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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-07-26 22:03:25 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-07-26 22:03:25 +0200 |
commit | 6b348717d81fcfd0effc3bee489bff2b8e6f271d (patch) | |
tree | 948df5ae1b0bccce77c8f5a1cab08246c0e76df5 | |
parent | cItemGrid: ChangeSlotCount() now returns -1 if invalid SlotNum (diff) | |
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-rw-r--r-- | source/Player.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/Player.cpp b/source/Player.cpp index c122f95dd..87a94f6fa 100644 --- a/source/Player.cpp +++ b/source/Player.cpp @@ -1302,7 +1302,6 @@ void cPlayer::ApplyFoodExhaustionFromMovement(cChunk & a_Chunk) // Apply the exhaustion based on distance travelled: double BaseExhaustion = Movement.Length(); - LOGD("Movement: %.03f m", BaseExhaustion); if (IsSprinting()) { // 0.1 pt per meter sprinted |