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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2013-12-06 21:00:49 +0100
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2013-12-06 21:00:49 +0100
commit6c7de446ae2a691296a25dc74022e09761ef8197 (patch)
treedb4feebe5f22578d265692c6bb98cdb16bfe9e5f
parentTools make a sound when breaking, fixes #266 (diff)
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-rw-r--r--src/Items/ItemSpawnEgg.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Items/ItemSpawnEgg.h b/src/Items/ItemSpawnEgg.h
index 26dd15b7d..407d655de 100644
--- a/src/Items/ItemSpawnEgg.h
+++ b/src/Items/ItemSpawnEgg.h
@@ -28,14 +28,14 @@ public:
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
- if (a_BlockFace == BLOCK_FACE_BOTTOM)
+ if (a_BlockFace == BLOCK_FACE_YM)
{
a_BlockY--;
}
if (a_World->SpawnMob(a_BlockX + 0.5, a_BlockY, a_BlockZ + 0.5, (cMonster::eType)(a_Item.m_ItemDamage)) >= 0)
{
- if (a_Player->GetGameMode() != 1)
+ if (!a_Player->IsGameModeCreative())
{
// The mob was spawned, "use" the item:
a_Player->GetInventory().RemoveOneEquippedItem();