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authorcedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-06-08 03:56:44 +0200
committercedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-06-08 03:56:44 +0200
commit2295c1d7cba3df6f7fc2e96b0d25df116d0b1692 (patch)
treea25a3245f357f7e216a8949f836a98bd27eab938
parentFixed the nightbuild script for automatic Bindings generation (diff)
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-rw-r--r--source/Bindings.cpp6
-rw-r--r--source/Bindings.h2
-rw-r--r--source/CompoGen.cpp22
-rw-r--r--source/CompoGen.h10
-rw-r--r--source/cChestEntity.cpp18
-rw-r--r--source/cChestEntity.h2
-rw-r--r--source/cChunkGenerator.cpp20
-rw-r--r--source/cSignEntity.cpp26
-rw-r--r--source/cSignEntity.h2
9 files changed, 47 insertions, 61 deletions
diff --git a/source/Bindings.cpp b/source/Bindings.cpp
index ab52bd5a1..5ad4ab7a9 100644
--- a/source/Bindings.cpp
+++ b/source/Bindings.cpp
@@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on 06/07/12 23:02:08.
+** Generated automatically by tolua++-1.0.92 on Fri Jun 8 03:43:28 2012.
*/
#ifndef __cplusplus
@@ -13,8 +13,8 @@
/* Exported function */
TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S);
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-#include "tolua_base.h"
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+#include "tolua_base.h"
#include "cTorch.h"
#include "cStairs.h"
#include "cStep.h"
diff --git a/source/Bindings.h b/source/Bindings.h
index 3de48f101..a5764b31e 100644
--- a/source/Bindings.h
+++ b/source/Bindings.h
@@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on 06/07/12 23:02:09.
+** Generated automatically by tolua++-1.0.92 on Fri Jun 8 03:43:28 2012.
*/
/* Exported function */
diff --git a/source/CompoGen.cpp b/source/CompoGen.cpp
index 712db6dab..44bfa3ad5 100644
--- a/source/CompoGen.cpp
+++ b/source/CompoGen.cpp
@@ -119,10 +119,18 @@ void cCompoGenDebugBiomes::ComposeTerrain(
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cCompoGenClassic:
-cCompoGenClassic::cCompoGenClassic(int a_SeaLevel, int a_BeachHeight, int a_BeachDepth) :
+cCompoGenClassic::cCompoGenClassic(int a_SeaLevel, int a_BeachHeight, int a_BeachDepth,
+ BLOCKTYPE a_BlockTop, BLOCKTYPE a_BlockMiddle, BLOCKTYPE a_BlockBottom,
+ BLOCKTYPE a_BlockBeach, BLOCKTYPE a_BlockBeachBottom, BLOCKTYPE a_BlockSea) :
m_SeaLevel(a_SeaLevel),
m_BeachHeight(a_BeachHeight),
- m_BeachDepth(a_BeachDepth)
+ m_BeachDepth(a_BeachDepth),
+ m_BlockTop(a_BlockTop),
+ m_BlockMiddle(a_BlockMiddle),
+ m_BlockBottom(a_BlockBottom),
+ m_BlockBeach(a_BlockBeach),
+ m_BlockBeachBottom(a_BlockBeachBottom),
+ m_BlockSea(a_BlockSea)
{
}
@@ -152,9 +160,9 @@ void cCompoGenClassic::ComposeTerrain(
memset(a_BlockMeta, 0, sizeof(a_BlockMeta));
// The patterns to use for different situations, must be same length!
- static const BLOCKTYPE PatternGround[] = {E_BLOCK_GRASS, E_BLOCK_DIRT, E_BLOCK_DIRT, E_BLOCK_DIRT} ;
- static const BLOCKTYPE PatternBeach[] = {E_BLOCK_SAND, E_BLOCK_SAND, E_BLOCK_SAND, E_BLOCK_SANDSTONE} ;
- static const BLOCKTYPE PatternOcean[] = {E_BLOCK_DIRT, E_BLOCK_DIRT, E_BLOCK_DIRT, E_BLOCK_STONE} ;
+ static const BLOCKTYPE PatternGround[] = {m_BlockTop, m_BlockMiddle, m_BlockMiddle, m_BlockMiddle} ;
+ static const BLOCKTYPE PatternBeach[] = {m_BlockBeach, m_BlockBeach, m_BlockBeach, m_BlockBeachBottom} ;
+ static const BLOCKTYPE PatternOcean[] = {m_BlockMiddle, m_BlockMiddle, m_BlockMiddle, m_BlockBottom} ;
static int PatternLength = ARRAYCOUNT(PatternGround);
ASSERT(ARRAYCOUNT(PatternGround) == ARRAYCOUNT(PatternBeach));
ASSERT(ARRAYCOUNT(PatternGround) == ARRAYCOUNT(PatternOcean));
@@ -181,13 +189,13 @@ void cCompoGenClassic::ComposeTerrain(
// Fill water from sealevel down to height (if any):
for (int y = m_SeaLevel; y >= Height; --y)
{
- cChunkDef::SetBlock(a_BlockTypes, x, y, z, E_BLOCK_STATIONARY_WATER);
+ cChunkDef::SetBlock(a_BlockTypes, x, y, z, m_BlockSea);
}
// Fill from height till the bottom:
for (int y = Height; y >= 1; y--)
{
- cChunkDef::SetBlock(a_BlockTypes, x, y, z, (Height - y < PatternLength) ? Pattern[Height - y] : E_BLOCK_STONE);
+ cChunkDef::SetBlock(a_BlockTypes, x, y, z, (Height - y < PatternLength) ? Pattern[Height - y] : m_BlockBottom);
}
// The last layer is always bedrock:
diff --git a/source/CompoGen.h b/source/CompoGen.h
index 74e38757b..2a669f43b 100644
--- a/source/CompoGen.h
+++ b/source/CompoGen.h
@@ -79,13 +79,21 @@ class cCompoGenClassic :
public cTerrainCompositionGen
{
public:
- cCompoGenClassic(int a_SeaLevel, int a_BeachHeight, int a_BeachDepth);
+ cCompoGenClassic(int a_SeaLevel, int a_BeachHeight, int a_BeachDepth,
+ BLOCKTYPE a_BlockTop, BLOCKTYPE a_BlockMiddle, BLOCKTYPE a_BlockBottom,
+ BLOCKTYPE a_BlockBeach, BLOCKTYPE a_BlockBeachBottom, BLOCKTYPE a_BlockSea);
protected:
int m_SeaLevel;
int m_BeachHeight;
int m_BeachDepth;
+ BLOCKTYPE m_BlockTop;
+ BLOCKTYPE m_BlockMiddle;
+ BLOCKTYPE m_BlockBottom;
+ BLOCKTYPE m_BlockBeach;
+ BLOCKTYPE m_BlockBeachBottom;
+ BLOCKTYPE m_BlockSea;
// cTerrainCompositionGen overrides:
virtual void ComposeTerrain(
diff --git a/source/cChestEntity.cpp b/source/cChestEntity.cpp
index c7f4e6b0d..35fb2894e 100644
--- a/source/cChestEntity.cpp
+++ b/source/cChestEntity.cpp
@@ -106,24 +106,6 @@ void cChestEntity::SetSlot( int a_Slot, cItem & a_Item )
return false; \
}
-bool cChestEntity::LoadFromFile(cFile & f)
-{
- READ(f, m_PosX);
- READ(f, m_PosY);
- READ(f, m_PosZ);
-
- unsigned int NumSlots = 0;
- READ(f, NumSlots);
- for(unsigned int i = 0; i < NumSlots; i++)
- {
- cItem Item;
- READ(f, Item.m_ItemID);
- READ(f, Item.m_ItemCount);
- READ(f, Item.m_ItemHealth);
- SetSlot( i, Item );
- }
- return true;
-}
diff --git a/source/cChestEntity.h b/source/cChestEntity.h
index 2ae87d59f..6e625f8f5 100644
--- a/source/cChestEntity.h
+++ b/source/cChestEntity.h
@@ -37,8 +37,6 @@ public:
const cItem * GetSlot( int a_Slot ) const;
void SetSlot( int a_Slot, cItem & a_Item );
- OBSOLETE bool LoadFromFile(cFile & a_File); // deprecated format
-
bool LoadFromJson( const Json::Value& a_Value );
virtual void SaveToJson(Json::Value& a_Value ) override;
diff --git a/source/cChunkGenerator.cpp b/source/cChunkGenerator.cpp
index 14008add7..d595f333f 100644
--- a/source/cChunkGenerator.cpp
+++ b/source/cChunkGenerator.cpp
@@ -224,6 +224,17 @@ void cChunkGenerator::InitHeightGen(cIniFile & a_IniFile)
+BLOCKTYPE ResolveBlock(AString BlockType, BLOCKTYPE DefaultBlock)
+{
+ int Block = BlockStringToType(BlockType);
+ if(Block < 0)
+ {
+ LOGWARN("[Generator] Could not parse block value \"%s\". Using default.", BlockType.c_str());
+ return DefaultBlock;
+ }
+ return (BLOCKTYPE) Block;
+}
+
void cChunkGenerator::InitCompositionGen(cIniFile & a_IniFile)
@@ -260,7 +271,14 @@ void cChunkGenerator::InitCompositionGen(cIniFile & a_IniFile)
int SeaLevel = a_IniFile.GetValueI("Generator", "ClassicSeaLevel", 60);
int BeachHeight = a_IniFile.GetValueI("Generator", "ClassicBeachHeight", 2);
int BeachDepth = a_IniFile.GetValueI("Generator", "ClassicBeachDepth", 4);
- m_CompositionGen = new cCompoGenClassic(SeaLevel, BeachHeight, BeachDepth);
+ BLOCKTYPE BlockTop = ResolveBlock(a_IniFile.GetValue("Generator", "ClassicBlockTop", "grass"), E_BLOCK_GRASS);
+ BLOCKTYPE BlockMiddle = ResolveBlock(a_IniFile.GetValue("Generator", "ClassicBlockMiddle", "dirt"), E_BLOCK_DIRT);
+ BLOCKTYPE BlockBottom = ResolveBlock(a_IniFile.GetValue("Generator", "ClassicBlockBottom", "stone"), E_BLOCK_STONE);
+ BLOCKTYPE BlockBeach = ResolveBlock(a_IniFile.GetValue("Generator", "ClassicBlockBeach", "sand"), E_BLOCK_SAND);
+ BLOCKTYPE BlockBeachBottom = ResolveBlock(a_IniFile.GetValue("Generator", "ClassicBlockBeachBottom", "sandstone"), E_BLOCK_SANDSTONE);
+ BLOCKTYPE BlockSea = ResolveBlock(a_IniFile.GetValue("Generator", "ClassicBlockSea", "9"), E_BLOCK_STATIONARY_WATER);
+ m_CompositionGen = new cCompoGenClassic(SeaLevel, BeachHeight, BeachDepth, BlockTop, BlockMiddle, BlockBottom, BlockBeach,
+ BlockBeachBottom, BlockSea);
}
else
{
diff --git a/source/cSignEntity.cpp b/source/cSignEntity.cpp
index ca21d847b..cf0a13650 100644
--- a/source/cSignEntity.cpp
+++ b/source/cSignEntity.cpp
@@ -104,32 +104,6 @@ cPacket * cSignEntity::GetPacket(void)
return false; \
}
-bool cSignEntity::LoadFromFile(cFile & f)
-{
- READ(f, m_PosX);
- READ(f, m_PosY);
- READ(f, m_PosZ);
-
- for( int i = 0; i < 4; i++ )
- {
- short Size = 0;
- READ(f, Size);
- if (Size > 0)
- {
- char * c_Str = new char[Size];
- if (f.Read(c_Str, Size) != Size )
- {
- LOGERROR("ERROR READING SIGN FROM FILE");
- delete [] c_Str;
- return false;
- }
- m_Line[i].assign( c_Str, Size );
- delete [] c_Str;
- }
- }
-
- return true;
-}
diff --git a/source/cSignEntity.h b/source/cSignEntity.h
index 5d9d11a9c..3b633c8af 100644
--- a/source/cSignEntity.h
+++ b/source/cSignEntity.h
@@ -23,8 +23,6 @@ public:
cSignEntity(ENUM_BLOCK_ID a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World);
virtual ~cSignEntity();
- OBSOLETE bool LoadFromFile(cFile & a_File); // deprecated format
-
bool LoadFromJson( const Json::Value& a_Value );
virtual void SaveToJson(Json::Value& a_Value ) override;