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authorMattes D <github@xoft.cz>2020-08-27 11:40:06 +0200
committerTiger Wang <ziwei.tiger@outlook.com>2020-08-27 18:32:48 +0200
commit3d7acb6d10a8587b148a9a70a065e21824c0396b (patch)
treedda1a8d5cff1cbceb53eb0855f6f4a15a335d5eb
parentChanged tree-growing functions in cWorld to use Vector3i coords. (diff)
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-rw-r--r--src/World.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/World.h b/src/World.h
index 010959762..263ad6d49 100644
--- a/src/World.h
+++ b/src/World.h
@@ -834,7 +834,7 @@ public:
Otherwise a tree is grown based on the biome.
Returns true if the tree was grown, false if not (invalid chunk, insufficient space).
Exported in DeprecatedBindings due to the obsolete int-based overload. */
- bool GrowTree(const Vector3i a_BlockPos);
+ bool GrowTree(Vector3i a_BlockPos);
/** Grows a tree from the sapling at the specified coords.
If the sapling is a part of a large-tree sapling (2x2), a large tree growth is attempted.
@@ -845,7 +845,7 @@ public:
/** Grows a tree at the specified coords, based on the biome in the place.
Returns true if the tree was grown, false if not (invalid chunk, insufficient space).
Exported in DeprecatedBindings due to the obsolete int-based overload. */
- bool GrowTreeByBiome(const Vector3i a_BlockPos);
+ bool GrowTreeByBiome(Vector3i a_BlockPos);
// tolua_begin