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author | Tycho <work.tycho+git@gmail.com> | 2014-01-04 13:03:41 +0100 |
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committer | Tycho <work.tycho+git@gmail.com> | 2014-01-04 13:03:41 +0100 |
commit | f0b35930281ba292adaeddfe95dc833533dfc874 (patch) | |
tree | 0aab046a47fa9d39f09561744fff8bbfbbc27230 | |
parent | removed tolua++ makefile which is overwritten by cmake (diff) | |
parent | Merge pull request #494 from worktycho/threadsafequeue (diff) | |
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-rw-r--r-- | .gitignore | 1 | ||||
-rw-r--r-- | README.md | 4 | ||||
-rw-r--r-- | src/OSSupport/Queue.h | 156 | ||||
-rw-r--r-- | src/World.cpp | 5 | ||||
-rw-r--r-- | src/WorldStorage/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/WorldStorage/WorldStorage.cpp | 148 | ||||
-rw-r--r-- | src/WorldStorage/WorldStorage.h | 40 |
7 files changed, 216 insertions, 140 deletions
diff --git a/.gitignore b/.gitignore index 977122047..b15b6d502 100644 --- a/.gitignore +++ b/.gitignore @@ -19,6 +19,7 @@ cloc.xsl ## emacs *.*~ *~ +*.orig # world inside source ChunkWorx.ini @@ -31,3 +31,7 @@ For other stuff, including plugins and discussion, check the [forums](http://for Earn bitcoins for commits or donate to reward the MCServer developers: [![tip for next commit](http://tip4commit.com/projects/74.svg)](http://tip4commit.com/projects/74) Travis CI: [![Build Status](https://travis-ci.org/mc-server/MCServer.png?branch=master)](https://travis-ci.org/mc-server/MCServer) + + +[![Bitdeli Badge](https://d2weczhvl823v0.cloudfront.net/mc-server/mcserver/trend.png)](https://bitdeli.com/free "Bitdeli Badge") + diff --git a/src/OSSupport/Queue.h b/src/OSSupport/Queue.h index 4571272b3..cde26e415 100644 --- a/src/OSSupport/Queue.h +++ b/src/OSSupport/Queue.h @@ -1,31 +1,151 @@ + +// Queue.h + +// Implements the cQueue class representing a thread safe queue + #pragma once +/* +Items can be added multiple times to a queue, there are two functions for +adding, EnqueueItem() and EnqueueItemIfNotPresent(). The first one always +enqueues the specified item, the second one checks if the item is already +present and only queues it if it isn't. + +Usage: +To create a queue of type T, instantiate a cQueue<T> object. You can also +modify the behavior of the queue when deleting items and when adding items +that are already in the queue by providing a second parameter, a class that +implements the functions Delete() and Combine(). An example is given in +cQueueFuncs and is used as the default behavior. +*/ + +// this empty struct allows for the callback functions to be inlined template<class T> -class cDeleter +struct cQueueFuncs { public: + // Called when an Item is deleted form the queue without being returned static void Delete(T) {}; + // Called when an Item is inserted with EnqueueItemIfNotPresent and + // there is another equal value already inserted + static void Combine(T& a_existing, const T& a_new) {}; }; -template<class T, class D = cDeleter<T>> +template<class ItemType, class Funcs = cQueueFuncs<ItemType> > class cQueue { +// internal typedef for a List of Items +typedef typename std::list<ItemType> ListType; +// magic typedef to persuade clang that the iterator is a type +typedef typename ListType::iterator iterator; public: - cQueue(int warnsize); - cQueue(cQueue<T>& queue); - ~cQueue(); - - void EnqueueItem(T item); - bool TryDequeueItem(T& item); - T DequeueItem(); - void BlockTillEmpty(cEvent CancelationEvent); - void Clear(); - int Size(); - + cQueue() {} + ~cQueue() {} + + // Enqueues an item to the queue, may block if other threads are accessing + // the queue. + void EnqueueItem(ItemType a_item) + { + cCSLock Lock(m_CS); + m_contents.push_back(a_item); + m_evtAdded.Set(); + } + + // Enqueues an item to the queue if not already present as determined with + // operator ==. Will block other threads from accessing the queue. + void EnqueueItemIfNotPresent(ItemType a_item) + { + cCSLock Lock(m_CS); + + for (iterator itr = m_contents.begin(); itr != m_contents.end(); ++itr) + { + if((*itr) == a_item) { + Funcs funcTable; + funcTable.Combine(*itr,a_item); + return; + } + } + m_contents.push_back(a_item); + m_evtAdded.Set(); + } + + // Dequeues an Item from the queue if any are present. Returns true if + // successful. Value of item is undefined if Dequeuing was unsuccessful. + bool TryDequeueItem(ItemType& item) + { + cCSLock Lock(m_CS); + if (m_contents.size() == 0) + { + return false; + } + item = m_contents.front(); + m_contents.pop_front(); + m_evtRemoved.Set(); + return true; + } + + // Dequeues an Item from the Queue, blocking until an Item is Available. + ItemType DequeueItem() + { + cCSLock Lock(m_CS); + while (m_contents.size() == 0) + { + cCSUnlock Unlock(m_CS); + m_evtAdded.Wait(); + } + ItemType item = m_contents.front(); + m_contents.pop_front(); + m_evtRemoved.Set(); + return item; + } + + // Blocks Until the queue is Empty, Has a slight race condition which may + // cause it to miss the queue being empty. + void BlockTillEmpty() { + // There is a very slight race condition here if the load completes between the check + // and the wait. + while(!(Size() == 0)){m_evtRemoved.Wait();} + } + + // Removes all Items from the Queue, calling Delete on each of them. + // can all be inlined when delete is a noop + void Clear() + { + cCSLock Lock(m_CS); + Funcs funcTable; + while (!m_contents.empty()) + { + funcTable.Delete(m_contents.front()); + m_contents.pop_front(); + } + } + + // Returns the Size at time of being called + // Do not use to detirmine weather to call DequeueItem, use TryDequeue instead + size_t Size() + { + cCSLock Lock(m_CS); + return m_contents.size(); + } + + // Removes an Item from the queue + bool Remove(ItemType a_item) + { + cCSLock Lock(m_CS); + for (iterator itr = m_contents.begin(); itr != m_contents.end(); ++itr) + { + if((*itr) == a_item) { + m_contents.erase(itr); + m_evtRemoved.Set(); + return true; + } + } + return false; + } + private: - int warnsize; - std::list<T> contents; + ListType m_contents; + cCriticalSection m_CS; + cEvent m_evtAdded; + cEvent m_evtRemoved; }; - -//template classes must be implemented in the header -#include "Queue.inc" diff --git a/src/World.cpp b/src/World.cpp index cc543d460..39300d419 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -367,10 +367,13 @@ void cWorld::InitializeSpawn(void) cWorldLoadProgress Progress(this); // Wait for the loader to finish loading - m_Storage.WaitForQueuesEmpty(); + m_Storage.WaitForLoadQueueEmpty(); // Wait for the generator to finish generating m_Generator.WaitForQueueEmpty(); + + // Wait for the loader to finish saving + m_Storage.WaitForSaveQueueEmpty(); Progress.Stop(); } diff --git a/src/WorldStorage/CMakeLists.txt b/src/WorldStorage/CMakeLists.txt index d431bdf6a..2c83c4662 100644 --- a/src/WorldStorage/CMakeLists.txt +++ b/src/WorldStorage/CMakeLists.txt @@ -9,3 +9,5 @@ file(GLOB SOURCE ) add_library(WorldStorage ${SOURCE}) + +target_link_libraries(WorldStorage OSSupport) diff --git a/src/WorldStorage/WorldStorage.cpp b/src/WorldStorage/WorldStorage.cpp index f290ec128..5f4c112d5 100644 --- a/src/WorldStorage/WorldStorage.cpp +++ b/src/WorldStorage/WorldStorage.cpp @@ -17,7 +17,6 @@ - /// If a chunk with this Y coord is de-queued, it is a signal to emit the saved-all message (cWorldStorage::QueueSavedMessage()) #define CHUNK_Y_MESSAGE 2 @@ -63,8 +62,6 @@ cWorldStorage::~cWorldStorage() { delete *itr; } // for itr - m_Schemas[] - m_LoadQueue.clear(); - m_SaveQueue.clear(); } @@ -98,18 +95,15 @@ void cWorldStorage::WaitForFinish(void) LOG("Waiting for the world storage to finish saving"); { - // Cancel all loading requests: - cCSLock Lock(m_CSQueues); - m_LoadQueue.clear(); + m_LoadQueue.Clear(); } // Wait for the saving to finish: - WaitForQueuesEmpty(); + WaitForSaveQueueEmpty(); // Wait for the thread to finish: m_ShouldTerminate = true; - m_Event.Set(); - m_evtRemoved.Set(); // Wake up anybody waiting in the WaitForQueuesEmpty() method + m_Event.Set(); // Wake up the thread if waiting super::Wait(); LOG("World storage thread finished"); } @@ -118,34 +112,30 @@ void cWorldStorage::WaitForFinish(void) -void cWorldStorage::WaitForQueuesEmpty(void) +void cWorldStorage::WaitForLoadQueueEmpty(void) { - cCSLock Lock(m_CSQueues); - while (!m_ShouldTerminate && (!m_LoadQueue.empty() || !m_SaveQueue.empty())) - { - cCSUnlock Unlock(Lock); - m_evtRemoved.Wait(); - } + m_LoadQueue.BlockTillEmpty(); } +void cWorldStorage::WaitForSaveQueueEmpty(void) +{ + m_SaveQueue.BlockTillEmpty(); +} - -int cWorldStorage::GetLoadQueueLength(void) +size_t cWorldStorage::GetLoadQueueLength(void) { - cCSLock Lock(m_CSQueues); - return (int)m_LoadQueue.size(); + return m_LoadQueue.Size(); } -int cWorldStorage::GetSaveQueueLength(void) +size_t cWorldStorage::GetSaveQueueLength(void) { - cCSLock Lock(m_CSQueues); - return (int)m_SaveQueue.size(); + return m_SaveQueue.Size(); } @@ -154,22 +144,8 @@ int cWorldStorage::GetSaveQueueLength(void) void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate) { - // Queues the chunk for loading; if not loaded, the chunk will be generated - { - cCSLock Lock(m_CSQueues); - - // Check if already in the queue: - for (sChunkLoadQueue::iterator itr = m_LoadQueue.begin(); itr != m_LoadQueue.end(); ++itr) - { - if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ) && (itr->m_Generate == a_Generate)) - { - return; - } - } - m_LoadQueue.push_back(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ, a_Generate)); - } - m_Event.Set(); + m_LoadQueue.EnqueueItemIfNotPresent(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ, a_Generate)); } @@ -178,12 +154,8 @@ void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, boo void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) { - { - cCSLock Lock(m_CSQueues); - m_SaveQueue.remove (cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ)); // Don't add twice - m_SaveQueue.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ)); - } m_Event.Set(); + m_SaveQueue.EnqueueItemIfNotPresent(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ)); } @@ -192,12 +164,8 @@ void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) void cWorldStorage::QueueSavedMessage(void) { - // Pushes a special coord pair into the queue, signalizing a message instead: - { - cCSLock Lock(m_CSQueues); - m_SaveQueue.push_back(cChunkCoords(0, CHUNK_Y_MESSAGE, 0)); - } - m_Event.Set(); + // Pushes a special coord pair into the queue, signalizing a message instead + m_SaveQueue.EnqueueItem(cChunkCoords(0, CHUNK_Y_MESSAGE, 0)); } @@ -206,18 +174,7 @@ void cWorldStorage::QueueSavedMessage(void) void cWorldStorage::UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ) { - cCSLock Lock(m_CSQueues); - for (sChunkLoadQueue::iterator itr = m_LoadQueue.begin(); itr != m_LoadQueue.end(); ++itr) - { - if ((itr->m_ChunkX != a_ChunkX) || (itr->m_ChunkY != a_ChunkY) || (itr->m_ChunkZ != a_ChunkZ)) - { - continue; - } - m_LoadQueue.erase(itr); - Lock.Unlock(); - m_evtRemoved.Set(); - return; - } // for itr - m_LoadQueue[] + m_LoadQueue.Remove(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ,true)); } @@ -226,11 +183,7 @@ void cWorldStorage::UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ) void cWorldStorage::UnqueueSave(const cChunkCoords & a_Chunk) { - { - cCSLock Lock(m_CSQueues); - m_SaveQueue.remove(a_Chunk); - } - m_evtRemoved.Set(); + m_SaveQueue.Remove(a_Chunk); } @@ -279,21 +232,19 @@ void cWorldStorage::Execute(void) while (!m_ShouldTerminate) { m_Event.Wait(); - // Process both queues until they are empty again: - bool HasMore; + bool Success; do { - HasMore = false; + Success = false; if (m_ShouldTerminate) { return; } - HasMore = LoadOneChunk(); - HasMore = HasMore | SaveOneChunk(); - m_evtRemoved.Set(); - } while (HasMore); + Success = LoadOneChunk(); + Success |= SaveOneChunk(); + } while (Success); } } @@ -304,19 +255,7 @@ void cWorldStorage::Execute(void) bool cWorldStorage::LoadOneChunk(void) { sChunkLoad ToLoad(0, 0, 0, false); - bool HasMore; - bool ShouldLoad = false; - { - cCSLock Lock(m_CSQueues); - if (!m_LoadQueue.empty()) - { - ToLoad = m_LoadQueue.front(); - m_LoadQueue.pop_front(); - ShouldLoad = true; - } - HasMore = !m_LoadQueue.empty(); - } - + bool ShouldLoad = m_LoadQueue.TryDequeueItem(ToLoad); if (ShouldLoad && !LoadChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ)) { if (ToLoad.m_Generate) @@ -330,7 +269,7 @@ bool cWorldStorage::LoadOneChunk(void) // m_World->ChunkLoadFailed(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ); } } - return HasMore; + return ShouldLoad; } @@ -339,33 +278,24 @@ bool cWorldStorage::LoadOneChunk(void) bool cWorldStorage::SaveOneChunk(void) { - cChunkCoords Save(0, 0, 0); - bool HasMore; - bool ShouldSave = false; - { - cCSLock Lock(m_CSQueues); - if (!m_SaveQueue.empty()) + cChunkCoords ToSave(0, 0, 0); + bool ShouldSave = m_SaveQueue.TryDequeueItem(ToSave); + if(ShouldSave) { + if (ToSave.m_ChunkY == CHUNK_Y_MESSAGE) { - Save = m_SaveQueue.front(); - m_SaveQueue.pop_front(); - ShouldSave = true; + LOGINFO("Saved all chunks in world %s", m_World->GetName().c_str()); + return ShouldSave; } - HasMore = !m_SaveQueue.empty(); - } - if (Save.m_ChunkY == CHUNK_Y_MESSAGE) - { - LOGINFO("Saved all chunks in world %s", m_World->GetName().c_str()); - return HasMore; - } - if (ShouldSave && m_World->IsChunkValid(Save.m_ChunkX, Save.m_ChunkZ)) - { - m_World->MarkChunkSaving(Save.m_ChunkX, Save.m_ChunkZ); - if (m_SaveSchema->SaveChunk(Save)) + if (ShouldSave && m_World->IsChunkValid(ToSave.m_ChunkX, ToSave.m_ChunkZ)) { - m_World->MarkChunkSaved(Save.m_ChunkX, Save.m_ChunkZ); + m_World->MarkChunkSaving(ToSave.m_ChunkX, ToSave.m_ChunkZ); + if (m_SaveSchema->SaveChunk(ToSave)) + { + m_World->MarkChunkSaved(ToSave.m_ChunkX, ToSave.m_ChunkZ); + } } } - return HasMore; + return ShouldSave; } diff --git a/src/WorldStorage/WorldStorage.h b/src/WorldStorage/WorldStorage.h index 007d37571..06cae1717 100644 --- a/src/WorldStorage/WorldStorage.h +++ b/src/WorldStorage/WorldStorage.h @@ -16,6 +16,7 @@ #include "../ChunkDef.h" #include "../OSSupport/IsThread.h" +#include "../OSSupport/Queue.h" @@ -24,6 +25,8 @@ // fwd: class cWorld; +typedef cQueue<cChunkCoords> cChunkCoordsQueue; + @@ -76,10 +79,11 @@ public: bool Start(cWorld * a_World, const AString & a_StorageSchemaName); // Hide the cIsThread's Start() method, we need to provide args void Stop(void); // Hide the cIsThread's Stop() method, we need to signal the event void WaitForFinish(void); - void WaitForQueuesEmpty(void); + void WaitForLoadQueueEmpty(void); + void WaitForSaveQueueEmpty(void); - int GetLoadQueueLength(void); - int GetSaveQueueLength(void); + size_t GetLoadQueueLength(void); + size_t GetSaveQueueLength(void); protected: @@ -91,20 +95,30 @@ protected: bool m_Generate; // If true, the chunk will be generated if it cannot be loaded sChunkLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate) : m_ChunkX(a_ChunkX), m_ChunkY(a_ChunkY), m_ChunkZ(a_ChunkZ), m_Generate(a_Generate) {} + + bool operator==(const sChunkLoad other) const + { + return this->m_ChunkX == other.m_ChunkX && + this->m_ChunkY == other.m_ChunkY && + this->m_ChunkZ == other.m_ChunkZ; + } } ; - - typedef std::list<sChunkLoad> sChunkLoadQueue; + + struct FuncTable { + static void Delete(sChunkLoad) {}; + static void Combine(sChunkLoad& a_orig, const sChunkLoad a_new) + { + a_orig.m_Generate |= a_new.m_Generate; + }; + }; + + typedef cQueue<sChunkLoad,FuncTable> sChunkLoadQueue; cWorld * m_World; AString m_StorageSchemaName; - - // Both queues are locked by the same CS - cCriticalSection m_CSQueues; + sChunkLoadQueue m_LoadQueue; - cChunkCoordsList m_SaveQueue; - - cEvent m_Event; // Set when there's any addition to the queues - cEvent m_evtRemoved; // Set when an item has been removed from the queue, either by the worker thread or the Unqueue methods + cChunkCoordsQueue m_SaveQueue; /// All the storage schemas (all used for loading) cWSSchemaList m_Schemas; @@ -116,6 +130,8 @@ protected: virtual void Execute(void) override; + cEvent m_Event; // Set when there's any addition to the queues + /// Loads one chunk from the queue (if any queued); returns true if there are more chunks in the load queue bool LoadOneChunk(void); |