : \ build/cGroup.o\ build/cGroupManager.o\ build/cInventory.o\ + build/cCreativeInventory.o\ + build/cSurvivalInventory.o\ build/cLog.o\ build/cMonster.o\ build/cAggressiveMonster.o\ @@ -138,7 +140,7 @@ MCServer : \ build/cPacket_DestroyEntity.o\ build/cPacket_Disconnect.o\ build/cPacket_EntityEquipment.o\ - build/cPacket_CreateInventoryAction.o\ + build/cPacket_CreativeInventoryAction.o\ build/cPacket_NewInvalidState.o\ build/cPacket_Thunderbolt.o\ build/cPacket_EntityLook.o\ @@ -293,6 +295,8 @@ MCServer : \ build/cGroup.o\ build/cGroupManager.o\ build/cInventory.o\ + build/cCreativeInventory.o\ + build/cSurvivalInventory.o\ build/cLog.o\ build/cMonster.o\ build/cAggressiveMonster.o\ @@ -342,7 +346,7 @@ MCServer : \ build/cPacket_DestroyEntity.o\ build/cPacket_Disconnect.o\ build/cPacket_EntityEquipment.o\ - build/cPacket_CreateInventoryAction.o\ + build/cPacket_CreativeInventoryAction.o\ build/cPacket_NewInvalidState.o\ build/cPacket_Thunderbolt.o\ build/cPacket_EntityLook.o\ @@ -500,6 +504,8 @@ clean : build/cGroup.o\ build/cGroupManager.o\ build/cInventory.o\ + build/cCreativeInventory.o\ + build/cSurvivalInventory.o\ build/cLog.o\ build/cMonster.o\ build/cAggressiveMonster.o\ @@ -549,7 +555,7 @@ clean : build/cPacket_DestroyEntity.o\ build/cPacket_Disconnect.o\ build/cPacket_EntityEquipment.o\ - build/cPacket_CreateInventoryAction.o\ + build/cPacket_CreativeInventoryAction.o\ build/cPacket_NewInvalidState.o\ build/cPacket_Thunderbolt.o\ build/cPacket_EntityLook.o\ @@ -770,6 +776,12 @@ build/cGroupManager.o : source/cGroupManager.cpp # Item # 21 -- cInventory -- build/cInventory.o : source/cInventory.cpp $(CC) $(CC_OPTIONS) source/cInventory.cpp -c $(INCLUDE) -o build/cInventory.o + +build/cCreativeInventory.o : source/cCreativeInventory.cpp + $(CC) $(CC_OPTIONS) source/cCreativeInventory.cpp -c $(INCLUDE) -o build/cCreativeInventory.o + +build/cSurvivalInventory.o : source/cSurvivalInventory.cpp + $(CC) $(CC_OPTIONS) source/cSurvivalInventory.cpp -c $(INCLUDE) -o build/cSurvivalInventory.o # Item # 22 -- cLog -- @@ -981,8 +993,8 @@ build/cPacket_Disconnect.o : source/packets/cPacket_Disconnect.cpp build/cPacket_EntityEquipment.o : source/packets/cPacket_EntityEquipment.cpp $(CC) $(CC_OPTIONS) source/packets/cPacket_EntityEquipment.cpp -c $(INCLUDE) -o build/cPacket_EntityEquipment.o -build/cPacket_CreateInventoryAction.o : source/packets/cPacket_CreateInventoryAction.cpp - $(CC) $(CC_OPTIONS) source/packets/cPacket_CreateInventoryAction.cpp -c $(INCLUDE) -o build/cPacket_CreateInventoryAction.o +build/cPacket_CreativeInventoryAction.o : source/packets/cPacket_CreativeInventoryAction.cpp + $(CC) $(CC_OPTIONS) source/packets/cPacket_CreativeInventoryAction.cpp -c $(INCLUDE) -o build/cPacket_CreativeInventoryAction.o build/cPacket_NewInvalidState.o : source/packets/cPacket_NewInvalidState.cpp $(CC) $(CC_OPTIONS) source/packets/cPacket_NewInvalidState.cpp -c $(INCLUDE) -o build/cPacket_NewInvalidState.o diff --git a/source/Bindings.cpp b/source/Bindings.cpp index 33d6427d4..0256e02c4 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /*
** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on 12/28/11 01:31:37.
+** Generated automatically by tolua++-1.0.92 on 01/01/12 05:42:24.
*/
#ifndef __cplusplus
@@ -162,50 +162,51 @@ static void tolua_reg_types (lua_State* tolua_S) tolua_usertype(tolua_S,"cPlugin");
tolua_usertype(tolua_S,"cStringMap");
tolua_usertype(tolua_S,"Json::Value");
- tolua_usertype(tolua_S,"cServer");
+ tolua_usertype(tolua_S,"cInventory");
tolua_usertype(tolua_S,"cRoot");
+ tolua_usertype(tolua_S,"cGroupManager");
tolua_usertype(tolua_S,"cPlugin::CommandStruct");
tolua_usertype(tolua_S,"cPickup");
- tolua_usertype(tolua_S,"cRecipeChecker");
- tolua_usertype(tolua_S,"cPacket_Login");
- tolua_usertype(tolua_S,"cClientHandle");
tolua_usertype(tolua_S,"Lua__cPacket_BlockDig");
+ tolua_usertype(tolua_S,"cPacket_Login");
+ tolua_usertype(tolua_S,"cSurvivalInventory");
+ tolua_usertype(tolua_S,"Vector3i");
tolua_usertype(tolua_S,"cFurnaceRecipe");
tolua_usertype(tolua_S,"cCuboid");
tolua_usertype(tolua_S,"cChatColor");
- tolua_usertype(tolua_S,"cMCLogger");
+ tolua_usertype(tolua_S,"cGroup");
tolua_usertype(tolua_S,"cPacket_PickupSpawn");
tolua_usertype(tolua_S,"Lua__cWebPlugin");
tolua_usertype(tolua_S,"Lua__cPawn");
- tolua_usertype(tolua_S,"cGroup");
+ tolua_usertype(tolua_S,"cTracer");
tolua_usertype(tolua_S,"cItem");
tolua_usertype(tolua_S,"Vector3f");
tolua_usertype(tolua_S,"cPlugin_Lua");
- tolua_usertype(tolua_S,"cTracer");
+ tolua_usertype(tolua_S,"cMCLogger");
tolua_usertype(tolua_S,"Lua__cPlayer");
tolua_usertype(tolua_S,"cPacket");
tolua_usertype(tolua_S,"cPacket_BlockDig");
tolua_usertype(tolua_S,"cWebAdmin");
- tolua_usertype(tolua_S,"Vector3i");
+ tolua_usertype(tolua_S,"cClientHandle");
tolua_usertype(tolua_S,"cBlockEntity");
- tolua_usertype(tolua_S,"cWebPlugin");
tolua_usertype(tolua_S,"Lua__cTCPLink");
- tolua_usertype(tolua_S,"Lua__cPlugin");
tolua_usertype(tolua_S,"cTCPLink");
+ tolua_usertype(tolua_S,"Lua__cPlugin");
+ tolua_usertype(tolua_S,"cRecipeChecker");
tolua_usertype(tolua_S,"cPacket_BlockPlace");
tolua_usertype(tolua_S,"cLadder");
- tolua_usertype(tolua_S,"cGroupManager");
- tolua_usertype(tolua_S,"cWorld");
- tolua_usertype(tolua_S,"cIniFile");
+ tolua_usertype(tolua_S,"Lua__cPickup");
tolua_usertype(tolua_S,"cPluginManager");
+ tolua_usertype(tolua_S,"cIniFile");
+ tolua_usertype(tolua_S,"cWorld");
tolua_usertype(tolua_S,"HTTPRequest");
tolua_usertype(tolua_S,"cPawn");
tolua_usertype(tolua_S,"cPlayer");
tolua_usertype(tolua_S,"cTorch");
- tolua_usertype(tolua_S,"Lua__cPickup");
tolua_usertype(tolua_S,"cEntity");
- tolua_usertype(tolua_S,"cInventory");
tolua_usertype(tolua_S,"Lua__cEntity");
+ tolua_usertype(tolua_S,"cWebPlugin");
+ tolua_usertype(tolua_S,"cServer");
tolua_usertype(tolua_S,"cStairs");
tolua_usertype(tolua_S,"Vector3d");
}
@@ -5031,6 +5032,38 @@ static int tolua_AllToLua_cPlayer_GetInventory00(lua_State* tolua_S) }
#endif //#ifndef TOLUA_DISABLE
+/* method: GetSurvivalInventory of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetSurvivalInventory00
+static int tolua_AllToLua_cPlayer_GetSurvivalInventory00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSurvivalInventory'", NULL);
+#endif
+ {
+ cSurvivalInventory& tolua_ret = (cSurvivalInventory&) self->GetSurvivalInventory();
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cSurvivalInventory");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetSurvivalInventory'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
/* method: TeleportTo of class cPlayer */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_TeleportTo00
static int tolua_AllToLua_cPlayer_TeleportTo00(lua_State* tolua_S)
@@ -15792,7 +15825,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_constant(tolua_S,"E_INVENTORY_SLOT",E_INVENTORY_SLOT);
tolua_constant(tolua_S,"E_INVENTORY_WHOLE",E_INVENTORY_WHOLE);
tolua_constant(tolua_S,"E_INVENTORY_PROGRESS",E_INVENTORY_PROGRESS);
- tolua_constant(tolua_S,"E_CREATE_INVENTORY_ACTION",E_CREATE_INVENTORY_ACTION);
+ tolua_constant(tolua_S,"E_CREATIVE_INVENTORY_ACTION",E_CREATIVE_INVENTORY_ACTION);
tolua_constant(tolua_S,"E_UPDATE_SIGN",E_UPDATE_SIGN);
tolua_constant(tolua_S,"E_PLAYER_LIST_ITEM",E_PLAYER_LIST_ITEM);
tolua_constant(tolua_S,"E_PING",E_PING);
@@ -15924,6 +15957,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"GetFlying",tolua_AllToLua_cPlayer_GetFlying00);
tolua_function(tolua_S,"GetStance",tolua_AllToLua_cPlayer_GetStance00);
tolua_function(tolua_S,"GetInventory",tolua_AllToLua_cPlayer_GetInventory00);
+ tolua_function(tolua_S,"GetSurvivalInventory",tolua_AllToLua_cPlayer_GetSurvivalInventory00);
tolua_function(tolua_S,"TeleportTo",tolua_AllToLua_cPlayer_TeleportTo00);
tolua_function(tolua_S,"GetGameMode",tolua_AllToLua_cPlayer_GetGameMode00);
tolua_function(tolua_S,"GetIP",tolua_AllToLua_cPlayer_GetIP00);
diff --git a/source/Bindings.h b/source/Bindings.h index 7fede45f8..5b0973d35 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /*
** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on 12/28/11 01:31:37.
+** Generated automatically by tolua++-1.0.92 on 01/01/12 05:42:24.
*/
/* Exported function */
diff --git a/source/PacketID.h b/source/PacketID.h index 7fc068b53..bc18cf9c0 100644 --- a/source/PacketID.h +++ b/source/PacketID.h @@ -50,7 +50,7 @@ enum ENUM_PACKET_ID E_INVENTORY_SLOT = 0x67,
E_INVENTORY_WHOLE = 0x68,
E_INVENTORY_PROGRESS= 0x69,
- E_CREATE_INVENTORY_ACTION = 0x6B,
+ E_CREATIVE_INVENTORY_ACTION = 0x6B,
E_UPDATE_SIGN = 0x82,
E_PLAYER_LIST_ITEM = 0xC9,
E_PING = 0xfe,
diff --git a/source/cBlockToPickup.cpp b/source/cBlockToPickup.cpp index 0caca7d1c..53ae84b48 100644 --- a/source/cBlockToPickup.cpp +++ b/source/cBlockToPickup.cpp @@ -64,6 +64,8 @@ ENUM_ITEM_ID cBlockToPickup::ToPickup( unsigned char a_BlockID, ENUM_ITEM_ID a_U return E_ITEM_IRON_DOOR;
case E_BLOCK_GLOWSTONE:
return E_ITEM_GLOWSTONE_DUST;
+ case E_BLOCK_DOUBLE_STEP:
+ return E_ITEM_STEP;
default:
return (ENUM_ITEM_ID)a_BlockID;
}
@@ -83,6 +85,8 @@ char cBlockToPickup::PickupCount(unsigned char a_BlockID) return r1.randInt() % 8 + 3;
case E_BLOCK_LAPIS_ORE:
return r1.randInt() % 5 + 4;
+ case E_BLOCK_DOUBLE_STEP:
+ return 2;
default:
return 1;
}
diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp index b90f50c72..5daa53138 100644 --- a/source/cClientHandle.cpp +++ b/source/cClientHandle.cpp @@ -60,7 +60,7 @@ #include "packets/cPacket_PickupSpawn.h"
#include "packets/cPacket_ItemSwitch.h"
#include "packets/cPacket_EntityEquipment.h"
-#include "packets/cPacket_CreateInventoryAction.h"
+#include "packets/cPacket_CreativeInventoryAction.h"
#include "packets/cPacket_NewInvalidState.h"
#include "packets/cPacket_UseEntity.h"
#include "packets/cPacket_WindowClose.h"
@@ -151,7 +151,7 @@ cClientHandle::cClientHandle(const cSocket & a_Socket) m_pState->PacketMap[E_DISCONNECT] = new cPacket_Disconnect;
m_pState->PacketMap[E_ITEM_SWITCH] = new cPacket_ItemSwitch;
m_pState->PacketMap[E_ENTITY_EQUIPMENT] = new cPacket_EntityEquipment;
- m_pState->PacketMap[E_CREATE_INVENTORY_ACTION] = new cPacket_CreateInventoryAction;
+ m_pState->PacketMap[E_CREATIVE_INVENTORY_ACTION] = new cPacket_CreativeInventoryAction;
m_pState->PacketMap[E_NEW_INVALID_STATE] = new cPacket_NewInvalidState;
m_pState->PacketMap[E_PICKUP_SPAWN] = new cPacket_PickupSpawn;
m_pState->PacketMap[E_USE_ENTITY] = new cPacket_UseEntity;
@@ -443,11 +443,7 @@ void cClientHandle::HandlePacket( cPacket* a_Packet ) LOGINFO("Got New Invalid State packet");
}
break;
- case E_CREATE_INVENTORY_ACTION: // I don't think we need to do anything with this packet, but justin case...
- {
- LOGINFO("Got Create Inventory Action packet");
- }
- break;
+
case E_PING: // Somebody tries to retrieve information about the server
{
LOGINFO("Got ping");
@@ -545,6 +541,15 @@ void cClientHandle::HandlePacket( cPacket* a_Packet ) {
switch( a_Packet->m_PacketID )
{
+ case E_CREATIVE_INVENTORY_ACTION: // This is for creative Inventory changes
+ {
+ if(m_Player->GetGameMode() == 1) //Just to be sure
+ {
+ m_Player->GetInventory().Clicked(a_Packet);
+ }
+ break;
+ }
+ break;
case E_PLAYERPOS:
{
cPacket_PlayerPosition* PacketData = reinterpret_cast<cPacket_PlayerPosition*>(a_Packet);
@@ -696,9 +701,8 @@ void cClientHandle::HandlePacket( cPacket* a_Packet ) cPacket_BlockPlace* PacketData = reinterpret_cast<cPacket_BlockPlace*>(a_Packet);
cItem & Equipped = m_Player->GetInventory().GetEquippedItem();
- //if( (Equipped.m_ItemID != PacketData->m_ItemType) ) // Not valid
- if( (Equipped.m_ItemID != PacketData->m_ItemType) && (m_Player->GetGameMode() != 1) ) // Not valid
+ if( (Equipped.m_ItemID != PacketData->m_ItemType)) // Not valid
{
LOGWARN("Player %s tried to place a block that was not selected! (could indicate bot)", GetUsername() );
break;
@@ -851,19 +855,30 @@ void cClientHandle::HandlePacket( cPacket* a_Packet ) break;
//TODO: Wrong Blocks!
- int clickedBlock = (int)m_Player->GetWorld()->GetBlock( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ );
+ int ClickedBlock = (int)m_Player->GetWorld()->GetBlock( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ );
char MetaData = (char)Equipped.m_ItemHealth;
bool LavaBucket = false;
bool WaterBucket = false;
bool bRemoveItem = true;
+ bool bIgnoreCollision = false;
+
+ if(ClickedBlock == E_BLOCK_STEP)
+ {
+ if(MetaData == m_Player->GetWorld()->GetBlockMeta(PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ) && PacketData->m_Direction == 1) //only make double slab if meta values are the same and if player clicked on top of the block (Dir = 1)
+ {
+ PacketData->m_ItemType = E_BLOCK_DOUBLE_STEP;
+ PacketData->m_PosY--;
+ bIgnoreCollision = true;
+ }
+ }
switch( PacketData->m_ItemType ) // Special handling for special items
{
case E_ITEM_BUCKET:
//TODO: Change this, it is just a small hack to get it working a little bit. seems like the Client sends the position from the first hitable block :s
- clickedBlock = (int)m_Player->GetWorld()->GetBlock( PacketData->m_PosX, PacketData->m_PosY + 1, PacketData->m_PosZ );
- LOG("Bucket Clicked BlockID: %d", clickedBlock);
- switch (clickedBlock)
+ ClickedBlock = (int)m_Player->GetWorld()->GetBlock( PacketData->m_PosX, PacketData->m_PosY + 1, PacketData->m_PosZ );
+ LOG("Bucket Clicked BlockID: %d", ClickedBlock);
+ switch (ClickedBlock)
{
case E_BLOCK_WATER:
case E_BLOCK_STATIONARY_WATER:
@@ -902,9 +917,6 @@ void cClientHandle::HandlePacket( cPacket* a_Packet ) }
break;
- case E_BLOCK_WHITE_CLOTH:
- MetaData = (char)PacketData->m_Uses;
- break;
case E_BLOCK_TORCH:
MetaData = cTorch::DirectionToMetaData( PacketData->m_Direction );
break;
@@ -1026,7 +1038,12 @@ void cClientHandle::HandlePacket( cPacket* a_Packet ) AddDirection( X, Y, Z, PacketData->m_Direction );
int PlaceBlock = m_Player->GetWorld()->GetBlock( X, Y, Z );
- if (!( ( PlaceBlock == E_BLOCK_AIR ) || ( PlaceBlock == E_BLOCK_WATER ) || ( PlaceBlock == E_BLOCK_STATIONARY_WATER ) || ( PlaceBlock == E_BLOCK_LAVA ) || ( PlaceBlock == E_BLOCK_STATIONARY_LAVA ) ) ) { //tried to place a block *into* another?
+ if (PlaceBlock != E_BLOCK_AIR
+ && PlaceBlock != E_BLOCK_WATER
+ && PlaceBlock != E_BLOCK_STATIONARY_WATER
+ && PlaceBlock != E_BLOCK_LAVA
+ && PlaceBlock != E_BLOCK_STATIONARY_LAVA
+ && !bIgnoreCollision ) { //tried to place a block *into* another?
break; //happens when you place a block aiming at side of block like torch or stem
}
@@ -1035,6 +1052,8 @@ void cClientHandle::HandlePacket( cPacket* a_Packet ) if((m_Player->GetGameMode() != 1) && !m_Player->GetInventory().RemoveItem( Item ))
break;
}
+
+
if (isDoor)
{
if ( ( m_Player->GetWorld()->GetBlock( X, Y+1, Z ) == E_BLOCK_AIR ) || ( m_Player->GetWorld()->GetBlock( X, Y+1, Z ) == E_BLOCK_AIR ) )
@@ -1046,6 +1065,7 @@ void cClientHandle::HandlePacket( cPacket* a_Packet ) m_Player->GetWorld()->SetBlock( X, Y, Z, (char)PacketData->m_ItemType, MetaData );
}
+
if (UpdateRedstone)
{
cRedstone Redstone(m_Player->GetWorld());
diff --git a/source/cCreativeInventory.cpp b/source/cCreativeInventory.cpp new file mode 100644 index 000000000..b1606f077 --- /dev/null +++ b/source/cCreativeInventory.cpp @@ -0,0 +1,38 @@ +#include "cCreativeInventory.h"
+#include <string> //memset
+#include "cPlayer.h"
+#include "cClientHandle.h"
+#include "cMCLogger.h"
+#include "cWindow.h"
+#include "cItem.h"
+#include "cRecipeChecker.h"
+#include "cRoot.h"
+
+#include <json/json.h>
+
+#include "packets/cPacket_CreativeInventoryAction.h"
+#include "packets/cPacket_WholeInventory.h"
+#include "packets/cPacket_InventorySlot.h"
+
+cCreativeInventory::~cCreativeInventory()
+{
+}
+
+cCreativeInventory::cCreativeInventory(cPlayer* a_Owner)
+ : cInventory(a_Owner)
+{
+
+}
+
+void cCreativeInventory::Clicked( cPacket* a_ClickPacket )
+{
+ cPacket_CreativeInventoryAction* Packet = reinterpret_cast<cPacket_CreativeInventoryAction *>(a_ClickPacket);
+ short Slot = Packet->m_Slot;
+
+ cItem* SlotItem = &(this->m_Slots[Slot]);
+
+ SlotItem->m_ItemID = (ENUM_ITEM_ID) Packet->m_ItemID;
+ SlotItem->m_ItemHealth = Packet->m_Damage;
+ SlotItem->m_ItemCount = Packet->m_Quantity;
+}
+
diff --git a/source/cCreativeInventory.h b/source/cCreativeInventory.h new file mode 100644 index 000000000..996136a27 --- /dev/null +++ b/source/cCreativeInventory.h @@ -0,0 +1,13 @@ +#pragma once
+
+#include "cInventory.h"
+
+class cCreativeInventory //tolua_export
+ : public cInventory
+{ //tolua_export
+public:
+ cCreativeInventory(cPlayer* a_Owner);
+ ~cCreativeInventory();
+
+ virtual void Clicked( cPacket* a_ClickPacket );
+}; //tolua_export
diff --git a/source/cInventory.cpp b/source/cInventory.cpp index 18862b78b..9236a2387 100644 --- a/source/cInventory.cpp +++ b/source/cInventory.cpp @@ -18,8 +18,6 @@ cInventory::~cInventory() {
delete [] m_Slots;
delete m_EquippedItem;
- if( GetWindow() ) GetWindow()->Close( *m_Owner );
- CloseWindow();
}
cInventory::cInventory(cPlayer* a_Owner)
@@ -37,155 +35,6 @@ cInventory::cInventory(cPlayer* a_Owner) m_EquippedItem = new cItem();
m_EquippedSlot = 0;
-
- if( !GetWindow() )
- {
- cWindow* Window = new cWindow( this, false );
- Window->SetSlots( m_Slots, c_NumSlots );
- Window->SetWindowID( 0 );
- OpenWindow( Window );
- }
-}
-
-void cInventory::Clear()
-{
- for(unsigned int i = 0; i < c_NumSlots; i++)
- m_Slots[i].Empty();
-}
-
-cItem* cInventory::GetSlotsForType( int a_Type )
-{
- switch( a_Type )
- {
- case -1:
- return m_MainSlots;
- case -2:
- return m_CraftSlots;
- case -3:
- return m_ArmorSlots;
- }
- return 0;
-}
-
-int cInventory::GetSlotCountForType( int a_Type )
-{
- switch( a_Type )
- {
- case -1:
- return 36;
- case -2:
- case -3:
- return 4;
- }
- return 0;
-}
-
-void cInventory::Clicked( cPacket_WindowClick* a_ClickPacket )
-{
- bool bDontCook = false;
- if( GetWindow() )
- {
- // Override for craft result slot
- if( a_ClickPacket->m_SlotNum == (short)c_CraftOffset )
- {
- LOG("In craft slot: %i x %i !!", m_Slots[c_CraftOffset].m_ItemID, m_Slots[c_CraftOffset].m_ItemCount );
- cItem* DraggingItem = GetWindow()->GetDraggingItem();
- if( DraggingItem->IsEmpty() )
- {
- *DraggingItem = m_Slots[c_CraftOffset];
- m_Slots[c_CraftOffset].Empty();
- }
- else if( DraggingItem->Equals( m_Slots[c_CraftOffset] ) )
- {
- if( DraggingItem->m_ItemCount + m_Slots[c_CraftOffset].m_ItemCount <= 64 )
- {
- DraggingItem->m_ItemCount += m_Slots[c_CraftOffset].m_ItemCount;
- m_Slots[0].Empty();
- }
- else
- {
- bDontCook = true;
- }
- }
- else
- {
- bDontCook = true;
- }
- LOG("Dragging Dish %i", DraggingItem->m_ItemCount );
- }
- else
- {
- GetWindow()->Clicked( a_ClickPacket, *m_Owner );
- }
- }
- else
- {
- LOG("No Inventory window! WTF");
- }
-
- if( a_ClickPacket->m_SlotNum >= (short)c_CraftOffset && a_ClickPacket->m_SlotNum < (short)(c_CraftOffset+c_CraftSlots+1) )
- {
- cItem CookedItem;
- if( a_ClickPacket->m_SlotNum == 0 && !bDontCook )
- {
- CookedItem = cRoot::Get()->GetRecipeChecker()->CookIngredients( m_Slots+c_CraftOffset+1, 2, 2, true );
- }
- else
- {
- CookedItem = cRoot::Get()->GetRecipeChecker()->CookIngredients( m_Slots+c_CraftOffset+1, 2, 2 );
- }
- m_Slots[c_CraftOffset] = CookedItem;
- LOG("You cooked: %i x %i !!", m_Slots[c_CraftOffset].m_ItemID, m_Slots[c_CraftOffset].m_ItemCount );
- SendWholeInventory( m_Owner->GetClientHandle() );
- }
- SendSlot( 0 );
-}
-
-bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode /* = 0 */ )
-{
- // Fill already present stacks
- if( a_Mode < 2 )
- {
- for(int i = 0; i < a_Size; i++)
- {
- if( m_Slots[i + a_Offset].m_ItemID == a_Item.m_ItemID && m_Slots[i + a_Offset].m_ItemCount < 64 )
- {
- int NumFree = 64 - m_Slots[i + a_Offset].m_ItemCount;
- if( NumFree >= a_Item.m_ItemCount )
- {
-
- //printf("1. Adding %i items ( free: %i )\n", a_Item.m_ItemCount, NumFree );
- m_Slots[i + a_Offset].m_ItemCount += a_Item.m_ItemCount;
- a_Item.m_ItemCount = 0;
- a_bChangedSlots[i + a_Offset] = true;
- break;
- }
- else
- {
- //printf("2. Adding %i items\n", NumFree );
- m_Slots[i + a_Offset].m_ItemCount += (char)NumFree;
- a_Item.m_ItemCount -= (char)NumFree;
- a_bChangedSlots[i + a_Offset] = true;
- }
- }
- }
- }
-
- if( a_Mode > 0 )
- {
- // If we got more left, find first empty slot
- for(int i = 0; i < a_Size && a_Item.m_ItemCount > 0; i++)
- {
- if( m_Slots[i + a_Offset].m_ItemID == -1 )
- {
- m_Slots[i + a_Offset] = a_Item;
- a_Item.m_ItemCount = 0;
- a_bChangedSlots[i + a_Offset] = true;
- }
- }
- }
-
- return true;
}
bool cInventory::AddItem( cItem & a_Item )
@@ -274,6 +123,40 @@ bool cInventory::RemoveItem( cItem & a_Item ) return false;
}
+void cInventory::Clear()
+{
+ for(unsigned int i = 0; i < c_NumSlots; i++)
+ m_Slots[i].Empty();
+}
+
+cItem* cInventory::GetSlotsForType( int a_Type )
+{
+ switch( a_Type )
+ {
+ case -1:
+ return m_MainSlots;
+ case -2:
+ return m_CraftSlots;
+ case -3:
+ return m_ArmorSlots;
+ }
+ return 0;
+}
+
+int cInventory::GetSlotCountForType( int a_Type )
+{
+ switch( a_Type )
+ {
+ case -1:
+ return 36;
+ case -2:
+ case -3:
+ return 4;
+ }
+ return 0;
+}
+
+
cItem* cInventory::GetSlot( int a_SlotNum )
{
if( a_SlotNum < 0 || a_SlotNum >= (short)c_NumSlots ) return 0;
@@ -328,18 +211,51 @@ void cInventory::SendSlot( int a_SlotNum ) }
}
-void cInventory::DrawInventory()
+bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode /* = 0 */ )
{
- printf("%i %i %i %i\n", m_ArmorSlots[0].m_ItemCount, m_ArmorSlots[1].m_ItemCount, m_CraftSlots[0].m_ItemCount, m_CraftSlots[1].m_ItemCount );
- printf("%i %i %i %i\n", m_ArmorSlots[2].m_ItemCount, m_ArmorSlots[3].m_ItemCount, m_CraftSlots[2].m_ItemCount, m_CraftSlots[3].m_ItemCount );
- for(int y = 0; y < 4; y++)
+ // Fill already present stacks
+ if( a_Mode < 2 )
+ {
+ for(int i = 0; i < a_Size; i++)
+ {
+ if( m_Slots[i + a_Offset].m_ItemID == a_Item.m_ItemID && m_Slots[i + a_Offset].m_ItemCount < 64 && m_Slots[i + a_Offset].m_ItemHealth == a_Item.m_ItemHealth )
+ {
+ int NumFree = 64 - m_Slots[i + a_Offset].m_ItemCount;
+ if( NumFree >= a_Item.m_ItemCount )
+ {
+
+ //printf("1. Adding %i items ( free: %i )\n", a_Item.m_ItemCount, NumFree );
+ m_Slots[i + a_Offset].m_ItemCount += a_Item.m_ItemCount;
+ a_Item.m_ItemCount = 0;
+ a_bChangedSlots[i + a_Offset] = true;
+ break;
+ }
+ else
+ {
+ //printf("2. Adding %i items\n", NumFree );
+ m_Slots[i + a_Offset].m_ItemCount += (char)NumFree;
+ a_Item.m_ItemCount -= (char)NumFree;
+ a_bChangedSlots[i + a_Offset] = true;
+ }
+ }
+ }
+ }
+
+ if( a_Mode > 0 )
{
- for(int x = 0; x < 9; x++)
+ // If we got more left, find first empty slot
+ for(int i = 0; i < a_Size && a_Item.m_ItemCount > 0; i++)
{
- printf("%i ", m_MainSlots[x + y*9].m_ItemCount );
+ if( m_Slots[i + a_Offset].m_ItemID == -1 )
+ {
+ m_Slots[i + a_Offset] = a_Item;
+ a_Item.m_ItemCount = 0;
+ a_bChangedSlots[i + a_Offset] = true;
+ }
}
- printf("\n");
}
+
+ return true;
}
void cInventory::SaveToJson(Json::Value & a_Value)
diff --git a/source/cInventory.h b/source/cInventory.h index 7d98af853..849cfb440 100644 --- a/source/cInventory.h +++ b/source/cInventory.h @@ -12,10 +12,9 @@ namespace Json class cItem;
class cClientHandle;
class cPlayer;
-class cPacket_WindowClick;
+class cPacket;
class cPacket_EntityEquipment;
-class cInventory //tolua_export
- : public cWindowOwner
+class cInventory //tolua_export
{ //tolua_export
public:
cInventory(cPlayer* a_Owner);
@@ -28,7 +27,6 @@ public: bool AddItem( cItem & a_Item ); //tolua_export
bool RemoveItem( cItem & a_Item ); //tolua_export
- void DrawInventory();
void SaveToJson(Json::Value & a_Value);
bool LoadFromJson(Json::Value & a_Value);
@@ -42,7 +40,7 @@ public: cItem & GetEquippedItem(); //tolua_export
void SetEquippedSlot( int a_SlotNum ); //tolua_export
- void Clicked( cPacket_WindowClick* a_ClickPacket );
+ virtual void Clicked( cPacket* a_ClickPacket ) = 0;
void SendSlot( int a_SlotNum ); //tolua_export
@@ -56,7 +54,8 @@ public: static const unsigned int c_ArmorOffset = 5;
static const unsigned int c_MainOffset = 9;
static const unsigned int c_HotOffset = 36;
-private:
+
+protected:
bool AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode = 0 );
cItem* m_Slots;
diff --git a/source/cPlayer.cpp b/source/cPlayer.cpp index baba0174a..12f3c5a30 100644 --- a/source/cPlayer.cpp +++ b/source/cPlayer.cpp @@ -1,6 +1,7 @@ #include "cPlayer.h"
#include "cServer.h"
-#include "cInventory.h"
+#include "cCreativeInventory.h"
+#include "cSurvivalInventory.h"
#include "cClientHandle.h"
#include "cWorld.h"
#include "cPickup.h"
@@ -82,7 +83,8 @@ cPlayer::cPlayer(cClientHandle* a_Client, const char* a_PlayerName) m_EntityType = E_PLAYER;
SetMaxHealth(20);
SetMaxFoodLevel(125);
- m_Inventory = new cInventory( this );
+ m_Inventory = new cSurvivalInventory( this );
+ m_CreativeInventory = new cCreativeInventory(this);
cTimer t1;
m_LastPlayerListTime = t1.GetNowTime();
@@ -118,6 +120,10 @@ cPlayer::~cPlayer(void) delete m_Inventory;
m_Inventory = 0;
}
+ if(m_CreativeInventory)
+ {
+ delete m_CreativeInventory;
+ }
delete m_pState;
GetWorld()->RemovePlayer( this ); // TODO - Remove from correct world? Or get rid of this?
}
@@ -398,10 +404,10 @@ void cPlayer::OpenWindow( cWindow* a_Window ) void cPlayer::CloseWindow(char a_WindowType)
{
if (a_WindowType == 0) { // Inventory
- if(GetInventory().GetWindow()->GetDraggingItem() && GetInventory().GetWindow()->GetDraggingItem()->m_ItemCount > 0)
+ if(m_Inventory->GetWindow()->GetDraggingItem() && m_Inventory->GetWindow()->GetDraggingItem()->m_ItemCount > 0)
{
LOG("Player holds item! Dropping it...");
- TossItem( true, GetInventory().GetWindow()->GetDraggingItem()->m_ItemCount );
+ TossItem( true, m_Inventory->GetWindow()->GetDraggingItem()->m_ItemCount );
}
//Drop whats in the crafting slots (1, 2, 3, 4)
@@ -458,6 +464,7 @@ void cPlayer::SetGameMode( int a_GameMode ) GameModePacket.m_Reason = 3; //GameModeChange
GameModePacket.m_GameMode = (char)a_GameMode; //GameModeChange
m_ClientHandle->Send ( GameModePacket );
+ GetInventory().SendWholeInventory(m_ClientHandle);
}
}
}
@@ -651,7 +658,7 @@ void cPlayer::TossItem( bool a_bDraggingItem, int a_Amount /* = 1 */ ) {
if( a_bDraggingItem )
{
- cItem* Item = GetInventory().GetWindow()->GetDraggingItem();
+ cItem* Item = GetSurvivalInventory().GetWindow()->GetDraggingItem();
if( Item->m_ItemID > 0 && Item->m_ItemCount >= a_Amount )
{
float vX = 0, vY = 0, vZ = 0;
diff --git a/source/cPlayer.h b/source/cPlayer.h index 4d348c2ad..d2d1e91d7 100644 --- a/source/cPlayer.h +++ b/source/cPlayer.h @@ -1,6 +1,8 @@ #pragma once
#include "cPawn.h"
+#include "cSurvivalInventory.h"
+#include "cCreativeInventory.h"
#include <list>
#include <string> // TODO - use const char*
@@ -8,6 +10,8 @@ class cGroup; class cWindow;
class cInventory;
class cClientHandle;
+
+
class cPlayer : public cPawn //tolua_export
{ //tolua_export
public:
@@ -27,7 +31,8 @@ public: Vector3d GetEyePosition(); //tolua_export
inline bool GetFlying() { return m_bTouchGround; } //tolua_export
inline const double & GetStance() { return m_Stance; } //tolua_export
- cInventory & GetInventory() { return *m_Inventory; } //tolua_export
+ cInventory & GetInventory() { if(GetGameMode() == 0) return *m_Inventory; else return *m_CreativeInventory; } //tolua_export
+ cSurvivalInventory & GetSurvivalInventory() { return *m_Inventory; } //tolua_export
virtual void TeleportTo( const double & a_PosX, const double & a_PosY, const double & a_PosZ ); //tolua_export
@@ -95,7 +100,8 @@ protected: float m_LastGroundHeight;
bool m_bTouchGround;
double m_Stance;
- cInventory* m_Inventory;
+ cSurvivalInventory* m_Inventory;
+ cCreativeInventory* m_CreativeInventory;
cWindow* m_CurrentWindow;
float m_TimeLastPickupCheck;
diff --git a/source/cSurvivalInventory.cpp b/source/cSurvivalInventory.cpp new file mode 100644 index 000000000..1618e04ae --- /dev/null +++ b/source/cSurvivalInventory.cpp @@ -0,0 +1,90 @@ +#include "cSurvivalInventory.h"
+#include <string> //memset
+#include "cPlayer.h"
+#include "cClientHandle.h"
+#include "cMCLogger.h"
+#include "cWindow.h"
+#include "cItem.h"
+#include "cRecipeChecker.h"
+#include "cRoot.h"
+#include "packets/cPacket_WindowClick.h"
+
+cSurvivalInventory::~cSurvivalInventory()
+{
+ if( GetWindow() ) GetWindow()->Close( *m_Owner );
+ CloseWindow();
+}
+
+cSurvivalInventory::cSurvivalInventory(cPlayer* a_Owner)
+ : cInventory(a_Owner)
+{
+ if( !GetWindow() )
+ {
+ cWindow* Window = new cWindow( this, false );
+ Window->SetSlots( m_Slots, c_NumSlots );
+ Window->SetWindowID( 0 );
+ OpenWindow( Window );
+ }
+}
+
+void cSurvivalInventory::Clicked( cPacket* a_ClickPacket )
+{
+ cPacket_WindowClick *Packet = reinterpret_cast<cPacket_WindowClick *>(a_ClickPacket);
+ bool bDontCook = false;
+ if( GetWindow() )
+ {
+ // Override for craft result slot
+ if( Packet->m_SlotNum == (short)c_CraftOffset )
+ {
+ LOG("In craft slot: %i x %i !!", m_Slots[c_CraftOffset].m_ItemID, m_Slots[c_CraftOffset].m_ItemCount );
+ cItem* DraggingItem = GetWindow()->GetDraggingItem();
+ if( DraggingItem->IsEmpty() )
+ {
+ *DraggingItem = m_Slots[c_CraftOffset];
+ m_Slots[c_CraftOffset].Empty();
+ }
+ else if( DraggingItem->Equals( m_Slots[c_CraftOffset] ) )
+ {
+ if( DraggingItem->m_ItemCount + m_Slots[c_CraftOffset].m_ItemCount <= 64 )
+ {
+ DraggingItem->m_ItemCount += m_Slots[c_CraftOffset].m_ItemCount;
+ m_Slots[0].Empty();
+ }
+ else
+ {
+ bDontCook = true;
+ }
+ }
+ else
+ {
+ bDontCook = true;
+ }
+ LOG("Dragging Dish %i", DraggingItem->m_ItemCount );
+ }
+ else
+ {
+ GetWindow()->Clicked( Packet, *m_Owner );
+ }
+ }
+ else
+ {
+ LOG("No Inventory window! WTF");
+ }
+
+ if( Packet->m_SlotNum >= (short)c_CraftOffset && Packet->m_SlotNum < (short)(c_CraftOffset+c_CraftSlots+1) )
+ {
+ cItem CookedItem;
+ if( Packet->m_SlotNum == 0 && !bDontCook )
+ {
+ CookedItem = cRoot::Get()->GetRecipeChecker()->CookIngredients( m_Slots+c_CraftOffset+1, 2, 2, true );
+ }
+ else
+ {
+ CookedItem = cRoot::Get()->GetRecipeChecker()->CookIngredients( m_Slots+c_CraftOffset+1, 2, 2 );
+ }
+ m_Slots[c_CraftOffset] = CookedItem;
+ LOG("You cooked: %i x %i !!", m_Slots[c_CraftOffset].m_ItemID, m_Slots[c_CraftOffset].m_ItemCount );
+ SendWholeInventory( m_Owner->GetClientHandle() );
+ }
+ SendSlot( 0 );
+}
diff --git a/source/cSurvivalInventory.h b/source/cSurvivalInventory.h new file mode 100644 index 000000000..525387b08 --- /dev/null +++ b/source/cSurvivalInventory.h @@ -0,0 +1,14 @@ +#pragma once
+
+#include "cInventory.h"
+
+class cSurvivalInventory //tolua_export
+ : public cInventory
+ , public cWindowOwner
+{ //tolua_export
+public:
+ cSurvivalInventory(cPlayer* a_Owner);
+ ~cSurvivalInventory();
+
+ virtual void Clicked( cPacket* a_ClickPacket );
+}; //tolua_export
diff --git a/source/cWindow.cpp b/source/cWindow.cpp index 68c8d4142..02ee3c541 100644 --- a/source/cWindow.cpp +++ b/source/cWindow.cpp @@ -48,7 +48,7 @@ cItem* cWindow::GetDraggingItem( cPlayer * a_Player /* = 0 */ ) {
if( m_bInventoryVisible && a_Player )
{
- cWindow* Window = a_Player->GetInventory().GetWindow();
+ cWindow* Window = a_Player->GetSurvivalInventory().GetWindow();
if( Window )
{
return Window->GetDraggingItem();
@@ -68,7 +68,7 @@ void cWindow::Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_Player ) if( m_bInventoryVisible )
{
- cWindow* Window = a_Player.GetInventory().GetWindow();
+ cWindow* Window = a_Player.GetSurvivalInventory().GetWindow();
if( Window )
{
m_DraggingItem = Window->GetDraggingItem();
@@ -170,7 +170,7 @@ void cWindow::Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_Player ) {
a_ClickPacket->m_WindowID = 0;
a_ClickPacket->m_SlotNum -= (short)(m_NumSlots - 9);
- cWindow* Window = a_Player.GetInventory().GetWindow();
+ cWindow* Window = a_Player.GetSurvivalInventory().GetWindow();
if( Window )
{
Window->Clicked( a_ClickPacket, a_Player );
diff --git a/source/packets/cPacket_CreateInventoryAction.cpp b/source/packets/cPacket_CreativeInventoryAction.cpp index 9ccc9f383..834a3c2fe 100644 --- a/source/packets/cPacket_CreateInventoryAction.cpp +++ b/source/packets/cPacket_CreativeInventoryAction.cpp @@ -1,24 +1,19 @@ -#include "cPacket_CreateInventoryAction.h"
+#include "cPacket_CreativeInventoryAction.h"
#include "cPacket_ItemData.h"
-cPacket_CreateInventoryAction::cPacket_CreateInventoryAction( const cPacket_CreateInventoryAction & a_Copy )
+cPacket_CreativeInventoryAction::cPacket_CreativeInventoryAction( const cPacket_CreativeInventoryAction & a_Copy )
{
- m_PacketID = E_CREATE_INVENTORY_ACTION;
+ m_PacketID = E_CREATIVE_INVENTORY_ACTION;
m_Slot = a_Copy.m_Slot;
m_ItemID = a_Copy.m_ItemID;
- m_Quantity = 0;
- m_Damage = 0;
+ m_Quantity = a_Copy.m_Quantity;
+ m_Damage = a_Copy.m_Damage;
}
-bool cPacket_CreateInventoryAction::Parse(cSocket & a_Socket)
+bool cPacket_CreativeInventoryAction::Parse(cSocket & a_Socket)
{
m_Socket = a_Socket;
if( !ReadShort ( m_Slot ) ) return false;
- /*
- if( !ReadShort ( m_ItemID ) ) return false;
- if( !ReadShort ( m_Quantity ) ) return false;
- if( !ReadShort ( m_Damage ) ) return false;
- */
cPacket_ItemData Item;
@@ -32,7 +27,7 @@ bool cPacket_CreateInventoryAction::Parse(cSocket & a_Socket) return true;
}
-bool cPacket_CreateInventoryAction::Send(cSocket & a_Socket)
+bool cPacket_CreativeInventoryAction::Send(cSocket & a_Socket)
{
//LOG("InventoryChange:");
unsigned int TotalSize = c_Size;
diff --git a/source/packets/cPacket_CreateInventoryAction.h b/source/packets/cPacket_CreativeInventoryAction.h index 083e05446..bb50c25db 100644 --- a/source/packets/cPacket_CreateInventoryAction.h +++ b/source/packets/cPacket_CreativeInventoryAction.h @@ -5,17 +5,17 @@ //Sure itīs not Creative Inventory? -class cPacket_CreateInventoryAction : public cPacket +class cPacket_CreativeInventoryAction : public cPacket { public: - cPacket_CreateInventoryAction() + cPacket_CreativeInventoryAction() : m_Slot( 0 ) , m_ItemID( 0 ) , m_Quantity( 0 ) , m_Damage( 0 ) - { m_PacketID = E_CREATE_INVENTORY_ACTION; m_Quantity = 1; } - cPacket_CreateInventoryAction( const cPacket_CreateInventoryAction & a_Copy ); - virtual cPacket* Clone() const { return new cPacket_CreateInventoryAction(*this); } + { m_PacketID = E_CREATIVE_INVENTORY_ACTION; m_Quantity = 1; } + cPacket_CreativeInventoryAction( const cPacket_CreativeInventoryAction & a_Copy ); + virtual cPacket* Clone() const { return new cPacket_CreativeInventoryAction(*this); } bool Parse(cSocket & a_Socket); bool Send(cSocket & a_Socket); |