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author | morsmordere <35617773+morsmordere@users.noreply.github.com> | 2020-06-26 02:23:47 +0200 |
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committer | GitHub <noreply@github.com> | 2020-06-26 02:23:47 +0200 |
commit | 60c10ef248a2f571f4653363155e1eefdeab23ff (patch) | |
tree | 8dc6659542b98b83b85c52aac2a483e34ebc439f | |
parent | Send entities in cChunkSender (#4532) (diff) | |
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-rw-r--r-- | CONTRIBUTORS | 1 | ||||
-rw-r--r-- | src/Blocks/BlockCactus.h | 34 |
2 files changed, 35 insertions, 0 deletions
diff --git a/CONTRIBUTORS b/CONTRIBUTORS index 85038b364..37e1ca5bf 100644 --- a/CONTRIBUTORS +++ b/CONTRIBUTORS @@ -43,6 +43,7 @@ mBornand MeMuXin mgueydan MikeHunsinger +morsmordere (Anzhelika Iugai) mtilden nesco NiLSPACE (formerly STR_Warrior) diff --git a/src/Blocks/BlockCactus.h b/src/Blocks/BlockCactus.h index 0c3577898..15d585eac 100644 --- a/src/Blocks/BlockCactus.h +++ b/src/Blocks/BlockCactus.h @@ -23,6 +23,40 @@ public: + /** Called before a cactus block is placed by a player, overrides cItemHandler::GetPlacementBlockTypeMeta(). + Calls CanBeAt function to determine if a cactus block can be placed on a given block. */ + bool GetPlacementBlockTypeMeta( + cChunkInterface & a_ChunkInterface, + cPlayer & a_Player, + const Vector3i a_PlacedBlockPos, + eBlockFace a_ClickedBlockFace, + const Vector3i a_CursorPos, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override + { + if ( + a_Player.GetWorld()->DoWithChunkAt(a_PlacedBlockPos, + [this, a_PlacedBlockPos, &a_ChunkInterface](cChunk & a_Chunk) + { + auto RelPos = cChunkDef::AbsoluteToRelative(a_PlacedBlockPos); + return CanBeAt(a_ChunkInterface, RelPos, a_Chunk); + } + )) + { + a_BlockType = m_BlockType; + // Setting a_BlockMeta to meta copied from the lowest 4 bits of the player's equipped item's damage value. + NIBBLETYPE Meta = static_cast<NIBBLETYPE>(a_Player.GetEquippedItem().m_ItemDamage); + a_BlockMeta = Meta & 0x0f; + return true; + } + + return false; + } + + + + + virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) override { if (a_RelPos.y <= 0) |