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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-09-12 21:50:24 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-09-12 21:50:24 +0200
commit4019847857b7737be949904c545d904a98096441 (patch)
tree395d1e45fced57c70c6a2617b6ccfd8e57cfb993
parentAPIDump: Improved command binding documentation. (diff)
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-rw-r--r--src/Entities/Entity.cpp24
1 files changed, 13 insertions, 11 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 9bcdcffeb..6969501a3 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -941,19 +941,21 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
}
NextSpeed.y += fallspeed;
}
-
- // Friction
- if (NextSpeed.SqrLength() > 0.0004f)
+ else
{
- NextSpeed.x *= 0.7f / (1 + a_Dt);
- if (fabs(NextSpeed.x) < 0.05)
- {
- NextSpeed.x = 0;
- }
- NextSpeed.z *= 0.7f / (1 + a_Dt);
- if (fabs(NextSpeed.z) < 0.05)
+ // Friction on ground
+ if (NextSpeed.SqrLength() > 0.0004f)
{
- NextSpeed.z = 0;
+ NextSpeed.x *= 0.7f / (1 + a_Dt);
+ if (fabs(NextSpeed.x) < 0.05)
+ {
+ NextSpeed.x = 0;
+ }
+ NextSpeed.z *= 0.7f / (1 + a_Dt);
+ if (fabs(NextSpeed.z) < 0.05)
+ {
+ NextSpeed.z = 0;
+ }
}
}