diff options
author | TheJumper <maximilian.springer@web.de> | 2014-02-21 18:45:00 +0100 |
---|---|---|
committer | TheJumper <maximilian.springer@web.de> | 2014-02-21 18:45:00 +0100 |
commit | 1b32b005626e7dd7e466358910d461bf5fb11a64 (patch) | |
tree | 28d1261dc2a00dff85c6a03328c3d78c3c4d8937 | |
parent | BlockBed.cpp: Fixed space at if statement (diff) | |
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-rw-r--r-- | src/Mobs/Blaze.cpp | 6 | ||||
-rw-r--r-- | src/Mobs/Cavespider.cpp | 8 | ||||
-rw-r--r-- | src/Mobs/Chicken.cpp | 5 | ||||
-rw-r--r-- | src/Mobs/Cow.cpp | 5 | ||||
-rw-r--r-- | src/Mobs/Creeper.cpp | 3 | ||||
-rw-r--r-- | src/Mobs/Enderman.cpp | 3 | ||||
-rw-r--r-- | src/Mobs/Ghast.cpp | 5 | ||||
-rw-r--r-- | src/Mobs/Horse.cpp | 3 | ||||
-rw-r--r-- | src/Mobs/IronGolem.cpp | 1 | ||||
-rw-r--r-- | src/Mobs/Magmacube.cpp | 5 | ||||
-rw-r--r-- | src/Mobs/Monster.cpp | 29 | ||||
-rw-r--r-- | src/Mobs/Monster.h | 3 | ||||
-rw-r--r-- | src/Mobs/Mooshroom.cpp | 5 | ||||
-rw-r--r-- | src/Mobs/Pig.cpp | 3 | ||||
-rw-r--r-- | src/Mobs/Skeleton.cpp | 24 | ||||
-rw-r--r-- | src/Mobs/Slime.cpp | 7 | ||||
-rw-r--r-- | src/Mobs/SnowGolem.cpp | 2 | ||||
-rw-r--r-- | src/Mobs/Spider.cpp | 8 | ||||
-rw-r--r-- | src/Mobs/Squid.cpp | 3 | ||||
-rw-r--r-- | src/Mobs/Witch.cpp | 27 | ||||
-rw-r--r-- | src/Mobs/Witch.h | 1 | ||||
-rw-r--r-- | src/Mobs/Zombie.cpp | 15 | ||||
-rw-r--r-- | src/Mobs/Zombiepigman.cpp | 10 |
23 files changed, 144 insertions, 37 deletions
diff --git a/src/Mobs/Blaze.cpp b/src/Mobs/Blaze.cpp index f9c05b17a..084567708 100644 --- a/src/Mobs/Blaze.cpp +++ b/src/Mobs/Blaze.cpp @@ -19,7 +19,11 @@ cBlaze::cBlaze(void) : void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - AddRandomDropItem(a_Drops, 0, 1, E_ITEM_BLAZE_ROD); + if (a_Killer->IsA("cPlayer") || a_Killer->IsA("cWolf")) + { + int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21); + AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_BLAZE_ROD); + } } diff --git a/src/Mobs/Cavespider.cpp b/src/Mobs/Cavespider.cpp index aba1ff9f5..0554f5c2a 100644 --- a/src/Mobs/Cavespider.cpp +++ b/src/Mobs/Cavespider.cpp @@ -31,8 +31,12 @@ void cCavespider::Tick(float a_Dt, cChunk & a_Chunk) void cCavespider::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - AddRandomDropItem(a_Drops, 0, 2, E_ITEM_STRING); - AddRandomDropItem(a_Drops, 0, 1, E_ITEM_SPIDER_EYE); + int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21); + AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_STRING); + if (a_Killer->IsA("cPlayer") || a_Killer->IsA("cWolf")) + { + AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_SPIDER_EYE); + } } diff --git a/src/Mobs/Chicken.cpp b/src/Mobs/Chicken.cpp index fab92ce49..4ca016883 100644 --- a/src/Mobs/Chicken.cpp +++ b/src/Mobs/Chicken.cpp @@ -48,8 +48,9 @@ void cChicken::Tick(float a_Dt, cChunk & a_Chunk) void cChicken::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - AddRandomDropItem(a_Drops, 0, 2, E_ITEM_FEATHER); - a_Drops.push_back(cItem(IsOnFire() ? E_ITEM_COOKED_CHICKEN : E_ITEM_RAW_CHICKEN, 1)); + int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21); + AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_FEATHER); + AddRandomDropItem(a_Drops, 1, 1, IsOnFire() ? E_ITEM_COOKED_CHICKEN : E_ITEM_RAW_CHICKEN); } diff --git a/src/Mobs/Cow.cpp b/src/Mobs/Cow.cpp index d8e905217..2740e4e72 100644 --- a/src/Mobs/Cow.cpp +++ b/src/Mobs/Cow.cpp @@ -21,8 +21,9 @@ cCow::cCow(void) : void cCow::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - AddRandomDropItem(a_Drops, 0, 2, E_ITEM_LEATHER); - AddRandomDropItem(a_Drops, 1, 3, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF); + int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21); + AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_LEATHER); + AddRandomDropItem(a_Drops, 1, 3 + LootingLevel, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF); } diff --git a/src/Mobs/Creeper.cpp b/src/Mobs/Creeper.cpp index ff0abfdca..594878e52 100644 --- a/src/Mobs/Creeper.cpp +++ b/src/Mobs/Creeper.cpp @@ -39,7 +39,8 @@ void cCreeper::Tick(float a_Dt, cChunk & a_Chunk) void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - AddRandomDropItem(a_Drops, 0, 2, E_ITEM_GUNPOWDER); + int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21); + AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER); if ((a_Killer != NULL) && (a_Killer->IsProjectile())) { diff --git a/src/Mobs/Enderman.cpp b/src/Mobs/Enderman.cpp index a784131e4..b79bf20fc 100644 --- a/src/Mobs/Enderman.cpp +++ b/src/Mobs/Enderman.cpp @@ -21,7 +21,8 @@ cEnderman::cEnderman(void) : void cEnderman::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - AddRandomDropItem(a_Drops, 0, 1, E_ITEM_ENDER_PEARL); + int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21); + AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_ENDER_PEARL); } diff --git a/src/Mobs/Ghast.cpp b/src/Mobs/Ghast.cpp index 96a29b2d8..b62069d63 100644 --- a/src/Mobs/Ghast.cpp +++ b/src/Mobs/Ghast.cpp @@ -18,8 +18,9 @@ cGhast::cGhast(void) : void cGhast::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - AddRandomDropItem(a_Drops, 0, 2, E_ITEM_GUNPOWDER); - AddRandomDropItem(a_Drops, 0, 1, E_ITEM_GHAST_TEAR); + int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21); + AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER); + AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_GHAST_TEAR); } diff --git a/src/Mobs/Horse.cpp b/src/Mobs/Horse.cpp index bb9a4e3f6..4220585a1 100644 --- a/src/Mobs/Horse.cpp +++ b/src/Mobs/Horse.cpp @@ -140,7 +140,8 @@ void cHorse::OnRightClicked(cPlayer & a_Player) void cHorse::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - AddRandomDropItem(a_Drops, 0, 2, E_ITEM_LEATHER); + int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21); + AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_LEATHER); if (m_bIsSaddled) { a_Drops.push_back(cItem(E_ITEM_SADDLE, 1)); diff --git a/src/Mobs/IronGolem.cpp b/src/Mobs/IronGolem.cpp index 47c961098..057834afd 100644 --- a/src/Mobs/IronGolem.cpp +++ b/src/Mobs/IronGolem.cpp @@ -19,6 +19,7 @@ cIronGolem::cIronGolem(void) : void cIronGolem::GetDrops(cItems & a_Drops, cEntity * a_Killer) { AddRandomDropItem(a_Drops, 0, 5, E_ITEM_IRON); + AddRandomDropItem(a_Drops, 0, 2, E_BLOCK_FLOWER); } diff --git a/src/Mobs/Magmacube.cpp b/src/Mobs/Magmacube.cpp index 86447ff6b..ec6137ca6 100644 --- a/src/Mobs/Magmacube.cpp +++ b/src/Mobs/Magmacube.cpp @@ -19,7 +19,10 @@ cMagmaCube::cMagmaCube(int a_Size) : void cMagmaCube::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - AddRandomDropItem(a_Drops, 0, 1, E_ITEM_MAGMA_CREAM); + if (GetSize() > 1) + { + AddRandomUncommonDropItem(a_Drops, 25.0f, E_ITEM_MAGMA_CREAM); + } } diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index b5cf693cb..66629474b 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -880,6 +880,35 @@ void cMonster::AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned +void cMonster::AddRandomUncommonDropItem(cItems & a_Drops, float a_Chance, short a_Item, short a_ItemHealth) +{ + MTRand r1; + int Count = r1.randInt() % 1000; + if (Count < (a_Chance*10)) + { + a_Drops.push_back(cItem(a_Item, 1, a_ItemHealth)); + } +} + + + + + +void cMonster::AddRandomRareDropItem(cItems & a_Drops, cItems & a_Items, short a_LootingLevel) +{ + MTRand r1; + int Count = r1.randInt() % 200; + if (Count < (5 + a_LootingLevel)) + { + int Rare = r1.randInt() % a_Items.Size(); + a_Drops.push_back(a_Items.at(Rare)); + } +} + + + + + void cMonster::HandleDaylightBurning(cChunk & a_Chunk) { if (!m_BurnsInDaylight) diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index 4d2e099c5..909504213 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -224,6 +224,9 @@ protected: bool m_BurnsInDaylight; void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0); + void AddRandomUncommonDropItem(cItems & a_Drops, float a_Chance, short a_Item, short a_ItemHealth = 0); + void AddRandomRareDropItem(cItems & a_Drops, cItems & a_Items, short a_LootingLevel); + } ; // tolua_export diff --git a/src/Mobs/Mooshroom.cpp b/src/Mobs/Mooshroom.cpp index 88101cd83..4c245ea2d 100644 --- a/src/Mobs/Mooshroom.cpp +++ b/src/Mobs/Mooshroom.cpp @@ -23,8 +23,9 @@ cMooshroom::cMooshroom(void) : void cMooshroom::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - AddRandomDropItem(a_Drops, 0, 2, E_ITEM_LEATHER); - AddRandomDropItem(a_Drops, 1, 3, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF); + int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21); + AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_LEATHER); + AddRandomDropItem(a_Drops, 1, 3 + LootingLevel, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF); } diff --git a/src/Mobs/Pig.cpp b/src/Mobs/Pig.cpp index d8f3dda37..063e2a5b4 100644 --- a/src/Mobs/Pig.cpp +++ b/src/Mobs/Pig.cpp @@ -21,7 +21,8 @@ cPig::cPig(void) : void cPig::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - AddRandomDropItem(a_Drops, 1, 3, IsOnFire() ? E_ITEM_COOKED_PORKCHOP : E_ITEM_RAW_PORKCHOP); + int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21); + AddRandomDropItem(a_Drops, 1, 3 + LootingLevel, IsOnFire() ? E_ITEM_COOKED_PORKCHOP : E_ITEM_RAW_PORKCHOP); if (m_bIsSaddled) { a_Drops.push_back(cItem(E_ITEM_SADDLE, 1)); diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp index 4c8e78988..b0a5670cf 100644 --- a/src/Mobs/Skeleton.cpp +++ b/src/Mobs/Skeleton.cpp @@ -20,8 +20,28 @@ cSkeleton::cSkeleton(bool IsWither) : void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ARROW); - AddRandomDropItem(a_Drops, 0, 2, E_ITEM_BONE); + int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21); + if (IsWither()) + { + AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_BONE); + AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_COAL); + cItems RareDrops; + RareDrops.Add(cItem(E_ITEM_HEAD, 1, 1)); + if (!GetEquippedWeapon().IsEmpty()) RareDrops.Add(GetEquippedWeapon()); + AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel); + } + else + { + AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_ARROW); + AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_BONE); + cItems RareDrops; + if (!GetEquippedHelmet().IsEmpty()) RareDrops.Add(GetEquippedHelmet()); + if (!GetEquippedChestplate().IsEmpty()) RareDrops.Add(GetEquippedChestplate()); + if (!GetEquippedLeggings().IsEmpty()) RareDrops.Add(GetEquippedLeggings()); + if (!GetEquippedBoots().IsEmpty()) RareDrops.Add(GetEquippedBoots()); + if (!GetEquippedWeapon().IsEmpty()) RareDrops.Add(GetEquippedWeapon()); + AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel); + } } diff --git a/src/Mobs/Slime.cpp b/src/Mobs/Slime.cpp index 19f376c21..f5b2cabc2 100644 --- a/src/Mobs/Slime.cpp +++ b/src/Mobs/Slime.cpp @@ -20,8 +20,11 @@ cSlime::cSlime(int a_Size) : void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - // TODO: only when tiny - AddRandomDropItem(a_Drops, 0, 2, E_ITEM_SLIMEBALL); + int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21); + if (GetSize() == 1) + { + AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_SLIMEBALL); + } } diff --git a/src/Mobs/SnowGolem.cpp b/src/Mobs/SnowGolem.cpp index c60103055..b68d18575 100644 --- a/src/Mobs/SnowGolem.cpp +++ b/src/Mobs/SnowGolem.cpp @@ -19,7 +19,7 @@ cSnowGolem::cSnowGolem(void) : void cSnowGolem::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - AddRandomDropItem(a_Drops, 0, 5, E_ITEM_SNOWBALL); + AddRandomDropItem(a_Drops, 0, 15, E_ITEM_SNOWBALL); } diff --git a/src/Mobs/Spider.cpp b/src/Mobs/Spider.cpp index b19a5dcef..1f41328a2 100644 --- a/src/Mobs/Spider.cpp +++ b/src/Mobs/Spider.cpp @@ -18,8 +18,12 @@ cSpider::cSpider(void) : void cSpider::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - AddRandomDropItem(a_Drops, 0, 2, E_ITEM_STRING); - AddRandomDropItem(a_Drops, 0, 1, E_ITEM_SPIDER_EYE); + int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21); + AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_STRING); + if (a_Killer->IsA("cPlayer") || a_Killer->IsA("cWolf")) + { + AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_SPIDER_EYE); + } } diff --git a/src/Mobs/Squid.cpp b/src/Mobs/Squid.cpp index 5a27762ff..9dee69cbb 100644 --- a/src/Mobs/Squid.cpp +++ b/src/Mobs/Squid.cpp @@ -21,7 +21,8 @@ cSquid::cSquid(void) : void cSquid::GetDrops(cItems & a_Drops, cEntity * a_Killer) { // Drops 0-3 Ink Sacs - AddRandomDropItem(a_Drops, 0, 3, E_ITEM_DYE, E_META_DYE_BLACK); + int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21); + AddRandomDropItem(a_Drops, 0, 3 + LootingLevel, E_ITEM_DYE, E_META_DYE_BLACK); } diff --git a/src/Mobs/Witch.cpp b/src/Mobs/Witch.cpp index 25d27041f..88e8f4e50 100644 --- a/src/Mobs/Witch.cpp +++ b/src/Mobs/Witch.cpp @@ -18,13 +18,26 @@ cWitch::cWitch(void) : void cWitch::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - AddRandomDropItem(a_Drops, 0, 6, E_ITEM_GLASS_BOTTLE); - AddRandomDropItem(a_Drops, 0, 6, E_ITEM_GLOWSTONE_DUST); - AddRandomDropItem(a_Drops, 0, 6, E_ITEM_GUNPOWDER); - AddRandomDropItem(a_Drops, 0, 6, E_ITEM_REDSTONE_DUST); - AddRandomDropItem(a_Drops, 0, 6, E_ITEM_SPIDER_EYE); - AddRandomDropItem(a_Drops, 0, 6, E_ITEM_STICK); - AddRandomDropItem(a_Drops, 0, 6, E_ITEM_SUGAR); + int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21); + MTRand r1; + int DropTypeCount = (r1.randInt() % 3) + 1; + for (int i = 0; i < DropTypeCount; i++) + { + int DropType = r1.randInt() % 7; + switch (DropType) + { + case 0: AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GLASS_BOTTLE); + case 1: AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GLOWSTONE_DUST); + case 2: AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER); + case 3: AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_REDSTONE_DUST); + case 4: AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_SPIDER_EYE); + case 5: AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_STICK); + case 6: AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_SUGAR); + } + } + cItems RareDrops; + if (!GetEquippedWeapon().IsEmpty()) RareDrops.Add(GetEquippedWeapon()); + AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel); } diff --git a/src/Mobs/Witch.h b/src/Mobs/Witch.h index 4e637beea..51c63322a 100644 --- a/src/Mobs/Witch.h +++ b/src/Mobs/Witch.h @@ -2,6 +2,7 @@ #pragma once #include "AggressiveMonster.h" +#include "../MersenneTwister.h" diff --git a/src/Mobs/Zombie.cpp b/src/Mobs/Zombie.cpp index 27e8ed5fb..72373266a 100644 --- a/src/Mobs/Zombie.cpp +++ b/src/Mobs/Zombie.cpp @@ -23,9 +23,18 @@ cZombie::cZombie(bool a_IsVillagerZombie) : void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ROTTEN_FLESH); - - // TODO: Rare drops + int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21); + AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_ROTTEN_FLESH); + cItems RareDrops; + RareDrops.Add(cItem(E_ITEM_IRON)); + RareDrops.Add(cItem(E_ITEM_CARROT)); + RareDrops.Add(cItem(E_ITEM_POTATO)); + if (!GetEquippedHelmet().IsEmpty()) RareDrops.Add(GetEquippedHelmet()); + if (!GetEquippedChestplate().IsEmpty()) RareDrops.Add(GetEquippedChestplate()); + if (!GetEquippedLeggings().IsEmpty()) RareDrops.Add(GetEquippedLeggings()); + if (!GetEquippedBoots().IsEmpty()) RareDrops.Add(GetEquippedBoots()); + if (!GetEquippedWeapon().IsEmpty()) RareDrops.Add(GetEquippedWeapon()); + AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel); } diff --git a/src/Mobs/Zombiepigman.cpp b/src/Mobs/Zombiepigman.cpp index 6ac89ed4c..d1eadc2ae 100644 --- a/src/Mobs/Zombiepigman.cpp +++ b/src/Mobs/Zombiepigman.cpp @@ -19,10 +19,14 @@ cZombiePigman::cZombiePigman(void) : void cZombiePigman::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - AddRandomDropItem(a_Drops, 0, 1, E_ITEM_ROTTEN_FLESH); - AddRandomDropItem(a_Drops, 0, 1, E_ITEM_GOLD_NUGGET); + int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21); + AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_ROTTEN_FLESH); + AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_GOLD_NUGGET); - // TODO: Rare drops + cItems RareDrops; + RareDrops.Add(cItem(E_ITEM_GOLD)); + if (!GetEquippedWeapon().IsEmpty()) RareDrops.Add(GetEquippedWeapon()); + AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel); } |